Do you think Comcept should polished this game more and made it more...Complete?
61 Comments - Last post 8 minutes ago by Chris76de
177 Comments - Last post 25 minutes ago by wigglenose
286 Comments - Last post 2 hours ago by hbouma
642 Comments - Last post 3 hours ago by Oppenh4imer
864 Comments - Last post 4 hours ago by Ashtart
255 Comments - Last post 6 hours ago by XfinityX
30 Comments - Last post 13 hours ago by TinTG
35 Comments - Last post 5 minutes ago by nonamebg
66 Comments - Last post 6 minutes ago by SoNJi
17,004 Comments - Last post 7 minutes ago by softbearcas
0 Comments - Created 16 minutes ago by MonkPredator04
20 Comments - Last post 17 minutes ago by MarvashMagalli
170 Comments - Last post 33 minutes ago by PicoMan
507 Comments - Last post 41 minutes ago by cyan3675
(Did not acquire the RAY DLC so my full review is not complete. So as this game feels like it is still in beta)
Welcome! You probably came in here wondering why I made this topic about a recently released game which garnered over 4 millions dollar signs.
Well I would like to give you my honest opinion about it. This is not a full review mind you.
Hours played so far as time of post :11.9 Hours
Completed main game: Yes
Difficulty: Normal
Favorite weapon Brand/Countershade
Least favorite weapon: Dynatron
Favorite Stage: Aviator
Least Favorite Stage:Seismic
Favorite side character:Call
Least Favorite Side Character:Dr. Sanda
Synopsis:Mighty Number 9 is a game brought up by the left overs of ex-Capcom members and Inti-creates (Azure Striker Gunvolt, Megaman Zero/Battle Network series). While on paper this game was to be start of a new age of homage to the yesteryear of Megaman. Reality is far from the premise of the game. While yes there is Retro fitting for the Original Soundtrack. Yes you can play as Call for a stage and Challenge, but moreover it feels incomplete (possibly due to the DLC or extra features not implemented.) Nevertheless if you enjoyed Azure Striker Gunvolt, Megaman Zero type Speedrunning difficulty and mayhaps the classic homage to MegaMan. This game might be for you.
But beware. You may be left dissapointed at this time since there is alot of drama behind the development of this game even I never delved into. While it may be "OK" to some. Its not MEGAMAN GREAT. No. Its not mighty enough to be MEGAMAN GREAT. The whole Dashing premise may be daunting to some in the beginning and perhaps may trip people up like Gunvolt did with his TAGGING SYSTEM even in some places it might break the pace in the game if your aiming to get all absorption of enemies in a perfect score.
In the end: It might be worth it down the road after a couple more updates, sales and free DLC is implemented. But at this time. I wouldn't recommend playing it unless you have an itch for platforming and jumpin n dashin and shooting style.
It ain't no Megaman but it has a quarter of a heart of it.
Comment has been collapsed.