The article talks about the potential for Cloud based gaming in the future, towards the end of this next console cycle. Most of it can be directly related to potential changes in PC gaming too.

Here you go

All just speculation.

11 years ago*

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Let's talk about it in 5-10 years, when bandwidth isn't a problem any more. I mean, in case the bandwidth develops faster than our graphics cards and we have a stable ping below 10ms

11 years ago
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11 years ago
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But bandwidth IS the issue! Both monthly cap and speeds. Ping should improve, too, but is not the main problem for that.

11 years ago
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11 years ago
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Mmmmh... Here lots of internet offers don't have a cap, but they are speaking for 1 or 2 years about changing unlimited internet to "unlimited" internet with caps... :(

11 years ago
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The first leads to the second. The video data must be compressed or otherwise the bandwidth won't be able to handle it. And even if it's a lossless compression, this process takes time and causes lag. It will take its time to increase the available bandwidth (to at least 400MB/s) but this will be only enough for (uncompressed) 1080p. However, you're right regardless, even if the bandwidth was big enough, the remaining latency must be reduced drastically

11 years ago
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11 years ago
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That's actually a different and more severe type of lag. Like, you hit someone, you see that you've hit him, but he doesn't lose any health because the server has a different opinion about it than your client. That type of lag is isn't affected with streaming, imho. It's more like you hit someone and it takes a bit longer for you to see it, and whether the server acknowledges your hit or not has nothing to do with streaming lag, which is basically just input lag. The type of lag you mentioned might actually decrease since the server now handles the computation and it most probably has a better and faster connection than you do. However, it's true that the latency definitely must be decreased to make faster games not feel weird, but maybe that's the case in a few years (I'm not counting on it, though)

11 years ago
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11 years ago
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My experience differs from yours, then. But it seems like we agree that the existing internet connections need to be improved in terms of latency and bandwidth before streaming can become a viable alternative

11 years ago
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Optics + removing monthly cap should solve this, but large portion of gamers is faaaar away from that, so yup.

11 years ago
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ha, my 6mbit/s agree with you

11 years ago
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DL/UL
~5/0.5
:(

10/10 has been my dream for a while now :(

11 years ago
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Yep, Feasible now? nope. in the next few years? Totally.

11 years ago
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Indeed. Here in New Zealand, my cap is 75GB a month, and that is a big datacap here.

11 years ago
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I think that the logical future is personal cloud gaming, a PC that can stream games over LAN or WAN to all devices in the house. Such a PC would be able to run more than one game at a time, so that one game could run on the TV in the living room, another to a tablet, and another to a phone that's many km from there.

That would leave control of the hardware and games in gamers' hands, while allowing hardware manufacturers to keep selling better and better hardware for home use.

11 years ago
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I'm just thinking about the little green aliens in Toy Story. "The cloooooooud"

11 years ago
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Closed 11 years ago by LoudHawk.