Comment has been collapsed.
2,662 Comments - Last post 3 minutes ago by vledermau5
171 Comments - Last post 25 minutes ago by Chris76de
352 Comments - Last post 1 hour ago by AmanoTC
22 Comments - Last post 3 hours ago by tbreeden
16,860 Comments - Last post 6 hours ago by Deleted2137
24 Comments - Last post 9 hours ago by BlazeHaze
7 Comments - Last post 10 hours ago by mm3n
18 Comments - Last post 2 minutes ago by Orionid
60 Comments - Last post 4 minutes ago by ShroudOfLethe
145 Comments - Last post 7 minutes ago by Lironezzz
76 Comments - Last post 9 minutes ago by galiane
247 Comments - Last post 23 minutes ago by Littleone24
427 Comments - Last post 28 minutes ago by Littleone24
142 Comments - Last post 42 minutes ago by Greativity
Hi, first up, great service. Certainly beats throwing your keys into the wilderness on Twitter with a character missing.
Not sure if its been brought up or even thought about, but does anyone else find navigating the Giveaways annoying because, well, there are so many?
Currently, we have ~20 pages of active giveaways. The only current visual cues are greyed out entries (giveaways you have entered) and a small contributor icon (green if you have passed the criteria, red if not). Any giveaway for a game you own can still be viewed, but not entered.
Surely much more obvious cues would be:
1) Do not show giveaways that cannot be entered because you already have the game in your registered Steam Account. If people still want to access them to comment, make it a toggle that is off by default.
2) Giveaways that are blocked to you because you don't meet the criteria (out of Group, Contribution level too low etc,) should be accented red.
3) Giveaways entered should be accented green, possibly toggled off by default.
4) Giveaways that you don't meet the points criteria for should have an obvious indicator, possibly even just an accent on the required points value.
Given these are basically minor CSS/scripting tweaks, what does everyone think?
Comment has been collapsed.