Do you like how there are games abusing the achievements system?
I dont really care about achievements at all , so i dont really mind such games .
To be fair what that Zup game did , with the thousands achievements was a smart marketing strategy resulting in a nice amount of sales .
Also achievements being hard or not has relative meaning :)
As long as the game has some actual gameplay , and its not some asset flip im fine with them using such methods to gain some attention towards their game
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+1
Also, a lot of games have trivial achievements and no one is bitching about that (IIRC telltale's achievements are all unmissable, you just need to finish the game)
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uhm I have 100% on twd1/2 and batman, everything was "complete chapter x of episode y"
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Some Telltale games have missable achievements, but not all of them.
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Some Telltale Games have achievements that are unmissable but there are a few miss able, like as mentioned The Wolf Among Us has one.
Also as said in the post, I believe that if the games quality justifies the amount of achievements then it's fine, also all Telltale Games usually have about 35-40 achievements instead of a ridiculous amount which I personally believe is over 100.
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I'm pretty sure valve is interested, they just need to think how to place a paywall without getting people upset
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What ruined actual achievements long time ago was a small unnamed program.
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Any reasonable person regardless of age, would figure at some point how void achievement pop ups/collections are to begin with - had that moment sometime 2010 when i got my own X360 and noticed i hadn't even time to play the damn games much less do everything you're supposed to get achievements. Simply too many games and platforms - pointless to waste your time getting any, unless you got them while purely playing the game as you're motivated to do so.
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I stopped caring about achievements the moment I reverse-engineered steam client routine responsible for giving them (back in 2013 I think?) and I found out how flawed the entire system is.
Now I just have fun from playing vidya. I complete things I want to complete for my own satisfaction, as I could unlock all cheevos in all my 4.8k games with 5 code lines in ArchiBoT.
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That knowledge is a curse actually - "the less you know, the better you sleep". I had a lot of fun from gaining virtual cheevos before I came to the conclusion how flawed that system is. Now I'm at the point of not even launching a game if it doesn't support Steam cloud saving, since it's not worth any effort put in playing it, even for my own satisfaction.
You know how many good games I'd miss if I followed that since the start? Recettear is just one good example from top of my head.
Play vidya and enjoy your fun :3.
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Read rules once again citizen.
Playing games you obtained through exclusive group giveaways is now illegal - we allow only to idle them for cards, using following government-approved idling programs: Archi's Steam Farm (ASF) and Idle Master (IM). A member who will be caught playing vidya will be automatically kicked from the group.
I don't play games I won in exclusive gibs :3.
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I had no idea such a thing was possible. This changes things a lot.
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the moment I reverse-engineered steam client routine responsible for giving [achievements]
Is that against the Steam TOS/EULA I wonder? I usually think of reverse engineering software as being against these rules, but tbh I've never actually checked.
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In general it depends - if you're attempting reverse-engineering of machine code that was created by some company in order to make use of that code somewhere else (aka stealing implementation), it is - you're basically stealing something for your own gain.
But in my case by reverse-engineering I mean analyzing how things are working and creating my own Steam routines responsible for various networking actions - this is e.g. what makes ASF or SK2 (SteamKit2) possible to work. Both of those are already available for some time, ASF has nearly 200k users (in terms of steam accounts), if Valve wasn't fine with it, they would simply let me know.
Both of those terms are very close and if somebody wanted then he probably could invest a lot of money and win in court, but since I'm reverse-engineering steam network and not steam client (which is proprietary copyrighted application developed by Valve), it'd be very hard to prove that I had wrong intentions, attempted to steal proprietary code for my own gain, or use closed-source patents. This is because I'm analyzing that code to create something that works with the target platform, and not stealing that code in order to make use of it somewhere else in my own solution.
Going by analogy, this is closer to getting into car manufacturing company and stealing the entire process of creating a car vs. observing how car drives on a road, and attempting to create something that can also drive on the same road. In both of those cases you're re-implementing something to fit some purpose (driving on the road), but in second case you wouldn't be considered a criminal.
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Yeah, I mean clearly if you were selling ASF it would be a violation, but of course you're not. I haven't read the Terms to see if they make that kind of distinction or just say basically, "no reverse engineering, period." If that's the case, not having bad intentions wouldn't matter I suppose, other than severity of consequences.
While I don't even know that Valve has a reverse engineering clause in their Terms, if they do, then I'm not sure that "if Valve wasn't fine with it, they would simply let me know" is a valid reason to break the Terms in the first place. It's sort of like, "better to ask forgiveness than permission," which admittedly is a popular opinion/belief.
FWIW, I don't think the analogy works as written because observing how a car drives on a road involves only normal usage of a car, whereas reverse engineering the Steam client (or network) isn't. Maybe a closer analogy is reverse engineering the remote engine start system so that you could develop your own remote engine start system (for one's own car of course) and distribute that freely to people so they could start their own engine without using their car keys' remote engine start button. Maybe not a perfect analogy either, lol, but it seems closer. :)
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If Steam had an achievement system like PSN or Xbox, which gives you points in termns of the achievement's rarity or whatever, and lets you compare your score with the rest of the world, I would say Valve should do something about it. As it stands though, I don't really see it as a problem.
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A lot of people use http://astats.astats.nl/astats/ for a sort of metric on rarity.
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Yes, it sucks. Especially for people like me, who actually enjoy achievements.
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^ x100
I've spent hours trying to get some achievements and now it feels devalued
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How does it feel devalued? I mean, technically, you're getting the achievements for yourself, not anybody else and if you achieve a really hard one then there's no reason to feel like it's not worth being proud of because some random game throws out achievements like crazy. Who cares if someone has a million easy achievements from games that hand them out with little to no effort required. In the end, you won't really achieve anything from getting achievements on Steam. If we'd stop to constantly compare ourselves to everyone around us then there wouldn't be a reason to even bother about any of this. ^^
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Well, I don't think you should feel your achievements devalued. We all know what games pull this bs of 1k achievements for nothing. What I meant was that these games could have decent achievements, but instead they opt for this. Consequence of this is I'll never think about playing these games. I'll stick with real games who either have achievements or don't. Keep on achieving! =)
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I think the 'pay for achievements/perfect games' trend is actually rather hilarious. I'm guilty myself of getting some of those games with spare card money and getting the achievements to have some even bigger meaningless numbers on my profile. I do however care about achievements in other games (care might be a bit much, but let's say I consider them to be an extra incentive to play a game a certain way). Overall I just feel sad about people who take achievement hunting serious, because in my opinion that's the only way to ruin the experience.
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the true meaning on "achievements"?
abusing the achievements system?
funny stickers
Pretty much. Weird to think that someone'd consider funny stickers to have a "true meaning" or to be "abusable". There never was any formalized system of standards for them, nor any indicated intent to them. As such, they lack the foundation to have true meaning or to be abusable.
And, y'know, even from the start, Steam game achievements were nonsensical [compared to achievements on other platforms], lacking any coherence, and often being based around grinding or luck rather than skill or completionism. And then there was that wave of achievements that couldn't be completed by any means at all..
So even from the perspective of an achievement hunter, being disappointed by steam achievements shouldn't be anything new.. o.O;
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No, I don't think it's an issue, I think it's smart business. The developers of these games are targeting a specific audience just like any genre of game does. They realize that there is indeed a subset of players that will buy games only for easy achievements and are catering to those players. It's smart because that sort of player actually plays their games to completion, which then results in word of mouth advertising via the activity feed and players leaving reviews if they enjoyed the game. Since the games are also inexpensive, players are more willing to give it a shot.
Like with clicker games, it's a fad that will eventually slow down. If you don't like them, then don't buy. Personally I only buy the ones that look reasonably fun and are genres I enjoy playing. Zup! looks neat and I like puzzle games, I bought The Quest for Achievements as well since I like RPGs. Some of the others I have no plans on buying since I'm not fond of those types of games.
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Like with clicker games, it's a fad that will eventually slow down
I'm hoping it's a fad that will slowly evolve, instead. Idling/Clicker games tend toward inane, mindless simplicity, but at heart they're still part of the management/simulation genre. With enough care, you can manage a game rich in management and simulation features, but with all the accessibility, lack of demand, and easy time investment that are traits of the idle game subgenre.
Tap Adventure and Soda Dungeon, for example, already include light touches of RPG elements [character upgrades and loot farming, respectively]. Idle games are starting to try and tweak themselves to be slightly different from the basic formula, and eventually someone may realize that being very different would have a much more impressive and favorable impact.
Even before the idle genre was recognized as being established, we had browser-based/Facebook-integrated city management apps with idle-game features- a city that existed on its own, with events that changed it over time, combined with your ability to interact with the citizens (even sending them to other cities, if you wanted to mess with your friends), and daily political decision prompts.
Be it that direction of management features, enhancement of the RPG features already listed above, or something different- there are plenty of ways to enhance the depth and appeal of the genre, without weakening the elements which make it appealing to casual gaming.
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Yeah, so often I read "hey devs, maybe add this game-mode" and one of first comments about it "just remember, rewards or I'll never play it".
My favourite ones are "the gameplay is great, but I'm not playing it anymore because I'm not rewarded in any way".
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Flip side, if that's their sole motivation, think about just how easily we can sell that beach-front property in Colorado (Liechtenstein for those of you in Europe, Uzbekistan for those of you in Asia) to them. All regions listed are double-landlocked: Lands which are not only landlocked, but also surrounded by other landlocked countries or states.
All we gotta say is "here's a funny sticker", and they'll be all "Well, forget the rest, that's good enough for me." :P
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Any sort of system with that design needs to have a regulated system of assignment and valuation. At that point, it simply becomes another game that uses other games as its foundation- much like SG is for some of its users, or Steam games on the whole are for +1 library users [though that one seems the most unfathomable of all- why waste 7000 games if you only ever play 3 of them? You can't even claim you have any investment in gaming..].
Add in proper rewards for the achievement hunting (like a leveling or ranking system), and it could be compelling as its own sort of game. With proper design, it could even maximize the appeal of games, by playing to their strengths.
As everyone has their own tastes, I couldn't knock playing based around that system [even though I couldn't begin to see the appeal myself]. On the other hand, placing any value in the Steam achievement system is like placing value in getting gold star stickers from a perpetually drunk, emotionally unstable, and half-senile elementary school teacher. They have absolutely no firm meaning or value, they're random, arbitrary, and sometimes outright impossible to get.
To put value in something as simple as the inclusion of such rewards, to the point of basing your purchasing decisions around them, strikes me as a bit of an odd pursuit. Like throwing money on a lottery where you know you're never going to win [because there aren't even any prizes to begin with].
But yeah- everyone has their own hobbies and things that make them happy, and no matter how weird it may seem, if it's not hurting anyone else, then there's presumably nothing wrong with it. That said, it does sting to see people waste excellent games because they all they care about are steam levels, steam library size, trading cards, or achievements (which may not have any relation at all to any fun way to play the game). And, of course, as soon as people take the opportunities for playing such games away from those who would enjoy them far more, then it becomes far less agreeable a pursuit. For example, I never get why the +1 crowd bothers with AAA games, especially when junky games get fewer entries and have lower points-to-enter costs.
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Stopped caring, too many trash-"games" this days 😣
look at this 😮
Every game in bundle with similar 500 achievements (one shot=1 achievment). Even the pictures are not redrawn - they are same for each game
Zoop! - Hunter's Grimm 😌
All 695 achievments-pictures from EmojiOne.com and you will get them when you run a game (you don't need to play)
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Bundle maybe! And is five not four now! One of them has a sequel so you know it must be good!
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This is partly to be blamed on "participation trophies" so no one is left out, no one feels more or less special than anyone else. Problem is people are special, in different ways. "It's not fair that Bob has worked hard to become skillful at that game and got the achievement and I cannot get it in 10 seconds of play." Bunch of snowflake whiners. Back in my day.... nevermind. ha ha
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Let's not forget that Incredipede is an interesting game that gives you 100% achievements based on the "honor system."
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cough I ...um.... for... science... um..... "tested" this "honor system" for science.. and... um... science? I feel a strong overwhelming sense of pride for conducting this science... pride sure feels a lot like self-loathing though, so I learned that today!
I played this game after seeing your post, it actually isn't that bad. It isn't that good, but it actually is pretty decent for what it is. The achievements were interesting and not related to the game. It was a novel idea at least.
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You launched the game! Thanks for not just idling it with a tool for cards! Achievement Get!
You pressed Start on the game, so really intend to play it rather than idle without a tool! Achievement Get!
You pressed a button in game as if you were really playing it! Achievement Get!
Etc.
I've never seen the point of those, but I don't mind them terribly, the happy little pop up is always a welcome friend. It makes me think I have a friend messaging me... I am ever so lonely.
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I don't like games that have 'achievements' for the sake of achievements. I don't like how some games spam you with multiple achievements for one action. I don't like games that have impossible or near-impossible achievements.
That being said, do I mind that there are games that do those? No, not really, unless the achievements are mechanically broken and the devs don't care. That to me is the only scenario where I think Valve should take action. Okay I think truly impossible achievements shouldn't exist either I love achievements/badges/whatever you want to call them on and off Steam and I love collecting them and getting 100%.
As for Zup and Oik and the like -- yeah, I have them all because I actually like the games for the gameplay.
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I like achievements...the ones you have actually work for. This new trend of games with thousands of pointless one just makes me sad.;.
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This falls into the general category of "other people can do what they want, why would I care?" for me.
I would never acquire a game just because it has lots of achievements; I would never not play a game just because it doesn't have achievements. But other people do both of those things all the time, and that's okay with me.
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It's so easy to make a reliable points system, though-
For example, a simple formula off the top of my head, with minimal issues:
1000/TotalValue = PointMultiplier
AchievementValue / TotalValue * PointMultiplier * DifficultyMultiplier = AstatsPointsEarned
I'm not familiar with Astats (having no interest in achievements whatsoever), but if they're managing to fail with something like that, then that's pretty poor management on their part.
Edited to include reply:
adam1224
Why so cocky? You don't know what's the system, what's the point, you made up a system and then mocked the site without - again - knowing how it works and what are it's goals, yet you sure that you made a better system.
It's using relative rarity compared to the game's most common achievement, for one, not difficulty. Nobody wants to tag each and every achivement with an arbitray difficulty multiplier. Simply if it's easy to get the first achivement and the others as well, or a lot of people will do so then they will lose value. Dark Souls story completione - first bonfire worth 0.1 point and one ending 2.8, while random HOG worth 10+ to complete. But generally this was fine because again - the site rewards rarity, not following subjective difficulty scales, and gets the points data from the number of unlocks.
And as there is a minimum score (0.1) for each achivement, these games just overwhelm the system with sheer numbers, making 1k easy achivements still worth 100++ points, simply because when the system's fundamens were done originally nobody foresee devs churning out games that throw a dozen achievement for you just for breathing. Pretty poor management for not foreseeing the future I guess.
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Why so cocky? You don't know what's the system, what's the point, you made up a system and then mocked the site without - again - knowing how it works and what are it's goals, yet you sure that you made a better system.
It's using relative rarity compared to the game's most common achievement, for one, not difficulty. Nobody wants to tag each and every achivement with an arbitray difficulty multiplier. Simply if it's easy to get the first achivement and the others as well, or a lot of people will do so then they will lose value. Dark Souls story completione - first bonfire worth 0.1 point and one ending 2.8, while random HOG worth 10+ to complete. But generally this was fine because again - the site rewards rarity, not following subjective difficulty scales, and gets the points data from the number of unlocks.
And as there is a minimum score (0.1) for each achivement, these games just overwhelm the system with sheer numbers, making 1k easy achivements still worth 100++ points, simply because when the system's fundamens were done originally nobody foresee devs churning out games that throw a dozen achievement for you just for breathing. Pretty poor management for not foreseeing the future I guess.
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If we'd stop to constantly compare ourselves to others nobody would give a damn about achievements in the first place. Of course, there are people who simply feel good when they managed to get an achievement but a lot of people just want achievements to show off which then leads to discussion like this one.
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If we'd stop to constantly compare ourselves to others
but a lot of people just want achievements to show off
To whom, though? If everyone that's interested in achievements only looks to their own, it's not like there is any reciprocal crowd to get appreciative feedback from [and certainly, non-achievement-goers don't care about someone else's badges]. Sounds like a bit of lonely self-delusion, in that context.
Maybe Valve should implement profile unlocks based on achievement count- having EnhancedSteam-style effects (such as being able to shade your profile, change border design, or add other graphic elements to it) based on your achievement value would probably get even non-achievement-minded people at least mildly interested in them.
Being able to show off a snazzy, rare profile design probably would have more effect on everyone involved than adding one more meaningless badge to a long list which (you indicated) noone but their achiever ever looks at.
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In today's society, it's quite common that a lot of people only ever look at others and admire or even want what they have but rarely ever do they actually pay attention to themselves and what they already have. And to whom are they trying to show off with virtual stickers that don't give them any benefit in life whatsoever? I don't know.
I've never understood this competitive behavior when it comes to things like achievements because let's be honest, there's no fundamental reward from collecting Steam achievements. Yet, there are still people who like to compare their imaginary wealth based on how much more achievements they've collected than someone else and then there's those who compare themselves to others in the terms of the other person having more achievements than them so the other person must be better than them which, of course, is bullshit.
Personally, I like achievements but I don't care about the amount someone else has nor do I care whether a game has 10 or 10000 achievements most likely because I have other priorities than achievements when it comes to games and whether or not I'll play them.
Honestly, I wouldn't mind if Valve would implement something like that because then the achievements would at least have some sort of value. I also wouldn't mind if achievements would give some experience towards the Steam level. It could also vary depending on how hard the achievement is to actually achieve but then again, there are ways/programs that let you unlock achievements without actually playing the game and achieving them the normal way which then again would ruin the entire idea.
If Valve would actually do something about people who unlock achievements in other ways than actually playing the game and achieving them then I'd be all for a beneficial system but as long as that's not happening, I don't think it'd be a good idea.
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Maybe it's off-topic but personally i don't really care about achievements, i would like more a system for all steam users, tick a box for example, to remember when we have finished to play a game. Achievement in my mind is just finish a game, i've not the "achievement hunter / completionist" mind.
Sort of thing to remember "ok this one i've finished it, so now i can play another one".
About the games like the one you talk about, maybe the devs and players just find it funny to unlock many achievements. It doesn't affect or ruin your experience and maybe they have fun because of this, so i don't see the problem.
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No option for "Achievements should be removed entirely" so I can't vote for anything. :D
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As of late 2016 many people may have realized there has been a sudden up rise of games with ridiculously easy achievements, and i'm not talking about games with maybe 1 or 2 easy achievements, no I mean achievements in the number of 500+. Such games like 'Zup 1'-'Zero', 'Super Duper Flying Genocide 2017' and 'The Quest for Achievements' to name a few are games that are guilty of doing this, with them having up to 1000 achievement for doing little to nothing.
And I am wondering what your opinion is on this matter, if Valve should outright ban games with achievements being this easy with the game being very low quality or if these games should keep going.
Personally if it wasn't already obvious, I am one who is against this, originally when it was just Zup 1 and 2 I was fine with it as long as that would be it, but recently there has been a steady increase of games like this and I personally now find they are just ruining the point of actual achievements.
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