Do you believe bots deserve to be discriminated?
In The Great Gaias, the passive Adrenalin and Mana regnereation comes from the type of Helmet you are wearing, but you have to switch to the detailed stats of your character to see the actual amount. Given that this isn't stated on the items or mentioned anywhere in the game or the items, I was under the impression that the regeneration was based on my character's attributes, level or a hidden bonus from some rare equipment. As a result I have skiped some of the next available tier of helmets in the stores because their base stats were similar to what my team was already wearing and the headwear of my team was not optimized for their ressource requirements.
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YEEEEEEEEEEEEEEEEEEEEEEEES
I was playing a game called the Getaway - ps2.
It was an insanely HARD GAME, because I didn't knew that, if I was close to a wall, I would start healing myself.
So, i played 16 levels of the game, without healing myself.
It was really hard and took me like more than 50 hours to do it, and the game was amazing.
When I discovered that I could heal myself, the game lost it's magic :(
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While playing Knights of the old republic (Kotor) years ago, i wasn't so familiar with rpg genre, so only 15 minutes before the final mission start did I realise that I can actually decide what my character specialises in by pressing "level up" button and allocationg skill points instead of fast - one click and job's done "Auto level up" button. However it's a story driven game, so experience was and still is valid. ^^
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The most blatant example of that I can remember is The Witcher. The "first time" I played it, I couldn't even get through the tutorial because I couldn't figure out how to sword fight. After some months, I came back to the game, whizzed through the tutorial, and kicked butt throughout the game with my swords, all because I finally got the hang of using them properly.
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Hi, I'm Nanabanana and I discriminate against bots.
Also recently playing Ys: Memories of Celceta and experimenting with it's crafting mechanics, I found there are ways to max armors and weapons without spending literal millions of gold per item.
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In Dark Souls 1, I learned how to sprint and then immediately forgot the option even existed. Somehow, I made it almost all the way through the game--I think I was in the Great Hollow when I rediscovered the ability, and I didn't go there until after I got the Lordvessel--without once jumping or sprinting, other than in that tutorial section. DS1 is already pretty slow, but when you're jogging everywhere...T_T
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as of now i have played through fallout 3 a total of three times. every time i spent the first 10 or 20 hours wandering around in complete darkness before realizing that the bloody flashlight is IN the pip boy.
oh and guess what happened when i started playing fallout 4.
¯_(ツ)_/¯
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A few years ago I played The Punisher to completion, then this year I felt the urge to play it again. I finished the game a second time without even realizing you can upgrade your character. Of course I felt like a dumdum afterwards but hey, at least you can say I finished two SL1 challenge runs lol. :)
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My biggest 'if I had known' moment must have been first Dead Space where I found out that the boxes lying all over the levels actually can be broken and contain ammo in like last hour of the game. Until then I had to make every bullet count and ran into situations where I ended up completely without ammo. Obviously that made the game much, much harder but it was also fun.
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It happened to me in Disgaea. I didn't know what "Item world" actually does, so I ignored it. The playthrough was pure suffering, but I finished it.
And the same thing happened in the second game. It's only in Disgaea 3 when I actually bothered to read the tutorial.
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Well I did play through most of Yooka-Laylee without bothering to check what the vending machine charater was supposed to do, after the final boss kicked my ass multiple times I went to check and learned that those potions the game kept telling me I unlocked were switchable upgrades, they helped me a bit on beating him.
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Yes damnit. If I had used a walkthrough I wouldn't have had to repeat the playthrough so many times -_-
Example: This happened in Steins;Gate. I was oblivious to using the phone properly at first to trigger the flags necessary to get the endings. But heck I did beat it (with the help of walkthrough) and when I played 0, I used walkthrough from the start. Curse me.
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Can't remember game but missed (or it wasnt there) the dash move in tutorial and explored it while button smashing in a hard situation... rest of game was peace of cake then... could be a dream since i can't remember the game and only that thing... :P
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Just curious, have you ever been in a situation where late in a game, you find out about a skill, item, or game feature which, if you had known about it before, it would had taken you less time to do stuff or you would have wasted less money and/or items? Because it happened to me quite a bit, but for some reason, right now I can't remember any specific instance... XD
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