Prototype Rating (Is Gameplay Fun?)
Didn't play it yet, but curious what engine you used to make the game
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Not my cup of tea but can already say looks better than all the usual crap on Greenlight.
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Ahh, unfortunate for not being your liking.
I literally bad about the standard bar, so I'm never be so sure about it's enough or should I added more features, heh.
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I think you're overweight by adding items too much, I added free items to inventory, so it's almost overweight by default. ;p
To be sure, once start try check weight at corner right if it's red.
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I'll make sure these stuff are more noticeable when I start working on HUD. (:
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Greetings Streamgifters, I have develop a game for quite sometimes now, and I need some feedback over my gameplay prototype before I continue. I don't have a game name yet, so anyone here may suggests too.
About Prototype
It's about at ~90%, it's playable prototype but only test content, no balance, with bug and crash, also some aspect are not decided yet and some could be change if it's bad.
Used Esenthel Engine.
Graphics are using Engine's stock. (Didn't decide yet)
Also no SFX yet.
Story also not decided.
About the game
It is combination of Action, RPG and few Roguelike elements with session-based gameplay (think PAYDAY, Warcraft 3, MOBA), with random generated world part that connected together in room style, play by alone or co-op multiplayer with AI Mercenary in the mix.
The combat is real time medieval, completed with melee and projectile ranged, with ability and items. Think Skyrim, not Devil May Cry, with ability like Warcraft 3 or MOBA, can move with WSAD or mouse, and move freely while attacking, free-aim ability or use items to damage or support, killing enemy gives in-game EXP.
Screenshots
1 2 3 4
Download
Google Drive 94MB (135MB Extracted)
Password: FAF
I'm not sure on minimum spec, it can be played on my old-netbook though.
Any feedback is appreciated.
Thank you in advance, hopefully my abyssal grammar will not kill you first.
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