Isle of Jura

🎁 https://store.steampowered.com/app/1703140/
⏰ 2025 Mar 02 18:00 - Mar 09 17:00 UTC

💻 For ASF (ArchiSteamFarm) Users
!addlicense ASF s/1256522

14 hours ago

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Thanks!

14 hours ago
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Thanks!

14 hours ago
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thank you

14 hours ago
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reviews are not.. great, but free is free i guess.

14 hours ago
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77% positive, that is solid.

13 hours ago
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It was 77. Now down to 71 because the dudebros who just got it for free are pissing all over it. Really nice way to encourage devs to give their games away for free.

12 hours ago
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The three TL;DR reader relevant sections are in bold.

down to 71 because the dudebros who just got it for free are pissing all over it. Really nice way to encourage devs to give their games away for free.

The point of reviews is to be informative, both to other players and to the developer.
Prior to a hefty discount, bundling, or free promotion, niche games tend to fall into their niche. This can be good for some games, as it keeps those disinclined toward a game away from it, leaving it as a "by niche, for niche" review setup. This can be toxic for other games, as it artificially inflates review average for poor games due to the small review count, the social climate of early adopters, and the preference of most reviewers to go for positive when neutral would be their first pick.

Hence, the biggest potential issues with late-come reviews would be that they're disinclined toward the game but not self-aware enough to realize they're reviewing based fully off personal preferences, or that they're uninformative (unlike more passionate early adopters may be).

Past precedence does indicate that neither of these are especially big issues following a sufficient number of additional reviews, however, unless a game has an incredibly narrow niche, a major consistent issue, or a wide variety of issues. Again, the preference towards positive reviews on Steam means that additional reviews eventually do tend to even out, if there's no underlying shortcomings responsible for them, once the early wave of more-motivated negative reviewers affecting an initially small review total passes.


Further, all recent negative reviews were, to some degree, informative, and many were exceedingly so. The game appears to have substantial issues, especially with technical shortcomings/bugs (ones that are being reported as being consistent to specific things, no less, and thereby potentially quick for the developer to resolve), but also with simply being underdeveloped. Comparatively, most positive reviews were trash meme spam that shouldn't be allowed on Steam to begin with, and early positive reviews weren't especially informative either.

So, for the effort these people put in to make constructive reviews that are beneficial to both developer and potential future purchasers..

..you want them to, what, not be truthful or constructive or helpful, simply because the game was free? So what, should all perma-free/free-to-play games never be negatively reviewed? How about a game that posts as paid and then goes free? What if the game is malware and goes free, should it still be positively reviewed?

Your sentiment has no clear premise for existing, no rational connectivity to the situation, and is harmful to everyone involved.

(After all: price of game != quality of game, a single developer action has no correlation to any other elements of production/developer behavior, free has no value if the game has no value to begin with, there's no obligation to post positively where it's not warranted just due to a game being free [that's actually situationally against Steam ToS, is against Steam review structure, and defies common sense about both bribery and constructive behavior], etc.)

Conversely, people who support uninformative reviews or biased review behaviors are a full-on plague within Steam's reveiw system, so what you seem to be promoting seems far worse than anything the- again, very constructive, helpful, and effort-involved, without any rudeness to the developer that I saw, so "pissing" seems an entirely unreasonable attribution- recent reviews.


Frankly, if a developer's game has obvious issues that they don't want to see addressed, then that's on them; Conversely, this is actually a good way of determining those issues, and may substantially improve not only the game, but the developer's future works. Sure, an insecure individual may find it all too shameful and hurtful, but any reasonably professionally-minded developer is going to respond to the matter properly, and even potentially leverage it to future success.

And, mind you, people who've worked in development (as I did for 15 years, though far enough back now that it's now not useful for much else other than for having lingering professional expectations for the field) are probably going to be more critical/less supportive of bad design/development than those who weren't in it, since they're more aware of exactly how things should be handled in a proper development environment.
(Eg, one thing inexperienced indie developers seem to not realize, is the need to always address obvious immediate issues, such as UI issues or interaction issues, while working on the element in question; Never take the risk of forgetting to resolve it later on, especially as that can lead to unexpected behaviors if done later on. Interconnected team demands pushed by publisher timelines can be a real detriment on this, but indie developers don't really have any justification for cutting corners in this manner.)


So yeah, from any perspective, I just can't figure out why you're promoting what you're promoting. Short of being the developer themself, I guess. Also, I can't say I'm super up on modern slang, but wouldn't your statement be an example of dudebro behavior? But none of the comments in question?
Google results define it as “obnoxious, entitled, clueless, hyper-masculine male behaviors typically characterized by insensitivity, gender bias, and a lack of constructive purpose”. So.. uhm.. I mean, doesn't really fit anything, but definitely seems to fit your comments more?

11 hours ago*
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I dont know. Recent negative reviews have literally playd the game 10 minutes (0.1 hours) to 30 minutes (~0.5h)
I wouldnt say "informative" is right word here.

Usually when I see 0.1 hour reviews I either assume its either malicious or they cant get it to work; game crashes etc. But if the game crashes for them - why not just refund and move on? All games has at least one or two "keeps crashing" but it could be literally anything when it comes to PCs. Botched driver update, faulty SSD, overheating cpu, compustion GPU, windows patch screwing up. Maybe thats just my personal thing, even when HD2 kept crashing I never thought "I should thumbs down this game for it".

If you limit the reviews to "over 1 hour", which is sadly the minimum filter steam lets you to use, its 80% positive. However I have to note that HLTB lists the game to last 1.9 hours if thats correct then that would be anyone who got thro half of the game mostly like it.

10 hours ago
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Again, we're talking a lot of very similar bug reports, about an issue that might continue to get overlooked if people weren't reporting it.
Generally, if a developer has a good reporting system built into the game or a dedicated bug section in Steam community, I have noticed people preferring to use that, but reviews sometimes are the only real option and, always, the option that's most simple, straightforward, and informative to other customers.

I rarely factor in game time considering how extremely unreliable it is. For example, if you run multiple games at once, Steam will either 1. calculate time correctly, 2. multiply time by number of games open (eg, if you have 4 games open, all four games will calculate runtime by *4 each) or 3. not calculate time at all. Add in players who mostly play offline, other steam calculation issues where it just doesn't factor time right/at all during play, games that load from launchers sometimes not linking playtime correctly within the game itself, the fact that Steam often doesn't count the first 10 minutes or so of a game (I've had to repeatedly load several games multiple times each to reach the 5 minute mark to leave a review [from playing offline or on another platform] for them, and had plenty of others that simply showed about 10 minutes less than actually played after my first playthrough) etc..

Playtime's absolutely an important metric to consider and you're right to point it out, but it's also important not to overvalue it or jump to overly firm conclusions on what it may suggest.

Side-note, when I see reviews that have low playtime and are informative, I assume less maliciousness- malicious people tend to not be respond in detailed manners, but either in "lol bro y so woke" or "just kys" type manners- and more "the game is legit that frustrating or boring to play". :P

Conversely, reviews that are empty, regardless of playtime, feel a lot more "malicious", especially when they're by posters who ALWAYS review things positively (with some stupid ascii doge, gibberish quote, or similar spam).


And, er. No. Games don't all have one or two persistent crash issues. It's extremely difficult to get a PERSISTENT crashing issue just from the usual jankyness of hardware/software compatibilities and quirks. Generally, issues not based entirely in the code are extremely inconsistent, or are tied to a specific issue with key hardware (eg, Nvidia/AMD graphic card quirks, specific to specific GPU models or firmware updates). After all, it.. just doesn't make sense for computers to be built in a way that'd allow for what you're describing. Unless you're working off of a completely abberant framework- eg, emulating windows through Linux or Mac- there's just no reason for that level of incompability based on hardware, OS, etc elements. Rather, if you're having persistent crashing issues and it's not the fault of the game in question having a fixable issue, then it's time to look into your hardware- update your ram, make sure your motherboard or harddrive isn't dying, run antivirus scans, check that your FPS has a reasonable cap set just in case the game doesn't properly set one itself, etc.

Before moving on to the next point, again, I want to emphasize, what you're describing just isn't a reasonable expectation for software. That said, sure, there's some degree of jank to be expected. And if someone goes "the game did this one minor thing this one time" or "I had one crash to desktop in this specific instance", definitely be critical. Like, multiple reviewers I read/watch have noted Civ VII crashing once on them, and never again, so that's a consistent bug, but seems to be a weird initialization issue with some part of the game, and isn't worth really criticizng or highlighting.

But if there's any kind of consistent jank to a game, or if there's a repeatable bug... uhm, fixing that's.. expected, by both players and developers. It's.. WEIRD to expect anything else, or to expect that to be normal. It'd be like expecting your garbage pickup crew to leave some trash on your porch each pickup. There's clearly a difference between a quirk in your trashcan setup, or an occasional blowaway trash flub on their end, and them deliberately being negligent to issues they're responsible for. That's just something expected in any field, so not sure why you'd make an exception for games, especially since luxury goods are traditionally held to higher standards of expected quality/performance by virtue of luxury status.


In any case, there's a clear trend of "the game is boring and janky and then it crashed at specific points", so that's clearly all informative, constructive, consistent, and non-malicious. You can criticize it in other ways, if you really think it's merited- such as saying a review wants more from the game than is expected of the niche it's trying to fill and price tag, or that a review is impetuous due to low playtime, and that they should give it more playtime (though since all reviews agree it doesn't get better/change, that feels like a strange demand. People understand their tastes after just a few sips of a drink, and the same goes for a few cycles of gameplay in a game; If the gameplay never changes, there's no reason to justify further play as having merit for reviews). But malicious? Again, that's.. an absolutely baffling place to leap to.

Rather, it seems more likely you and Fluffster don't understand the meaning of the word, or are intentionally trolling with it. That's not to say I'm insisting either is true, just that I'm very much confounded by the continued use of the word relative to the context. To be clear, maliciousness is the act of intentional harm, done out of finding delight in others being harmed. It's sort of like malevolance (having the desire to harm out of underlying wicked nature) mixed with schadenfruede, with some sprinklings of pettiness and spite thrown in for good measure.

For that to be ascribed to any comments that lack any overt ill intent, and to base that solely off something like playtime or the game being free is.. questionable.


Besides, I'm not seeing what you're describing to begin with- the vast, vast majority of the negative reviews I'm seeing show .5 hours playtime or more (most seem to be .7 or more), and plenty show 1.7 to 2+ (with one even going up to 7.8!). More than that, positive reviews actually seem to show more .1 hour reviews than negative reviews have, with perhaps a comparable rate of .2 or less reviews between them.
Sure, past that point positive reviewers do tend to have more playtime before they post their reviews- if they get past around .2, they tend to go as high as 3+, rather than stopping around .5~2- but it's expected that people who enjoy a game more would play it more. As far as review trend goes, there's no indication that there's any special preference for negative reviewers to fail to meet an arbitrary minimum playtime any more than positive reviewers do. Rather, given how many positive reviews are troll reviews, and how few negative reviews are, it heavily suggests the game's review average is still inflated above what it should be.

And again, review trends don't really relate to a game being free regardless, which was the core argument of this discussion nesting. Not, again, that there seems to be such a trend to begin with. Moreover, while not necessarily important, none of the few .1~.2 hr recent negative reviews had actually been posted when I checked before making my previous reply to Fluffster [very first one dropped at the same time I was writing the post, so I didn't even see it until checking again for this post], so... yeah. None of what you're addressing seems as though it'd be relevant to the initial interchange from any angle.


I can't be arsed to clean this up or TL;DR it, I've already put too much time into what's honestly a fairly stupid topic. :P

56 minutes ago*
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Lol sorry bro didn't mean to trigger you.

8 hours ago
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As a customer of any kind of goods it's not my duty to encourage someone to give stuff away for free by praising their bad (for my tastes) product or not write a review if I am so inclined.
if you give away your product for free it's a double edged sword, you get exposure and publicity by reaching a wider crowd but you also expose it to everyone outside you target audience.
If someone writes a negative review (a half decent one, not "It's shit lulz") then it's legit and if the devs or someone else are all touchy-feely about it it's their problem.

10 hours ago
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I read this whole thing in the voice of R. Lee Ermey and I regret nothing. Man, I miss that guy

8 hours ago
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I bought game like year ago and played it. Its not some life changing game, but it was neither a bad game. You just get 3-4h of fishing minigames. I haven't left review I think, cause game wasn't good enough to let others know about, but neither bad enough to give feedback to devs.
But I think I recieved what I paid, so 3€ indie experience.

Story is lame, whole game is about fishing minigames, some little exploration for collectibles, no bugs or issues, fish designes were cute.

Edit: I am fishing games enjoyer and bought it specially for that. If you don't like fishing, there is nothing else to do in game.

3 hours ago*
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cause its a demo really. worth the price of free

12 hours ago
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Bumpk you :)

14 hours ago
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Thx!

14 hours ago
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Thank you!

14 hours ago
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l like fishing game

14 hours ago
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Thanks for the heads up!

14 hours ago
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Thanks!

13 hours ago
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Thanks!

13 hours ago
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Thanks mate

13 hours ago
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Thank you so much for the heads up

13 hours ago
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Thank you

12 hours ago
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Always pondered getting it when it's on sale, glad i didn't.

Guess it can also make Himno cheaper.

12 hours ago
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thanks

12 hours ago
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Thanks, this looks cute

12 hours ago
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Thanks :)

12 hours ago
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Thanks, got it!

12 hours ago
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Thanks

12 hours ago
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This game (which I didn´t know) had positive reviews.

Just today, it "gained" 12 negative reviews.

I guess it´s because that why almost any developer gifs free games direcly from Steam.

12 hours ago
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I guess it´s because that why almost none developer gifs free games direcly from Steam.

Just what I was thinking. I mean seriously. People will just grab any game for free and then play 10 mn and proceed to vomit all over the reviews. Why? If it's not your type of game, don't get it. Nice way to encourage devs to give their games away.

12 hours ago
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People leave negative reviews because they didn't enjoy the game. The fact that it's free just means its flaws became apparent to a wider base of players.

10 hours ago
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Thank You😊🥒🎣

12 hours ago
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Claimed, thanks!

11 hours ago
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thanks.

10 hours ago
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Nice, was in my Wishlist

9 hours ago
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