Should I try to create another Game of Swords dungeon level
As of 7 June, SErVER51 has added the most requested feature to the game engine, teleportation. From this date, if you click on an explored tile on the minimap, you can travel there instantly. Level designers can choose to turn off this option, but I have not done so.
All errors have now been fixed in the dungeon as of 22:00 on 7 June 2015 (thanks a bunch SErVER51)
The previously missing 7th clue in The Recursive Riddle of Mikalye has now been added to a wall of the alcove just north of the odd stone wall.
As the close of the dungeon, 370 people have entered the riddle dungeon and treasures have now been found by 88 searchers, so 24% of all entrants have found at least one treasure. The details are in the table below.
Number of Treasures | People with this many |
---|---|
1 | 31 |
2 | 10 |
3 | 9 |
4 | 7 |
5 | 8 |
6 | 1 |
7 | 3 |
8 | 2 |
9 | 1 |
10 | 1 |
11 | 0 |
12 | 0 |
13 | 0 |
14 | 15 |
Additional General Hint: Sometimes it is a pattern or letters or sounds that is important. Sometimes it is the meanings of the words. Think about trying both approaches.
Additional General Hint: For additional thoughts as to how some of these puzzles work, may I recommend my Magic Guide to Writing and Solving Puzzles. Some folks have found the metapuzzles section to be particularly useful, though your experience may vary.
Additional Hint for the riddle on the European Yew door: There were two different answers accepted, but I really suppose I should have added a third which was the singular of one of the other two. If you have tried a 5-letter answer with an A as the third letter, then add an S to it, and accept my apology. I should have accepted that as well.
Additional Hint for the Riddle of All Riddles: The clue is in on the riddle chest, which says "You may have heard of clues to the treasure in your journeys around the dungeon." and on each of these clues it starts "The wall seems to whisper to you about the Riddle of All Riddles." Listen to these clues. Say them aloud. This is an aural puzzle.
Additional Hint for the Riddle of the Beast: The filename of the image provides an additional inadvertent clue. Also, the puzzle has nothing to do with hydras or with Hercules (Hydra appeared in the puzzle, this was an accident, but caused a bunch of people to waste a bunch of time. Sorry). Also, the answer to the puzzle is a type of beast.
Additional Hint for the Riddle of the Reds: The precise shades of red that are used are actually quite important.
Additional Hint for the Recursive Riddle of Mikalye: I have already posted a solid hint in one of the other comments on this thread
Additional Hint for the Ancient and Terrible Riddle of Tyre: Putting the fourteen clues into the correct order shouldn't be that hard.
Additional Hint for the Monumental Riddle of Jupiter: There is no monumental riddle of Jupiter in the game, but I was curious as to whether people would click on a spoiler for something that they could presume that they just haven't reached yet.
Additional Hint for the Mysterious Riddle of the Occult: The context is very important here. What is it that they are showing you, besides pictures?
Additional Hint for The Logic Problem of Tyre, Several people have now contacted me in chat stuck in the extraction step. 3 of them have struggled with rule 3. For the avoidance of doubt, one is not a number greater than one The answer you are looking for is an English word..
Additional Hint for The The Soothsayers Riddle of Divination: It is what they are doing that matters. Each soothsayer is using a different method of telling the future. None of them are using Cartomancy, that is reserved for the Mysterious Riddle of the Occult.
Additional Hint for the Ancient and Terrible Riddle of Tyre: This is on the radar of several solvers, though I know that there are many who haven't reached this level yet. There are several solvers stuck here, and I think it my civic duty to help them: Solving this requires something that some people have forgotten to record. If you have, contact me in chat and I will ensure that you have everything that you need. The order in which they were encountered was (LG/CI) in either order, RB, XW, JS, MZ, SL, KK, DQ, CG, WS, NG, SD, LP.
Additional Hint for the odd stone door: The runes may have been written in an unusual language, but the answer sought is in English, and only English answers are accepted.
Additional hint for the Mysterious Riddle of the Ourobourous: Inscribed onto the surface of the door is a carved relief image of a serpent wrapped on itself eating its own tail. How could that work with the words you have?
Additional hint for the Hunter's Riddle of Thebes: There is no Hunter's Riddle of Thebes.
Additional hint for The Overlooked Golden Riddle of Tyre: The key part of this puzzle is easily overlooked.
Additional hint for the Ancient and Terrible Riddle of Tyre: The meanings of these words are unimportant. Additionally one of the comments that one of the solvers made asked just how I was able to find these words given the constraints on what the answers had to look like. Do you think I would have come up with the odd answer to (say) the crossword puzzle if I didn't have some serious constraints on what the answer needed to be.
Additional Hint for the Mysterious (and Mystical) Riddle of the Occult: The folks are showing you fortune-telling cards. But precisely which cards are they showing you? This is a riddle where a search engine may help.
Additional Hint for the Mysterious Riddle of the Ourobourous: Putting the words into the correct order helps a lot here, and all you have to work with is a picture of a snake eating its own tale in a circle endlessly.
Additional hint for the Recursive Riddle of Mikalye: The solid hint in the comments is on the first page of the comments.
Additional hint for the Second Tricksy Riddle: The eleven clues are clearly listed as such. There are no obfuscated clues, nor any requirement to rescan slowly-loading wall text.
Additional hint for the Dreaded Riddle of the Bacchae: All of the words given (including in fact "dreaded" and "Bacchae" share an unusual property. In each word, one of these things is not like the others.
Additional hint for the Recursive Riddle of Mikalye: This riddle is a riddle of Mikalye. Well I am Mikalye. Hence this riddle is about me. Oh Joy. That is one of my very favourite topics for a riddle.
Additional hint for the Second Tricksy Riddle of Mikalye: This riddle is a riddle of Mikalye. Well I am Mikalye. Hence this riddle is about me. Oh Joy. That is one of my very favourite topics for a riddle.
Additional hint for the Prudent Rebus of Tyre: This one is curious as it was considered one of the easier puzzles by the native English speakers and brutal by the others. In order to solve a rebus like this you need to pronounce the words together. Sometimes in such a puzzle, each picture can represent a different word, so if the rebus showed a key, a green citrus fruit, and the mathematical symbol for pi, then the answer to the rebus would be KEY LIME PIE. Other times, words can run together, so if a rebus showed a picture of a toy doll, along with a shark's fin, then the answer could be DOLPHIN. In this instance, the answer to the rebus has something to do with prudence (hence the Prudent Rebus of Tyre).
Additional hint for the Riddle of the Egyptian Gods: When you are trying to solve a puzzle that turns on the meanings of words, as this one does, it can be helpful to use a dictionary or a thesaurus.
Additional hint for The Riddle for the King: A number of people have gotten stuck here in the same place. They have identified several words after studying the picture, but they do not know how to link them or what to do with them. A good piece of advice for any puzzle, anywhere, is that if you have a bunch of words that you do not know how to link, try typing them into a search engine and seeing if there may be an linkage that you did not see or did not know.
Additional hint for The Overlooked Golden Riddle of Tyre: Like the Riddle of All Riddles, this is an aural puzzle. Try saying these things aloud.
Additional hint for the Recursive Riddle of Mikalye: The word recursion suggests that it calls itself. So we can have a poem about poems, a riddle about riddles, a puzzle about puzzles, and so on.
Additional hint for the Ancient and Terrible Riddle of Tyre: This riddle turns on word structures, Look carefully at the 14 words and phrases and identify any unusual letter patterns that appear on your radar. Refer, if necessary, to the tenet of problem solving I set out in the discussion of pure metas in my magic guide. Then your solve will be remembered in the sagas, or at least by raising your level in the stats. (grin)
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This is my twenty-first (or possibly twenty-second) puzzle of 2016 after:
20th Alphablocks
19th A Collection of Classy Characters
18th World Series
17th Seeing Things from Every Angler
16th Shaggy Dogs
15th Just Follow Directions
14th A Short Excerpt from a Longer Work
13th Listen Up
12th Analogy Chains
11th Phoney Numbers
10th Mommy, Where do I come from?
9th Let me make myself perfectly clear
8th Simple addition
7th A list of words
6th As Easy as ABC
5th Movie Stargazing
4th Queens Play
3rd Keep Your Distance
2nd Hunting Lie and Hoe
1st Mixed Bag - [Not linked and now closed as I will reuse part of this in a later puzzle]
0th History of Computer Role-Playing Games
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Yep, entirely my screw up. The default is to recover one energy every minute. Literally the very last thing I did before publishing this last night was to change it to make it easier (figuring that nobody complains if it is too easy, but only if it is too hard), so I changed it to 50 seconds per energy point. Only I made a typo, and set it to 50 minutes per energy point. Yowch. Sorry about that. It is fixed now. If you leave the game for an hour, you will come back with full energy. If you have already used all your EP potions, you may wish to consider resetting the level. I really regret that, but one of the positive things about this level is that if you know the answers to the riddles, it is pretty quick to get move through the dungeon.
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SErVER51 just wrote to me in chat and tells me "The notebook size is same for everyone. I had to make it shorter so that it doesn't overlay the minimap on some resolutions thus making pressing Save button impossible. Notebook can currently be scrolled with arrow keys."
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Ah, thank you (and SErVER51) for the quick answer : )
~Also the notebook seems, at least for me, to save only 1000 characters. So copying or writing down your own notes seems to be a must.~~
You can only write up to 1.000 characters by yourself in the notebook.
The game itself can write up to 1.500 characters in it. The rest of clues won't show up if it's filled, so make sure you'll empty (copy and paste works fine) it by time.
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No, you can drop notes from the notebook, just highlight the text you want to drop, and hit delete and save your notebook, and that will free up space. Given the extensive use of ROT13, albeit solely for hints, not for any core content, I did not want people to have to be copying down that gibberish on paper. There may be a stronger case for taking paper notes when working on (say) The Hunter's Riddle of Thebes or some other such gibberish.
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This is a game and puzzle engine written by SErVER51, and used to run two very substantial puzzle events First One and Second One.
Some weeks ago, SErVER51 announced that he was releasing an editor to allow us to write our own levels. He announced it here and we have seen maybe 5 written levels on this board. As far as I know, my level is the largest user-written level to date.
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I'm gonna take a quick break. I've run into a lot of doors I haven't been able to open, even using all the clues, so I think it's just a matter of burnout and needing to reboot the old grey matter. :D
At least the table shows nobody has found any treasures yet (unless that's not the default sort order).
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Any wood in particular that is giving you grief? I am prepared to hint either here or in chat.
But also, there may be hints you haven't encountered yet. For example, there are 4 hints for the odd stone wall just north of the starting location. By the time you reach the fourth, it should be fairly clear.
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No, I just don't think I'm particularly aligned with this kind of puzzle atm.
I've just managed to get the first treasure, so at least there's a feeling of progress. I do wish navigation around the map was a bit quicker, often you go back and see if you know a door you've passed before but it takes a few minutes to travel there.
I hope all the other riddle pieces I'm collecting start to make sense at some point though. :p
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Well, I have been talking about it for enough weeks. I am very glad to get it done finally. You may recall that I promised to have it up on 1 June and I actually launched on 3 June. But these things take the time that they take. You cannot rush it without screwing things up.
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I am new, but for a complex layout like this we could really use teleport function please :) Once you have the map displayed there is little to hide, so might as well be able to click on square and have option to instantly move there.
More time to focus on contemplation of the puzzles :)
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Yes I did, just didn't want to use them just yet. :)
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I think I encountered at least twice three times some writing in the middle of the screen after checking a wall, but I made it disappear before I could read it, because I checked the next wall too soon.
Is there any possibility to read this again? Just walking out, walking in and checking again doesn't work ;\
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Writings that you see in the middle of the screen (descriptions) are set for each direction on each tile (so each tile has 4 descriptions which may vary depending on what direction the player is facing): descriptions visibility doesn't depend on whether or not you check a wall on that tile - they are always displayed, unless you encounter some event - an enemy/door/chest, etc. (then they are overlayed by the event message in the middle of the screen).
If you, let's say, are standing on X1 Y8 facing north (you see the northern description of X1 Y8 tile at that moment), then check the wall on the east (so you'll be facing east now and see the eastern description of X1 Y8, which might be different from its northern one), in order to see the previous (northern) description, you have to face North again on X1 Y8 tile.
If that doesn't help you and you think you've encountered some bug - please add me in Steam so I could get it fixed as soon as possible.
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I have written different descriptions for each facing, but only with regard to directions. You do not see a room differently if you look from the north rather than the south, However if there is an open door in the north wall, if you look west then the description will describe the open door as being on your right, whereas if you look east you will see that there is an open door on your left. You can always see your facing as it is listed just above the minimap.
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Mhm, the writing was different from the room descriptions, i think bigger.
Is it possible, that if I click "Check" on a wall, there will be "C H E C K" written in the middle of the screen if my PC/internet is slow? But it will stop and vanish if it is fully loaded?
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It was a "locked" chest. I'm guessing you need to find a key. Not sure because I haven't found a key yet.
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Hello! I've been stuck at the European yew door for some time after trying multiple variations of the solution that I assume should be the correct ones. Is it possible that there is a human error, or I just haven't been capeable to put the correct answer?
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Yes there were two different answers accepted, but I really suppose I should have added a third which was the singular of one of the other two. If you have tried a 5-letter answer with an A as the third letter, then add an S to it, and accept my apology. I should have accepted that as well.
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Just so we are clear, you are bumping because you like or want Cities:Skylines, not because you have found Cities: Skylines? Is that right? I thought that Cities:Skylines would not be found by anyone just yet. Its moderately far into the dungeon.
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seems like the doors are closed and don't want to let me pass through xD
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Are there clues for what the riddles like the riddle of the forest or beast is in the dungeon?
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How are we supposed to solve them if there's no clues or indication?
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There are three riddles - The Riddle of the Reds, The Riddle for the King, and The Riddle of the Beast that all work the same broad way. There is a single graphic image that presents a puzzle and a chest that takes that result. Additionally there is a single clue with a ROT13 hint to guide you as to how that puzzle works.
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I don't think I've seen a ROT13 hint for the beast riddle...
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I think the game just died, maybe just for me http://puu.sh/pgzou/10b27b2de3.png
Will clearing my cookies like it suggests erase my progress?
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Unrelated:
I'm sure it's been asked before, but I haven't found it anywhere. And I apologize if this is a common question that you're sick of answering.
Are there any plans to speed up text or movement? A quick travel feature would be amazing, especially for one such as this. The slow nature of the game is the only thing preventing me from ever using it for a puzzle I make.
Thanks, regardless!
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This does seem to be the major complaint about sWords Puzzles. Thus yes, I do plan to add quick travel feature to allow to instantly move to explored areas if a puzzle has no move cost. I will see if I can do it on Monday or Tuesday evening.
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Pardon me whilst I squee.
And thank you. I absolutely love the site otherwise!
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Awesome. Thank you so much!
Whoa, it's cake day. Has it been 5 years already?!
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I have promised this for a long time. I have published a number of puzzles (21 or 22 this year) on Steamgifts, but I have never really written an EVENT puzzle. I look with some awe at Jeffhowe's Food Pyramid, with puzzles, that lead into puzzles that lead into puzzles, and I have always wanted to try that. And so now I have. This is the most intricate set of nested puzzles that I have ever written. They are at various different levels of difficulty, and they lead to different giveaways, so everyone should be able to get some, many will get most, and a few will get through to the end.
There are more than 100 puzzles of various sizes (mostly very small) in this thing. I have tried to include and honour every form of puzzle that I could. You want a crossword puzzle, I put one in here. You want a wordsearch, I got one. You want logic puzzles, I've got two, You want a sudoku, there's even one of those in there. There are dozens of hours of work in this so I really hope that people enjoy it.
There are 14 giveaways and it all ends on 1 July at the now traditional time of 11pm GMT.
The prizes for this event are:
Hitman Collection,
Amnesia, the Dark Descent,
Middle-earth:Shadow of Mordor GotY edition,
Dungeons - The Dark Lord ,
Risen Franchise Pack,
Cities: Skylines,
The Talos Principle,
Double Dragon:Neon,
Mini Metro,
12 Labours of Hercules II: The Cretan Bull,
Skulls of the Shogun,
Thief Collection,
Command & Conquer: Red Alert 3 - Uprising, and
Altered Beast
That's all you need to know really. The event takes the form of a Game of sWords Level and I call it Mikalye's Riddle Dungeon
A few notes on Game of sWords rules that don't get used in most GosW levels and I should reference here. These are NOT specific to my dungeon, they are part of GosW, but most levels don't need them and so it is important to emphasise them.
Doors and Chests in GosW that ask questions can have a penalty EP if you get the answers wrong. Most Doors and Treasure Chests in my dungeon have an EP cost of 10EP. That means that if you get an answer wrong, you will lose 10EP. If you get the answer right, you will lose nothing. However, if you do not have at least 10EP, you will not be able to attempt to open the door.
GosW have the concept of clues, pieces of paper that you can pick up and store in your notebook. However, every single [expletive deleted] bit of wall in my dungeon has a clue on it. There are hundreds of them. As such your notebook can quickly be overwhelmed. A clue can exist in only one place. If you pick it up, then it disappears from the wall where you found it, and appears instead in your notebook. If you drop it from your notebook, then it will reappear at wherever you originally found it. You can highlight any clue in your notebook, hit delete and save your notebook and that clue is gone from the notebook (and back at its original wall). Sadly, you will not normally get all of the clues for a particular puzzle together, you might get puzzle 1 clue 1, then puzzle 1 clue 2, then puzzle 3 clue 4, then puzzle 1 clue 3, so learning how to manage your notebook can be useful. Alternatively, you can take your own notes on paper or electronic paper.
Finally, I use ROT13 extensively in the dungeon, and I realised after I had published the dungeon that I had not explained ROT13 in the dungeon. Most readers of this will know it, but for clarity, you simply shift each letter forward or backward 13 characters in the alphabet, so all A's become M's and vice versa, B's become N's and so on. I use ROT13 to define a clue that is not needed to solve the puzzle, but is there to provide an in-game hinting system. So if there was, for example a rebus, with a picture of a Jersey cow, then a big plus sign, then a picture of a desk lamp, then a big minus sign and then a picture of a boy scout camp with tents around a bonfire, you could solve as COW+LAMP-CAMP = OWL (Note, there is only one rebus in the dungeon and it is easier than this one). You could probably do that without any hint, but I could include a ROT13 enciphered hint to say something like "the third picture is of a CAMP" (Gur guveq cvpgher vf bs n PNZC) or even "you are looking for a three-letter type of bird" (lbh ner ybbxvat sbe n guerr-yrggre glcr bs oveq). I would advise against deciphering the ROT13 clues unless you are stuck on that particular thing, but it is of course your dungeon to play with.
Do note, that I do get to see how many treasures people have encountered and where. If you enter a givewaway for a treasure you cannot possibly have reached yet, then I will be cross and call for a re-roll. Please do not cheat.
Lastly, I had a new year's resolution to publish a minimum of 52 puzzles this year, and I am still on target, but not if I do not publish for the month that this is running, so I will also publish puzzles to pretty much the normal schedule while this is live. Seeing Nordhbane running PA7 and PA8 simultaneously told me that this could work.
Enjoy,
Mikalye
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