I'm curious what you guys think about indie games in general.

Personally, I'm contemplating staying the hell away from them. I play around 40-50hrs a week at the moment and have been playing a few indie games the past year after a quick break from gaming (Mark of the Ninja, The Swapper, Bastion, To The Moon to name a few) and lately, I was really unhappy with the size of my library (& backlog ratio) and the amount of money I spent on games so I went ahead and had a look at how much time I spent playing which games and if they impressed me/had an impact on me/made me think and also how much money per hr I spent.

Results were pretty conclusive that despite liking a few indie games like Mark of the Ninja (I think a little above 40+hrs) and Bastion, I never felt really content with the experience. This is a pretty vague statement, but I think you know the situation when a game sucks you in and suddenly you notice you spent way more time than anticipated.

Now, I'm on the fence. On one hand, I think there are wonderful indie games (damn, The Swapper was fine), but on the other hand most of them are short, leave not much of an impact (on me personally that is) and most of the time you can tell them apart easily (for better and for worse I guess). They also come in high numbers, filling your backlog in no time.

Maybe there is a side to them I haven't considered yet or the way I choose the games I buy is seriously flawed, but somehow I really feel it would be better to abandon them.

What do you like and dislike about indie games? How have they changed the way you game? Did they spark the idea to become more of a collector? How do you feel about that or collectors in general?

10 years ago*

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sum gamez gud.

som gamez bad.

life is purple.

10 years ago
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In all seriousness, they're awesome. The Indie genre/market (and recent "revival") single-handedly renewed my interest in creative and constructive gaming after years of drought spent on MMOs and iPoker. I've never enjoyed gaming more than I do now.

10 years ago
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I liked Thomas was alone, just because of the narrating I think

10 years ago
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Sweeping generalizations, gotta love them. There are games you hate, you dislike, you don' like quite as much as you hoped, you find pleasant, good, excellent and so on. Whatever label you slap on them, it's still about your personal reactions.

So, figure out what you might like and do your shopping accordingly. Don't expect to always get that right, you might be surprised, like something you didn't think you liked, be disappointed by something you had hopes about, and so on.

10 years ago
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Indies, at times, are such a breath of fresh air and actually keep me gaming more than AAA's. For example, I have way more love for Bastion than I do Tomb Raider. And some of them have very unique ideas that you'd never even really consider.

On the other hand though, they are often so poorly optimized.

10 years ago
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Better than most AAA games IMO

10 years ago
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+1

10 years ago
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+1

10 years ago
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+3

10 years ago
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+4

10 years ago
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Without a doubt.

10 years ago
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I like them but I fell into the trap of thinking all indie games were awesome just because I played some really good ones. Honestly my favorite thing about them is usually there fairly shortish, they add something interesting or different to typical games and there normally quite cheapish. Unfortunately thats not always the case though and I have a lot of indie games from bundles and elsewhere where I wish I wouldv'e just key dropped or gave away instead of putting it in my steam account as my account now seems really cluttered with games I just honestly don't want there.

My advice would be unless you have the money for it and like the risk or have plenty of time, I would stay away from most indie games and just get them during sales of ones which are known to be quite good or worth the money.

10 years ago
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I'm mostly interested in RPGs, and indie RPGs of recent times are WAY better than most AAA games.
Avadon, Avernum remake, Age of Decadence, Winter Voices, Eschalon, Inquisitor, Driftmoon, Tales of Maj'Ejal, ADOM - these are the games I like and they keep me gaming. Also, while not being an RPG, To The Moon is essentially one of the best games I have ever played, the accent put on story and emotions is really good.

On the other hand, there is a lot of indie games on Greenlight that I would never play. E.g. all these zombie apocalypses, all these strange platformers with bizzare graphic style. Not my cup of tea.

All in all, to answer your question, I'd say that it really depends on your tastes and demands. I love a rich story, a vast amount of dialogues, choices and consequences, turn-based battles (or at least RT with tactical pause), deep characters. And I get it from some carefully chosen indie RPGs.

10 years ago
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I only comment since it isn't in the list you wrote but have you looked for "Underrail" ? It is a indie rpg and I think it is fairly good although in Early Access and will probably stay there for a while longer.

10 years ago
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To be honest I've enjoyed indie games alot more than most recent AAA titles. They're less industrilized and you can clearly see its a love project (in most cases). I appreciate them alot more than most AAA crap titles. Except for skyrim which is the best thing ever.

Now don't get me wrong, not every indie title is good. But if you find a good one then its worth it.

10 years ago
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I like them, because they are similar to games I was playing as a kid. They are developed in a similar fashion to AAA computer titles of the 90's (small developer team, more freedom to experiment.) Today's AAA titles are produced in a fashion more similar to Hollywood, and this isn't always a good thing since they try to appeal to the masses. They don't have a target audience and that can make them bland and generic (examples: Skyrim, COD, Dirt.)

PS:
Yes, Skyrim is bland and generic. The reason it's played to much is because it's huge. The amount of content in it is staggering. But otherwise, it's a very generic RPG.

10 years ago
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Indie games, for me, are nothing more but games made by small group.
Just as AAA games, they can be awesome, shitty, beatiful, meaningful etc. I think there aren't any direct differences.

10 years ago
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Some are utter garbage.

Others are pure gems...

10 years ago
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I don't play them I like big games with deep gameplay, most of the indie games are 'come and go' types... I played just few like FTL or Hotline Miami and wouldn't pay for them again

10 years ago
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Indeed. I played Deus Ex: Human Revolution lately and loved it even though it had a few flaws. I was really drawn into the story and played it from beginning to end in 3 days and even afterwards I was occasionally thinking about it. When I play an indie game, I start it, play it a little, maybe my attention will divert to a different game or I lose interest, if I finish it, it probably ends there.

As someone mentioned: That is, of course, a pretty big generalization and not every AAA title gets this reaction from me, but the pattern is definitely there for me.

10 years ago
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You complain about your backlog, and then you say "indie games are short" as is it was a bad thing, which is not.
If you're after reducing your backlog a game who offers 100 hours of gameplay is worse for your gaming time then!

PS: In fact I prefer indies more than AAA titles, except some exceptions of course

10 years ago
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Well, the problem is that I don't want gaming to be like work. I want to enjoy it and if a game excites me to some extent, even better. If I look at a backlog of 50+ games, I really wonder where I'm going with this. Of course, it didn't happen over night, but I think many here can sympathize with this experience.

10 years ago
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I think indie games are just like any other game. There's some gems and some that make you think you wasted your time and money. I do like that most of them are shorter games because even if the game was kinda meh, I do at least get a quick feeling of satisfaction for finishing it and less annoyance at wasting my time like I would with an AAA game that takes a long time to complete and I spent more money on. The less time spent and the lower cost does make me more willing to try different things that I may not have tried before as well.

As far as indie games sparking the idea of becoming a collector? I don't think they were fully responsible. A contributing factor is Steam itself, people's need to have a lot of stuff to show off, and bundles making it easy to get cheap games. Indie games just tend to end up being the padding to libraries because they are less costly and commonly available via bundles.

10 years ago
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Do you think that the sheer amount of indies one can afford due to bundles takes away some spotlight for the game you're playing right now? Every now and then people are talking about their backlog and that they want to beat it, but can't due to lack of time or simply an overwhelming list of games. I sometimes started a game and was only waiting for it to be over. Just for the sake of moving it to the 'Done' pile. I don't know if that's a rare mindset, but I'd think a huge backlog would inevitably contribute to this.

10 years ago
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I tend to be the type to play a game until it's done or I'm sick of it. My backlog would go down if I'd stop buying games and I know it. But even before I started buying bundles I had a problem with buying more games than I have time to play so now I instead have it spread out over more games and with games that take less than 10 hours to complete fully on average rather than games that take weeks or months to complete. I don't mind it at all because it means I can more often get the satisfaction of completing a game. I think what it comes down to is taking responsibility for your actions. The only thing we aren't responsible for is that more temptation is sent our way. But if one fails to resist that temptation that is their responsibility. So yeah, I won't blame indie games for tempting me, I blame myself for being unable to resist.

10 years ago
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some good some bad, ive got 40hours in SHODN :\

10 years ago
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Interesting aspect, indeed. Indie games definitely have freedom that not many AAA titles enjoy (if at all) and the smaller the team the more the game is what a single person wants it to be. However, a small team also has the disadvantage of having less experts and every member is heavily invested in the crafted piece (making it difficult for many people to look at something objectively).

AAA titles can be less than mediocre as well (objectively and subjectively), but during the past few years I had the impression that they have a higher chance of delivering a full package. Not flawless, but still polished enough in every department that it's not distractingly bad.

10 years ago
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some good and some bad.

I like mark of the ninja, swapper, etc

i even spent 46h to get all achievements (before dlc) and feels very pleased about that game..

Yes, there's much backlog, plus there's these massive bundles everywhere. just be selective to buy you favorite game genre

10 years ago
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i like the idea of them, they tend to run on my lower end computer when aaa games couldn't and their cost allows much more variety for me, if its great thats awesome, if it sucks well i'm only out like $5 vs the 70+ I'd blow on a sucky aaa

10 years ago
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10 years ago
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Indie games are the last bastion of creativity left in the video game world.

Mainstream games haven't advanced in storytelling or gameplay since at least 1999. They're all about shiny objects, which is fine if you don't want to use your brain.

It's not really their fault. In many ways, System Shock 2 (from 1999 and the example which I draw from when talking about this sort of thing, because it's memorable) is an example of the apex of traditional storytelling and gameplay. It's not pretty by modern standards but has all of the hallmark gameplay components we expect from a modern AAA title. It took the storytelling from its predecessor (backstory advanced in small bits from audiologs) and more thoroughly integrated them into the gameplay: and set the standard which is still used, although using different gimmicks to deliver it (by the way, Bioshock took a step backward in this department). We haven't perceptively moved away from this. And it's probably because this is the absolute height of traditional gameplay and storytelling.

Additionally, these games have to appeal to a wide range of customers across multiple game systems. And let us all be plain here: PC gamers and Console gamers have radically different standards. Which is why each successive Call of Duty is a console gamers' game and PC gamers don't give a crap anymore (for instance CoD Ghosts has sold 480,000 units on PC compared to 7 million on just one console, taking into account that CoD is also falling in popularity across the board maybe console gamers are becoming a little smarter or maybe video game sales are a good indication of the state of the economy).

Indie games lack the restrictive demographic controls that mainstream games are stuck with. The small companies lack the overhead which big companies have and can make significant profits from a small market segment. They can experiment. They can devise new ways of telling stories.

They can make you question what exactly a video game is or can be.

I lecture history, so I have draw a comparison to the past.

Consider Germany of the 1920s. Apparently free of the restrictions of Wilhelmine society, technology and emotional peaks coincide and new forms of art are pioneered. From the proletarian art of photography to experimental films which still test the viewer to question their very being and architecture which questions the very nature of human settlement.

Does this mean that the national socialists will take over video games?

Well, maybe. The illusory walls of net neutrality were struck down. The entire "entertainment industry" is ripe for takeover.

10 years ago
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Exactly. Hollywood, cable TV, and AAA gaming is just so bland and uninspired. All studios care about is money, and they try to crush any semblance of creativity that isn't guaranteed to sell. Occasionally an artist can get a deal with a studio and make something good, but it's not often. Independent creators are the only way to get entertainment with anything intelligent or new.

10 years ago
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Some are amazing (They Bleed Pixels, Super Meat Boy), while many are shovelware.

10 years ago
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I LOVE indie games!

I'm currently in a torrid love affair with Hero Siege, it's a lot like The Binding of Isaac, just with less Edmund McMillan insanity. lol

I highly recommend grabbing the game if you don't have it, it was in one of the recent bundles, IndieGala I believe.

10 years ago
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And Flying Bundle, and IndieGameStand, all currently at the same exact time... Bundle overlapping has already occurred several times before, I shutter to think what this means for the future of bundle gaming.

10 years ago
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One of my favorite areas in gaming is indie, and I like it better than AAA, while there are quite a few AAA titles I love (Batman games (Lego, and such like Arkham Asylum) and other big franchise Lego games, Beyond Good & Evil, Diablo series, Elder Scrolls series (though I might never get past Morrowind, not just because the massive world of great mods available, but later games in this series are really only better in graphics), Eternal Darkness: Sanity's Requiem, Myst series, Neverwinter Nights, Prince of Persia series, and various LucasArts (Day of the Tentacle, Indiana Jones series, Loom, Maniac Mansion, Monkey Island series, Zac McKraken) to name what I can remember off hand) AAA has gotten very stunted, cliche even at times. AAA companies are afraid to branch out of the exact formula that's earning them money and to experiment, while indie devs are pioneers, thinking out of the box in most cases, pushing the mold. There are things that both sides in gaming, indie and AAA, could learn from each other though.

Some of my all-time indie faves: An Untitled Story (free online, the amazing OST is free too), Aquaria, Auditorium, Ben There Dan That, Blocks That Matter, Botanicula, Braid, Cave Story+, Machinarium, Splice, SpaceChem, Stacking, VVVVVVV. BasketBelle and Lume were exceptionally rewarding in spite of being very short. I need to get back to Bastion and The Binding of Isaac sometime to have a better idea of it.

10 years ago
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Usually they are better than games from big companies. Depends and you really, do you trust a small group of people working on a game you are about to spend your money or do you feel more comfortable buying games from big companies like EA, Valve, Activision, Ubisoft, etc.

10 years ago
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I don't know, what do you think about books?

10 years ago
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10 years ago
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Lol depending on how you look at it every book could be considered indie, since most of them are by one author, sometimes 2, rarely more. If you mean in terms of how famous they are, well then Stephen King's works wouldn't be considered indie, but he isn't afraid to branch out into new territory by not only mainly covering horror (and in an incredibly fresh and gripping manner too) but also romance, western, drama, comedy, fantasy, sci-fi, even non-fiction.

10 years ago
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I actually thought about that analogy earlier and would have said that AAA titles are books and indie games are short stories. I'm not really familiar with their definitions, though and there are most probably exceptions on both sides.

10 years ago
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Closed 10 years ago by miraQlx.