I'm sure that all of you have noticed the mass flooding of points. It's doing more harm than good. It's not about winning, but rather optimizing steam gifts to it's full potential. I've taken all the solutions I have heard about and written them all here for Cult and members to discuss. I, personally, stand by number 6. Also, if you don't think the site needs to be changed, than don't post. This is a thread for the people that want a better system, not a debate if the site needs to be changed.

  1. Limiting points. Lower the percent of points granted per gift entry. 5%, what it currently is, is way too high. It’s obviously generating more points than users know what to do with, leading everyone to enter any giveaway “just cause.” People are entering for games they don’t even really want, which reduces the chances for people who DO want that game.

  2. Getting rid of points. Get rid of the point system, and there could be a limit on how many times we can enter a giveaway per day. For example, we could only be allowed to enter one or two giveaways per day. After we reached the limit, we would have to wait until tomorrow, or after 12. p.m. to enter more giveaways.

  3. Variation of above. Points could be done away with, and instead we gain entries based on how often we enter giveaways. For example, we would get four entries for not entering a giveaway for four days; an entry for each day we don’t enter a giveaway.

  4. Limiting the limit. We can hold up to 300 points at once, and this stops people from leaving the site for a few weeks and coming back to thousands of points, going on a rampage to enter absolutely everything. But I think the 300 limit is still too high. People spend all their points and then wake up to 200/300 the next day, which is rediculous. There isn't a game on steam that asks for more than 60 dollars, so it might be a good idea to limit the max points to 60. Why should we have more points than we need? It stops people from entering a bunch of giveaways. And the people that are set on 60$ games, like Elder Scrolls, are very determined and set on /that/ particular game. They can’t afford to waste points on games they might like.

  5. Limiting time. If we decrease the time line that a giveaway is open for, that decreases the amount of entries submitted, giving people a much better chance. When a giveaway is open for three weeks, this is when we see the entries rack up to an extreme 2,000 or more. Each week hundreds of people swarm at one giveaway which only yields one winner. The longer a giveaway is open for, the more entries it receives. This alone won’t solve the points flooding, but it would be good to pair it with another solution, like limiting the points. I would suggest having giveaways open for a maximum of three days. It’s not too short and not too long, and those with busy lives can keep up.

  6. Limiting entries. It has the same effect as solution five by increasing an individual’s chance to win but by doing it in a very different way. Instead of cutting 3/4's the time for an open giveaway, there could be restrictions on how many people can enter. For example, there could be only 100 entries per giveaway. There won’t be a time limit of hours or days. After 100 entries, the giveaway simply closes, and the winner will be chosen. I think everyone would be excited about a 1 in 100 chance of winning. No more competing with 2,500 other people. There is a downfall to this suggestion. For the people in work and school that can't check the site often, they will lose a lot of chances to enter. But I have another suggestion. Let's restrict how /fast/ a giveaway can reach 10 entries. Maybe giveaways can accept only 10 entries per hour. Even if ten people do enter every hour, it extends the time span that the giveaway is open to 10 hours, at least.

  7. Per hour. We could get one point per hour. After 24 hours, we would have twenty four points. It would take three days to generate 60 points.

13 years ago*

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It's not 10% anymore, they already halved it and people are still complaining.

Anyways, I'm not really sure what the point of this thread is. All these proposals have their own threads already.

13 years ago
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Yeah, I knew it was five percent, but someone kept insisting that it was ten so I changed it. He lied. Anyway, thanks for pointing that out.

Sigh. Yes, they all have their own threads, but it's troublesome to bounce around threads. I was trying to organize them together all in one place for Cult. And I wanted a place where members could compare and contrast solutions to find the best possible choice, not just discuss a perticular one at once.

13 years ago
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I do agree with you limiting the time and limiting the entries. However, if you think the problem is that people aren't being thankful, then I think just giving 1 point for every comment on a gift you've entered to win (1 point maximum per gift), that might make people like you feel more special.

13 years ago
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You say "tl;dr" but still mock the OP.

Please leave.

13 years ago
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Damn. Received that right after I edited. Sad face.

13 years ago
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Aw, thank you inAbag. That was sweet. c:

13 years ago
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I think +1 per comment is a terrible idea. It'll just encourage people to post obligatory comments, devoid of any genuine appreciation. People shouldn't be rewarded for that.

13 years ago
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I have to agree, Korrd. This would encourage spam and derp, where the comments should be focused on thanks/questions about the user/gift.

13 years ago
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It's not make me feel "special," and it's not only to make people thankful. Many people are complaining that the masses of points are causing more trouble than good. Even Cult agrees. He's had a dicussion about it in chat several times. I'm sorry that you don't share our opinion, but there's no need to get snarky.

13 years ago
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Some good suggestions, and I tend to agree on the core issues: 1) points come too quickly and 2) odds of winning are typically very low. Slower point accumulation would rectify both those problems. I was pondering the idea of 1-2.5% point accumulation and 1 point per hour, but the options summarized above are all viable solutions as well.

13 years ago
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One point per hour. . . . So after 24 hours, we would have 24 points. That actually isn't a bad idea, much better than five points per gift submission. That's a pretty good idea, Korrd! I'm going to post it up there.

13 years ago
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I think that alone is probably insufficient, hence the need for a continued--albeit reduced--contribution from posted giveaways. I think most people are agreed that the current 5% is excessive, but doing away with it altogether would make point generation a bit on the slow side.

Although, maybe 2 points per hour...

13 years ago
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So you are disagreeing with your own idea? asjkdfsda

I think it's a nice idea though. It would take about three days to earn 60 points.

13 years ago
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I was clarifying, since your #7 excluded any percentage from giveaways. I thought that might make point accumulation frustratingly slow, but now I'm actually starting to like the idea. Makes those points a lot more precious.

13 years ago
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Well if they would impliment that and feel that it's too slow, they could always adjust it but yes, I do like the idea of points being valuable and not just something to waste.

13 years ago
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With regard to 4), there are packs that cost more than 60 dollars, and 4 would limit people from offering those.

With regard to time limits, I think the minimum time should be reduced as well as the maximum. Say allow options just between 6hrs and 2 days, since the extremely short timeframes are unfair on people in other time zones.

6) sounds like the best method, but maybe allow the person doing the gifting to decide how many entries they want.

13 years ago
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Aaa, I forgot about the packs. Yes, packs can cost way over sixty dollars, but can you GIVE packs on steam gifts? I've personally never seen a pack on here, or anything that costs more than 60 points for that matter. Get back to me on that, and I might edit the post. c:

I'm actually unaware of how short the time limit is. I assumed it was a few hours. If it's too short, you're right though. Others won't be able to catch up. What /is/ the minimum time limit?

Another good suggestion. My main purpose was to do away with three and two weeks. It's too long. But I would be okay with the members choosing between, say, 3 days to six hours.

13 years ago
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The Hitman + Kane and Lynch pack was 71 points.

13 years ago
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Oh no, that's no good then. Maybe the point limit could be 100?

13 years ago
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The only ones that could make sense, in my opinion, are 1, 2 and 3.

5 is up to the gifter. If he wants to have the giveaway open for a week, why not? Besides, think about less popular games, or DLC. It's a good idea the have those open for a longer time, to give everyone interested a chance to enter.

4, besides what was already pointed out (that some stuff is worth more than $60), has the additional problem of being really unfair to people that doesn't check the site too often. Specially if point generation remains unchanged. If, as you say, 200-300 points are generated in 8 hours (or 12, I don't know how long you sleep lol, doesn't matter), it means that someone who visits the site just once a day will have a lot less entries than someone that checks it every hour.

I suggested a variation of this somewhere else: keep the current point cap, but make it take into account the points already invested in giveaways.

Regarding 6, again benefits too much the people that check the site every hour.

13 years ago
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Another thing about 5: the rush of people happens in the last hours anyway, when the giveaway appears in the first few pages (unless people are actively looking for that particular game).

13 years ago
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If that's true, then it won't do much to solve the problem. :c

13 years ago
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Well, you are remembering that just because gifters use this site, they still have to abide by the rules. If the website made it so that gifters had a certain time limit, they would have to obey. But if you look above, ChrisAsmadi did suggest having a short time line that gifters could choose between. I'm fine with that. Number five though wasn't my idea, and it wouldn't be my choice. This is a collection of other ideas. Number six is what I came up with after listening to a bunch of ideas. I'm sorry you disagree with it. For the most popular games, yes they may go fast, but some times it takes many hours for a giveaway to reach 100 entries. This could be fixed though, because I realize people have work/school. Limit the ability of 10 entries per hour. This would make the giveaway span for ten hours, and give everyone a chance. Is that good? c: Actually, I'm going to write that up there.

As for your comments on the fourth solution, I don't exactly understand what you are saying about it; how it's bad. Sorry.

13 years ago
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4) If you have a cap of 60 points, and the system generates 60 points every 2 hours (I'm using your numbers, 200-300 points in 8 hours, which I'm not sure are good averages), then someone who checks the site every 2 hours at most, can spend 720 points a day (I really think your average is off, but never mind, take it just as an example)... while someone who checks the site just once a day, can only spend 60 points... the difference is TOO big.

6)If certain games takes hours to reach 100 entries AND if the gifter cares about it, then he can create a short giveaway to deal with it, but if instead of 100 people, there are 101 people that want to enter, then that last one won't be pissed that he wasn't able to enter. The entries per hour amend doesn't really fix the problem, in the sense that it would most likely mean that you are free to enter every hour, on the hour... which leads to F5-spamming-frenzy to be one of those lucky 10 lol... and still benefits the people who have nothing else to do except check this site.

13 years ago
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  1. 5% is sufficient. And as for those who enter and don't play the game. That's their morals.

  2. Tactical point spending. Why Should I not be allowed to join multiple PRIVATE giveaways hosted between communities I am in?

  3. Same as above ^

  4. Variation of above. If I purposely save my points to enter private giveaways, or wish to stockpile a few for a so called 'rainy day - i.e. when barely any giveaways are posted' then I should. True its a game of chance, but even chance has tactics.

  5. Giveaways with long periods are usually created by those who don't have the money at current, but don't want to be frowned upon by not making giveaways. The more popular the game, the more it's going to be flooded. A game to which many people don't enjoy will never get that many entries, irrespective of how many points people have spare.

  6. Limiting entries is an EXTREMELY poor idea. Yes you increase chances for those 100 but the other 2400 lose out. And people who usually think up this idea don't work nor have many (if any) responsibilities in life. I work, I'm lucky I can sometimes get onto the site during work hours.. otherwise there would be a nice 10-11 hour gap where I LOSE OUT.

  7. Contradicts #5. That would mean a $60 takes 60 hours to save up points. and for multiple games 120 hours would be required. 5 days for 2 giveaways?
    Points would be too slow, and there is also no bonus or incentive to create giveaways then.

Explained for Alix, who doesn't like me posting in the chat.

13 years ago
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I NEVER said I didn't want you posting in the chat. You are making up things.

So out of seven solutions, you don't agree with anything? You just want the site to stay the same? Alright then. Thanks for voicing your opinion. . . . What's your method? What would you do to fix the point flooding?

Also, when you said that number 7 contradicts number five . . . these systems aren't to be used TOGETHER. Heavens no. One is to be picked, two at most. These are all ideas, SEPERATE ideas.

13 years ago
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 #2 and #5 sounds good

13 years ago
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there are now 25,611 members. all of whom want a chance to win just as much as you do. Quit complaining about the odds and get used to it.

13 years ago
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I'm not complaining. :/ It's not about winning. It's about optimizing a flawed system to it's potentional. If you read above, I said even Cult agrees. Shame on you for not knowing who that is. He is the administrator of the site. You would know that if you ever visited steam chat. Please be active and acknowledged. Thank you.

13 years ago
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I agree with these actually. I have only been here for a few days but I am already looking at this site and seeing EVERY TIME a certain game pops up, like Terraria, for example, which is the one game I specifically want, there are 2000 or so entries every single time. Yea its only 10 points but there are that many entries for every game, including the 60 pointers.

I actually like the idea of one or two entries per day, it seems like a nicer system and if you put up a give away you get an extra point up to 15$ two for up to 30, three for 45 and four points for a 60$ game. Something like that.

I have a game I want to put up for give away but I want to win something first. I was planning on trying to trade it for one of these games so if I can win one I will have no qualms of giving it away, but with the way points are given out...
I used some 100 points on day, went to bed, woke up, had 120 points to use... it was NUTS I have like 3-4 days on here and already entered close to 75 give aways including about 5 60 points games.

13 years ago
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I really like #2. Some kind of ticket system would be better in my opinion. Most of indie games giveaways are flooded with entries only because they are cheap. Why not treat all games equally? For example: Is Dirt 3 = Bastion + Super Meat Boy + Terraria + Capsized ? I don't think so.

13 years ago
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Closed 13 years ago by unpieced.