Cheaters is problem but maybe someone explain what servers are companies currently using for big online games? It's impossible to play now, in cs2, cod games every 5 min - packet burst, packet loss, extrapolation and more warnings. Valve telling some nonsense about jitter.
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https://www.gamingonlinux.com/2024/10/steam-games-will-now-need-to-fully-disclose-kernel-level-anti-cheat-on-store-pages/
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