So a millennial was complaining that sonic mania sucks because sonic is supposed to be fast, but the game is too slow, having you constantly stop. The "messy level design" and "puzzles break the flow." Or something.

What do you think? Are sonic games too slow?
And what's your opinion of mania?

And obligatory gib (lv 2+ ends 9/1 24 hr)

PS - i forgot to add a poll, is there any way to do that since it's already created?

7 years ago*

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I'm pretty sure that you can't add a poll after creating the thread...
...unless you use another site to create the poll (like strawpoll dot me) and post the link to it in your post ;)

7 years ago
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derp. well, i'll make sure not to mess that up next time

7 years ago
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Never played any sonic other than Sonic 3 and actually don't remember much anymore..that was wayyy too long ago :D

Soooooo no opinion of mania :D

7 years ago
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well, was sonic 3 slow?

7 years ago
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Complete Walkthrough

This doesn't look like a slow game :D

7 years ago*
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Go back and play em all man, its worth it.

7 years ago
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I'd guess they are, but my backlog just gets bigger and bigger already^^

And the last 8weeks im catching up with all the games I won here and nothing else...though there are some real gems in my wins I hadn't played already.

7 years ago
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Old games before the new games mate, old is gold, old is better than new, its true. When it comes to old games, you shouldnt worry much about your backlog, they can be beaten in mere hours, such as the Sonic titles, the first, oldest ones atleast.

7 years ago
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There are more than enough exceptions of old games, especially old RPGs that really take/took a long time to finish like Lands of Lore, or Realms of Arkania/Das Schwarze Auge,
But yeah the Sonic games seem rather short, though I don't have them (anymore), maybe in the Wintersale^^

7 years ago
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Well i dont mean RPGs, they werent all that hot in the old Sega Megadrive days and definetly take more than a day perhaps, but i had in mind the more other, common, more casual stuff like platformers, beatemups, shootemups, RTS games, sidescroller games, fighting games, etc. but not RPGs. Dude, i got you covered! http://game-oldies.com/search/node/sonic play preferably in chronological order, in their best versions, on the best system obviously. Doesnt have gamestate saves like emulators have so if games have codes for saving, youl have to rely on those.

7 years ago
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Maybe because of Denuvo. :p

7 years ago
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seems like a lot of effort to write a critique if it's just DRM based (although you're right, that's a ton of the neg reviews)

7 years ago
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Have not yet played Sonic Mania. But that sounds like the complaints about Sonic CD back in the 90's, because you have to do more exploration and backtracking (and time traveling) compared to the old "run to the right as fast as you can" style. A lot if it comes down to learning the levels; once you learn where the obstacles are and find the good route you can go at full speed across the level.

7 years ago
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To be fair Sonic CD is closer to a maze than a traditional platformer, exploration in itself isn't bad but asking someone to memorize 3 different versions of each level is excesive, specially if you consider that a large part of the joy in Sonic games comes from learning the levels and improving the runs. The ideas and gimmicks introduced in Sonic CD are genuinelly fun and interesting but the time travel overloads the game, if they had just separeted the 3 time periods in the 3 acts of a zone (or zones of a round, although I still find that nomenclature confusing) the level design would had been a lot cleaner and the theme of the game would still be there.

7 years ago
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And how can we forget Knuckles' chaotix? totally different game, and honestly, i wish we would revisit it for what it was: the same stages that you can tackle in different ways given the abilities. I loved espio's wall and ceiling run

7 years ago
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Chaotix is weird and unique but it has a lot of very progresive desing ideas: getting rid of lives, color palettes that change but don't alter the map, main focus on exploration, the blue ring monitor, physics based everything, multiple characters with little gameplay variations to choose from but the objective remains the same, those special stages that could easily be a game of their own. But all the other highly experimental stuff cause it to be a justifiably forgotten game. Also being released on the 32X and then ommited on every collection didn't help it.
I would like seeing a new Chaotix game but I know it's not going to happen, at least not from SEGA.

7 years ago
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Sonic too slow?!

We're gonna have to go right to . . . LUDICROUS SPEED!

7 years ago
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Only thing I heard about this Sonic release was the DRM controversy. Kinda unfortunate I guess.

7 years ago
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Classic sonic was always about explorable levels. You could rush to the end, but mostly you'd only get really going for a few seconds at a time, and the designs were never long stretches of obstacle-free race tracks like some of the games in the series that came since then (Sonic Advance...). The whole 'gotta go fast' meme is not something that should be taken to heart if you're going back to the original games (or subsequently, any faithful follow up like Mania).

7 years ago
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Great synopsis

7 years ago
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I only played through the first few games and that is what I remember. I'm baffled by some of the criticism I've seen about what Sonic should be about. I find some of the criticism over DRM more understandable.

7 years ago
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I find none of the criticism over DRM understandable. In fact I find it farcical.

Just as I'd find it farcical if Sega told me how I can and can't protect my own property.

7 years ago
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As usual plenty of people are going entirely overboard on this one, and of course It is entirely up to Sega how they want to 'protect' their game - but that doesn't mean people have to like it or shouldn't be allowed to have opinions if that protection is causing them problems.

Imagine if a much-hyped FPS game that a lot of people pre-ordered launched with a 15 fps frame rate cap that people hadn't been warned about. Probably a lot of people would moan about it. Now imagine I told them their moaning was farcical because I'd find it farcical if the games developers told me how smooth or choppy I wanted my games to run...

7 years ago
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Or as another way of looking at it - it certainly isn't up to Sega to tell you how you can and can't protect your own property. But if you decided to protect your property by planting land mines in your front garden and then Sega came to your house to deliver a parcel and got their legs blown off then would it be farcical for Sega to suggest that maybe your home defence land mines were a little excessive?

I don't have any time with people complaining about DRM on principle - but I certainly think people should be allowed to have opinions on problems that a specific piece of DRM is causing to them.

7 years ago
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To me sonic doesn't needs to be about speed, it can be about running at ludicrous speeds like the boost formula proved but is not necesary to make a good sonic game. What the franchise is and has always been about is Sonic himself as a character and the general aesthetic asociated with the series.
Sonic is a "living" proof that you can design a mascot to be a mascot and not end up with a soulless caricature of what "being cool" means, is poochie done right. Because even tho it was produced out of a emotionless corporate desire to maximize profit it was still done by living breathing creative people that put an effort, because companies are cold machines but they're made of people and people aren't automatons.
As many people have said on the internet, the old games weren't really about speed, they were about momentum. However the obsession about the "gotta go fast" mentality sunk Sonic Team and SEGA on an endless quest to make a platformer work even when what people expected was to hold down forward and not let go untill the goal was reached, and they actually found a way to do it. The hedgehog engine allows such a game concept to be executed and the three games that used it polished the formula to the point of being reliably enjoyable... and then they tossed that away for the next few years for god knows what reason. I like Lost World, I realy like it, but getting that immediately after Generations was jarring and the Boom spin-off almost killed the franchise. Is that complete inhability to understand feedback that many big publishers lack.
But now it seems like they finally have solid plan: crank up self-awereness to 200%, aknowledge the split gaping chasm between the fanbase and make two different games pleasing two different audiences (any minority that doesn't fit on any side be damn and tossed into the hole) and just hold tight to whatever works for near future instead of jumping head first into random experimentation that alienates the player.
I haven't played Mania yet but from what I saw other than the Denuvo fuck up people seem to be happy, so hopefully Forces is also well received and SEGA can pull the trigger and split the timeline in two with two separate dev teams so the series can stop having split personality disorder every 5 seconds.
Well that was an unexpected ramble that took way longer than I expected.

7 years ago
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Bump

7 years ago
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i never liked sonic, he's too fast

View attached image.
7 years ago
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Bump!

7 years ago
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Sonic? More like Slownic huehuehue

7 years ago
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I actually like both classic and modern variants. I have the entire collection except Lost World and Mania on Steam, and I thoroughly enjoy them. (Although I would like to see Heroes, Unleashed, and Colors on Steam -.- )

7 years ago
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Bump!

7 years ago
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Bump.

7 years ago
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It's denuvo obviously

7 years ago
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Bump

7 years ago
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Deleted

This comment was deleted 1 year ago.

7 years ago
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