Do you play games different because of achievments?
I'm not a big fan of achievements, but if the game is good I will probably go for the achievements after I beat a game.
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On my first playthrough I don't care about achievements. I play the way I want and if any achievements come, great. After I finished my first playthrough I start replaying the game until I get all the achievements.
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+100 yes play the game how it's meant to be played then can play around with it after hopefully clocking it =D
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I like Achievements when they are for special things :P, like completing all the stuff from the riddler in the Batman games, or taking that gnome to the end of the game in HL2:EP2
Some games just give you an achievement for following the straight line storyline... thats just lazy.
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I generally play a game however I would without achievements the first time through, but by the second play through I may try for whatever trophy/achievement I didn't get if it sounds fun or an interesting challenge or as an excuse to do something different (e.g. use a different weapon style in Dark Souls for example). I see them as nice extra challenges for fun, never requirements.
I don't mind many achievements/trophies being story completion ; more people will actually see the ending to a game if there is an achievement for doing so than they would on their own (it used to be 10% of people would finish a game on PC/Xbox 360/PS3 I think). If an achievement of "beat the final chapter" gets more people to experience a whole game, I'm okay with it.
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I must admit that I always look at the achievements before starting a game. Heck, most of the time even before buying it.
I must also admit that I have played games simply for the achievements.
Sometimes I wish games didn't have achievements at all because then I'd definitely try out more games than I do now since I always feel compelled to 100% the games I start.
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I do this too (look achiev before starting and sometimes even befory buying it)
I love to do achiev and that hard achievements (even someone like just beat the game could be hard - like Dark Souls)
Have to say: I'm playing some games again only 'cause achievements
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Because for most people it's about being a completionist which is just a personal goal, you know if you got them legitimately or not. The people who do cheat are abundantly obvious, but other peoples achievements mean nothing to me so I don't really see an issue in it. I complete achievements for myself, not others.
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Some people prefer to unlock achievements legitimately rather than by cheating and submitting false data to Steam servers in order to unlock them all. Achievements serve no functional purpose, but they are enjoyable to achieve and can enhance gameplay. If nothing else, they provide a clear challenge for players to achieve and tracks the achievement of those particular challenges for them to compare with others.
There are a number of games where characters cannot be unlocked without performing certain tasks, or where certain abilities could only be enhanced once enough gold or experience is acquired. With your "reasoning", I might as well just go into the game files, unlock those characters by modifying the game data, and add infinite gold and experience to my character or account. While we're add it, why don't I just install cheating programs to basically hack my way through every game without a shred of difficulty? Gee, I don't know. Maybe because the joy is in the experience and the satisfaction is defined by the difficulty of the accomplishment?
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I don't see many people even compare achievements, and I don't know of a single person who attempts achievements to demonstrate their superiority over others. If anything, that sort of thinking sounds like something I'd expect from a person that uses something like SAM to unlock all the achievements in a game.
For me, and what seems to be the case for most people, achievements serve as a personal goal and set of objectives they attempt to achieve because it's enjoyable. I personally try to get achievements because I feel like each unlocked achievement is an accomplishment that demonstrates how well or how much I've played the game. If nothing else, achievements serve as a set of optional goals I could complete. That alone is enjoyable, in as much as it's enjoyable to complete a task or quest in the game itself.
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+1
if the game is broke nobody will get it anyway so doesn't need hacking, most likly there will be an update in the games future when devs learn of it & then it can be achievement then :)
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There is only one winner. And it doesn't matter who is a cheater. There are only one winner and bunch of losers.
If they so bad in gaming and cannot got a rate at least 70% or so, they can cheat. No one can judge a winner.
Otherwise they can only be a honest losers and I believe that's humiliating. So, there is no choice.
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Oh honey, if you really think I'm "trolling", then I feel sorry for you. Thinking that people are out to get you and mess with your head must be a terrible thing to live with, and on top of humiliating yourself too. Maybe one day you'll have courage to face your fears and the comfort to admit what you truly think you are but if today is not that day then so be it. :)
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I don't think so, people just don't end at someones profile because he has X achievements.
From my personal experience I can say that completing a game is just a personal achievement, something for you. Then later you can say "I remember when is was grinding for that last achievement. What a waste of time, but I loved it".
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There is no problem to earn any achievement if you like the game. But if you don't like a game, don't want to play it and of course don't want its achievements, you can remove the game from your account. No big deal to do so if you don't like a game.
Or you can cheat to get all achievements and after that play a game. Who cares!
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If you remove a game from your account, its achievement stats will still count in your global rating as long as you unlocked even one achievement in it. So if one wants to retain stats in achievements, they need to cheat in enough achievements there to match their global rate.
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some achievements tell you whether you have seen all the content:
found all the hidden objects, talked to every one, found all the story pages/pda logs, fully explored map(s)
unlocked all skills/moves/weapons
some hint about interesting easter eggs.
defeating an enemy a weird way, or by avoiding combat an interesting way
some achievements some people care about and some don't :
speed run times
killing x of an enemy
got to the highest point of a 2d or 3d world
some actions are just to tedious or unlikely
rpg sometimes have special scene or interactions if you have a particular set of npc's in your party, but small party size with large number of npcs makes for too many combinations to bother with.
some games have stuff unlocked if you have save games from certain other games, not usually worth bothering with
some games have different endings if you complete the game x times or complete it on a cranked up difficulty, you are usually better off working on your game backlog instead of playing mostly the same game over and over.
some games have forced one way check points and no save system, not worth replaying when a dev pulls that.
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I like creative achievements. WoW had a lot of them, and I had a lot of time spent doing stuff only to get a specific achievement. Some can be a drag, some can create a story of your struggle, like the one with the gnome in Half-Life 2 Episode 2, where you had to carry him with you through the whole game. Despite the existence of SAM, I get achievements for my self-esteem.
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It varies from achievement to achievement. There are those, of course, that are unmissable and thus I get merely as a consequence of playing the game, but when it comes to the ones that you actually have to do something extra for, it depends. If the goal of the cheebment seems fun and/or easily obtained, I'll go for it. I only rarely go for the ones that are meant for extra (especially high) challenge since doing high difficulty stuff isn't really why I play games in the first place.
Then there's the accidental cheebs, where I'm just going about the game, minding my own business or poking around in random areas to see what's going on, and all of a sudden the cheebment window pops up. I love those because it's just a nice little surprise and usually involves having done something fun and/or interesting.
There have been some instances where I have purposefully sought to do full 100% achievement runs on a game, including high difficulty stuff, and it's usually because it's a game I really really like. That's the reason why I went 100% on Mark of the Ninja, for example, which was such a good game that I actually felt really sad that there wasn't even more to do afterward.
That's pretty rare, tho'. My average cheebles rate usually hovers at 51-52%.
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i play for fun and don't care about achievements. The introduction of achievements for the most part did not change the way i play games however very few titles have some interesting achievements where they increased the dificulty or made you do something weird.
For example in total war games there's an achievement called "total war" which is declaring war on every faction on the turn you meet them and never making peace. This achievement most likely changes the way you play a total war game. I like achie that change or give a new purpose to a game. Unfortunately most achies are reach X point in story or grind Y.
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I love achievements. because it's the biggest reason for me to play games.
for example, I bought nekopara vol0 on this holiday sale just because of its achievements.
yeah. it just my personal things.
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Potatoe for me - because i couldn't find good answer:
"depends on game"
If the most important part of game is its story - i don't really care about them. Like in fallout NV. I have completed the whole game and achievements were popping out ocassionally. I didn't made anything on purpose (like Arsenal challenges) just to have achievement.
On the other hand there are games like Payday: the heist. This one basically is build on making achievements. Why else I (and my team ofc) would play all missions on highest difficoulty or complete missions in some weird way. If not this i would probably uninstall this game after 20h of gameplay. But because of achievements i put already 125h of my time into it and there is still one left to 100%
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Of course achievements alter how players play games that have them. Even if you play the game exactly as you normally would if it didn't have achievements, and unlocked numerous achievements in doing so, do you ever check the achievements and attempt to achieve them? For example, might you kill more of a particular enemy in order to get an achievement for doing so, or attempt to seek an "easter egg", hidden object, or side quest that yields an achievement? If so, then you altered how you played the game because of its achievements.
While achievements are oftentimes just gimmicks that aim at congratulating the player for simply playing the game, they do provide a set of clear objectives for players to complete. Like with any game objectives, players frequently alter their gameplay from how they would play had those objectives not existed in order to achieve them. For features like Steam Achievements, the objectives just so happen to function outside the game itself (though the game has to be coded to register those achievements and report them to Steam). Since Steam Achievements serve the same general functions as in-game achievements, it may be clearer to see with an example.
If you've ever played FTL: Faster Than Light, you might notice that it has in-game achievements.[1] Naturally, many players attempted to achieve these achievements, even though they served no function outside of being a set of arbitrary objectives that the player could achieve. If those achievements did not exist, players might not be attempting to hit every room in an enemy ship with a beam within 5 seconds, or trying to set every tile of an enemy ship on fire simultaneously. These strategies aren't optimal in destroying enemy ships, but they are challenges the player can complete. The simple fact that some players do attempt these challenges as a consequence of these achievements necessarily implies that achievements alter how players play games that have them. The same holds true with Steam Achievements, XBOX Achievements, and PSN Trophies, which are just achievement systems provided by the gaming platform and coded into the game rather than being an in-game system.
[1] – The developers never bothered to add Steam Achievement functionality, in part because the achievement system was hardcoded into the game and thus would have to be completely recoded, so it never got Steam Achievements.
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i get those while playing and if easy enough or compelling enough i'll try to get them most 1''% games i have are vn's or the sort of games wich have easy achievs... not gonna sink in lets say 5 to 10 more hours in a game i beated anyway unless achievs are interesting and or dont make me do the same stuff over and over again
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most Achievements are pretty shit but there are good ones out there which add something to a game and challenge you to do something you wouldn't normally try without it eg
Electric Super Joy's 'Can't Touch This!'- Survive 'Slow Dance' for 40 seconds without dying.
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Most games have bad achievements. I mean that bad achievements are those like beat the game on easy, beat the game on normal, beat the game on hard and then beat level 1 on easy... I like when achivements make you do something diferent like beat hazard achievement that asks you to strip the weapons from a boss and than leave him alive for some time, or x-mass achievement that has you play 30 minutes of xmass songs.
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Try Brothers: A Tale of Two Sons. None of the achievements are story related. They are all unlocked by completing little side stories along the way that are entirely optional and could all be missed if you weren't looking.
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There's a special Football Manager 2012 one too - I just did it now :)
According to this there are ones for Batman Arkham City and Coffin Dodgers as well.
Edit: Actually, I now think you can only get 1/12th of the Batman one today, and that you have to do something on 12 different key dates in the year.
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Achievements are interesting in how they reinforce play.
The achievements that most people seem to "hate" are probably the most useful ones. It's the "get rewarded for things you would have done anyway" kind of achievements (kill 100 zombies, reach level 3, open up your inventory and attach an upgrade to your gun, beat the game, that sort of stuff). These achievements help reinforce the type of play that the game devs want. For someone who visits gaming forums and keeps up with gaming news, well, they'll be completely pointless. They're not for you, so just ignore them. For someone who plays games once in a while, or for someone who is new to that type of games, they can help create positive reinforcement for doing the "right" thing. They're like an extended behind the scenes tutorial and behavior conditioning tool.
Next up are the bragging achievements (beat the game on hard, beat a stage in under a certain time). These will create more replay value for the kind of person who enjoys getting achievements and/or bragging rights. You might not normally play the game on hard, but you want to show your friends that you're better than them at your favourite game, so you'll play through the game once more on a higher difficulty setting. These kind of achievements can also push people away from lower difficulty levels. You would not want to be the one who just have the achievement for beating the game on easy? (No-one is really going to judge you for it, or even care, but in the back of your head, you have that small voice that tells you that it's embarrassing for people to know that you only play games on easy).
Then there's the "optional challenges" kind. This is a way for developers to show you thinks that they thought would be cool challenges. Things that you might otherwise not notice. You might not have known that there was a way to do a 1080 with a jetski on level 3, and that it would be fun to attempt, had not someone (in this case the achievement) pointed it out to you. So now the devs can add a bit of replay value or extra challenge to certain portions of the game, without actually having to create any extra content.
And the final type is the type that rewards completionists, and help make them feel better about collecting 100% of a certain item. It helps them feel like they did not just waste their life gathering 150 Pokémon (that only you can see).
There are obviously many developers who don't "understand" achievements, they just think achievements is something that should be in the game because games have achievements. Poorly thought out achievements can be downright disruptive to gameplay. You might not feel the horror of your horror game, as you're just focused on getting 40 leg shots, or your multiplayer matches might end up with 2 teams consisting of 90% medics because someone thought it was a good idea to tie a reward to achievements (I'm so glad that they never implemented achievements in DOTA 2, because that could be really disruptive).
Out of the above mentioned, only the "optional challenge" thing really impacts my playstyle. But knowing that I would get an achievement for not killing anyone in Deus Ex: Human Revolution helped me "not cheat" (despite the Malik sequence being a bit of a pain) Felt quite satisfying to get the "kill no-one" achievement pop up in the end, together with the "raise no alarms" achievement.
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Usually I just look at the achievements of a game, just to see what they are. After that I just play the game and if I remember an achievement that is not too hard, I might do it. After I finsihed the game, I usually end up with some easy achievements or achievements from the main story. After that. if I like the game, I might try some more, but usually I just stop playing or just don't care for achievements. But most achievements I get are just "accidents" (but nice ones). There are some exceptions though, especially lego games are a ton of fun and not too hard to get all the achievements either (if you go for the 100 % in the game that is).
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I love achievements. it feels nice when u get a complete achievement for a game :)
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I read an article yesterday and the editor talked about how achievements changed the way people play games. He was thinking, that its a motivation to play a game different than without them included. But my experience about games with achievements is, that they are mostly about completing the story, about the handling of the difficulty or collecting stuff and if you like the game and play it a lot, they normaly unlock from time to time. But whats your opinion about?
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