Do you play browser games?
I played OGame, Grepolis, eRepublik and similar.
What I liked? The themes and design, user-friendly and easy to navigate.
What I didn't like? That basically if you're playing solo you're screwed after the "Newbie shield" is off (in most browser games that's what happens if you solo and don't pay at least like $50 ).
What I would like to see in a browser game? Voice acting, at the moment I still never played a browser game which your character/ NPC has voice in it. That would be cool (imo)
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I'm only posting pics when it's a satire comment :D
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I used to play Travian over 5 years
Ikariam for 2 years
Gladiatus 3 years
Erepublik 4 years
Done with all now :P
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I can not promise you, but i will try to give your game a shot :D
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The only one I've played is Nevergrind, a browser game originally inspired by classic Everquest, but influenced by Phantasy Star III, MMORPGs, Diablo 2, and Progress Quest. I also helped Kickstart it this past Spring. It's very fun and addictive. If you're thinking of creating a browser game, particularly if you plan to Kickstart it, you might be interested in his blog, especially the category on browser games.
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If you create a browsergame, keep in mind to avoid as hell unlimited pay to win. It will bring your game to death is some weeks.
Look gameforge games... They died for greed. On the opening of a server people spended like 3000 euro and got an advantage in 20 minutes that normal players reached in 8 years of game.
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Yeah, that's the most common problem across these games, and to be honest I don't see any other way gameforge games could earn cash for them. Visual stuff doesn't matter that mach as in LOL or DOTA, so they go with pay2win or pay2skip, both bad (obviously pay2win worse).
Any ideas how they could earn money without giving power to players who pay? :-)
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I'm not saying to not use the formula pay2win.
What I say is to limit it. If it's an RPG don't allow someone to reach lvl 100 in one day, if it's a strategic game don't allow somneone to buy infinite resources.
It's true, a person might buy stuff for 3000$ at the start, but everybody else will be discouraged to buy and also that person will never need to buy from your shop again.
A premium monthly version + some other micro transactions(preferably updated any x days) will give you a stable enough income.
Also keep it up with events, give a reason to people to play and spend more money
Because in the end, all browsergames are time bruisers and cash grabbing traps XD
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I loved forge of empires. The battles felt like a real strategic game, not just browser crap :)
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Therian saga looks somewhat similar to these new browser games like Settlers online & GoodGame Empire and that's the type of game I would like to create :)
I've not know before Motion Twin, but I've played My Brute for a while, it was kinda cool :D Seems like these guys do create a lot of nice games. Definitely will check that :) Thanks!
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seems like I'm the only one here that plays Torn, previously known as Torn city.
It's been running for more than 10 years.
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it's pretty optimized on my mobile so we can bring our addiction on the go...
let me know if you do join, I can show you around. Search for nick Miller, ID 238240
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I have played Runscape back in the days I was still in elementary school, it was fun, although I have quickly become bored of it :D Either way, that's not exactly the type of the game I'm lookin to create, I want to create something similar to aforementioned erepublik or ogame
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I play Soccer Manager dot Com religiously. Have for a few years.
I also have played Neptune's Pride 2 on and off. In theory it's an awesome game but in practice I usually play one game then get bored.
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I hate typical browser games. Tried few of them and it always felt just like a big waste of time.
But I really enjoyed Star Wars Combine. It's MMORPG sandbox with players organisations controlling almost everything in the vast game world. It never ceases to amaze me. Unfortunately the game requires A LOT of time of your life, even if you're just simple worker in-game. But it gives you satisfaction of being part of a living Star Wars universe.
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I had a pretty big addiction to a game called Tribal Wars some years ago. The best part was the community, I was lucky to get in a tribe with nice people. We would stay up late on Skype and plan timed attacks sometimes even at a second distance. I would set my alarm at the weirdest hours just to get attacks right. I miss those guys, some of us even exchanged phone numbers to inform each other if we needed defense units.
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I'm considering assembling a team to create a browser game, something easy at the beginning, something like gladiatus, bitefight, farmville or other similar casual game.
So the questions to you are: "Do you play or have played those kind of games, and which one? Which did you like and which you did not? Do you have something particular you look for in games like these? (Co-op, story-mode, battle-mode (or just random you won/lost basing on your stats))?"
The thing is, creating game like this will require to invest some time & money and I'm not sure if there is still market for it. For sure mobile games have taken big part of those casual gamers so I'm considering creating game on mobile which would be synced with this one via browser (same as sfgame).
I'm lookin to create something like erepublik, ogame or farmville, which doesn't require player to spend a lot of time in it and intensively play the game (like runescape for example)
Thanks in advance :)
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