seems like it. ^^ to be honest, the game doesn't look too interesting to me. i like crowdfunding and supported 5 or 6 games that are in development right now, but this one - wouldn't have done it, even if i had noticed it.
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but so many good games came out of kickstarter... :(
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And so many good games you can preorder. So? Still ypou can never be sure about game quality until it's out. It's true so many great games came out of Kickstarter - and I will gladly buy (or win ;p) any good one that actually gets released and turns out to be good ;)
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i guess the main difference is that a preorder is a regular purchase (just earlier), while a kickstarter pledge is not. the main goal is to support development, so the game will be released at all. a preorder doesn't do that. you buy a finished product. you didn't support anything. the game would have come out without your help. but crowfunding helps to release games that would not exist otherwise. and that is a concept i really like. it's a risk, sure (10% of all kickstarters fail, as far as i remember). but it's also a way for customers to directly influence the market and help funding projects which were not accepted by a publisher (and publishers sometimes are just completely wrong about what customers want or not). so yeah, while preordering has obvious disadvantages for the customer and nearly no advantages, i see crowdfunding as something completely different. it's a way to push the market in the direction we customers want it to be.
don't want to convice you of anything. just telling you what i think about this. :)
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I think difference is in our erspective ;) You're looking at things from developers perspective how they need your funds otherwise the game may never get made etc, and it's fine perspective ofc, but I look at things from customers perspective - and from customer's perspective KickStarter is even worse than preordering. When you preorder you put money early but you are guarantee to either get the game (what state the game will be in is different story) or refund. Even more if you preorder on Steam you can refund even a game after release if it ends up being shitty. On the other hand with Kickstarter you risk not only game being shitty, not only you cannot refund it,m but you also risk never getting product in the end. From pure perspective of a customer both things are stupid to do, but KickStarting is even more stupid ;p
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ok, i'll try again to write this... ^^
the thing is, that i don't consider a kickstarter pledge to be the same as a purchase. it's a donation. a donation with the promise of a bonus, but still a donation. and the number one reason for this donation should be that you want to see this product get finished and released. it's a way to shape the gaming industry just a little bit, to change its direction just a bit the way you want it to be. it's a way to support devs directly. to free them from the need of a publisher, which might interfere with the development process too much (as we see it in the big productions over and over again). kickstarter means we show the world what kind of game we want. we don't let a publisher decide that for us. pillars of eternity is probably a good example of that. publishers were not willing to pay for this subgenre, because they didn't think there was a market for it. but we customers showed that we want it. so we helped finance it (not me personally, but it's just an example), a great game was released and the backers got a copy of it. if the system works, it's a win-win situation for both devs and customers. so i would argue that it really isn't stupid at all from a customer standpoint to use kickstarter. we get the games we really want. that is absolutely a pro argument for customers.
of course, there are lots of black sheep. on kickstarter, and also in early access. and they make discussions like this a lot harder. ^^ but those really don't change the fact that the basic concept is great and very benefical to us customers. at least in my opinion. i think the mindset with which you approach kickstarter is very important. if you see it purely as a purchase, just like a preorder, then yeah, it looks like a bad deal. but if you consider what i wrote above, i am sure you will at least to some degree agree that it's a good thing for customers. we help get more pillars of eternity's - games where gameplay and enjoyment is the main motivation - instead of games that are designed with microtransactions and season passes in mind (and game design is influenced by the publisher's decisions because of that).
the first time i wrote it better. and it was more. oh well... ^^
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you are very idealistic and also present situation in an idealistic way, sorry to be realistic intead, but you say "we get the games we really want" - the thing is you don't. You cannot know if it's a game you really want until it's finished and turns out great. And you cannot be sure of it based solely on KickStarter preview (let the Mighty No 9 be an example - it looked amazing on KS, ended up being fiasco not looking at all like promised product). You cannot call it a "win-win situation for both devs and customers" - because to call something as such there should not be any exceptions from the rule. And there's been plenty. There's been great games funded by KS - like Pillars, Divinity, Wasteland 2 etc, but there's also been fiascos or even product that never even got finished and published (remember Yoggscast game?). You cannot call it a win-win situation if your wining depends on luck, you may get lucky and get a great game, but you may get unlucky and get a shitty one or don't get anything at all. The only party for whom Kickstarter is a win-win situation are always the devs - because they get what they want, aka money, no matter if they success or fail. Buyers not always get what they want or get anything at all.
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you are very idealistic and also present situation in an idealistic way
yeah, i guess. a little idealism doesn't hurt from time to time. ;)
but you say "we get the games we really want" - the thing is you don't.
yes, this sentence is not completely true. but i explained what i mean above. i don't necessarily talk about only the one game i am currently backing, i mean in general. "it's a way to shape the gaming industry just a little bit, to change its direction just a bit the way you want it to be." in a single kickstarter case you're right. there is no guarantee i will really get this game i want. but even with a few failures now and then, i like to think i have a small impact on the industry. i mean, this has already happened. success stories of smaller games lead to changes in the industry. even big publishers might change their view on what customers want, if a kickstarter is very successful. sure, it doesn't always work. that's why i said i see those pledges as donations. not as game purchases.
You cannot know if it's a game you really want until it's finished and turns out great. And you cannot be sure of it based solely on KickStarter preview (let the Mighty No 9 be an example - it looked amazing on KS, ended up being fiasco not looking at all like promised product).
yes, mighty no. 9 was not what people hoped for. but i believe it still had some positive effects. it showed the world that people want this kind of game. and even if this particular one failed, other games of this sort will come, because it's clear there is a certain demand. an example could be this game. i would assume it's inspired by mighty no. 9's kickstarter success.
i recently watched a video about new super mario bros. it was the first 2D mario game in a very, very long time. and it was made because of the surprising success of a re-released old mario title (don't remember which, probably super mario world). nintendo didn't expect this. that's why they didn't do a 2D mario game in mnore than 13 years. but the customers showed them what they want by buying the old game. and i believe if a game like mighty no. 9 gets several million dollars on kickstarter, this can have a similar effect.
You cannot call it a "win-win situation for both devs and customers" - because to call something as such there should not be any exceptions from the rule.
well, i said " if the system works, it's a win-win situation for both devs and customers.". only if it works as intended. of course it's not really a win for the customer if he doesn't get the game, or it turns out to be garbage. ^^ according to kickstarter 10% of all projects fail completely. let's substract a few more points for games that come out, but are crap. then we have a success rate of maybe 70-80%. i think that's pretty good odds for getting a nice bonus on top of your donation (as i see it; for a purchase 80% success rate is rather horrible xD ).
i think we just have a completely different mindset here. you see it as a purchase. and yes, then it's pretty bad. i see it different. as TB always says: as soon as you press the button and make a pledge, consider your money gone. don't expect any guaranteed value coming out of it. you support a project you like, and it might get finished - or not. if you are fine with that, you will get a lot out of kickstarter. if you're just looking to buy cheap games, you are better off waiting for a sale for that game - if it ever gets released.
EDIT: omg, sorry for the wall... ^^
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argh, i just wrote a wall of text here, then missclicked - aaaand it's gone! ^^ not in the mood to write all that again. maybe later. ;)
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True. But I'm an impulsive buyer I cant seem to stop it ;)
I must admit, I've been happy with all of my other Kickstarter backs. It has given me great games cheap, and sometimes with some nice perks.
I dont mind preordering on Steam. Especially because you can always ask for a refund if a game doesnt turn out the way I like.
But yeah, in general there are some good reasons why you shouldnt preorder. Kickstarter is something different though. Its usually for games I really would like to see released. And like I said, this is the first time (so it seems) I'm going to be disappointed.
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I've seen many games I'd love to see released as well on KS, but so what? I can always buy (or win ;p) these games after they get released if they turn out to be good in fact. I'd rather pay these 5$ extra than pay a little for product I will not see in months, years, or sometimes never see it. Or that can end up being bad despite how great it looked on KS ;)
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the point is, if everyone thought like you, those games would not be released at all. so you would not have the choice to buy them after release.
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If everyone would act like you do then KS would have no purpose. Yes you cal always buy a game later, but only IF they get released.
I see it as helping the devs out a bit with funding and building additional tiers, making a game even bigger than planned.
And sure I'm investing money in something I might or might not like months or years later. There's always a risk.
And its usually more than a 5$ advantage. Its often about 15$-20$ compared to the release price on Steam.
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yeah, seems so. ^^ i wanted to back Thimbleweed Park, but completely forgot about it and missed it. but i am sure i will buy it at some point.
and of course, i have to add Star Citizen to my list. backed it 5 years ago for 24$, which was a pretty good deal (i think that was an early bird pledge). the same pledge is like 70$ now, i believe.
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I've only backed Joking Hazard (Cyanide and Happiness Card Game) and Friday the 13th: The Game, but this one looks interesting.
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I received a pm through Kickstarter!
" I am really sorry for the lack of info. We are preparing something really awesome for all of us. I can't reveal more now - there will be news on 26-27th september and I assure you don't have to worry - it will be very good news which weren't expected before even by us."
We'll see. Sounds promising though. My best guess: they found a publisher.
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Hmm, maybe I have to get deeper into that whole Greenlight/Kickstarter thing, this game looks promising. Somehow all the bad press (Mighty No.9, asset-flipping etc. yadda yadda) made me hesitate to take a more thorough look.¯\_(ツ)_/¯
Thank you, I would've missed it and fingers crossed :).
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So.... they are 1 year late? I gave a dev $10 maybe 6 years ago? Still the game has not come out and they are still "making" it.
Never ever again.
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Inner Chains on Steam Greenlight
The game looked promising so I took the risk of backing it on Kickstarter.
The campaign was a succes. " 906 backers pledged $18,708 to help bring this project to life." Hoorah.
It should have been released Q2 2016.
I must admit I kinda forgot about it and noticed it recently when I checked my Kickstarter page (on how to find my Divinity 2 key, hoorah!).
No Kickstarter update since june 2016.
("We’ve been silent for a while, but that doesn’t mean we haven’t been working hard on our game – quite the opposite, in fact." Thats what they said back then).
No Twitter update since april 2016.
No Facebook update since april 2016.
Last youtube upload was 5 months ago.
Steam Greenlight is dead too.
The lack of info is disturbing. I made a topic on their steam page but no reply yet.
The only thing I found was a unconfirmed post on the backers forum: " New Kickstarter update, the game has been delayed to Q3/Q4 2016, but they are adding some features. Hopefully it will be worth the wait". But that post dated from june 2016 too and it came from a Backer like myself.
I dont really care much for the $15 I spent. What I dont like and what annoys me is the lack of info. At least tell us something.
So anyone here who threw their money away? Or maybe someone has some inside info?
EDIT: I got a reply from the dev! "I am really sorry for the lack of info. We are preparing something really awesome for all of us. I can't reveal more now - there will be news on 26-27th september and I assure you don't have to worry - it will be very good news which weren't expected before even by us."
We'll see. Sounds promising though. My best guess: they found a publisher.
EDIT2: So they did find a publisher.... anyway, got an email an hour ago. The release date is set: April 20th
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