Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.

In the Steamworks Developer post Valve said: "We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game."

Developers with games already on Steam will also need to do this, as it's not just for new games coming up for release, and it is also part of the release process now too. So Valve will be doing checks on games to ensure the notices are there and correct.

However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".

Valve's example pictured below:

https://www.gamingonlinux.com/2024/10/steam-games-will-now-need-to-fully-disclose-kernel-level-anti-cheat-on-store-pages/

View attached image.
3 weeks ago

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Manual removal will need to scratched for removal included with installer if installed with the game to keep within some territories laws.

3 weeks ago
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This is good for us players. Thank you for sharing.

3 weeks ago
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View attached image.
3 weeks ago
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That's all good but sadly it won't remove EAC from Elden Ring :/

3 weeks ago
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Cheaters is problem but maybe someone explain what servers are companies currently using for big online games? It's impossible to play now, in cs2, cod games every 5 min - packet burst, packet loss, extrapolation and more warnings. Valve telling some nonsense about jitter.

3 weeks ago
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