i did not even finish bioshock. in fact i was so sure i was never going to that i read the plot online. everything is either boring or bland. sure it looks good in some places, but the rest of it is overwhelmingly meh. stealth is pointless, bosses are just bullet sponges and the puzzles are just walking somewhere or hearing an audio cue. i'm sure i did not even get halfway through the game.
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Destiny, sorry but it controls like butt on pc and console. the only good controlling fps's on console are doom and wolfenstein
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I don't understand why people are so amazed by Witcher 3. When I played it I was constantly annoyed by Werewolf's ability to regen HP. Quest was for lvl 6 and I struggled to defeat him on level 12 using his every weakness.
Storyline was boring. Every main quest was like this: "Yeah Ciri was here, but i won't tell you anything about it unless you do something for me" (repeat this until you played for 30h) and then you are forced to complete side quests because your friends have better things to do than helping you with rescuing Ciri.
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If this was bumped then no more lazy-time for me
I have to correct myself, partially. World Release SOMA is a fuck for me, still. Maybe because I nearly shat myself from how terribly scary the setting was as it touched on few of my top fears in horror ( SOMA storyline spoiler: corrupting, mutating, locking-you-in-other-bodies tech-bodyhorror because of the friendy AI , but that threw the whole game off the rails for me and absolutely ruined my fun. I admit the game is a lot better as I previously said, but just as... problematic for me as I felt.
with official pacifist mode I finished it and it was awesome. I'm still having a bit mixed feelings about the monsters. They are cool, well designed, individually interesting, but at the same time dying to them is awkward. The whole game feels like a walking sim/adventure game, and story-related monsters breaking the game's flow is weird. I think the outsider's role, who is outside of the events (or they think that they are) is more fitting to the narrative. Maybe they are more fitting according to some people who love the being threatened-horror more. For me their shrieks and whatnot was just enough to feel superspooked.
All in all, I'm really happy for this option to be there, fixed most of the issues I had with the game. Also the problem I had about the protagonist tuned out and non-caring about literally not being human was about 80-90% legitimized for me later in the game - at points where I could finally got because not busy checking every corner for monsters :D I still maintain that 10-20% "being off" feel for me that it was still... kinda now how it should have been. moar spoilers: Though if we take Katherine's info about Simon's consciousness being a rough draft as it was an early copy, that would explain why emotions aren't working properly. That would perfectly explain the "mental uncanny valley" I felt which would mean that that this + the luck of actually having a human...sized body and not ie. a Roomba explains Simon's levelheadedness, and emotional stiffness too
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For me this is Wasteland 2. Besides that I don't like post apocalyptic setup, I couldn't enjoy the gameplay. I tried 4 times (once every year) because it is a won game on SG but no luck. Fallout games are also similar, gameplay is nice but setup is meaningless for my taste.
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Yume Nikki. I understand it's got a fanbase and that Uboa was creepy, and that you could use the Knife to erm, some effect. But all in all it's a surreal casual exploration game. Perhaps I missed the bus on this one back when indie games were almost always freeware, but the game never clicked with me.
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Grand Theft Auto: Vice City
Baldur's Gate 1
Crysis
The Stanley Parable
Psychonauts
Day of the Tentacle
Broforce
..
Note that I don't hate these games, but some of them don't age well at all (Baldur's Gate), or some are overrated imo (The Stanley Parable, Day of the Tentacle)
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So I've been trying to play Into the Breach lately, and I don't get why people think it's a great game. I loved FTL, and I read great things about it, but to me there's nothing special about the game. I don't get the big deal - what makes the game good? I can see it as a nice 5-minute time-waster, but what on earth justified those great reviews? the gameplay felt like it would have been an innovative mac game in 1985, the graphics are nothing special, there's no real storyline.
So it got me thinking, what other 'great' games do you just not understand?
I'm not talking about great games that just aren't your cup of tea - I can acknowledge why, for example, COD was considered groundbreaking, even if I don't much care for the game. I'm talking about truly not being able to understand why a game is considered special.
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