I like to repeat... still sucks...
Odds are sinking and site got boring for me... <.<
The reasons for these changes are not good enough for me to accept this...
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Thanks. I definitely like how:
Points increased from 5P to 6P every 15 minutes.
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Returning points for deleted giveaway is great
New point system is a crap and made SG boring
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How does today look like a chance to win a game?
Can someone write how the system counts the probability of winning or where can you read about it?
Thanks
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I only enter wishlist giveaways and the points I receive are barely enough to enter a few hours worth of giveaways. now I have to maniacally visit the wishlist giveaway list every hour or so, and only enter in the ones that are finishing in the next hour. if I enter too many giveaways I can go hours without having any points to enter another giveaway, which is sad. granted, my wishlist is ridiculously big (292 games), but still is kind of a bummer
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I think it's because there are too many giveaways of one or two of the games on my wishlist
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I must say, that you made some of us (maybe even mayority) HARD to keep our chances over 25% per day.
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It's normal. The most entries, the most difficult to win. If you want to increase your chances, enter group giveaways, high level giveaways (if you have a high level) and a bit of luck. SG can't do anything about it.
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Only 25% chance to get a daily free game, tough life.
Most users aren't even anywhere near that number, whether before of after the changes.
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Well, you have to find a way (system) to operate. If I've done it in the past, I would have been over 50%. For example I keep track of 5 SG windows in Chrome to do it properly. ;)
But it wasn't possible before, 'cause there were not available search options. Now, the CV points is bad, but still there are better search options. If you ask on Quora, maybe I'll answer how do I do it?! :D ;)
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If you have less chances to win per day after the changes, it's likely that another user has more chances now (although it could be caused by other factors, like less available giveaways for you to enter).
Though I don't have the data to say if that's the case, if overall there is less discrepancy for probability to win between users, then I think it's a good change.
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QUOTE: If you have less chances to win per day after the changes, it's likely that another user has more chances now (although it could be caused by other factors, like less available giveaways for you to enter).
Of course, if you have less change, that others do get more chance. But I don't enter all, just the ones that fit my bill! ;)
They did make it harder. So I'm still waiting for that BLACKLIST of users, which used scripts. So that we can see that someone had (actually) been banned.
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Has the point cap raised again? I just saw mine at 420P
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Max points is uncapped, but you can only cross the 400 max if you get points returned:
leaving already entered giveaway manually
winning a giveaway and then leaving all the other GAs for the game automatically
or an entered giveaway getting deleted
In your case it was likely the 3rd
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Can we please have some "compensation" for giving up games?
I suggest that everyone who gives away a game is acquired the same amount in points! That way people will be willingly give away more, than they receive. I would like that, to compensate only getting some points every 15 min, can also giveaway some game to get more points for which I can participate in more getting of the games.
If the game is listed OFF, then the points are taken.
& the reason WHY I'm suggesting those, as I do have some more games to give. But I'm waiting to get some luck back. As you can see, I've given more than received. Nobody cares if I gave more or if somebody else gives more. & the amount of games given has been rapidly in decline. Just look at the graph here: https://www.steamgifts.com/stats/community/giveaways . From Sep 2017, it's going down & down. :/
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No, it's not trading, as in a game for a game. We have a site for that called: https://www.steamtrades.com/ !
This is just substitution for more points to people giving away games. Anybody can be here & get 6P per 15min. If you want more points, wouldn't it be great to earn more points giving away some games. So, yes you trade your game for a points, but points are not a certainty that you're are going to get some game! So it's not a trade, more of a compensation, as there's less & less giveaways here. ;)
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Compensation is trading. You are merely asking to introduce a random element in the "I give games and I expect games in return" formula.
(Additionally, rewarding users with in-site currency for putting up games that cost them money is just a spin of the lootbox system that is already being examined for being the gambling it is. So it would actually carry the chance to undermine the entire site if the US and/or Canadian governments ever accept that gambling with made-up currencies is still gambling.)
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Well, do we have to keep everything socialistic here, or can we keep something new in order to "compensate people for giving away"?
Giveaways are on a decline. So question is: what do we do about that?
Or do you think that this new system is a GREAT ONE, as the giveaways have been on a decline? ;)
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You keep saying giveaways are on a decline by referencing a month with a unusual amount of giveaways that was the all-time high. That makes absolutely no sense, the amount since then is pretty much average.
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I see no connection. Especially since the average number of entries on my giveaways risen by over 15% since the change was implemented.
Giveaways declined because the amount of new bundles has cut back sharply in the recent months. After the spamfest of 2015/early 2016, sites and developers realised that this is only a good business formula if not everyone and their mother is doing it.
Additionally, since Steam implemented a new formula that disregards key activations from their trading card enabler formula, the exploiters had to come up with new gimmicks to continue their standard asset flipping operation. (This is why achievement spam games exist now.)
Since they now have to make sure to sell on Steam itself, they do not care about bundles any more, and this led to fewer bundles. Cubic now barely has one every few months, IndieGala struggles to include new games, DIG and Fanatical pretty much converted to being stores, Humble is also apparently mostly recycling or cut back in quantity, and Groupees now barely makes any game bundles.
When there were nearly a million giveaways a month, we had dozens of bundles that month alone. Now it is surprising if we reach a dozen even with IndieGala desperately trying to keep up its usual monthly quantity.
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Well, change was OK. No questions about that. I can still keep up to 25 or even 30% per day on giveaways. But it's not cheating, just an intelligent allocation of points.
So you agree, that the giveaways have gone down. GREAT!
& no, we haven't had a million giveaways per month. It was 134k MAX. Now it's going to be 60k, if we're lucky.
Now, how do we keep them up? To give some stimulation to people giving away is normal. It's a 1 time deal, not a continual thing. People will pump in more points to the system, yes. But they keep on pumping more games here.
Don't get me wrong, but there are few groups here on SG:
So stop being socialist about it & value the givers more. They deserve that! ;)
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You can come up with all the incentives in the world. People are giving less because they cannot get the games as cheap as they used to with not enough bundles going around. Heck, many still consider the 12-dollar Humble Monthly a too expensive expenditure.
This is also why we mostly see IndieGala and Otaku bundles, they are the only ones which retained the cheap prices. (And the one reliably doing bundles still.)
They will not spend several times of the amount they were used to on the vague hope of maybe winning a game, when they can just use that leftover money buying the stuff for themselves.
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OK, $12 is nothing to me. But why would I buy 2 of those to giveaway here?
Yes, I'd buy 2x Humble bundle, if I can get more points here to get some other games. WoW.
Few of those & you have more games here to given away.
If not, we can spend some $12 on some discount games. What's now for $12. Oh yes, XCOM2.
Go to F with giving away, let's get some more games in.
That's what people think now. That's what they are doing right now, as giveaways drop. ;)
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There's already the level system in place to restrict access to contributors. Anything more would be an unfair advantage in my opinion.
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Why would it be "unfair advantage" from someone giving up game, to get some more points than someone just sitting by the chair & clicking to get some games? Levels don't give no more advantage, then they do.
& check how much less games have been given away in past few months. Check the raise in Nov to Dec 2016 & check the 2017 for comparison. We're headed for decline. My wishlist of 600 games is don't for under 50 games listed now. THAT'S A SAD THING TO SEE.
I would gladly put an extra copy of Tomb Raider on a giveaway, but waiting. Have some 20-50 games left on Humble bundle or other sites.But why would I listed them all here? Yes, I'd like to earn some compensation for giving more games here. Does that make me more capitalist or do we want to keep everything socialistic here? ;)
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If you want to prove me wrong, check my web pages on FB. Sure you can find it. & see the donations. ;)
Of course there's the end game. Do you mean that people just give away for nothing? No wait, they do list it on tax return.
Damn, all those philanthropists have gone to hell. All hypocrites, everyone of them! :D
(oh, I do love this sarcasm -- but it's true!)
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"in democracy everyone is equal. Just..some are more equal than others"
I guess his philanthropy works the same way :D
Weird how mr philanthopist can only think that when we say that every person worth the same, he can only think about money and goods.
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Yes, the giveaway number is low because Valve absolutely didn't implement total regionlocking around may.
Neither they prevented storing gifts and sending it to an email at all.
Really, there are absolutely no reason that the giveaway number is low compared to last year, noooothing at all.
Also the drop is only 18% coupled with these new features that made it way, way harder to gift from steam itself. 2016 August was almost the same low, yet only now crying wolf about giveaways being on a decline?
And how interesting is, that the answer to your made-up "site is dying" statistics is what you already was crying for, more points?
Convenient ;)
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You can take back from the socialism-ideology of yours. We get it, russia, socialism, yada-yada.
And yes, I do think that every person worth the same on the site as far as points go, as every person worth the same - 1 person. From the humanistic point, not from socialistic. Without leechers there wouldn't be anyone to enter for the trash giveaways, so actually, they have a value in the site's life.
And a reminder because you keep ignoring it: "givers of the games" get levels and higher selection amongst the giveaways. They have been rewarded for a long time for that, no need to make the difference even bigger just for lolz.
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No, Russia is not socialism. SSSR was! Eastern block was.
But your knowledge here give more impression of yourself, then me.
Well, everyone is worth the same in the their voice, it's measurement of democracy. Everybody worth the same in some currency, no matter how much they do their work -> SOCIALISM. You have to take some Politics in class & educate yourself! ;)
Those higher selection of the games is not that much. Check how much less games have been given on higher levels. ;)
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Socialism is way more complicated than that, especially that it has various forms. And no, it has nothing to do with one person's worth, and neither SG has. Parts of socialism refers to equivalent distribution of goods to prevent local/regional shortages that's typical for capitalism, while other aspects maintain the right to make a profit and having own income for a firm or factory, but as everything is owned by the people and not by a single person, the profits are shared.
There are no "sharing" part in the point distribution on SG, it just equal. You know, like the french revoluion's Equality point, as the points aren't some form of payment that should be personally quantified. Users get points regeneration, and everyone is a user of the same value from the point regeneration's aspect. Maybe it's you need to educate yourself a bit if the only thing you can associate to from people being equal is socialism from the 20th century, and nothing else from all the history of philosophy. (people really, really weren't equal in socialism btw)
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Equality has nothing to do with this Socialism.
We are Equal, as we can (legally) have single STEAM account. Some have more, they are not Equal to us! Those are illegal, so those people should be banned from STEAM & hence SG also.
Everybody earning the same amount & can't do nothing about it -> that's the Socialism idea.
Yes, I would like to get rid of it & to be better. SG can have more giveaways, if it "sponsors givers" (or compensate to them).
That way, we can see if there more games to be given away or not. ;)
BTW, I've lived in Socialism. Helped overthrow it. So I do know that people with "political influence" had more, then the others. & were protected.
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Steam allows owning multiple accounts, just saying. But good start, I guess. Why don't you make more accounts to be equal with others? You should be banned! REALLY look into human rights because you haven't got the slightest idea what does it mean that people are equal. And you still can't think about anything else than having money, having worth, or owning something. You're just greedy by default, can't even see a person being a person, only talking about their worth and money and belongings...
Why do you want to see more games given out? To be taken by bots and hoarders, instead of people spending money like a responsible person and buying what they want?
You're really, really stupid if you think that points can motivate people to SPEND THEIR MONEY in games. Humble's 1$ weekly gives 3 games that worth 32$ -> 32 points. So yay, spend 1$ to get 32 points (site is pay to win at this point, literally) while you can enter let's say 1 30P game with it to have 1 to 1000 or lower chance to win. And by going the standard value x chance approach, that entry's worth 30 * 0.001 = 0.03 $, a.k.a. 3 cents. It's a great motivation, spend 1$ to have a chance worth 0.03$ on the site! No one is stupid enough for that.
You're just a greedy little piece of a wonder who already 3+ made up reason starting from the summer why the new system is bad just because you can not enter the same amount of games as you did, always trying to find a shitty reason why you oh-so-poor-man need more points.
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Well, it used to be banned before. But again, are all thing the same, if someone has multiple accounts & have them on SG. People with Z number of accounts have Zx 400P. If you want to talk about Equality, start there. Do you have multiple accounts?
Answers to your questions:
Why do you want to see more games given out?
'cause I want this site to be better & better, from moth to month. To grow, as we grow with them.
'cause I want to give more games here & win more games here. Is that bad?
To be taken by bots and hoarders, instead of people spending money like a responsible person and buying what they want?
Well, I'm against BOTs. Check my earlier postings. I advocated for LISTED BLACK ACCOUNTS, which have BOTs. So far, we haven't seen that list!
You listed 35P game on Level 0 & ask me about hoarders? Well, why did you do that? To attract more hoarders for looting?
Did you think about that those hoarders might be people who don't have money for some games?
Not everybody lives in "free World" & can't have all those games that you can buy easily. You talk about those people, but never thinking about who is there on the other side?
Well, calling people names. Now you show your TRUE FACE. Bravo!
We all see what you truly are! :D
I won't dignify with response. As you don't deserve none!
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Buy more games for the site if you're so worried.
And yes, my true face is someone who hates greedy, stupid people who refuse anything criticism, call the site socialist because they are undereducated and self-absorbed to see anywhere past the money. You manipulate data, compare irrelevant numbers and when you get caught doing so, you just make a new reason why your shitty system would work. You call giving to people socialist approach, yet you advocate giving more games to random people. You don't even think about that a few people could just circle-gift games because they would get back all their points.
And Mr Humble, open up your goddamned eye if you have it.
People give less games BECAUSE THEY ARE LESS BUNDLES. Games are more expensive. Steam locked the regions. Where people should pull games from, out of their asses? How would more points (that are monetarily worthless) on SG motivate people to spend more of their IRL money on games? IG is basically shit, groupees dead, Humble skipped multiple weeks without bundles and what few bundle thre weer mostly repeats. And you're saying that it's wrong that people don't buy enough games to give away for randoms... Point regeneration has absolutely nothing to do with the number of giveaways. People having games to give away has to do with givaways.
You ignore the quality of the games. You have no idea what the numbers mean and why are they there. You just see numbers, and ignore so many facts that doesn't move forward your agenda that it's just ridiculous. Like how you tried to mock me for a 35P game (see? again, you only see worth, not the actual game, greed much) at level 0, while not even noticing that it's a whitelist giveaway. Yes, surely I keep hoarders and bots on my whitelist. If this is the maximum attention you can pay to something, you have problems. And I have trouble believing that you're as good of an engineer you state on your profile if you don't recognize correlation without any causation, can't even handle a single graph to get meaningful data from it, and try to extrapolate from 25% of this month's giveaways while we know it's stochastic. These are more than enough to fail someone in maths in highschool.
And as I previously also said, your "buy games to get points" is against the fundaments of the site, along with it's mathematically a loss for whoever participates in it. I don't even know how did you think it's meaningful at all. Making a system that loses 97% of the invested money is quite something even in the world of socialism's economic planning.
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Why would I buy more games? I have plenty of "left overs" to give.
Look, rules changed before, but that didn't stop SG to grow. This does!
More points got from giveaways, would give them a chance to get more games on SG. Which will them turn them to have more left overs from some other bundles & more to give. It's a too complicated system, that getting more would create more. But you can't see it. How could I show it to you then?
Example: would I have Tomb Raider (new one) to give away, if I already didn't own it? No. That's how!
Of course I talk in Points. What would I talk about? How much you paid for that game? You only know that!
I asked before Admins here to show us users banned users which have bots. Guess what? Nothing. Just a promise. ;)
About engineering: imagine working for one of the best firms in automotive business. That's what I work for! Am I good now? :D
We will see, what will show in on 1st of Feb. Are we really about 60k games there or is it more?
Well, you calculated it in wain to be in giveaways. So why are you giving away? Why do you participate here? ;)
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Also - multiple accounts are still bannable on the site, nothing changed regarding it in the past years. Seriously man, get your shit together because you're just lashing out, supported my made-up arguements and false information. I still find it alarming that any talk about equality ends up by you talking about points or worth. Kind of weird to brag about your charity work if you openly state that some people worth less than others, in the general sense.
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The givers wouldn't be recognised as such if there wouldn't be low-level users who can win those games.
Not to mention that it is not the low-level users who soak up many/most of the wins in the first place. It is a rather interesting challenge to find people with at least 1:1 value ratio over level 7.
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It is. It is probably one of the most fair systems you can get, since everyone is treated equally in many aspects. The ability to create giveaways for levels, specific groups, or only selected invitees is the most unfair thing of the system, if you just think about fairness, since it does not let everyone have an equal chance in participating.
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No, as it's not. Chances for getting a game is 1 against the number of participants!
Level or no Levels, it's the same. Chances for getting a game is the same, for everyone participating in that giveaway.
There are some restricted giveaways, on higher Levels.
But when you have 50 games on Level 0, you have 70 to enter on Level 1 & 80 to get into Level 2.
With same amount of 400P. So you have to make some "sacrifices", if you like to play to win. ;)
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It is. The chance to win a game is X1+X2+…+XN, where X is the individual chance of winning on an entered giveaway. More points mean there are more amount of giveaways one can enter, therefore their chance to win a game is increased. Rather simple probability calculation, since all raffles have individual chances.
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That is the Republican reasoning and so far there were no actual real-world scenarios where it ever worked. Putting it into SteamGifts analogue, it would result in more giveaways on the top levels and among small groups, while also ensuring high-level users win more games than low-level ones, further funnelling the wins high up instead of trying to spread it fairly among the user base.
(Which is also one of the big reasons levelled giveaways in general are rare beyond level 4. People want to give equal chances instead of fuelling the already infamously elitist attitude of the site.)
Although I have to admit, it is funny seeing you try this (again), knowing that there was a guy crusading against SG for a good while considering ig P2W because of the possible advantages given to the higher levels, and you want to actually increase the same privileges even more. You two would make an interesting forum thread.
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Well, maybe I should try to be "cheap son of a bitch" & all my future giveaways make on my top Level? I'm a "democratic-christian" in Europe, what you Americans call a "Conservative". But Liberal in some views. :D
& that guy was also me, trying to get more P for higher levels. :D ;)
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No, I mean this guy: https://underlore.com/steamgifts-com-is-a-scam/
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I don't care about this topic enough to make an argument out of it (especially since you seem to be arguing with everyone in this thread). It honestly doesn't seem like it would be constructive to have a discussion with you as it stands - so let's just say you disagree and leave it at that.
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Well, about that go here: https://www.steamgifts.com/stats/community/giveaways
Go down to "Per Level" & you'll see that the majority of games are given away on Level 0. & not so much games are given away on higher Levels. So no, it's not the same.
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Maybe ... but only for unbundled giveaways and don't be greedy. In that point your chances of winning will not change or even decrease. It's good now, we have to choose wisely what games we really want and entry.
If you expect something for your games giveaways just change site to steam trades.
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Well I will, maybe can even get something for a pretty popular games. As this "socialistic points awards" is not so great. Less games given away has proven it, check the stats. I'm not advocating to get the old system back, this is a good system.
Just to give more points to people giving away games. So they keep giving away more! ;)
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I highly doubt that this site is anywhere near that. For starters, SteamGifts is privately owned and all of its rules are subject to the owner's whim and nobody else's. He could easily disregard any pleas and suggestions, if he wanted to, since this site is his own sole property.
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amount of total giveaways / giveaways in that month
month | 2015 | 2016 | 2017 |
---|---|---|---|
september | 1,097m / 51k | 2,086m / 84k | 3,219 / 134k |
october | 1,157m / 60k | 2,170m / 86k | 3,303 / 84k |
november | 1,227m / 70k | 2,247m / 77k | 3,367 / 64k |
december | 1,316m / 89k | 2,357m / 110k | 3,442 / 75k |
i don't see any huge differences that could mean there have been less giveaways made or that sg is dying because of the point update.
in any case, i would blame valve's new gifting policies, which already hurt some december events especially for groups.
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? I don't see it either.
Just because those two months fell SG is dying? Did you look at September/October?
October kept being the same and september? September is more than compensating (rise to >150% of 2016) or not?
And if you look at giveaways per year:
2016: 1,041m
2017: 1,085m
So 2017 has an even higher giveaway count!
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+1
Giveaways are voluntarily.. Want to leech off others ? Well, go ahaed. Want to give back - give.
But compensating you for doing something youre not obligated to do in the first place ? Just seems greedy..
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Dont jump to conclusions.
We will see it when we see it. This isnt economy or politics. You cant just predict stuff when free will is at question.
People might give something, might not.. Depends on the mood, financial situation and other factors...We can analyse it, sure...
And what is it with you trying to trow in here this "socialist/capitalist" BS ? The site works as it should. Everyone has the same choice. You can participate in different level givaways that increase your chance and you can join groups where there are 10 entries for giveaway. I dont like that good games are given away for LVL 1 where a winner probably is a bot who wont play the game, but thats the choice of giveaway creator.
At this point it seems its not anymore about you suggesting an idea, but your perception of how this site works.
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QUOTE:
Dont jump to conclusions.
We will see it when we see it. This isnt economy or politics. You cant just predict stuff when free will is at question.
And what is it with you trying to trow in here this "socialist/capitalist" BS ?
ANSWER:
Yes, it's exactly like economics, as you buy those games with MONEY. But you can save it, with pumping & giving more to the people that give away more. That's the idea, pump up the giveaways with giving givers some more points!
Well it's not BS. If everybody here is the same & earn same number of points, that's socialism. We are not all the same!
Some people give more, some people give less. Why not value the people who give more, to get something more out of it? Only them, nobody else. That way you keep them more on the site, unless they are only here to get some karma. ;)
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Wether people want or dont want to give away games doesnt really correlate with money and buying games. I have bunch of games stacked up that I have not made giveaways thanks to lack of time. I will make GA for them.. when I feel like it. A lot of poeple want to make GA for brithdays, cake days, some celebrations or promotions.. Its nothing like economics. But this aside, its not really about the point.
Everyone is NOT the same here, dude.... If you give away games, you earn levels.
That increases your chance of winning a giveaway. Everyone is not the same in a way youre trying to make them. There are bunch of groups that have group giveaways with strict rules that favore only those who give back regularly.
Many people (me including) dont even spend all the points in a day that we are given. Because people usually dont enter everything. Only the stuff they want.
The fact you cant win some wishlisted game isnt because people are unappreciated here. Its because no one wants to buy or giveaway such a game. Its simple.
EDIT : dont get me wrong :) Im all for trying to attract new people here who would giveaway more games.. But I highy doubt your suggested way is any good. Everyone having same points isnt socialisms. Its fairness, wich this site is about.
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Levels don't increase a chance to get the giveaway. Don't be silly! Where did you get that?
Well, seeing wishlist has come down from over few web pages (each 50 games), to less then 50 games to get into - that's SAD for me. & an alarm to do something about it.
If you have a better idea, how to keep people to giveaway more: please do. As everybody here earns the same, is Socialism to me.
Fairness is another thing, it's about how we each have the same chance for getting the same game!
Don't confuse those, pretty different things. ;)
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No level restriction giveaway can have 1k - 5k entries.
While lvl 3 giveaway can comfortably sit at 100- 1k entries..
How doesnt this increase your chance of winning ?
Ok, sorry, used the wrong term (not being a native english speaker). But not going to get into that any more, lets just agree to disagree. I just dont see how that can be viewed as socialism.
Anyhow, What you are suggesting would just increase entries for giveaways, thus, decreasing your chances of winning. I mean, cmon, this level system is basically the same thing - but instead of more chances of entering giveaways it just gives you a bigger chance of winning a certain giveaway.
At the moment giving away games allows you to enter higher level giveaways with less entries. What you are suggesting will give more points, thus, youll have a chance to enter more giveaways. If the system at hand doesnt motivate people to give away games, then your system wont have a slightest chance.
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You still get the 400P on Level 0 & Level 3, which is not the same. ;)
What you do call, where everybody earns the same amount, no matter how much they contribute to the site?
Of course I wan't to increase giveaways, as those will be compensated. Yes, some people will give more, to get more points & participate in more giveaways. That's how society works: you give to get.
What I'm suggesting is to drive more giveaways & keep the Levels. People will give more to participate in more. Givers will be compensated for their games & site will have more game in giveaways.
Or we can sit here & watch the giveaways melt down. What are we going to wait? 50k per month? 30k per month? ;)
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All Im saying is - Its not some magic button you press and everything works out.
You think, just because users will get more points, they will magically buy bunch of keys and start to give them away ? There is little to no correlation. Those who give, will continue to give, those who leech, wont care single bit about this. So we are back at the same old tune - Thats why we have groups, high lvl giveaways. So those who give, can get back with higher chance.
Even so, as I said, if this leveling system isnt motivating people to give away more, then giving them more points wouldnt help anyway...
Im not even against you or your opinion... Its just - you are trying to view this so systematically, you forget human factor. And the fact why no one wants to increase points for some users has been already discussed countless times.
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Well, you're right in one thing: from now on I'm going to giveaway only on my current Level. It might not be so "philanthropist" from me, but to F with it. Those "leaches" don't deserve those!
& about my suggestion: at least I'm trying to give some ideas here, to increase giveaways. Or we'll be back to low numbers like 30k per month or less. :(
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I havent given away that much, but I dont go lower than level 1(only at the beginning when I myself was without level). If the game is worth more or better, Ill give it for a group or even higher lvl.. Look at it like this - when giving at higher levels, you actually "award" someone for making giveaways. A lot of these no level users dont even need the games, they can easily buy them. They are here just to abuse the system. Giving to them isnt really anythign philantropic..
If more people would give away good games for higher levels, I think we could see increase in giveawaays from lower levels. At this point, we can see a lot of giveaways for great games that are without level restriction. So there is no motivation to level up. Its all the mentality of users. Obviously most dont care about levels..
More or less points - everyone still has access to these GA. Dont touch the points, but restrict those who dont give back. With levels they dont have a chance at all. This should motivate them - but its up to us, not the menegament.
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Well, I've given away more than I got back (in number of games). So yes, I could benefit if I use it.
But don't look at it that way, there are other benefits to have chances up. I'm doing it & those are completely legal, as it's not a BOT - it's me.
I'm just stating that giveaways are on a DECLINE. So I'm just suggesting an idea, that might work for some people who like giving away - a little compensation. STEAM, after all, is a capitalist game-player. We don't have to be socialistic about it!
Maybe some of you like the "socialistic approach" to everybody gets the same. But, as I have helped to overthrow a "socialist country", I don't. So any chance to improve & compensate the giveaways is a "good capitalistic thinking" that should be employed here. ;)
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Ask your parents, how it was? Did they like it? People disappearing over night? Everybody earns the same, even though some work better then others. You couldn't be rich. State taking the most you have, so everybody can have the same.
BAD TIMES. VERY BAD TIMES. ;)
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I am confused - you've gotten $101 dollars worth of value and gifted $143 dollars worth of value. In terms of completed giveaways, you've gifted 4 more games than you've won. You became a member a year ago but only started making GA's five months ago - I guess because you realized that with 11K entries and a level 0 account, your chances sucked to win anything. Now five months after gifting $143 dollars worth of games, you've decided that you should somehow be rewarded with "extra" points?
Also, I note that you've recently stopped doing zero-level GA's and decided to gift to Level-4, so not such a "man of the people", huh? And finally, you've made 211 comments - apparently most of them arguing with people in this thread. There is a social community here - why not throw some of your optimism and funniness around a bit. I'm sure it would be a lot more welcomed :-)
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No, I'm not suggesting that I should get extra points.
What I'm suggesting is to get points to givers, so they have more chances to get games, completing their collection more. So that some games they purchase on bundles, they have more left overs to give back. It's a "complete circle of life" here! ;)
You might not see it, but in those 5 moths I've gone from 250+ to over 800+ games, or account on STEAM worth from $4k to $10k. So I guess I have money to keep purchasing games. So no, it's not he issue of money to me.
It is, however, all about amount of given games here. As some have noticed, wishlist have gone from several pages down to less than 1 page. So don't think that's a good thing for this site. ;)
Well yes, all this talk here with all this terrific people inspired me to giveaway only on my Level. Maybe only the elitist would value those games, as they should. Not giving much to leaches, vultures & vampires out there... :D
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The greed again rose too high? I don't even know how many times, how many different ways (supported by made-up reasons) you tried to get more points for yourself since the changes. Weekly 1-2 games aren't enough?
btw the "why keep everything socialistic here, compensate people for giving away" system you're so enthuastic about is a pay to win system, and the fundaments of the site are based on everyone getting the same points to not to turn this site info yet another pay to win / freemium site. Go into a giveaway group if you want to win more for what you give.
Why would you want to change basic functions of the site if you can't even post your suggestion to the suggestions topic? There's much to learn about the page for you, it seems.
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Greed? LOL, check my amount of games & compare to the number got here. Then do the math again.
I'm not here 'cause of greed. If I were, I would be one of the vampires here, sucking only games, never giving back anything!
I'm not into "vampiring" this site here or closed giveaways. I'm here to tell you that this Socialism of everybody earns the same, is not working. As the giveaways have dropped.
Some say it's the rules. Well, rules have changed in the past, but this site has been growing.
Now it's in stagnation. After that, comes a decline!
Do you want that for SG? ;)
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You assume that everyone uses Steamgifts like you do, wanting to empty all your points each visit (and thus wanting more points to spend and more games to spend them on). There is actually a pretty small percentage of the userbase who use it that way. With around one million users getting 576 points each per 24 hour period, if we assume everyone would spend everything, and the average points per giveaway would be 15, that would mean an average of around 15 300 entries per giveaway for a month with 75k giveaways.
Since the real average number of entries (for public giveaways) is 593, that would mean that less than 4% of the total amount of generated points is being spent, assuming a month with 75k giveaways and the average point value being 15 (if it's less, even less of the points are being spent).
So, that tells us that far from everyone are spending all their points, and the question is if your suggestion would have much impact. The most common user on the site is probably someone who donates their spare bundle games (either ones they already own or ones they are not interested in), and those people wouldn't have any extra games to donate, since they already give away what they are not keeping for themselves.
A question I find more interesting is - how often do you feel the need to win?
The last two months you've won 25 games. Going by your stats on Steam you've played around 140 hours the two years you've had your Steam account. A bit more than 1 hour per week (although nothing since the summer of 2017). If the games you win have an average playthrough time of 10 hours each, you have won upwards of 5 years of gaming (with your current average rate of playing) in just the last 2 months, and you're raking them in at a much higher rate than you're playing games. Isn't that pretty sweet already? Even if you start playing five times as much and spend five hours per week with games, that's still around a full year of gaming in just the last two months.
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Quote:
The last two months you've won 25 games. Going by your stats on Steam you've played around 140 hours the two years you've had your Steam account. A bit more than 1 hour per week (although nothing since the summer of 2017).
Answer:
For sure, you're correct. But what you don't know is that I also have other accounts. On one I've finished one game recently on which I ve put 150+h worth & it's a sequel. So yes, I have played before some games on different accounts - other than STEAM.
& that's how I also ranked some games, as I have played them before there was STEAM. Yes, imagine that, there was World before STEAM & it's stats.
But not all games are present on STEAM. Not all of them I'm going to play them on STEAM.
& I do have cousins, which will happily play those games that I have. The more that I have, the more they will enjoy.
As for the won games. Yes I've won about 25 games, almost 40 in total!
But I've also been:
So am I here on SG for only games?
No, I think I can afford them. :D ;)
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if you 'donate' for badge, it is trade, not donation.
Your argument here repeated all the time is that you are such a good giver, while you are not, as proved above. And you want more.
Dont really care who you are ¯_(ツ)_/¯ but dont make claims about something obv you are not and use it as crown argument
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Well, no...donators & Donators & DONATORS, have to be distinguished among themselves. So that's why there are badges, Badges & BADGES. :D
Well, few month from now, when giveaways start to drop under 30k per month, we'll talk again. Hoping to get your "ideas" then! ;)
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Classy move on you BL me. Damn, I will miss on those sweet giveaways (ಥ﹏ಥ)
I dont need ideas, like real donators do not need recognition. Any other arrangement is trade/purchase.
Dont worry, I am fine, I won enough - (since the day you joined 619 gibs). System is working
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Well, what do you think "political donators" are? Or are they trading money for some influence, which turns again to money?
What about giving away for something? Is it a trade off, when you list it in tax return?
The thing is: there's no true donation anywhere in the World. Except maybe here! But you give some, to get some (Level). ;)
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I might do that if I gave a shit what anyone else thinks. ;)
EDIT: Oh, and just in case you were trying to imply I'm back-patting - I wasn't. I was making the point that there are causes that accept donations without giving anything in return.
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Most annoying part of it is that they can't stop talking about it either... nobody cares, and there's definitely no reason to brag about that stuff in almost every single sentence leaving your mouth, especially when the rest of the year you ain't got nothing better to do than being a greedy selfish prick that doesn't give a fuck or even hates on anyone that surpasses you, just because you got some self esteem problems. I feel you on that. Simply tiresome.
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today i donated 4 minutes of my cpu power to help science find alien life in the universe. i feel enlightened and already a better person! spoiler text: I DONATED, REMEMBER PEOPLE!
the research is already 0.000000000000000000000000000000000000000000000000000000000000000000000000000001% closed to be finished!
i hope i can help again wthocpu ^^
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To put this to rest (and spare a whole bunch of people beating their heads against brick walls), CG has already stated there won't be any benefits for donators beyond cosmetics. I get that you expect more for your $3 a month, but I wouldn't go holding my breath waiting for it.
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Just wanted to drop that here: A few days back, I was lucky and won a game, just to see my total points simultaneously jump up to an insane amount that I can make no sense of, so seems to me somewhere there's a glitch or whatever. Didn't make a big difference since I barely spend the whole 400/a day anyway, but I dunno if it was supposed to be some sort of delayed Christmas present and if I should therefore leave you a thank you note or not ;D...
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Wait,when was point cap 500?
Mine always topped out at 400.
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Had 400p. Won the game and therefore all entry points for that game was refunded. And since if you remove a giveaway entry, you can receive points above the cap
I re-entered giveaways what I liked and still have 725p left
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This graph shows nothing--Sep 17 was an outlier, and Jan 18 has barely started. The last full two months appear to be about average in terms of recent trends. And to the extent that there is some data to indicate a dip in giveaways related to the sale, Steam's new policy of no-storing-in-inventory for region-free giveaways at a later date wouldn't have anything to do with it, right?
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"Any other month"?
First, that's demonstrably false, even within your conveniently tailored range: Dec 17 was higher than June 17.
Second, your range is cherry-picked. In late 2015, SG entered a new plateau that has been hovering around 80k new giveaways/month (with a few notable exceptions). A much more accurate picture can be gained by looking at the last 2 years (see image below) or even the whole history unedited at https://www.steamgifts.com/stats/community/giveaways
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People still join for any trash that has cards, so the not having points... eh?
I got almost 700 entries on a level 2 Flower Design that ran for 2 days I think. For a "A flower arrangement sandbox game.". It seems like people have more than enough points to spend. (Also, Fanatical had like no bundles for whole november. HB had no bundle while their dumpsterfire "calendar" was up, and surprisingly I barely seen giveaways from IG bundles. There was a huge dip in bundles, especially quality ones during the past months, it's not really surprising that people have less extra games to give away.
Also just a question - why is the sale period relevant with the gimped gift system so much that it needed to be marked?
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while not entirely, what adam is saying holds quite a lot of truth to it. Truth as always lies somewhere in the middle, decline in GA creation could as well be in some way affected by points regeneration change, but surely nowhere as big part as OP suggests, not comparable with lack of bundles and gifting changes. Not to mention other factors that affect GA creations numbers - amount of free promos, how good/shitty humble monthly was (if monthly is shitty people will drop more games onto SG), is there some good sale, is there some possible CV exploit and so on and on.
If we look three graphs lower than what OP linked we can see graph I am showing below we can see quite big decline in number of bundled GAs being created on SG. September 2017 was the all-time highest month considering % of bundled games, while December 2017 is the lowest % month since launch of SGv2 (and we should consider only this time period, as in SGv1 in most cases bundle games were giving 0CV, so people were much less likely to give them away). The actual difference in % of bundled games between September 2017 and December 2017 is 12%. Now consider the fact that vast majority of games given away on SG are bundled games. That means that sudden decline in bundle games creation will hurt overall stats much more than sudden decline in any other GA type creation. In September we had 135k GAs, but 108k of them were bundles, in December we only had 51k bundled GAs, which is less than half and is obviously the most major factor in GA drop. And I think it is quite obvious to be linked to lack of worthwhile bundles in last 1-2 months.
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So fewer bundles being created at the usual sites - IG, Fanatical, Humble, Groupees PLUS Steam not allowing external key sale activation's to feed into their new card drop system PLUS Steam's gifting restrictions outside regions PLUS Steam's not allowing the storage of games in inventory....
I see a pattern here of Steam working to create a monopoly or at least increase their market share wherein new developers must fall on their knees at Steam's mercy if they want to make any kind of revenue stream. It used to be that a new developer (or even established developers) could use the bundle market as a method to advertise their game. Now if they want in on the card market, that so many gamers seem to feel is super-important to have, their only option is to do frequent price-cuts on Steam. I mean they can still be included in bundles but it isn't as profitable as it once was.
However, for older games that haven't been bundled(or infrequently) but have already met Steam's criteria for card drops, we might see a whole new sector of games being bundled - for example, yesterday's IG P&C. Still, this is not probably not going to replace the massive number of bundles that had become common over the past couple of years.
Anyway, if anyone sees a flaw in my logic, let me know.
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To be short, the standard "few abuses the system, everyone's life gets harder" with the card limitations and the appearance of the cardfarming games. 90% of my on-steam purchases were done by money from cards, yet I think it would be the best if the card system would go, because it's super abusable. Though that would take the backgrounds, emoticons, and stuff so it wouldn't happen at all... the russian key market and bot-farms are such a serious problem for visibility and accountability at all. (Like how IG warns you when a game DOESN'T have cards, because card(farming) is the norm there)
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Steam is most likely making way, way too much money from card, BG and emoticon sales - not to mention the various CSGO metal etc... thing about it - even a 3 cent card nets Steam 2 cents in pure profit from epherma... BUT I suspect, as Zel pointed out, the refunds from asset flips is making Steam upset and they are trying to do away with these horrid games on their site altogether. The card funds are not supporting the refunds. That must be why they are closing the loopholes. If the'd never offered the refund option, we'd still be seeing a huge influx of asset flip crap. But the downside is fewer and crappier bundles. Yes, crappy games sucked but the cost to us (the smaller user base that actively seeks out bundle buys) is way fewer bundles - even one's with good games. :-(
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even a 3 cent card nets Steam 2 cents in pure profit from epherma
Actually, that's 1 cent for Steam and the other 1 cent for the dev / publisher
the refunds from asset flips is making Steam upset and they are trying to do away with these horrid games on their site altogether
I don't see why refunds would be such a big problem and why it would be linked to cards. Steam could just make sure that the time spent farming cards is higher than the maximum time allowing for a refund (that's actually more or less already the case anyway). And they could be stricter in the way they allow refunds. It seems that to some people, refunds are a normal way of operation. It shouldn't, it should be an exception, not a daily routine. I've only used refunds about 5 times, and as far as I remember I hadn't played these games for even one second.
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not flaw in logic, but I see difference of opinions - if only selling point of your game is that it drops cards and without card-dropping there is no point in owning it - then Steam, bundlesites and we, users are much better without these games being made, and if this trend continue to grow and we get rid of asset flips and other shite - I say it's well worth it ;)
Other thing to keep in mind is that we here at SG have flawed perspective. We treat bundles as a normal thing, we follow them, we collect massive libraries etc. But we are a very very small representation of Steam userbase. All bundle-buyers combined are a small representation of Steam userbase. Most of bundles sell from few hundreds to few thousands copies. The biggest and most known Humble Bundle sells from few dozens thousands to few hundred thousands bundles per bundle, but let's be honest - it's different league quality-wise, you don't see asset flip card generators on Humble. But back to the main point - beside humble bundles will sell a thousands of copies max, will never even get to hundreds of thousands. Vast majority of Steam users will buy games on Steam only or in regular shops, not in bundles. And good games will have no problem getting high enough sales on Steam itself to let them freely generate keys for sales in keyshops or in bundles, only games that may have problem are games that's sole purpose was to farm card and profit on it. But lack of this games heavilly influence number of GAs created on SG (they were the cheapest games to aquire, so cheapest option to give away, so they flooded the website). Same way as gifting changes affects number of non-bundle GAs on SG. But overall since there are few times more bundle games than non-bundle games on SG decline in bundles creates much bigger overall decline than decline in steam nonbundle gifts. But all these are things that affect only us, like I mentioned a very minor part of userbase, while not really affecting vast majority of userbase in any way, shape or form ;p
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Good point, Zel... So if bundle buyers are a relatively small and select user base on Steam so why are they trying to demolish bundles? Is it only the asset flip games they are trying to prevent because discerning bundle buyers are rarely buying those - just card farmers. I guess I just don't have the stats to make any kind of informed report as to why Steam seems to be deliberately trying to shut down bundle sites.... :-(
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I don't think Valve is trying to demolish Bundle Sites, Valve is trying to demolish market of shovelware games created only to profit out of cards - games that do not earn money by being purchased, but only make money from market transactions. Bundle Sites are getting hit in the process because they've built their business models around these crappy shovelware games so they have just themselves to blame. They wanted quantity over quality. Bundle Sites that wanted quality are not affected (see Humble, they still make more or less same bundle, but they never filled their bundles with lots of crappy 1$ asset flips).
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For exqmple but not only ;) tell me how many times you've seen quality bundle on DIG or Otaku not to mention countless bundlesites that start and fall all the time all rebundling same asset flips ;p even bigger player like IG while having some quality bundles - how many? 20-30%? Rest is also filler made for quantity purchases.
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Mentioned groupees only because I really thought they were good, but since GL is gone, they are hitting rockbottom. Flyingbundle, Otaku, DIG and majority of IG was usually asset-flip ridden trashcollections for collectors and cardfarmers. Thinking about the times where groupees was my 3rd favourite bundle site after HB and BS, it's a really sad dropoff.
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I liked old groupees but they were usually mixed bag. They did often have 1-2 nice games per bundle but were often filling the rest of it with greenlight and shovelware to boost quantity of games per bundle.
Also groupees started to fall down long before greenlight got shut down.
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From the last 25 giveaways you created, only 4 had more than 200 entries. And one had more than 800. On what is your concern of "too many entries" based? Your wins are quite similar.
And if people can enter more public giveaways with a lower chance to win or less giveaways with a higher chance to win, ultimately results in the same winning chances.
Not to mention that you didn't consider how the number of active users developed. If we have less active users to go along with fewer giveaways, the result also remains the same.
Besides, a low cap primarily benefits bots. So I don't see any point in changing it at all.
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I feel giveaways have too many entries. How about decreasing daily limit? I'm thinking 200 points. Although if we went by giveaway numbers, it should probably be something like 140 points.
That is easy to misunderstand - we have 400 points maximum, but the daily point regeneration is 576 points a day (6 points each 15 minutes). Decreasing the maximum and leaving regeneration unchanged will help bots, and promote - let's be honest - unhealthy behaviour or compulsively checking the site every few hours to spend your points.
Decreasing the point maximum AND regeneration would lead to a proper and all-around balanced change of giving fewer points to every user.
I don't need that many points, but I'm in a minority with low entry numbers, so my only concern is to have a system that is beneficial for the average user, not the minority, or bots.
edit: that was deleted fast, wow.
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Actually, I liked the system that was used before current, when points were assigned based on how many giveaways were created. This way when many giveaways for the game I want were created (for example, from bundle) - I could have entered them all. And when site has a few new giveaways - I never felt an urge to spend "all those points laying around", because points were also low. Current system is very frustrating - I either have too much points and no giveaways to enter at one moment, or no points and many giveaways I would like to enter at another moment. It's almost never in balance(
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I have have a radical idea that is to allow GA creators modify the GA entry point value, so it's not forced to be the Steam Store price. I have posted about this idea before so instead retyping or copypasting again, all the details of the idea (+ great follow-up idea by Shindo) are here: https://www.steamgifts.com/go/comment/DcQ9GUu
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955k that never gave one game.
Under 170k gave something. 112k of them are level 1 (= gave at least one game and max. 5-8).
So that is the problem and the points should be adjusted to it.
= The ones that make GA's should get a reward in the form of extra points and all that never give something should get a, much, lower ammount of points to motivate them to give something back.
Please no discussion about the poor guys that can't .... each one that have access to sg have a account with a worth of $100 + a PC + mostly new games, csgo items with high worths and so on (i can count the poor ones at this site on one hand)
Alternative change the name to adjust to it ... from steamgifts to grabsteamgifts or something like that.
P.s.: I don't expect that something change.
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It's called steamgifts, not steamtrades for a reason. If you want to get something back - you are on the wrong site.
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It's ok if you believe that each one should get the same ammount of points.
But obvious that don't work well how the lesser and lesser made GA's, and more and more that don't give something, shows for the last years.
So it is only a question of time till the site die.
And the points don't cost something and don't guarantee a win.
So it is for me far from a trade.
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Well, you said "The ones that make GA's should get a reward in the form of extra points and all that never give something should get a, much, lower ammount of points to motivate them to give something back." For me it looks like you believe that to win more people should give more, and obvious next step is to maintain 1:1 ratio, which is easily achievable on steamtrades. On top of it, we already have ability to set minimum level on giveaways, and if even this is not enough - we can require certain ratio with sgtools. Reducing points fro users... it sounds kinda meaningless for me. Majority of people came here for free games. They will never give something, no matter how much you will limit them. And if leveling is not enough to motivate people (honestly, it's terrible idea to level up just to get more games. It will never pay off, unless you abuse the system by giving away flip-assets that kinda "unbundled") - then limit on points will change nothing. As you said yourself, points don't cost something and don't guarantee a win - who will bother to PAY just to get more of it?
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As you said yourself, points don't cost something and don't guarantee a win - who will bother to PAY just to get more of it?
I get what you're saying but nobody has to "pay" just to make GAs. Even people who don't have a lot to spend in extra curricular buy bundles and nobody is playing 100% of the games they get in a bundle.
I don't think we can, or should, expect everyone to maintain a 1:1 ratio but people who have never given one single game in 5 years are not poor, they're just unwilling to participate in the process.
I don't think it's something that will change but let's be honest here, if everyone was doing the same thing, SG would have stopped existing 9.5 years ago.
It's just that some people are community minded and others just are GIMME GIMME GIMME minded.
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people ... are not poor, they're just unwilling to participate in the process.
Of course, I never said otherwise. And they will remain unwilling even if they will be getting less points. They don't care about higher-level giveaways with actually better chances, why would they care about points?
It's just that some people are community minded and others just are GIMME GIMME GIMME minded.
That's sad, but true. But I also believe that we can't easily change those users. ¯\_(ツ)_/¯
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the lesser and lesser made GA's
Tbh, the reason I make fewer GAs now is because bundles have become so scarce, and/or so bad. I used to use my leftovers for GAs, but nowadays I don't have many of those anymore. Pretty sure that's the case of many gifters: Steam has been killing bundles, with all their restrictions on key generation :/
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My ratio are with 2:1 (=0.5) are still much better as 1000:0 , 500:0, 300:0 and so on.
Besides that is it unclear for me what you want to say with it.
And half points would be complete ok for me because i mostly don't need my 400 (or max. 576) points anyway.
Maybe you should try to split your likings/dislikings of people from the stuff you talk about/want to discuss and think about your motivations when you jump into a "discussion". At least so far that you don't present yourself as douchebag.
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My ratio are with 2:1 (=0.5) are still much better as 1000:0 , 500:0, 300:0 and so on.
Not really, when only a select handful can enter your giveaways. You have a 1:3.46 ratio when it comes to public giveaways.
Maybe you should try to split your likings/dislikings of people from the stuff you talk about/want to discuss and think about your motivations when you jump into a "discussion". At least so far that you don't present yourself as douchebag.
That's an ironic thing to say, since you're the one being insulting here.
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I don't check your made stats for me. So let's say that are correct.
What is your point with it in the end ?
You still not revealed that........
Have i called you a douchebag ? NO
If i would insult you, you would see it and i am too friendly to insult you in public.
But report it if you think it brings a result and the support see it different as i do.
That we don't like us, is no secret but i can discuss about something..... but only if something else comes as whining about how bad i am because of my post, my ratio or whatever.
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No, I want you to quit bitching about people not making giveaways, when you only make giveaways for groups/whitelists.
You're not here to gift games. You're here to win games, same as the people you're talking about. You only give anything to maintain a ratio so you can keep entering giveaways (81k in 3 years) and winning more. You've won $1500 more than you've given, and make almost exclusively group giveaways -- how is that any different from someone who's won $1500 and never made a giveaway? Is it different because a small group of hand-chosen users can enter your giveaways?
As I said, you're no better than they are, and thus you deserve no more points than they get. At least they're honest about what they're doing.
Edit: To be perfectly clear, I am not excluding myself from this group of users. I, too, am here to win some games. Regardless of giveaways made/not made, I don't feel I (or anyone) deserves any more points than anyone else.
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At least a change for the better with less holier than thou attitude.
Public giveaways seem like a great idea when you're level 2 yourself and want to enter them. But later on eventually almost everyone realizes that they aren't worth the hassle. You just get bots and people unable to comprehend how the site works or just ones entering every longer time GA for a week and then going on vacation for 3 weeks. Then the rules blame you for them going MIA and require you to bother even more by spamming them as if they had no responsibility for their own accounts. So if it's public, it needs to be high enough level to weed out any of that. Fix the public before crying about too few public GAs.
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Yes, I've heard every excuse for not making public giveaways. Oddly enough, I have very few issues with them myself, at least nothing beyond the occasional re-roll. Regardless, no one is "crying about" too few public giveaways.
But thanks for stopping by.
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Why would you need an excuse to not do something stupid and bothersome when it's the other way around? What do you call that desperate crying about other people's stats then if not crying? It's only bad when others do it?
You're welcome, since you're so thankful I'll extend my stay.
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I don't own a PC. I play on my Mac. I'm just saying not everyone is actually that well off even if they qualify for this site.
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Mac is more expensive than PC. Always have been. But please, continue.
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Have you seen GPU prices? They cost more than my computer did. Plus apple has really good trade-in programs plus student discounts which made my computer way cheaper than a PC. But ok...
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Surprise, you can use integrated GPU! Or buy some used old one, something like GTX650 - it will be enough to play 90% of games and will be almost free. And GPU prices become ridiculously high only this year, so unless you bought your rig in last few month - that reason is totally invalid. And "trade-in", really? You understand that to trade-in something you need to buy this something in the first place?
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Well, the first Mac I got was a present fully paid for by my grandparents. I only got into gaming this year, so that's why I can't build any sort of rig (because even the oldest ones are hard to find and still super expensive).
I actually have been hoping to buy one soon bc I do understand that Macs can be quite expensive, but unfortunately it's less expensive atm to keep going with the trading in and so on.
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It's not required but it's really helpful for my photography classes, coding, etc. Almost everyone in my school (I'm in HS) has one. Also, I don't want to skimp out on it just to play video games tbh.
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I was playing on 4k with RX 560 for ages. And soon I'll probably sell it to a friend who can't get 4k out of 390X. The friend is otherwise using my old i5 3670K for 4 years now and another is using my older C2Q that I used for 7 years before selling to the first friend. Both are playing all the games they want happily with just GPU upgraded to used ones later. People who have never built a PC really have no idea what used parts cost when they are only looking at new ones.
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https://www.steamgifts.com/discussion/rgtRD/updated-changes-to-point-system/search?page=4#XU8tZFs
To give a easy example that someone else wrote.
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No, I understand that. I was just saying that there are a lot of factors as to why someone could qualify for the site.
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You can simply create lvl 2 GAs and your 1.067k people can't enter your GAs.
If you gave more you can enter higher tier GAs... that should be enough
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Hi SG,
There have been some revisions to the point system today, following up on yesterday's discussion.
Point Refunds for Deleted Giveaways
When a giveaway is deleted, points will now be returned to every user that entered. If you already have the maximum of 400P, you will receive points above the limit. For example, if you had 390P, and a giveaway you entered for 50P was deleted, you would then have 440P available. As expected, since you would be above the 400P cap, you would not receive additional points every 15 minutes until you dropped below 400P.
If a giveaway is undeleted, the opposite will occur, and points will be removed from your account if you previously entered. For example, in the above situation you had 440P after the 50P giveaway was deleted. If you continued to enter giveaways until 360P and the giveaway was then undeleted, you would drop to 310P, since you would once again have a 50P entry in that giveaway. In a rare situation where you used most of your points, and only had 10P available, the undeleted giveaway would lower you to -40P.
Removing Giveaway Entries
If you remove a giveaway entry, you can now also receive points above the cap. This means if you have 380P, and you remove two 15P giveaway entries, you will have 410P available. You would then remain at this amount until the points are spent.
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