What do you think of dungeons in RPGs that uses poison as (one of their) main mechanics?
Starter boop.
I don't play too many dungeon games with poison in them, but status problems have generally been an annoying occurrence.
Comment has been collapsed.
Yeah, I found the swamp boots. It just protects against the water, but it sure made the dungeon a lot less annoying. Still an awful dungeon though :P The game does make it not immediately obvious that you should go there though, and the first chest you're likely to open in this room just has a scroll with the light spell, which I bet discouraged at least a few people from even trying to get to the far away platform (there were giant fishes in the water as well, just to make it extra annoying, as you can't fight them if you're in the water, and they do deal a significant amount of damage with every hit)
Comment has been collapsed.
I don't particularly mind them, as long as I don't encounter them in the beginning of the game when my party or my character are still weak and can barely afford potions. I remember the first few dungeons in Might & Magic 6 were particularly frustrating, since my party kept getting poisoned or diseased.
Comment has been collapsed.
Hmm, I can't remember playing a game that had any kind of "dungeon" like that, but I can definitely see how that mechanic could become more of an annoyance than a real threat. On a side note, I have an arachnophobic friend who pointed out that spiders are everywhere in video games, and reflecting on that, I was a little surprised at just how often they seem to pop up.
Comment has been collapsed.
Bump. I don't think I've played many games like that, so I'd don't really have a strong opinion.
Comment has been collapsed.
Especially the first run where one is using a shield to block everything. Except poison still adds up when you block it! unless you use spider shield but who would know about that lol. And the place isn't just full of poisonous things, From Soft just had to add toxic too :D
Comment has been collapsed.
What about in overrateddark souls where you have to go through poison and if you don't have stuff to cure it, you're DED. Not to mention the poison boss in overrateddark souls 2.
Comment has been collapsed.
It's fine as long as it's well foreshadowed and there are ways to deal with it (including the ability to still buy antidotes / ribbons / etc.).
Comment has been collapsed.
I generally run into these as levels/areas in ARPGs, like Grim Dawn. And there it's just a matter of swapping gear out and stocking up on the right potions. So, not substantially different from other areas.
I don't really like the green clouds everywhere, though. Just aesthetically.
Comment has been collapsed.
One of my favorite battle sequence in Shadowrun: Dragonfall is in the sewers, plus it leads to a great plot development with interesting player choices. Unfortunately, I can't say more than that, because it'd be a huge spoiler.
Comment has been collapsed.
As an Ultima series player, the one I loved the most was Ultima 7. The last game that Origin made without EA's intervention.
Also Ultima Underworld, the story wasn't epic but the game is good. The story is based on Stygian Abyss, on the Isle of the Avatar. ;]
I explored Hythloth on Ultima Online. I think one of the moongates led to that dungeon.
Edit: I remember that Kingdom of Amalur had one poison dungeon too. Very frustrating.
Comment has been collapsed.
5 & 7 (part 1 & 2) are the series highlights, with Underworld 1 & 2 also being very good
As for Hythloth in UO, was that not the dungeon with loads of gargoyles & daemons? It was not a dungeon I went to very often, as it was too out of the way, and the rewards were not good. I don't think there were any moongates going there, and that was the problem.
Comment has been collapsed.
While I didn't play a game yet with a poison dungeon it's the base principle: You are put on a deathlock(when you don't have heals) by design. I hate that. When the sole purpose of it is to run through the maze within a given time. When I would want that, then I would play actually content that have THAT as design and not hidden behind the drain your lp over time shit.
Comment has been collapsed.
Playing Ultima 9 was your first mistake.
But usually when there's a gimmick dungeon like that, you can find some kind of ability or equipment beforehand that negates that.
For whatever reason I'm reminded of the fight against Queklain in Final Fantasy Tactics. He can spam a spell that causes Sleep and Death Sentence. Right before the battle, there's a shop where you can buy Defense Rings, which makes you immune to Sleep and Death Sentence.
Comment has been collapsed.
Honestly, I would much rather play 9 than 8, or 6 :P 8 is just generally broken, and I dislike the engine used in 6. Don't get me wrong, Ultima 9 is an awful sequel, it breaks so much established lore it's just silly, it's as if the developers did not play the previous games (yet the series creator worked on it...). But if viewed as its own standalone game, it's not all that bad, apart from all the bugs (of which I've had surprisingly few this time around).
Comment has been collapsed.
Annoying, but even worse, also boring. It's artificial difficulty using monotonous rubber stamp mobs in place of supplying a more varied and creative experience. I guess I just think that dungeons are the perfect environment to employ the element of surprise - so if that's not there, it's disappointing.
Comment has been collapsed.
I hate poison dungeons because they are annoying.
If you can heal every few seconds or wear a immunity to poison rings they are only annoying but sometimes these types of dungeons are at the start of game when you don't have enough heals and no immunity to poison items.
I remember playing Wizardry 8 when at start after you kill a few enemies you get to level 2 or 3 and now you meet rats that can poison you and that breaks the game as you have no way to heal so you have to run away from the starting location and don't fight any monsters to get to town to get some healing spells first. It breaks the game for many people as starting location is trying to kill you with poison from the start of game.
Comment has been collapsed.
That's an interesting debilitating effect! For a rogue like such effects do make more sense than for non-rogue likes. Doing permanent harm to the character like that can be a bit dangerous to play around with.
If my memory serves, Daggerfall had quite an extensive list of diseases that you could contract.
Comment has been collapsed.
I tend to like DoT mechanics like poison less in general. Not sure why. Thanks for the giveaways :).
Comment has been collapsed.
Yeah, same here. DoTs generally are not very interesting when they're used against you. There are obviously exceptions, but more often than not DoTs are just a bit annoying and not very fun. Fast DoTs are usually a bit more interesting than slow ones, in my opinion (and poison is usually, but not always, a slow DoT)
Comment has been collapsed.
I'd enjoy the DoT mechanic more if there were more variation/randomness on each tick (perhaps different status effects chance on each tick). I do agree the fast DoT mechanic is a bit more enjoyable, especially when quick-reflex healing can save what would have otherwise been lethal burst damage.
Comment has been collapsed.
huge stat debuff. and in D&D if any stat hits 0 you die.
Comment has been collapsed.
They are annoying, but they are there to remind you not to be reckless and they bring diversity to the game (same mobs in the same dungeons will make you drop the game)
I encounter a few in Gothic 2
Comment has been collapsed.
Gohtic 2 is great!
Far too often poison just seem to encourage you to be more reckless, as staying in there just makes you take a few more ticks of damage :P And variety for variety's sake is not a great way to go about game design :P I'm not saying that it can't be done, not all games have poison mechanics that are more annoying than interesting, but it's one of those things that many developers do seem to struggle with
Comment has been collapsed.
They are indeed annoying. But also tend to raise a bit of dramatic tension. Do I have to heal now or should I try to survive the next battle, knowing I'll be poisoned after it too? I hate them, but I see why they are here.
Comment has been collapsed.
365 Comments - Last post 9 seconds ago by dailylhama
5 Comments - Last post 38 minutes ago by Steamgifty
47,146 Comments - Last post 1 hour ago by FranckCastle
18 Comments - Last post 3 hours ago by juryman00
39 Comments - Last post 10 hours ago by Massulan
50 Comments - Last post 10 hours ago by wigglenose
27 Comments - Last post 11 hours ago by Foxhack
2,521 Comments - Last post 4 minutes ago by Swordoffury
10 Comments - Last post 13 minutes ago by herbesdeprovence
61 Comments - Last post 17 minutes ago by SergeD
34 Comments - Last post 18 minutes ago by squall831
18 Comments - Last post 19 minutes ago by workerofsecret
15 Comments - Last post 32 minutes ago by antidaz
1,385 Comments - Last post 1 hour ago by Soulitaire
I started Ultima 9 (only playing the best games, eh?) a few days ago, and yesterday I reached the second dungeon of the game, Hythloth, and my heart sank. Ahead of me was a sewer, filled with spiders, giant rats (rats poison you in this game) & water that poisons you if you fall into it. Ugh, these dungeons are always the worst, I thought, they're usually not particularly hard, just obnoxious. And lo and behold, Hythloth was not hard, it was just a very obnoxious dungeon to beat! (Yes, I'm aware that Hythloth was originally meant to be much bigger, and that you can access the unfinished second part, but I don't hate myself enough to try that!)
So that got me thinking. You often hear people complain about these types of dungeons, the sewer dungeons, the swamp dungeons, the "let's just fill this dungeon with zombies that poisons you if they hit you" dungeons. I'm sure you get the gist of it. Even if these are not always called dungeons in games, they are functionally dungeons (a long sewer level is a dungeon). But I never hear anyone say that these dungeons are their favourites, or even people saying that they're generally fond of dungeons that has these mechanics as their primary mechanics.
Use your best judgement for what's considered a "posion dungeon". If 60% of all enemies poison you on hit, it's probably a poison dungeon. If the game is filled with tiles that poisons you if you step on them, it's probably a poison dungeon and so on.
So what are your thoughts on these types of dungeons? Like them? Dislike them? Got any personal horror stories from these sorts of dungeons that you want to share?
Obligatory mini-train
Comment has been collapsed.