That will have interesting consequences. There are more than 500+ titles that can drop from Feudalife. Some very common, some extremely rare.
Will all possible Lootboy drops, former Chrono.gg coin shop items and stuff like that be set to zero CV, too? There are lots of ways to get Steam keys for 'free' if you count sites where you have to put in work to win them.
The no-CV dates for some Feudalife drops that were set to freebies recently:
Eidolon 2020-10-21
Cargo! The quest for gravity 2020-11-01
Blood Knights 2016-06-23
Ethan: Meteor Hunter 2021-07-22
Mata Hari 2019-01-01
Honestly these dates are all over the place and seem totally arbitrary.
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The different dates are, for sure, because of different sites where the Games got given away.
So Blood Knights, as example, hadn't to do with the Feudalife Freebies.
Chrono, yes.
Lootboy, i don't think so but it would help against the people with 70 accounts+ on Lb.
Other sites that give keys for free (after doing tasks), sure.
All as they are reported with a ticket and as soon as a mod have time to handle the ticket(s).
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Why not Lootboy? You can get lots of games for free there. You only have to click links, put in codes and optionally watch ads or do surveys. Doesn't seem that different from playing minigames (Feudalife). In fact it's easier.
And I understand the sentiment that if something was for free then it should be zero CV. But then you could apply that logic to say beermoney-type sites, too. (Like tremorgames or gametame.) Or the entire Indiegala store as you can earn galacredits with the weekly quiz and Feudalife itself. I got myself several unbundled games for free on IG. If you don't count the massive time investment into Feudalife, that is.
And it's a bit funny that Feudalife drops would / will be set to zero CV one by one based on user tickets. That's laughably inefficient. Heck, barter has a massive list of Feudalife games that's like 95% complete. Though that doesn't address the issue with setting the correct no-CV dates but it seems that's not a big concern seeing what dates they chose so far.
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1.) The ammount of freebies from the Feudalife Challenges are much higher calculated on a much shorter time.
2.) The different games are known from the FC but not from LB.
3.) The ammount of dif. games from the FC are much lower as the ones from LB.
4.) Report each game, that isn't set to free, that you got or see someone else got for free from LB and i am sure they will be handled too. [Not much make reports... my own tickets are around 50% of all made ones... and i don't have anymore the time and motivation as 1 year+ ago]
Ps.: Of course are the more common drops more of a problem as the very rare ones because the advantage that are gained from common ones are much higher.
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1, It's quite bad if the amount or frequency is an argument. Because then we are not going by clear rules but by feel. There are several non-freebie Lootboy drops that are extremely common, too. Will mods try to judge how common each Feudalife or Lootboy drop is?
2, I don't know of any official list of possible drops for Feudalife. All we have are user-compiled lists just like for Lootboy.
3, Can you provide some data about this one? The common drops from Lootboy don't feel any more varied than from Feudalife.
4, If the rule is that any game that can be earned for free by doing time consuming tasks should be zero CV then I could report almost anything. (And maybe not many make reports because it's disheartening to see reports still pending 6 months later. It certainly discouraged me from dedicating more time to it.)
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I think using the terms 'abuse' and 'exploit' are way too harsh in this case, maybe downright insulting. Feudalife started two years ago on one of the most well known bundle sites, these keys are not from some dark unknown corner of the web. It took two years from there to put a game on the free CV list because of Feudalife. I can honestly say that I thought it's a legit source of reduced CV games just like Lootboy and other such 'win games for doing more involved tasks' sites.
I'll take your claim of some mods working hard on the bundle and freebie list at face value. But if they do then they do it terribly inefficiently. They could have looked up a single well known topic on the IG forum a year ago and put all Feudalife games on the no-CV list in an hour or two with a lot more accurate dates. It's way more precise and a lot less work than going through hundreds of your tickets. It's not like they didn't know about Feudalife until they got to one of your year old tickets. If they had meant to classify Feudalife as a giveaway scheme then they should have done a blanket decision on it a long time ago. This will hurt a lot of people, and not only those who play Feudalife because lots of Feudalife games have been in bundles in the last two years and now those bundles will be devalued retroactively.
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You are correct, that they should set them much earlier on the free list but we as normal users don't have much influence on that things.
They don't have enough, active, mods for easier stuff too and off course then a part of the work will not be done.
My tickets have, in 99,99% of the cases, nothing to do with the Feudalife thing.
In the end i think it will hit a minority that bought the games and a majority of the ones that got them for free.
Of course will the minority get hit too but only in a light way, most of the people don't buy many copies from the same bundles, but the majority, that gave many copies from the free gathered games, will be hit much stronger.
Each one is free to see it as fair or not.
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The same is true for Feudalife. Those keys all come from old Indiegala bundles. They are being moved from the reduced CV list to the no CV list currently. My understanding is that eventually the same will happen to Lootboy games, too.
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Unless there is an official log of start dates somewhere else (please share if so), we have to make a judgement call on when they started. It is not totally arbitrary, but unfortunately not an exact science, either.
And as you point out, there are quite a few that probably need to be reviewed, but that is a large undertaking without definitive recordkeeping to build from.
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so that means they will maybe at one point be more no cv than full/reduced cv games/dlc - great , does our level go down then even if we gave it away before it went to o cv?
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i never use indiegala anyway - i hate them so much and even more so now maybe 300+ games and counting will get me and others nothing
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of course there should have been CV added - i mean they were not free day one were they?
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Yes, and no. It's not black and white. If one legitimately paid for a game, then yes, they technically deserve that CV (full, reduced, whatever). However, once a game becomes free somewhere, we have no way to determine whether any key for that game provided here was purchased or given away. As a result, we defer to the lowest reward, 0 CV, for all cases from that point forward.
In other words, the only way to guarantee earned CV >0 is to offer the giveaway here at some point before the free date.
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But what reason for leveling up if you can be leveled down retroactively because someone few years ago got some key at some site (not on, actually, key drop!) and was motivatd enough to report about that? So they got winning position by default - no one tried to fight that "thank you" bots, they can't be punished for giveing away something in a wrong place and in a wrong time, but winning new games again and again.
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I would like to think that if you aren't abusing the setup in the first place, you aren't likely to lose much progress. YES, it may trigger you to drop a level if you're near the breakpoint already, but one is not likely to lose multiple levels without some excessive use here.
I have lost CV throughout my years here, there a actually a few different ways this can happen (including store price drops). I have reduced my own CV at least a few times by setting a bundled game as such retroactively. That's kind of the nature of the site.
I do understand these recent items called out in the thread may seem more impactful, and I think that's a fair judgement. However, to think a normal user is going to lose and lose and lose as a result is probably unfounded.
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well I lost a lvl, was at 5.50 and now at 4.90. What is annoying me is having the feeling Indiegala user are being judged here as bad users & leechers => you gave us "free" stuff and try to cheat the system (but we entered your GA) by gaining CV without spending money, when precisely you don't use SG to buy games but to give & take. With that being said, I could easily give away "free" games without being rewarded CV from it, but i'm not sure I will still to do so when being considered and judged as a bad user of SG with this kind of decision.
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To be clear, this action is not an act of judgement of you or any other users, one way or the other. (I can't speak for those who may judge this way.) If you give what you can give (or nothing at all), that doesn't make you any more or less of a person.
The CV system is designed to reward contributors to the site. However, once there is a reward/incentive, there is also a drive for some to abuse and exploit it. The reduction of CV of specific games is designed to prevent that abuse. Does that mean that all free games are abused, or that anyone who gives them are abusers? Absolutely not. But I do feel the system we have is about as fair as it can get in terms of addressing that problem.
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I also wish that this action was not being taken, and in particular not being taken retroactively. I feel it is unfair to call games won through challenges free, as they are not available for free to just anyone - you must succeed through skill to earn such games, and even then you are not guaranteed to get a particular game you want.
Consider an individual SteamGifts user who is looking for one of these games, and sees a giveaway here on SteamGifts. Does the giveaway have value to them? If the game was easily available to them elsewhere for free without any time investment, then probably the giveaway would have little value. But this is not the case for Indiegala challenge games: a user hoping to get e.g. "Cargo! The quest for gravity" would have to play the Indiegala challenges for weeks or months in order to get good enough to win and to have a decent chance of winning that particular game, and some might never succeed, depending on their skill, manual dexterity, and available computer hardware.
Because of this, I feel providing games like this as giveaways on SteamGifts does have value to SteamGifts users, does yield contribution to the site, and should still yield contributor value.
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Giving free games and seen as "bad user", that exploit something, are two different pair of boots.
Not all that use the Feudalife thing exploit it.
But when you see people give 30x the same game from that site, do the same with all their free collected games from it and never see a freebie Ga done that brought them 0 cv from the begin, then you see that it is made to exploit the cv system.
And that is the difference between "giving what you have" and "exploiting the cv system".
As example, i give free games too but i don't try to exploit something with it.
In the most cases from a freebie site or a bundle so i have mostly one copy of them.
Free don't mean that the games must be bad or "nothing worth" and the winner can still be happy about the win and the game.
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If you give away stuff that you bought unbundled or from a bundle, then is your "risk" that it get set to free, retroactively to a time before you gave it away, very tiny.
The most games that get set to free are, overpriced, trash that nearly none would ever buy.
Only often hit source are the DailyIndieGame store bundles because they are often exactly that ....
All other, legit, stores have not often games in their bundles that get set to free after the bundle.
The thank you bots (autojoiners) are a other thing and i am on your side with that problem....
I started this thread ( https://www.steamgifts.com/discussion/nrsW7/need-feedback-from-the-moderators-about-spam-comments ) before i known that the thanks script are a part of the autojoiner program that could be activated.
So i seen the problem before it got bigger and bigger.
But i don't make the rules. The staff or in the end cg decide what happens and whats allowed or not.
I still hope that the autojoiners and/or thanks script users get (much harder) punished and i think the chances raise with each day because the problem get bigger and bigger.
If "enough" abuse/exploit it the staff will invest time to handle the situation if they have the possibility to do it
Ps.: Nearly all autojoiners that my group have reported got perma suspended -that means, in the last few months, accounts with together over 3k wins-
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As indiegala says in his advertisement "You can WIN a secret STEAM KEY if you beat the challenge, from indie games gems to sprawling AAA franchises like Dark souls, Far Cry & more! If you do not beat the challenge, you still win $$$ GALACREDIT $$$* to spend on our Store!", and they sell in their store almost all games (and have preorders too!). So they all must be named "overpriced, trash that nearly none would ever buy" and set to 0CV.
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This argument of yours falls apart with the Feudalife decision. Most Feudalife games are mediocre to good bundle games from a time when Indiegala bundles were better than they currently are. Many of them have been in bundles in the last two years, too. People who bought those bundles for gifting will lose CV retroactively. For example there is a current Fanatical bundle where half the games are Feudalife drops, too. And I see it bought for gifting quite a lot.
I just don't understand the timing. Why couldn't Feudalife be identified as a giveaway scheme and classified as such a year or two ago? Many probably would have approached Feudalife (and bundles with Feudalife games) differently then. Feudalife is not a classic giveaway and it can be quite hard and time consuming to win keys. If you check older topics for it on SG you can see that most bounced off of it as not worth it. Anyhow retroactively pulling the plug on it two years later just doesn't seem fair.
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Since you replied I hope it's okay to ask questions.
My impression is that you could be a lot more efficient with a lot less work than you currently are. Same goes for Russian keyshop keys which also seem to lack a systematic approach. For example some of those are on the no CV list while some of those are on the reduced CV list. And you very often set the bundle dates for those several weeks too late which means there are high level accounts entirely built off of 10 cent keys that have a nominal 10 to 50 USD price in the Steam store.
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It sounds like we're on the same page in that we both see lots of places where keys flow into this site, giving undue CV credit to some users.
We typically have avoided adding "free" games that were very limited in scope. i.e. a batch of 50 or something like that. When a giveaway moves into the many hundreds/thousands, then this would trigger a flag on our end. These IndieGala items are a bit different. When a game becomes "free" there, it may only be a handful at a time that make their way here. Rather than an obvious flood, it has been a slow trickle that, in hindsight, has built up significant numbers over time. In reviewing a few cases, it seems that this build up is large enough to warrant addressing.
The difference between LB and IG is basically none. Keys from both sources are typically released over time (as noted above), so thus far, they may have been able to stay under the radar. I know that this is not the first instance of either source getting flagged as a freebie, but this may be the oldest retroactively applied. It would be much better if the changes were made at or around the time the freebies began, but it's not really possible in this scenario.
No. User tickets are helpful if we've missed something being bundled or given away, but if I notice something, I try to plug it in sooner rather than later on my own. I'm also not the only mod who does this, but there's no regiment/schedule to doing so.
With regard to .su
sites, etc. I actually tried for quite a while to add the new items that appeared every single day. I had been active at that for a decent amount of time (I feel), but then real life changed, I had less time available to devote here, and it fell out of habit. I am not looking for pity or trying to make excuses for it not being handled better, just trying to explain that I am aware of the situation, and that other mods are as well. Yes, there are still items that need to be addressed. The current queue of "Add Game To List" (which includes these kind of tickets as well as other database changes) is currently over 650, and devoting all of one's time to that would take quite a bit of time. All the while, new items pop up every day that we may or may not know about.
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Cargo! was given away? I love Ice Pick Lodge games. How did I miss this?
*Well, nevermind. Seems like there's only a chance to get it on Indiegala.
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It looks as you got my sentence wrong.
I mean none paid something on the feudalife thing to get the keydrops. So the keys were free and of course give then no cv on sg.
That doesn't mean that all people got all keys for that games for free and never bought them. But sg can only different between free/reduced/not free with a set date.
That mean from the start of the Feudalife drops will be the game keys set to FREE, all keys from before will be what they were before (unbundled or bundled).
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1.The problem is that all these keys have also been bundle into paid bundle, so people that have given these games (like Eidolon or Puzzle Kingdoms), have paid for these keys but will lost his CV ?
2.The same could happen in the future for other bundle game (Indiegala gameplay drop add some new games each month)
3.And there still the fact that some people (like me) that have keys from indiegala gameplay challenge, will now don't want to do giveaway for them at all ...
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Or the people give them anyway away because the cv isn't their main reason for the GA's....
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I wrote not the main reason and i spoke about the free collected GA's.
The most of the users that give something away are not only give freebies away.
And for the bundled games they still get cv.
And why it can be reduced retroactively ?
Because the mods can't set all freebies to free when they happen.
I am sure you don't know all freebies from each day.
And of course the mods have other stuff to do too and a reallife +are understaffed.
And why it need mods for such stuff ?
Because a ammount X of people exploit/abuse such stuff.
I am, very sadly, not allowed to post links to accounts or i would, with pleasure, show lvl 10 people that are there, mostly, from free grabbed stuff (with multiaccounts on each site)
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You forgot yet 1 more unfair thing though (not just for feuda, for all ga's). They are keys that still give 0 CV from 5-10 year old ga's....... So very fair.. So many keys have chances to still be active from soooo many years ago ga's..
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Someone crazy hold this keys for 10 years and then... BOOM 100 copies giveaway of this game xD
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Give them away on IG to reduce your timer. It lags tooooo much for me to play so thanks for sharing them and making them commonly obtained :)
The difference is bigger than all those things mentioned for me. Feuda (and lootboy unless you do 1 key per month max) take toooooo much time and effort. Unlike .su sites that you follow 2 people, press a like and bb. So in my book they are not exactly free since the time required is the payment. And it's not 2 minutes if you want to be effective.
And frankly I'd rather them taking CV for the time and effort and sharing with us, than trying to hit "abusers" in this way. And to be frank they are not abusing anything. If you look at the majorities of feuda profiles here they are normal levels.. Unlike REAL abusers that take 0.01 keys and get 30$-50$ CV..................... For me that's the problem.. Not feuda keys that many of those are and duplicates and they are risking by sharing them.
Also.. I hate how this convo works xD Half my answer is to you and the other half to Masafor.. For my life xD
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Like others mentioned.. Every game on IG can be obtained for free from Feuda.. Your problem is with abusers I get it.. But think about WHICH people pop to your mind.. None of them are ig users.. They are "curators", ru shops, friends of X, etc..
Think about which people this hits the most. People with money and connections? Oh no.. None of those you are thinking about play feuda.. And then it's the "general public" if they stop sharing them. I don't care much for the CV but many do. So it's better for them to stay. And most good groups won't even accept them so why it bothers you (not you - you, generally speaking) so much?
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None can and will set all games from a shop to 0 cv but that isn't a reason for not handling the direct drops.
And to try to connect that "but if you don't do something with XYZ why then with ZXX" is, from my point of view, a stupid approach.
I have nothing against GA's in general, i have only something against the fact that people get cv for free gathered games and some accounts are nearly only build up on such free gathered keys.
It's very easy to see on a user account if it gets tried to exploit the cv system in multiple ways or if a user grab from time to time a free key and give it away -so the systematic exploiters are easy to detect... but it don't give a rule against that.... and thats the reason why then the exploited stuff need to be adressed and handled.
It's great that you know which people pop in my mind :-D
As a hint, your assuming is wrong, i have their people too that exploit/abuse the feudalife thing extreme.
I see always the same names appearing with ALL exploits/abuses and i would prefer when that 50-100 users got perma suspended but that will not happen, if they use 30 accounts on freebie sites, check on discord servers, cheat on twitter or whatever else.
Of course will it hit innocent ones too and people that don't have bad intentions but as it is said [A """few""" are responsible that the rest can't have nice things]. That sentence fit here too.
I am bothered from cheating people, in general, not this special situation,...... YOU should know that.
I give you a hint, i were the one that checked many, daily, logs from keyhub and made them aware of dif. things.
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So far I haven't seen a lvl 10 from feuda keys .. :/
For those 50-100 you want to burn that x10 on people that don't overdo it and actually help.. And people like those you say can only be stopped manually.. Which makes it extremely difficult.
"Arm hurts -> cuts arm"
I know this, I've seen you debating this many times, I'm not against you tbh. I was meaning this in a more general way, not personal, and more in the context that this is the smallest part of the problem.. The majority of feuda giveaway-ers are not abusing the system. It's much harder to obtain, has chances for dupes, they take a chance for re-precautions of those dupes and most are not big keys. The most common keys will give even less cv than dig keys..
I don't like this because it punishes for sharing something that is money free but not really free and in the meantime it's not hurting anybody. Unlike people claiming 100 keys for a specific ga, buying expensive keys for cents, giving dev keys etc that it's actually totally FREE keys (because no.. 0,1 cents for 10 keys is free. Or setting up a VPN that takes 2' is also 100% free // feuda takes skill, making ga's, winning.. And on top of that is the free credits to buy from the store.. Which has a huuuuge impact. And to top it all off the most expensive (in money) feuda keys give pretty much no CV.. And the common ones are 1-10P or bundled 234345346 times)
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So far I haven't seen a lvl 10 from feuda keys too but different ones that exploit a lot of sites and possibilities ($1 bundles, shady ru store games -DIG bring a big ammount of the same "games"...-, multiple copies grabbed with multiaccounting on different sites etc.) to be high level uers.
I give you that the Feudalife thing isn't the biggest exploit and I would hit other stuff first but the mods hit other stuff first. as far as i know. As example, it was more made against the shady ru shop games -till a few months ago.
But in the end if you see, as mod, "often", the same games from the same, free, source, then you will handle it sooner or later.
In this case later.
FREE = no money paid for.
So talking about "but i have invested X ammount of time" is unimportant. It give no difference for the site or in the rules.
Besides that the Feudalife stuff can be done with a autoclicker etc..
I don't want to be a mod of sg because i know they can't "win" in the end. Their manpower are too low to stop all exploits and their given rules (from cg) prevent that too.
So i am happy if they try to handle the flood as good as they can.
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Besides that the Feudalife stuff can be done with a autoclicker etc..
This is not true as far as I know. I think if you click too fast you are likely to get an error message on Feudalife. Anyhow it's not the clicking that is the hard part on Feudalife (though some challenges are easier if you can get into a rythm). The hard part is precise movement (especially turning) and not wasting clicks whacking air or the wrong items. (An autoclicker wouldn't help with that and possibly would make it worse.)
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You can do some activities, get money for that, buy some keys and create some giveaways.
You can do some activities, get Steam keys for that, create some giveaways.
No difference.
There is no such thing as direct keydrops on indiegala, you can't just go there and grab, as example, "Cargo! - The Quest for Gravity", it is totally random. And you can do something in return - actually, play the game and win. So this decision is definitely not good and not well weighted.
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^^ This :) Unless you direct buy to gift from the won credits.. But the bottom line remains the same :P
The spirit though should be.. "gift".. Not gain CV.. And now people "accuse" the feuda lists for free CV "but CV doesn't matter to us" which makes it a vicious circle for nothing.. It's a very bad mindset.. All I want from my ga's is for people to claim their gift as soon as they can (to not have the anxiety of checking if my status is fine and not chase them) and be happy about it (and by happy I mean for whatever reason.. It's a gift.. Not a gift with strings attached..........)
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Agree with you. Really bad practice to ban games after a one+ year of giveaways, there is too many other guys that giveaway tons of cheap indie games, get CV for that and enjoy 2, 3, 4 lvl giveaways as long as they can. No solve to the problem.
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Quick question.. How does this affect you exactly and it's good news?.. A guy with feuda keys list will find his place in the closed groups you are in or your whitelist and you are "scared" your keys will be given to him?..
It's laughable
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I must say, that I disagree with the decision to set all(?) Feudalife games to no CV. Reduced obviously, but no CV seems wrong to me.
If game keys are given for free in any significant numbers, especially when multiple accounts can be used to get more keys, then obviously the game should give no CV. But is the game "earned" by grinding really given for free? Actually, it seems to me, that it's much easier to abuse LootBoy's diamond pack system (multiple accounts using just codes from LootBoy discussion here), than Feudalife.
Also, those games are quite decent, and I think, that many of us want them to show in GAs here. Obviously, this decision means, that there will be fewer of them.
Really, I think, that we should be more concerned about trashware from some Russian sites, DIG bundles, some IndieGala bundles and lately even some Fanatical bundles (19.78CV for $1.00, 13 $1 games recently set to $10.99 each), that really offer unfair CV for $$$ invested and flood SG with junk GAs. But folks investing their time to fairly grind for keys for quite decent games, why shouldn't they get reduced CV? Surely if they want to get to lvl 6 on SG (500 CV), they would do so much quicker, wherever they are, making $20-25 needed to buy enough worthless trash for CV, than farming the Feudalife.
I don't play Feudalife and I'm a "very light" LootBoy user (1 account, only codes from LootBoy's discussion here), so my opinion here is from a point of view of a person, that often wants to win those games (for example: 84 GAs entered for Greed Corp without a success), and not a person getting any significant CVs from them. Actually, those changes most likely will significantly improve my won/gifted CV ratio.
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That's quite unlucky. I remember we entering the same hidden GAs for Greed Corp (by Zolivv) before I started playing Feudalife. To be honest I've had you on my mind when setting up some restricted GAs for Greed Corp hoping to see you win. I've added you on Steam to send you a little present.
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you place neon bundle on the same plan as trash games but i think you wrong (let me say if i agree with most of part and the deep sense of your comment)
i used of this 1$ bundle with 10$ value games to reach lvl on SG but I dont think its a bad thing, the 4 games i won in 5 month are not more expensive than that from gifter (one with huge amount of copies, 2 bundled several times, one oldie you can buy for 50cents) . But Im grateful and happy to have won them, the only important thing is to know if you want this game or not, from the moment you enter a game we can suppose u're interested in and this is his real value: you will play and enjoy it. If you win cybeerpunk but you dont play it, you give it no value.
Some expensive bundles have low value games and not so much wanted or dont have much good reviews so its difficult to say this game has more his place than another.
Thats why I agree with ppl who say cv should be reduced but not annihilated
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To, short, jump in.
You gave the $1 bundle 1x away. That's a absolutely normal ammount.
The stuff Aydaylin and other people, like me, mean are the users that give each of that $1 bundles, with high cv, away with 5 copies+.
And the most of them do, many, other stuff to exploit the cv system on top.
In such cases look the picture complete different as in your case :o)
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oh well i didnt get the meaning exactly... in this case I agree , abusing of this kind of bundle (multiple copies) is pretty easy and should be less rewarded, as feudal games become because of exploits (sorry for ppl who didnt abuse of system but are penalized). Its like people who give many discount gifts at christmas just to persuade them they are cool because they give a lot even if they get it for nothing . Its opportunism
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Personally I support the idea. I am going to lose a few points for games I have given away from feudal, but I feel it's too easy to raise level just by grinding.
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I've never played that Feudalife thingy so I guess my opinion doesn't count as much... but I don't quite understand why some people are making such a fuss about it. I feel that the people who are salty about this decision are those who rely mostly (or solely) on "freebies" for their giveaways. As Gaffi has pointed out in an earlier post, if you're not overdoing it, you shouldn't lose much cv. For those people though, yeah, the drop might be more significant. But it's not the end of the world.
Now, I do get some games from lootboy, although I mostly drop them in the lootboy thread... but I did GA 2 or 3 of them so far. And if mods decided to include the looboy drops in the freebie list, whelp, I honestly wouldn't mind. Also, I kinda find it sad that some people would not create a GA if a game doesn't give them cv... Some of my bundle leftovers were on the freebie list, but that didn't deter me from giving them away here. I don't really get that mindset. But maybe that's because I don't care much about cv. I've also lost some cv over the years for different reasons... At the end of the day, it doesn't really matter because if you keep on making GA's, you will eventually regain that lost cv and then gain some more aaaand you'll keep leveling up. It might just take a bit more time.
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Exactly, i don't get the mindset eather that people don't give 0 cv games away because they have "no advantage" from it.
When i have a leftover that is listed as free, then still someone can be happy about winning it and have fun playing it.
Besides the fact that the cv on sg don't bring much over a fixed level.
I would say not much GA's are reachable above level 3 -and not worth to invest money to reach more as that-.
I report games too that i give away myself when i see they are sorted in the wrong category (unbundled/bundled/free) and when the mods handle tickets, if from someone else or my own, i loose from time to time a part of my level too. But it isn't important if i be 7.80 or 7.30. I don't expect that i leave level 7 in the next years, in the one or other direction (it's a constant up and down).
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Doesn't know about that, but now all games from Indiegala Gameplay Giveaway (Feudalife Challenges) will be set to no values.
Proof of what i am saying (confirm by a moderator) : https://www.steamgifts.com/discussion/7kzgL/eidolon-and-puzzle-kingdom-set-to-no-values
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