Would it be possible to have a notification when creating a giveaway that details how much will be added to our total contributor value?
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It's impossible to say, because it's a dynamic number based on your giveaways received, both present and future.
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And in the case of simply creating a giveaway, is there any way for us to know if the game belonged to a bundle before? (personally i don't usually track them down, hence the question)
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Would still be nice to have it pointed out when making the giveaway though, just so you're aware of it in case you didn't see it on the list.
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Fromthe original thread, yes it would be. However I think it would be important to state in the rule that it's only allowed if the TOS from the bundle doesn't prohibit it. Even if it's not actively enforced. It'll be up to users to deal with the legality of their contributions.
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Can this list/a link to it: http://www.steamgifts.com/bundles/list make its way on the giveaway creation page?
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The list should be definitely easily accessible at any time, at least from the giveaway creation page.
Overall, I'd say this solution looks nice.
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A link would be nice. But a notification of any sort would be better if you have selected a game that's in the list.
Of course this could prevent users from contributing, but I think having the information at creation time is the better option to users being pissed off when they find out later. As I think about it, a hint or link to how the value is calculated could help those not already familiar with it (e.g. new users), even if it might not be the easiest to understand.
EDIT: The one problem with this is the time difference between the availability of the bundle and the editing of the list, as in the meantime giveaways could be created without the notification and would be devalued after the entry was made. But this is something that everybody just has to be aware of, this cannot be prevented and other solutions would probably be worse than this time lag. Also, is the list just day-based or can you specify the time when the bundle was available that day and it's just not visible in the list? In case of the day-based version, there would be the question what time zone counts, and to prevent that, a time-based list should be preferable (ofc. in combination with a time zone).
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Why the semicolon? I know it's a programmed line, but it must be a formula not a line of a script :P
*Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value 0.2);**
It doesn't matter, though. 'Just wanted to be in the spotlights :P
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Quick update. Games on the bundle list now include an asterisk after their title on the create dropdown.
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Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value * 0.2) [Note: min(x,y) picks smaller of two values)
Samples:
A. You have contributed 100$ in non-bundle games and 50$ in bundle games. 25$ of bundle games goes to your non-bundle contribution, rest is processed by equation provided above
B. You have contributed 300$ in non-bundle games and 50$ in bundle games. Same as above, 25$ of bundle games is 'tax' free.
C. You have contributed 50$ in non-bundle games and 100$ in bundle games. Same as above, 25$ of bundle games is 'tax' free.
D. You have contributed 0$ in non-bundle games and 125$ in bundle games. Same as above, 25$ of bundle games is 'tax' free and goes to non-bundle contribution.
I felt like doing some math. :P Correct me if I did it wrong.
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Always gotta be careful, I remember on one of my giveaways some guy added me and started cussing me out about it being a bundle game and I was like "Dude, it's not from a bundle. It's a bundle game yeah, but that doesn't mean I got it from that bundle." and he kept cussing me out so ignored him ^_^
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All of my giveaways are like that, tradable items of games that were in bundles. This option penalizes me as if they were bundle key giveaways though, so I'm still not a big of it. And the $25 allowance does little to help if people just start setting contributor giveaway requirements above that.
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Same, all of my giveaways so far were indie games, even though they weren't from bundles (I just happen to really like the game). Though, for some reason, my contributor value din't decrease, not sure why (I checked yours since you were in the same situation as me, but yours dropped, I don't know why it should be different).
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And SuperFluffyKitty loses even more than with the /update version ... I don't get it how this is possible.
Maybe in the calculation of the /update value, a smaller list of bundle games is being used?
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Faerie Solitaire and Lucid got intentionally removed from the list or is just a mistake? I see these keys are exploited as well (multi Reddit accounts I guess).
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If you created a giveaway before a game was in a bundle, you always receive full value.
one problem with that is 50 people may be able to create giveaways before you realize its in a bundle.
Over than that it looks good but i still prefer option 2/3
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If i'm not mistaken, the contributor value will be calculated completely dynamical in realtime based on all your giveaways. So the moment a new bundle gets added it will affect all contributor scores, even if the giveaways ended before it was added
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I do think that could work, actually. Just make it a simple yes/no without value -- either you have contributed or you haven't. People pumping up their contributor credit won't be a problem if there's no value to pump up, but you could still have contributor-only giveaways.
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this sounds like a really good way to handle it, provided it's not too much work to keep up the list of bundles and start dates. i added /revised onto my profile url and found that i'll be staying at the same contributor value. i do have a lot of bundle duplicates i'd like to give out once this change takes effect though!
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It may not be possible for every giveaway all the time, but it seems like they might be able to do it for Steam inventory gifts, assuming users make that visible at some level where SteamGifts could access it, at least for the time they have a giveaway up. And that clearly wouldn't solve everything, but it should take care of some cases (those involving tradable items in Steam), and accounting for some cases is better than none. Still, I think the fix should somehow focus on the issue of bundle keys rather than bundle games, because not all giveaways of games that appeared in bundles are actually from those bundles.
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It doesn't have to be forced on users, just an option as it is now. If you choose to make it public so that SG can verify you're not giving away a bundle key, you'd get full credit. If you choose to keep it private for whatever reason, then you won't be able to get full credit. Users can make the choice for themselves.
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Please review the previous thread if you missed it.
Based on all the comments, there have been a few updates.
This is a little complicated, so I'll try to explain. When calculating contributor values, the following happens.
Non-Bundle Value = The value of games received, which are not in the above list, as well as any games in the list that were created before the bundle.
Bundle Value = The value of games received, which fall into the above list. They're only included if you created your giveaway after the earliest bundle, meaning there's a possibility of boosting values with these games.
Now the first $25 from the Bundle Value is moved over to Non-Bundle Value. If you have $26 in Bundle Value, and $15 in Non-Bundle Value, it's updated to $1 and $40 in this example. This happens to give new contributors a free pass. Over 200 games have been in bundles, so we don't want users that just started out to lose value because of bad luck. This way, we wait until they've contributed a few more gifts, to get a better sample size.
Total Value = Non-Bundle Value + min(Bundle Value, Non-Bundle Value * 0.2);
The above determines the total value based on those two numbers. The value coming from bundle games can only contribute to 20%.
Profiles are now updated with the new values. Take a look, and let us know if you think this is fair.
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