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8 years ago*

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Without mods it wasnt that much fun...but I spent a lot of time with Industrialcraft (or something similar cant remember the exact name) to automate everything and there was computercraft for some simple programming and some binary logic mods. It just appealed to the Nerd in me.

8 years ago
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I played it, and enjoyed playing it, for a while. But I think I'm more interested in it for what it is:

A longstanding daydream of mine, ever since middle school, is of a digital game world that works more like a real world. Among other things this would mean that landscapes and objects wouldn't be immutably programmed in advance. Call it a mutable world, where things can be arranged and rearranged at will, structures built and demolished, artifacts invented, life raised and killed, all according to an internal set of rules, a game physics.

Minecraft is much closer to that than anything I'd seen previously. And I don't think I've seen anything that's gotten much closer than the voxel-based system it developed.

8 years ago
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booooooooooo
buy a real game
If your game needs to have 3rd-party mods installed to be good
SPOILER ALERT IT'S NOT A GOOD GAME

8 years ago*
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The "greats" are always polarizing. Love it or hate it, Minecraft will consistently be recognized as a huge milestone in video game history.

8 years ago
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its fun on multiplay

8 years ago
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It's pretty amazing to look at the development of the game and its emergence as a cultural icon. I remember when it first started gaining some traction while in alpha/beta (and it did so really quickly via word of mouth) and the website looked like this: Minecraft website in 2010

In 5 years it went from some little indie concept in a Swedish person's bedroom created in his spare time and turned into a $2.5 billion dollar sale to Microsoft -- and who knows how much further it will go?

8 years ago
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Closed 4 years ago by Kirikagure.