Bet you thought I'd forgotten or just couldn't do it this year. Well, the world tried hard, but I'm going to win here. How does that make you react?
Bump for done! Thanks again for the cool event this year :)
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Bump for solved... eee...played? beaten!
Nice evolution from last year. Few cents of extra suggestions:
Thanks for another nice event!
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Glad you had fun! And the feedback is totally fair (and welcomed).
Quick notes on these things:
1) This seems...strange. I made all of the collision settings to be the literal pixel boundaries of each sprite. This affects performance, but in a little 2D game, it should still run fine even on a potato computer. ;) But it should be pixel-perfect collision settings, not a square or a circle or anything like that. I'll double check all of the sprites later, just in case.
2) Everything is just straight RNG in terms of spawn location. So you probably just got unlucky with things all being along the edge. But I may add some code to not allow the player to pick up a new gun power up if they haven't used all of the ammo from the previous one. I think I'll also prevent the player from accidentally picking up the life +1 if they're maxxed out. That'll make it play better. :)
3) Yeah, again the RNG gods just weren't nice to you on that one. :D
Thanks for the feedback and for giving the game a proper playthrough!
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As for point 1 it was a blob If I remember correctly(alternatively a cyclops). I approached from the left at some angle and the enemy was on the right side of the upgrade. It may be that due to the horizontal movement boost that must have kicked in at some point we would have all collided in the same tick although I had some slight advantage. When I think of it, it might be just the order of checks - pickup vs dmg for collisions with enemy depending how far both of us could move between calculations.
I admit it's not even a true issue. Game plays fine as is, but somehow I don't think it was the goal to manoeuvrer between grouped powerups like on a minefield, to avoid wasting them, so that would be a nice QoL improvement
I assumed so. Just my luck :) Still some games have mechanics for some guaranteed powerups/heals before a boss, so decided to mention that it's not impossible to have to fight a boss without a weapon, even at the current frequency of drops. On the other hand considering the general difficulty and run length I think it's fine to have such random coincidences, you can later laugh at.. Such precautions are more important in roguelikes where you could fail a long run, just because of bad luck with random rewards
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FYI, the guns and invulnerability basically have an equal chance (each) to show up. The life +1 is a much more rare powerup, since you shouldn't need to use that all of the time, and spamming that would make things too easy. ;)
But since the weapon powerups have limited ammo, even if you conserved them and have a lot laying around, it's not a big deal to have a high number. Frankly, you need them in those upper levels, anyway.
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FYI, this is honestly pretty easy to do. First "real" playthrough of the finished game, I made it to level 104. Second playthrough, I made level 141. 50 should be a piece of cake.
My ass dying at level 30 :c
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I died at level 20 my second try... I got to 50 on my 4th try. You got this, I believe in you!! :D
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Bump for the fun game and the generous giveaways!
Grez do you mind posting what the highest score you've seen someone get after the GA's are over?
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I'll give it a shot. Someone got past like level 340, which is incredible. 😲
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Bump for last 12 hours until the 101 giveaways end
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Good to know! I want for the linux players to have things run smoothly, too. But we won't worry about those dirty Mac users (I have to use one every day for work...aargh 🤣). Cheers!
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Wine has really come a long way. Playing Windows-only games on Linux via Wine is still not nearly as good as it could be, with many games completely broken and others needing plenty of tweaking, but many work flawlessly out of the box. And there's always the many games with native Linux support. :D
As a general rule, though, and as you might expect, less complex stuff tends to break less. This is pretty simple software, as far as game code goes (and more fun than lots of far more complex games... go figure, lol), which helps it work the way it's intended to, even under Wine.
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Yes, in my experience, most GameMaker games seems to function without any major issue under Wine. It's good to know that this one is no exception!
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Event ended bump!
Please read the note at the top of the thread! If you won a game and haven't posted your winning proof screen shot, please do so now! Putting it in the thread for your winning GA would be very convenient and save me having to search comments in the main thread and grand prize thread. Thanks!
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EVENT OVER
Well, that's a wrap for this year, folks! I'm currently in the process of sending out keys. It's taking some time digging through comments to check on winning proof. I've found there are quite a few people who haven't posted their winning proof screen shot. If this is you, please post your winning proof ASAP (feel free to put it in the thread for your win). I'm giving winners 48 hours to send in their proof, and then after that, I'm going to start looking for rerolls.
Congrats to all of the winners, and please be patient as I work through sending out all of the keys. And many thanks for playing my little game -- I genuinely hope that you had a lot of fun doing it!
Note: I know that this is a lot of text. Please read it. I didn't write it for my health. If you don't pay attention to instructions and can't prove you beat the game, even if you win a GA, it'll get re-rolled. I took the time to write a game and a detailed page of instructions...all you have to do is read them. 😉
Alrighty, folks! Welcome to the super late 2024 Halloween Event:
Back To The Darkness From Whence Ye Came!
This is another video game event (since everyone here should be a gamer!), similar to the previous couple of Halloween events! This event has 101 giveaways in it! There is some trash, but a whole lot of treasure! All of the games are horror/scary/extradimensional-evil-being/Halloween-themed.
I was out of town right before Halloween this year, so once again it has made me late for doing my Halloween event. I decided that since my game I wrote a couple of years ago was themed around that lateness, I would use it again, but add some upgrades (more on that later). So, welcome to version 1.2!
Alright, alright, that's super...tell me about the actual game, dude.
Ok, fine, fine...I'll get to the good part.
Totally made-up, conveniently-timed background story: Halloween is over, but somehow all of the ghosts and monsters haven't returned to their own purgatorial dimension of darkness! Nope, they've decided that it's way better to stay here and just continue to terrorize the creatures of this dimension all year long. You, the never-rotting jack o' lantern hero, have to step up and blast these baddies back where they belong. That's right, strap on your weapons and scream toward the evil creatures of the night, "Back to the darkness from whence ye came!!!!!"
Basics
Gameplay
So, the game is an endless arena shooter and completely uncomplicated. Shoot everything that moves, and get as high of a score/level as possible. You can grab powerups to make this easier (more on that in just a bit), but otherwise you just need to run around, keeping yourself from getting hit by the monsters and kill as many of them as possible. You start with 3 lives and lose one each time you get hit. Also, when you get hit, you'll turn red with a glowing ring around your jack o' lantern, and you'll be invincible for 3 seconds -- move away from other monsters fast!
Levels and Scoring
This is super easy. For the first 20 levels, you'll level up for every 30 points you earn by shooting monsters. After that, it'll take 50 points per level. There are eight different types of baddies, and they score as follows:
Enemy spawns are pretty well-paced up through level 50...and then the gloves are off. Expect a pretty continuous onslaught at that point, and it will get slightly worse every 10 levels above that. 😈
Enemy Movement
Weapons/Powerups
Controls
This is easy. Point the crosshair mouse cursor where you want to shoot and hold down that left mouse button. To move, you can use either WASD or the arrow keys (to support both lefties and righties). Nope, sorry, you can't redefine the keys. Didn't have time to code that. Oh, and you can pause the game by pressing the Pause key or the "P" key -- space will unpause the game.
That sounds good, but you still haven't told me how I can win games
Oh yeah, that's kind of important. So, there are four trains with increasingly higher requirements to enter, but the games get increasingly better as well. All of the trains require you to have given at least something on SG before, and thus require a measly level 1 to enter, but this should help filter out at least some of the bots and extra-bad leechers.
FYI, this is honestly pretty easy to do. First "real" playthrough of the finished game, I made it to level 104. Second playthrough, I made level 141. 50 should be a piece of cake.
Once you've achieved any/all of these things, the code to enter that train will be available on the game over screen, clearly labeled along with your score.
In case you're not familiar with it, every giveaway on Steamgifts has a five-character code, and that's what's listed as the start of each train. All you need to do is write down your train codes, and insert them into the URL in your browser as follows:
https://www.steamgifts.com/giveaway/ABCDE/
All you have to do is replace "ABCDE" in the string above with your five-character code from the game, and POOF! MAGIC! You'll be looking at the first cart in that train. There is a sample graphic of what this looks like at the end of this description with obviously fake codes in it.
Unfortunately necessary note about cheating and proof that you actually played
Don't do it. Play the game. It's not that hard, doesn't take that long, and should be at least some degree of fun. Anyone caught cheating, whether giving or receiving codes from the game without playing it, will get added to my blacklist. My blacklist is short...but once you're on it, you're probably never coming off. So, just resist being a douche canoe and play the game that I worked hard to bring you, ok? And yes, I know about some of your groups where you exchange invite-only entry codes. I have eyes in there. Resist the temptation. Alrighty. Enough about that.
Get a screen shot of your qualifying game over screen with your profile in the background
The game doesn't save the high score to a file or anything (another thing that I ran out of time to do), so you'll need to get a screen shot. Please get a screen shot of the game over screen that shows all of the trains for which you're qualified, and have your profile up in Steamgifts in the background (I've provided a sample of what that should look like at the end of the instructions here). Please do not post it in this thread and show other people the train codes! Just keep it handy or go ahead and upload it to Imgur or something. I'll be spot-checking wins and all of the most valuable ones, including the grand prize. So be prepared to prove that you played or be ready for a re-roll.
New Stuff That I Added To This Upgrade!!!
For those of you who care, I made some modifications to this version that I think make it a better freebie game than the last version. Here's the short list:
Ok, let's get going!
First things first: Download the game!
Install the game (on Windows...sorry, no time to attempt multi-OS support here) and fire it up! Now, your browser and probably your anti-virus may complain that they don't know this file, that it's unsigned (or whatever other malarkey they come up with), and start panicking and tell you not to install it. It does not contain any trojans. The game does not communicate with any external servers or attempt to contact anything over the internet. It just runs on your machine. It's safe, I promise.
FYI...if you want to make the game full-screen, just hit alt-Enter to switch between that and windowed mode. You can also drag the corner of the window with your mouse to resize it manually.
Other stuff
The trains end at 11:00 pm on November 19th - Central Time, US, so you have time to finish up. And this year you have no excuse that Halloween got in the way since I delivered this so late. 🤣
A couple of these keys (especially in the lower-level trains) are pretty freakin' old. So, please be cool and agree to a delete if they don't work for some reason. Being the swell guy that I am, I'll find some kind of replacement game for you of roughly equal value, so you won't go home empty-handed if you were supposed to win something.
If for some reason you're physically handicapped and can't play schmups (no, "I suck at these kind of games" doesn't count 😆), please reach out to me and we'll talk about another way for you to get to participate in the trains.
Good luck, and get to blasting those evil baddies!
Grez
Original post for posterity:
Yep, for real. I couldn't get to a Halloween event near the big day, because I was out of state for over a week right before the 31st. But I'd already saved up a bunch of keys and picked up a few more, and I'll be gosh-darned if I'm not going to get a chance to give this stuff away! So, I've taken the game I coded a couple of years ago, Back To The Darkness From Whence Ye Came! (which was based upon being set a bit after Halloween, anyway), and I've updated it for this year. This includes one important bit of gameplay feedback I got as well as...well, I'll save the surprise for when we're ready to go here.
I've been coding all day and it's almost ready to go. I'll get the trains created tonight, most likely, then I'll make final code tweaks and we're going to be off to the races early this week!
Quick update: well, it's 3 AM, but I have all of the trains and the grand prize GA created (last train took a while since ESGST decided to crap out on me during that one, so I joined all of those carts manually). Anyway, I'm going to get some sleep. Tomorrow, I'll tweak up the code to generate the new codes for this year's trains, get everything compiled and hosted somewhere, and then I'll update this thread with instructions and links...I'll be giving y'all a little over a week to do this, so there is plenty of time to get good enough to enter all of the trains. Until tomorrow!
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