http://www.facebook.com/pages/Akalonian/285694418151414
a gameplay video is being uploaded right now... will take a bit of time tho.
-link on my page.
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Sexy Asian men with super small penises. You don't need to read it if you have an imagination.
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Reading this took longer than I enjoyed the actual game for.
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Hi there,
I'm Akalonian and today I want to talk to you guys about Stellar Impact.
Stellar Impact is (in my own words) a battleships in space playing dota kind of game. Allow me to elaborate:
-you, your allies, and your enemies play as warships. They look a lot like battleships.
-all the action is happening in space.
-two teams, two bases with lanes and creeps that are spawned at a barracks, plus last hits for "gold" to get "upgrades"... sounds a bit like a dota clone, but this game has gone far beyond that.
In Stellar Impact, all players can pick the same ship, so there won't be just one of each in the map.
Each ship can use four abilities (spells) and has one ultimate (unique to it's type of ship).
All ships have access to the same list of abilities, the only exceptions are new DLC ships that have a few extra unique abilities. This allows players to customize their ship to their type of play style but also limits the amount of abilities his or her ship can equip from a certain category of abilities.
Example:
-each ship can equip at least 1 ability from each category of abilities (except from the DLC ships's unique list of abilities) but some ships, like the ones build to be in combat can use more abilities from the attack / defense category while smaller ships will have less from attack / defense but more from tactical / maneuverability.
There are two game styles: Battlefield and Conquest.
Battlefield is an arena map where you fight to the death... no respawns, only new rounds.
Conquest is the more dota-like type of play with maps that have from one to three lanes leading from one base to the other with plenty of strategic points that need to be taken along the way. Take note, most of the map is accessible, but getting close to a sun or a meteor cloud can hurt while other spacial anomalies can render your ship invisible when inside or even slow your ship down.
The more you play, the more XP you gain... this serves only one purpose: to level up your ship from a MK-I to a MK-IV.
I already mentioned that each ship can pick out four abilities, but ingame you can upgrade those abilities with a limited amount of points. (access to a certain level of upgrade for an ability comes in time with the increase of your teach).
An MK-I gets around six points that he can spend on upgrades while an MK-II gets seven (+1). This makes it worth leveling up your ships while not affecting the balance of the game by making you too overpowered.
The more creep kills, structures destroyed, players killed, and captures you get, the more "gold" you get for upgrades. Each player can pick where to put him upgrades into... the nation (creeps and team bonuses), his hull, or his attack.
In conclusion, this game is a fun team-based average-speed space action strategy game that you won't regret trying.
Unlike more skill-based games such as dota, this game won't tire you out or enrage you if you keep losing. Tho skill is still required, it's easy to master.
I personally like this game, even tho it can get boring after too many matches in the same day.
I don't regret paying the 10Eu for it and it's a lot more fun when I get to play with friends.
I hope this helped some people understand a bit about the game... I might of mixed up a few details or even misspelled a few terms, but I think I helped.
Lemme know what you think...
Best regards,
Akalonian.
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