Bet you thought I'd forgotten or just couldn't do it this year. Well, the world tried hard, but I'm going to win here. How does that make you react?
Ok, everyone, I fixed the little bug that caused the 2nd train code to appear at level 10 or higher instead of level 20. I also went ahead and did a quick and dirty update on the installation graphics so that they read the correct year as well. So if that was bugging you, download the updated version from Dropbox.
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Thank you! And, to you as well (I like that ratio ;) )! 💙
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Got a little bit laggy running it in a sandbox but I managed to get to 68 eventually. Thanks for the fun game! 🎃💀👽🍬
The game does not communicate with any external servers or attempt to contact anything over the internet
You might want to doublecheck that. According to Virustotal, it not only contacts some Microsoft and Google domains / IPs but also several spanish Vodafone IPs.
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I suppose that there could be something native to the GameMaker engine itself that I can't change, but I'm not aware of anything like that. I guarantee that there is absolutely nothing in the code that attempts to attach to anything. Nothing. I have some scaffolding for handling ini files in place, but it's not being used or executed in any way. It's possible that this is being misreported as having the potential to address an ini on a remote server, but it's definitely not doing so. That code (which is primarily for locally-created ini files) is not in any execution loop.
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Oh, don't get me wrong! I appreciate the info!
I'm wondering if this is part of default account checking built into the GameMaker engine. They're owned by Opera, so it's plausible. But it's also the kind of thing that'll just get skipped if you're 100% offline. I'm betting it's something like that and tied to their boilerplate license agreement or something.
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where is the promised trash? i've only found treasure :(
thanks for the game and trains! <3
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Well, everyone has their own standards. 🤣
This is also why I've done the "Trash Tornado" (and related) events. I love playing some janky games once in a while. ;)
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It's a gaaaaaame!!! Yes! I'm going to play it right away although I seem to be hibernating today or something so might not make it to 50 right away.
Also "douche canoe"? I'm keeping that and feeding it cheetos to use later.
Edit: About that profile screenshot... SG profile or Steam profile? :P
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I AM currently spinning in existential dread, and I just had to put my dog to sleep, so thanks for taking my mind off all that for a bit.
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Me too. I'm shocked at what people are willing to believe to try to make things better for themselves, but I digress.
And I'm sorry about your dog. I've been there. It's never easy. Hang in there. 🤗
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That was fun, although it didn't take much to reach level 50. Nice work!
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LOLOLOL...now I want to add something in there for that. Not that any of us could ever actually handle things at that level (I'd have to add code to scale up all weapons at some point for that to work or start power-up spawn spamming or something), but that would be hilarious.
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Glad you enjoyed it! I'd love to get back to doing an adventure game like I did a few years ago, but the time investment is just enormous.
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Nope...they have more hitpoints and (theoretically) more challenging movement patterns. I think that you just finally got into the zone. :D
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One last push for Halloween, great job!
Since I'm on Ubuntu, I played using Virtualbox. I found that not all mouse clicks registered properly. I would sometimes have to weave and dodge while clicking like a madman, and eventually the bullets would start firing again. I don't know if it's because of the virtualization or something else. I'll have to give it a try again to double-check.
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Thanks for testing this! I'm really curious as to what the best advice may be for running GameMaker games on linux. Wonder about Virtualbox vs. Wine vs. whatever else. Or, simply setting up a VM if you have a machine with enough horsepower.
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Maybe it helps, there's a Windows setting to avoid having to press the mouse button the whole time.
Not sure if it works with Windows 11, but in Windows 10, press the Windows key and type: main.cpl
That's the old control panel for the mouse.
At the bottom it says (in German) KlickEinrasten (maybe "click-snap" in English).
Now when you press a mouse button for a few seconds, it stays active after you let go.
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Note: I know that this is a lot of text. Please read it. I didn't write it for my health. If you don't pay attention to instructions and can't prove you beat the game, even if you win a GA, it'll get re-rolled. I took the time to write a game and a detailed page of instructions...all you have to do is read them. 😉
Alrighty, folks! Welcome to the super late 2024 Halloween Event:
Back To The Darkness From Whence Ye Came!
This is another video game event (since everyone here should be a gamer!), similar to the previous couple of Halloween events! This event has 101 giveaways in it! There is some trash, but a whole lot of treasure! All of the games are horror/scary/extradimensional-evil-being/Halloween-themed.
I was out of town right before Halloween this year, so once again it has made me late for doing my Halloween event. I decided that since my game I wrote a couple of years ago was themed around that lateness, I would use it again, but add some upgrades (more on that later). So, welcome to version 1.2!
Alright, alright, that's super...tell me about the actual game, dude.
Ok, fine, fine...I'll get to the good part.
Totally made-up, conveniently-timed background story: Halloween is over, but somehow all of the ghosts and monsters haven't returned to their own purgatorial dimension of darkness! Nope, they've decided that it's way better to stay here and just continue to terrorize the creatures of this dimension all year long. You, the never-rotting jack o' lantern hero, have to step up and blast these baddies back where they belong. That's right, strap on your weapons and scream toward the evil creatures of the night, "Back to the darkness from whence ye came!!!!!"
Basics
Gameplay
So, the game is an endless arena shooter and completely uncomplicated. Shoot everything that moves, and get as high of a score/level as possible. You can grab powerups to make this easier (more on that in just a bit), but otherwise you just need to run around, keeping yourself from getting hit by the monsters and kill as many of them as possible. You start with 3 lives and lose one each time you get hit. Also, when you get hit, you'll turn red with a glowing ring around your jack o' lantern, and you'll be invincible for 3 seconds -- move away from other monsters fast!
Levels and Scoring
This is super easy. For the first 20 levels, you'll level up for every 30 points you earn by shooting monsters. After that, it'll take 50 points per level. There are eight different types of baddies, and they score as follows:
Enemy spawns are pretty well-paced up through level 50...and then the gloves are off. Expect a pretty continuous onslaught at that point, and it will get slightly worse every 10 levels above that. 😈
Enemy Movement
Weapons/Powerups
Controls
This is easy. Point the crosshair mouse cursor where you want to shoot and hold down that left mouse button. To move, you can use either WASD or the arrow keys (to support both lefties and righties). Nope, sorry, you can't redefine the keys. Didn't have time to code that. Oh, and you can pause the game by pressing the Pause key or the "P" key -- space will unpause the game.
That sounds good, but you still haven't told me how I can win games
Oh yeah, that's kind of important. So, there are four trains with increasingly higher requirements to enter, but the games get increasingly better as well. All of the trains require you to have given at least something on SG before, and thus require a measly level 1 to enter, but this should help filter out at least some of the bots and extra-bad leechers.
FYI, this is honestly pretty easy to do. First "real" playthrough of the finished game, I made it to level 104. Second playthrough, I made level 141. 50 should be a piece of cake.
Once you've achieved any/all of these things, the code to enter that train will be available on the game over screen, clearly labeled along with your score.
In case you're not familiar with it, every giveaway on Steamgifts has a five-character code, and that's what's listed as the start of each train. All you need to do is write down your train codes, and insert them into the URL in your browser as follows:
https://www.steamgifts.com/giveaway/ABCDE/
All you have to do is replace "ABCDE" in the string above with your five-character code from the game, and POOF! MAGIC! You'll be looking at the first cart in that train. There is a sample graphic of what this looks like at the end of this description with obviously fake codes in it.
Unfortunately necessary note about cheating and proof that you actually played
Don't do it. Play the game. It's not that hard, doesn't take that long, and should be at least some degree of fun. Anyone caught cheating, whether giving or receiving codes from the game without playing it, will get added to my blacklist. My blacklist is short...but once you're on it, you're probably never coming off. So, just resist being a douche canoe and play the game that I worked hard to bring you, ok? And yes, I know about some of your groups where you exchange invite-only entry codes. I have eyes in there. Resist the temptation. Alrighty. Enough about that.
Get a screen shot of your qualifying game over screen with your profile in the background
The game doesn't save the high score to a file or anything (another thing that I ran out of time to do), so you'll need to get a screen shot. Please get a screen shot of the game over screen that shows all of the trains for which you're qualified, and have your profile up in Steamgifts in the background (I've provided a sample of what that should look like at the end of the instructions here). Please do not post it in this thread and show other people the train codes! Just keep it handy or go ahead and upload it to Imgur or something. I'll be spot-checking wins and all of the most valuable ones, including the grand prize. So be prepared to prove that you played or be ready for a re-roll.
New Stuff That I Added To This Upgrade!!!
For those of you who care, I made some modifications to this version that I think make it a better freebie game than the last version. Here's the short list:
Ok, let's get going!
First things first: Download the game!
Install the game (on Windows...sorry, no time to attempt multi-OS support here) and fire it up! Now, your browser and probably your anti-virus may complain that they don't know this file, that it's unsigned (or whatever other malarkey they come up with), and start panicking and tell you not to install it. It does not contain any trojans. The game does not communicate with any external servers or attempt to contact anything over the internet. It just runs on your machine. It's safe, I promise.
FYI...if you want to make the game full-screen, just hit alt-Enter to switch between that and windowed mode. You can also drag the corner of the window with your mouse to resize it manually.
Other stuff
The trains end at 11:00 pm on November 19th - Central Time, US, so you have time to finish up. And this year you have no excuse that Halloween got in the way since I delivered this so late. 🤣
A couple of these keys (especially in the lower-level trains) are pretty freakin' old. So, please be cool and agree to a delete if they don't work for some reason. Being the swell guy that I am, I'll find some kind of replacement game for you of roughly equal value, so you won't go home empty-handed if you were supposed to win something.
If for some reason you're physically handicapped and can't play schmups (no, "I suck at these kind of games" doesn't count 😆), please reach out to me and we'll talk about another way for you to get to participate in the trains.
Good luck, and get to blasting those evil baddies!
Grez
Original post for posterity:
Yep, for real. I couldn't get to a Halloween event near the big day, because I was out of state for over a week right before the 31st. But I'd already saved up a bunch of keys and picked up a few more, and I'll be gosh-darned if I'm not going to get a chance to give this stuff away! So, I've taken the game I coded a couple of years ago, Back To The Darkness From Whence Ye Came! (which was based upon being set a bit after Halloween, anyway), and I've updated it for this year. This includes one important bit of gameplay feedback I got as well as...well, I'll save the surprise for when we're ready to go here.
I've been coding all day and it's almost ready to go. I'll get the trains created tonight, most likely, then I'll make final code tweaks and we're going to be off to the races early this week!
Quick update: well, it's 3 AM, but I have all of the trains and the grand prize GA created (last train took a while since ESGST decided to crap out on me during that one, so I joined all of those carts manually). Anyway, I'm going to get some sleep. Tomorrow, I'll tweak up the code to generate the new codes for this year's trains, get everything compiled and hosted somewhere, and then I'll update this thread with instructions and links...I'll be giving y'all a little over a week to do this, so there is plenty of time to get good enough to enter all of the trains. Until tomorrow!
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