Didn't know that Shadowrun dates back to the SNES, I thought it started as a tabletop rpg.
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It did start out on tabletop, they made two versions for home consoles later on, one was released on SNES and another was on the Megadrive (Genesis).
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The Megadrive/Genesis version is also noteworthy for being one of the earlier attempts at open-world gaming (couple of years before GTA at least).
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That's from HK right? It's gotten some bad press but I am willing to give it a try if I can purchase it discounted.
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I have SR: Returns but have not played it yet. I hear Dragonfall is a less linear. Currently playing New Vegas so it will be a bit before I get around to trying Returns.
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HK does seem to suffer from the curse that many 3rd-in-franchise games run into suffer from - the gameplay formula is starting to get a bit repetative. I still thoroughly enjoyed it though.
Most annoying thing on the whole by now, is that with every Shadowrun being a new game, the mods don't carry over very well. That means extra work for the modders, which may or may not happen.
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It's got a some replay value also. There are a few places in which you can make a different choice which alters the story. Also playing a different class can change your gameplay quite a bit.
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A tactical RPG, w00t! The setting seems quite interesting too, thanks
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I loved this game. Although it doesn't have voice acting and there is quite a bit of dialogue I was drawn into the world of Shadowrun. To celebrate my ascendancy to level 4 I present to you Shadowrun: Dragonfall - Director's Cut. May your runs be filled with fortune.
http://www.steamgifts.com/giveaway/ucf7c/shadowrun-dragonfall-directors-cut
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