Please review the previous thread if you missed it.

Based on all the comments, there have been a few updates.

  1. We created a list of bundles and abused games with start dates. It's a work in progress, and if you believe we need to make any changes, post here.
  2. If you created a giveaway before a game was in a bundle, you always receive full value.
  3. The first $25 in bundle games you posted receive full value.

This is a little complicated, so I'll try to explain. When calculating contributor values, the following happens.

Non-Bundle Value = The value of games received, which are not in the above list, as well as any games in the list that were created before the bundle.

Bundle Value = The value of games received, which fall into the above list. They're only included if you created your giveaway after the earliest bundle, meaning there's a possibility of boosting values with these games.

Now the first $25 from the Bundle Value is moved over to Non-Bundle Value. If you have $26 in Bundle Value, and $15 in Non-Bundle Value, it's updated to $1 and $40 in this example. This happens to give new contributors a free pass. Over 200 games have been in bundles, so we don't want users that just started out to lose value because of bad luck. This way, we wait until they've contributed a few more gifts, to get a better sample size.

Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value * 0.2);

The above determines the total value based on those two numbers. The value coming from bundle games can only contribute to 20%.

Profiles are now updated with the new values. Take a look, and let us know if you think this is fair.

12 years ago*

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Would it be possible to have a notification when creating a giveaway that details how much will be added to our total contributor value?

12 years ago
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HOLY CRAP. I still got my full value. How could that happen...

12 years ago
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It's impossible to say, because it's a dynamic number based on your giveaways received, both present and future.

12 years ago
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And in the case of simply creating a giveaway, is there any way for us to know if the game belonged to a bundle before? (personally i don't usually track them down, hence the question)

12 years ago
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12 years ago
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Would still be nice to have it pointed out when making the giveaway though, just so you're aware of it in case you didn't see it on the list.

12 years ago
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I have to admit I didn't read the whole thread yet, but quick question, does this means giving away games from bundles would be by the rules? (just to be sure)

Regardless of that, I support the idea, seem like a good solution

12 years ago
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Fromthe original thread, yes it would be. However I think it would be important to state in the rule that it's only allowed if the TOS from the bundle doesn't prohibit it. Even if it's not actively enforced. It'll be up to users to deal with the legality of their contributions.

12 years ago
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Can this list/a link to it: http://www.steamgifts.com/bundles/list make its way on the giveaway creation page?

12 years ago
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The list should be definitely easily accessible at any time, at least from the giveaway creation page.

Overall, I'd say this solution looks nice.

12 years ago
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A link would be nice. But a notification of any sort would be better if you have selected a game that's in the list.

Of course this could prevent users from contributing, but I think having the information at creation time is the better option to users being pissed off when they find out later. As I think about it, a hint or link to how the value is calculated could help those not already familiar with it (e.g. new users), even if it might not be the easiest to understand.

EDIT: The one problem with this is the time difference between the availability of the bundle and the editing of the list, as in the meantime giveaways could be created without the notification and would be devalued after the entry was made. But this is something that everybody just has to be aware of, this cannot be prevented and other solutions would probably be worse than this time lag. Also, is the list just day-based or can you specify the time when the bundle was available that day and it's just not visible in the list? In case of the day-based version, there would be the question what time zone counts, and to prevent that, a time-based list should be preferable (ofc. in combination with a time zone).

12 years ago
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Why the semicolon? I know it's a programmed line, but it must be a formula not a line of a script :P

*Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value 0.2);**
It doesn't matter, though. 'Just wanted to be in the spotlights :P

12 years ago
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Quick update. Games on the bundle list now include an asterisk after their title on the create dropdown.

12 years ago
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Now THAT, sounds like a good option. Thanks for the revision on it, It seems rather perfect now, I certainly can't see any fault as long as the list is properly maintained.

12 years ago
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I agree, best solution so far!

12 years ago
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This is the best option I've seen so far.

12 years ago
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As I said to you in chat, I support this 100%. I think it is an excellent way to handle it.

12 years ago
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I'm okay with that.

12 years ago
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what ?

12 years ago
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Good one

12 years ago
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I like this.

12 years ago
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I like this. But then again I liked the original zeroing out plan as well.

12 years ago
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Oh, and a quick note since the other ones were, shouldn't this be stickied?

12 years ago
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You had examples

Do it on this one again, please

12 years ago
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Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value * 0.2) [Note: min(x,y) picks smaller of two values)

Samples:

A. You have contributed 100$ in non-bundle games and 50$ in bundle games. 25$ of bundle games goes to your non-bundle contribution, rest is processed by equation provided above

  • 125 + min(25,25) = 150$ contributed (first number in min() is bundle contribution minus 25$ free and second one is 125*0.2 ) [Note: Each next game marked as 'bundled' will not increase your total contribution in this situation, unless you gift more non-bundled games]

B. You have contributed 300$ in non-bundle games and 50$ in bundle games. Same as above, 25$ of bundle games is 'tax' free.

  • 325 + min(25,65) = 350$ contributed (325*0.2=65) [Note: You can safely contribute 40$ more of games marked as 'bundled' to keep their full value in this situation]

C. You have contributed 50$ in non-bundle games and 100$ in bundle games. Same as above, 25$ of bundle games is 'tax' free.

  • 75 + min(75,15) = 90$ contributed (75*0.2=15) [Note: Your 'bundle' games are already losing their value and will not increase total contribution unless you gift some 'non-bundled' ones]

D. You have contributed 0$ in non-bundle games and 125$ in bundle games. Same as above, 25$ of bundle games is 'tax' free and goes to non-bundle contribution.

  • 25 + min(100,5) = 30$ contributed (25*0.2=5) [Note: If you gift nothing but 'bundled' games, your total contribution will always stay at 30$]

I felt like doing some math. :P Correct me if I did it wrong.

12 years ago
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I support this

12 years ago
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Now you're talking. Great solution and i'm all for it.

12 years ago
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Hey, long as I don't get banned for having giveaways for games there weren't from a bundle but were part of past bundles then I'm good. I've got like, three games like that I think.

12 years ago
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You wouldn't have ever been banned for that.

12 years ago
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Always gotta be careful, I remember on one of my giveaways some guy added me and started cussing me out about it being a bundle game and I was like "Dude, it's not from a bundle. It's a bundle game yeah, but that doesn't mean I got it from that bundle." and he kept cussing me out so ignored him ^_^

12 years ago
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Well there are always some tools lurking about. :/

12 years ago
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Yeep!

12 years ago
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while we're at it, can we get an "a hole hotline"?

12 years ago
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All of my giveaways are like that, tradable items of games that were in bundles. This option penalizes me as if they were bundle key giveaways though, so I'm still not a big of it. And the $25 allowance does little to help if people just start setting contributor giveaway requirements above that.

12 years ago
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Same, all of my giveaways so far were indie games, even though they weren't from bundles (I just happen to really like the game). Though, for some reason, my contributor value din't decrease, not sure why (I checked yours since you were in the same situation as me, but yours dropped, I don't know why it should be different).

12 years ago
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It looks like you gave away complete versions of games. It was probably only the base game that was in bundles, so giveaways of the complete version probably aren't affected.

12 years ago
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Well, I gave it away as a single key, and that wasn't in a bundle, but the game and dlc were both in a bundle (BeMine 2 had Beat Hazard and the DLC as separate keys, and Beat Hazard Complete is also listed in the bundle games in CG's OP).

12 years ago
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Oh, I was only aware of Beat Hazard being in Indie Gala V because I bought it for that game. Well, I'm not really sure what's going on in your situation then. :) Sorry.

12 years ago
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I think this is the best and fairest of the options we have seen so far.

12 years ago
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Now pkeod maintains his contribution value :)

12 years ago
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And SuperFluffyKitty loses even more than with the /update version ... I don't get it how this is possible.
Maybe in the calculation of the /update value, a smaller list of bundle games is being used?

12 years ago
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Faerie Solitaire and Lucid got intentionally removed from the list or is just a mistake? I see these keys are exploited as well (multi Reddit accounts I guess).

12 years ago
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Im ok with this.

12 years ago
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Well done :)

12 years ago
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If you created a giveaway before a game was in a bundle, you always receive full value.

one problem with that is 50 people may be able to create giveaways before you realize its in a bundle.

Over than that it looks good but i still prefer option 2/3

12 years ago
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They could either quickly update or make the system retro-active, in other words their contribution would be readjusted once the mods added the new bundle.

12 years ago
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And the bundle list will get updated and affect them retroactively.

12 years ago
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If i'm not mistaken, the contributor value will be calculated completely dynamical in realtime based on all your giveaways. So the moment a new bundle gets added it will affect all contributor scores, even if the giveaways ended before it was added

12 years ago
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This is correct.

12 years ago
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A big improvement. So in other words, if I got it right, bundle games that were created after the bundle went live will only contibute up to 20% of one's total contibution value, except for the first $25 in bundle games. Go for it.

12 years ago
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Yep, exactly.

12 years ago
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Best solution in my opinion.

12 years ago
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This sounds really good. Best solution so far :D

12 years ago
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I say we just get rid of contributer values.

12 years ago
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Nope.jpg

Loving your avatar though.

12 years ago
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I do think that could work, actually. Just make it a simple yes/no without value -- either you have contributed or you haven't. People pumping up their contributor credit won't be a problem if there's no value to pump up, but you could still have contributor-only giveaways.

12 years ago
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this sounds like a really good way to handle it, provided it's not too much work to keep up the list of bundles and start dates. i added /revised onto my profile url and found that i'll be staying at the same contributor value. i do have a lot of bundle duplicates i'd like to give out once this change takes effect though!

12 years ago
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Perfect, it keeps the value of prebundle giveaways, recognises that even if someone only gives those games they have made some contribution and solves the old problem of bundle game giveaways.

12 years ago
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But after some limit, it penalizes people who give away tradable copies of games that happen to be in bundles. I still think a solution needs to account for that difference if it's only bundle keys that are the problem.

12 years ago
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Its impossible to do automatically though, the only way to tell the difference is manually and that could end up being a lot of work.

12 years ago
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It may not be possible for every giveaway all the time, but it seems like they might be able to do it for Steam inventory gifts, assuming users make that visible at some level where SteamGifts could access it, at least for the time they have a giveaway up. And that clearly wouldn't solve everything, but it should take care of some cases (those involving tradable items in Steam), and accounting for some cases is better than none. Still, I think the fix should somehow focus on the issue of bundle keys rather than bundle games, because not all giveaways of games that appeared in bundles are actually from those bundles.

12 years ago
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They could force you to show your inventory but I believe they want to try to avoid such practices. The idea of forcing a public inventory has been brought up for other reasons and many were opposed to the idea including the staff.

12 years ago
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It doesn't have to be forced on users, just an option as it is now. If you choose to make it public so that SG can verify you're not giving away a bundle key, you'd get full credit. If you choose to keep it private for whatever reason, then you won't be able to get full credit. Users can make the choice for themselves.

12 years ago
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Closed 12 years ago by cg.