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Yep. That's exactly why updating 16 month old topic (especially marked as [INACTIVE]) not really good idea instead of creating new one.
Eg. it can't be easily found with something like this: https://www.steamgifts.com/discussions/search?q=free
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...Which means, besides other, you don't have to spend 0.5-1 GB RAM for Steam client, BTW.
And, of course, games we have on Steam we don't have actually, Steam just generously allows us to play their game copies (see TOS). But this is not the case for GOG.
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Something is wrong with your PC. At most I have seen Steam use up to a 100Mb of RAM while updating stuff.
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Something is definitely wrong with Steam client programmers... and client itself as well. X)
I know about Steam client memory appetite more than I would like to. =) Before switching to ASF I was using small virtual machines with clear [vanilla] WinXP and Steam client. Some years ago I've noticed that 1GB RAM (no swap) for such VM is enough only when I don't open any pages except library (which doen't spawn those web-helper processes). Just 2-3 web-based pages (it's caching in memory of course ;) - and you need much more than 1GB. I love these guys. X)))
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i just check open bunch of tabs and videos and it went to 165mb only i even use the big picture mode and that only goes to 300mb.
Edit youtube 4k movie in bigpicture still 300mb
edit 2 ok steam rise now that i open a game while play the 4k and is close to 700mb still thats not much for what is doing
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OK, to stop this, there are some facts. =) At the screenshots: the first column - Private WS, the second - WS. We'll use sum of all processes WS (not ideal but close enough).
Just clean start, ~200MB: https://imgur.com/v8v9L5z
Shop browsed - Doom, ~380MB: https://imgur.com/GvtO7y5
Marketplace, ~430MB: https://imgur.com/izCYwRm
Shop - Half-Life 2 - Reviews, ~450MB: https://imgur.com/v2onKDJ
Community - Skyrim - Images (not much scrolled really), ~1135MB: https://imgur.com/ErrbswQ
...And this is not continuous use of app (when all memory-loss bug can shine), it's just about five minutes of run.
As we can see, min usage about 300MB, real 500+MB, extreme (when some bug popped up - I've used infinite scroller page, buggy by design as an example) 1+GB.
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It's personal choice...
The very first my games was bought on Floppies/CD's/DVD's, and those were my games. Than Steam came and told something like: same games, same price, you just need to active them, just in case, you know, those pirates... One day I've read TOS and got to know that all the games was not my. Same price, same games, but they was just leased for me, for terms which could be changed any time by Steam. OK, I've thought, these guys just try to make word better. Than I had several pieces of experience talking to their support about my money, and now I definitely know what they are try to make. It's money, nothing more, muck that world. Later came GOG (and other DRM-free stores) with the main concept: "we are not like them" (just like Ubuntu some day =). My choice was obvious.
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With Steam there's the possibility that the developer can change the game in ways you might not like. Like for example, changing the music of the game, removing features or adding restrictions. Some games already have restrictions like online registration on other sites besides Steam, etc.
On GOG you can download a standalone installer that you can backup and use later without the chance of it being affected.
While the possibility of problems is small, some of us prefer to be in control of where to install a program, if/when to update it, etc. That's a matter of personal choice.
To be clear, Steam has some advantges and GOG is not without it's own chances of issues. If you don't feel like you want to use it that's fine.
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Available up to 2014-10-14 13:00 UTC
Up to 2017-10-14 I'm assuming?
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The year is 2017... is this some sort of reference?
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Thanks for the heads up! Grabbed Torchlight 2 (don't own the first one)
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I own Torchlight 2 on Steam, but can't grab it for GOG for some reason: as soon as I log in, the site tells me that there are no games available to link.
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PROBLEMS WITH GOG CONNECT - POSSIBLE FIXES
Also, the second part of the GOG Connect page contains FAQ.
Hope it helps, it's less than 9 hrs. left...
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Torchlight I/II can be redeemed at GOG.com for those who owns any/all of them at:
Available up to 2017-10-14 13:00 UTC
More info: https://www.gog.com/forum/general/arpgs_up_to_75_claim_a_drmfree_copy_of_torchlight_i_ii_32060
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