what confuses me, is that this continues to happen, where no profit can be made.
Atleast these guys didnt have to pay for assets, but 100$ for each game with no clue whether the cards will drop or not, just seems like a huge waste of money
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One of the "Customize your own game" kits he used (Mr. Moustache Jump'n'Run Framework --> Torch Cave) has been depreciated from the Unity Asset storefront because it's no longer supported by the original dev but even if he did pay for them:
El Ninja "from" DeductionTV has proved that "Customize your own game"-kits can be bought as cheap as $5,99.
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I recommend calling it "Tristar's Triple Tremendous Totally awesome game" or something like that ;) Sorry, I ran out of adjectives starting with T.
People like alliterations :D It seem to be hardwired into our brain.
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Nicely done :D When T^6 hits the shelves you can have 3 of my 5 card remuneration ;) The ending seems to be the harder part after the beginning was already set :D
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Sweet. Looking forward to the badge design.
This actually reminded me of a story that might interest you (or maybe not, but it's here regardless - you pay the same, as an Italian Great Aunt was fond of saying while force-feeding me more of her delicious cooking than would fit inside me): A mate of mine from uni (a couple of years ahead of me in mechanical engineering) was introduced to me as Triple T - his name was Tim but his middle name was John and his last name started with S. There was a project where we had to program a Computer Numerically Controlled (CNC) mill to machine our initials into a metal plate. Curves were much harder to program than straight lines because you had to do some fancy mathematics to convert from Polar to Cartesian Co-ordinates, and the story goes that TJS became TTT for the purpose of this project. I thought it was funny, and the name has stuck for more than 20 years.
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:D That's what I call pragmatic ^^ That story reminded me of an episode of The Wire I watched the other day where they need the help of the FBI to get a wiretap on somebody but the Bureau can't help them at first because they are only allowed to do what is needed when it's related to terrorism. And when they finally get the tap running this exchange happens:
Policeman: How did you do that ?
FBI Agent: What is Stringer Bell's given name ?
Policeman: Russel. Why ?
FBI Agent: Right now, his name is Abdul.
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This time they didn't...they are not making new IPs, they are releasing sequels to games they already had bought assets
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I made a thread about most of the CrimsonDuck games being removed the other day but since there have been more coming since then I have no idea what's going on.
I assume neither do the people at Valve.
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It's not like I'm surprised Valve is bribable I'm just a little surprised they can be bought so cheap.
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We are talking about a company that can drag its feet for fifty cents. I am not kidding when I say that they are the absolute greediest company in video game history. 1980s Atari, early 2000s EA, late 2000s Capcom or Blizzard have nothing on post-2012 Valve.
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but the greenlight/steam direct fee goes 100% to charity, if i'm not mistaken. so no direct bribary involved here.
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I wonder if he ever returns to SG to GA these games, i am mildly curious on why exactly those games got removed.
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I'm afraid even if he does he won't be answering questions. Afterall that user only has 20 comments and has ignored most of the reroll reqests and people asking why they got the wrong game from his gibs.
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How would he know which game is which? he didn't made them :I
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They can, there is a threshold but valve doesn't share numbers.
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Store sales are probably a very big part of it, but it's likely also a matter of measuring use from specific accounts that are recognized as "real". So to that end, there's probably weight given to long time accounts with many store purchases that have been algorithmically identified as a real consumer and not a bot. Otherwise, they could simply buy up enough copies of their piece of shit game themselves, get most of that money back from the actual purchase of the game, and then be able to continue on with their card racket uneffected.
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I don't think crap games will ever stop, but Direct prevents most of the crap from going on to the store page at the review phase and any flip assest games that do make on the store page will be sought out easily.
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And minus the vote boosting / vote bribing etc.
Because now your game gets onto the store without any voting process in between.
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If the game is very bad and they can't monetize with steam-cards, they'll give up ¯\_(ツ)_/¯
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Heck achievements hunter play bad games for a counter ?! :-/
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They could have taken 500 of those $, buy high quality assets and make a game that is actually good.
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Wait so they're releasing a sequel to a game 5 days after the first games comes out...
And they both look identical...
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Steam Direct launched on June 13, some believed in an increase on the overall quality.
Or at least the reduction of multiple asset flipper trash that flooded the steam store.
To that i present, Crimson Duck All these games are asset flips.
This is the new, non curated system, where developers can't even rely on steam trading cards to own a profit. And yet they seem no less decided to continue dropping multiple titles.
More interesting is that, their previous titles were removed from steam for some inexplicable reason, but that doesn't stop anyone from buying the 3rd entry in Sleengster, a series of games that no longer exist.
Im personally still waiting for temper tantrum 3
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