I can't wait! <3 It's been a dry week for bundles, to say the least. It's nice to have at least one flagship set.
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good point. but not reallly interested in music bundles at the moment.
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Oh I'd love a good music bundle. Still considering that Steampunk thingy, but in general,
I'd like to see more rock music stuff and less synthweave / electronica. Something like
the She Rocks Bundle ... I'm still sooo sad I missed that one.
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Yeah, I've gotten as much enjoyment out of the Be Mine's as I have from half of the Humble Bundles, honestly. They have a knack for finding the diamonds in the rough, that just didn't have the budget/luck to make it big.
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Yeah, Miller has been tasked with dealing with that. Cyanic said so in chat.
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Groupees is the merchant that sold the bundle to end users. That alone means they have a certain responsibility and accountability for whatever products they sell. Believe me, I will criticize the developer too for their part in this. Like I said this is a recurring theme with Groupees though. Given stories and testimonials from developers that we have heard before I am getting the impression that Groupees does not treat their business partners so well. Fortunately it's somewhat uncommon for it to get to a point like this and there are probably developer 'beefs' with them that never make significant news, but I can't help but wonder what part Groupees has to play in causing occurrences like this through their own actions and choices.
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Miller seems like an odd choice to deal with this. Did he curate the game? I suppose if he did, it makes sense. I mean, if it were up to me I'd have Jonny do it since it's a pretty big deal when keys are invalidated, but Groupees don't exactly have their priorities straight so..
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(tl;dr at bottom)
Despite Miller having been a known troll in the community before his rise into curatorship, he's somehow managed to gain the keys to the kingdom over this past year, effectively becoming the new face of Groupees. At the same time we've seen the advent of junk bundles like the 50 cent series, and the widely perceived general decline in quality of all bundles (including Be Mines).
Even with their down periods, I still used to buy Groupees bundles monthly, and yet now (and despite the increased frequency of Groupees bundles being dropped) it's been months without any purchases for me, and with not a moment of regret to that fact besides. And each time, it seems Miller's name gets tossed around as being the one to blame for the design of the bundle in question..
Assuming he gets a cut of each bundle, and the attribution of responsibility is accurate, then you gotta wonder if he's not just churning them out as fast and sloppily as possible on purpose.
Of course, there's a certain degree of subjectivity to interpreting such things (though majority opinion definitely seems to be in line with my own, especially as I'm usually one of the last to nitpick over Groupees bundle quality), but at the least, there's definitely something questionable with how Groupees has handled things of late. At the very least, it has made preordering feel like a far less manageable risk.
That said, as far as I'm aware Groupees is still maintaining its solid reputation for sorting out purchase issues, and so far we've not seen anything to support the negative aspects some certain users are indicating.
Nevermind that GMG and IG both have far worse reputations when it comes to invalidated keys, and even BundleStars has gotten criticisms of late, so the whole emphasis on Groupees alone is a bit silly. Basically, in the end, Humble is really the only one that you can be entirely sure of keys on. At the very least, Groupees key issues, very rare as they are, all (as far as I know) end up being tied to developer actions*. Meanwhile, all the other non-Humble sites have made it clear that the issues are typically based in their own policies, shortcomings, or outright acts of duplicity and disregard.
*That one Groupees or IG-published game that got temporarily removed from various bundle sites by accident aside.
In short, it's fine to complain about the bundles themselves, but attacking the character of Groupees as a seller is still premature, given the lack of any supporting evidence to that effect. Even in regards to this specific game, the developer hasn't actually released any comments (that I can find, or that have been linked on the forums) that actually indicate dissatisfaction.
In fact, the only comment linked as "evidence" thus far has stated that "Yes, sales were lower than if we'd sold at retail, but the entire point of using Groupees was to reach new customers, and we believe we've succeeded there, so we're satisfied.". So, y'know- the very opposite of dissatisfaction.
And, that's another thing to keep in mind. Groupees is a niche indie site, that developers typically use for exposure, rather than sales. Ever done the calculations on bundle profits? They're remarkably threadbare for any developer involved.
It's certainly possible that Groupees isn't indicating that fact well, but in the end, the data is all openly available. Any developer/publisher that doesn't do the bare minimum research they ought be doing before making a sales decision, takes full responsibility for the outcomes.
Between that and basic contract law requirements, it seems highly dubious that Groupees is engaging in anything duplicitous, especially considering that it's only been something like three single developers across all the bundles that've had issue, and the last few all turned around to attack their customers, so they pretty much proved their basis was less in issue with Groupees and more in general untrustworthyness.
Of course, developers have reported that Groupees failed to give solid details on their bundles to them in the past [such as the Uwe Boll bundle, where the developers all indicated surprise in being clumped in with such.. talent], and there is the fact that lack of proper communication certainly seems to be a long-standing issue with Groupees. In fact, there's a lot to gripe about as a Groupees customer, so if developers are handled with similar unprofessionalism, there's definitely reason to give some leeway to developers having complaints.
(tl;dr)
So, in summary:
Groupees may be underperforming in some communication aspects, but all indications still show them as being trustworthy; Regardless of all that, all responsibility lies with the developers in question; and there's no actual evidence yet to show the current developer even has an issue with Groupees.
So the two or three users on SG angsting over the matter and bringing it up regularly, seem to be presenting an entirely baseless argument so far- an argument further undermined by such concerns being in line with the regular determinations of the users in question.
Once we get word from the developer, and give Groupees a chance to respond to the situation, then we can determine an appropriate response.
..that all said, I'm still expecting to be thoroughly disappointed by this MillerSpamBundle458 Be Mine. :X
May I be proven wrong. ^.^
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+1
Just have to say that i'm impressed by the way you expressed your opinion and it's the real thing by the way.
Games can be pleasant to someone, but talking about indies at all i just have to say that there's a kind of a mafia that keeps growing up while we just keep supporting them.
I think it's a cool thing miner some cards to gain some wallet but at what cost? They know it's working and devs will make more and more 'cards garbage' because everyone is buying it.
The fault is on us, the industry decay is totally our fault.
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Industry Decay would make for a rather wicked Industrial band name..
But yeah, I love my indies as much, and sometimes more than my AAA games. There's typically a lot more experimentation and pushing of boundaries and story/plot/character depth to [better quality] indie games.
Also, keep in mind that the card spam thing is wholly the fault of Valve, who supports- sometimes actively, such as through their long-term support of groups such as Digital Homocide (up to the point where DH shot themselves in the foot one too many times)- trading card farming shovelware games [presumably being a decent source of profit for them, as well].
If Valve set actual policies to prevent such things, that'd deal with it rather readily- but Valve has proven repeatedly that the only thing they care about is the quick buck, and putting in unnecessary effort, putting effort into providing quality service, or even showing general concern for the considerations of their customers [outside of the immediate effects on their wallet] is.. well, not really what they're known for.
Humans are on the whole going to always present with elements that are short-sighted, selfish, and destructive. We can blame ourselves all we want, but the interactions are going to continue to be predictable. Blaming ourselves doesn't do any good, while blaming the.. well, the "drug dealer" to the problem certainly accomplishes more, if only in more accurately targeting the actual source of the issue.
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Industry Decay would make for a rather wicked Industrial band name.
Indeed. :-D
...Valve has proven repeatedly that the only thing they care about is the quick buck...
I've yet to find a capitalist corporation that doesn't.
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There are no guesses or hints yet. The bundle doesn't even have a background image, which is the first major hint.
This post is just an FYI to get ready.
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Yeah, you're right. I forgot that the Be Mine's don't give you an actual background game graphic like the other bundles do, just those awful hand drawn images.
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Oh, maybe you're right. At first I thought they were just defaults like the cat. They're so darn small you can barely see them.
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There is always a cat (don't know why) but the rest of the drawings are hints. Peeps manage to guess the game with those drawings, which is both amazing and scary O.o
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Yes, I know, I meant that the hints look so generic and boring that they don't look like hints, especially the dude's head. It truly will be amazing if someone can figure out a game from that.
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I know it's HIGHLY unlikely, but that astrounaut reminds me of those creatures in Kerbal Space Program
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also, that ugly face reminds me of Another World (those slashed eyes, I mean. The preview image for the video in the game's page is kinda similar (http://store.steampowered.com/app/233550/).
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No, it's not, because we've been told that all the games in this bundle, well, at least the first 6 (not including bonuses) are new to bundles. So, maybe if Another World is a bonus, then it might be accurate.
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Thank god, I was worried about the lack of Be Mines since July
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Actually, looking back through their Be Mines, it looks like they usually release one per month in May, June, and July, and then basically release one every 3rd month for the rest of the year. The pattern hasn't changed this year, so there's nothing to base hopeful assumptions on, there. :X
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There you go again, confusing folks with empirical data, logic, and reason, rather than hunches and speculation.
Shame on you! ;-D
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I wish they would do another perv bundle, I got several expensive coins
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I just hope they are building a house and not a skyscraper. :-)
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looks more like a Kerbal to me. but I doubt it as well.
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From the chat - 6 games at launch, all new to bundles
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First guess for the bearded dude: Blacksea Odyssey
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Your guesses are usually so accurate that I just consider them confirmed.
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Man, that was the Geek Fuel game last month (it came with a little gumball machine-like sticky morningstar!)
It's still a good game so I have no qualms getting a dupe if other people can play it.
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https://groupees.com/bm28
Bundle Composition:
Pre-Order Starts:
Confirmed:
Wild Guesses:
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