[Edit: see thread with link to giveaway.]

There's probably no solution to this, but is there any way to ensure (or at least greatly increase the chances) that a giveaway of a VR-only game goes to somebody who actually has a VR headset and might play the game?

Maybe I could make a forum post soliciting VR players (and checking for VR games with playtime in their Steam library), and making an invite-only giveaway. But then I'd have to give them the key via Steam chat probably (requires them being a Steam friend) and even if I do that, somebody will probably leak the giveaway.

That's the best I can think of off the top of my head. Maybe I just make it a public GA and figure 90% chance it will be won by somebody who can't actually play it, and 95% chance it won't be played either way.

I'm a member of Actually Playing Games but it's more-or-less defunct.

Interested in any thoughts you have at my fool's errand.

1 month ago*

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Making an exclusive group that is dedicated to VR users is ideal. I would personally join it. I got a Meta Quest 3. Ask people to post either a picture of their headset, or show their SteamVR tool being used, or something of a sort helps. I am fairly new to it as I used it a few times myself, but I'm not an expert, but taking screenshots helps (if that's even possible) as I have not figured it out myself how to do it.

Update: To take a screenshot in SteamVR, you can press the System button and the trigger on your controller simultaneously. You can also take screenshots in-game using the Steam overlay by pressing the F12 key.

1 month ago*
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I agree with the VR group. But set it up in such a way that people can't just outright join and be approved, add an approval step so that an admin needs to approve the user being added to the group.

Then the best way to verify would be to either ask for a picture of the VR headset, or to check against their VR played games.
I think just about every VR game on Steam requires you to use SteamVR to play it, so you could look at playtime for Steam VR.

The picture method might be best as it would allow non Steam VR players to also enter, they might have a Quest but not use Steam VR since they just have their games on the Quest itself.

1 month ago
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Someone can take or get a picture of a VR system that is owned from a friend.
So a picture is far from a 100% sure evidence.

I could do this as example, with reallife friends that own, different, VR Headsets

1 month ago
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The Gifts on Deck group ensures that people have SteamDecks by having the person post a Deck keyboard item on their profile that you only get when you get a SteamDeck. Then you're allowed into the group. Maybe something like that, but VRish. Like Vasharal's idea, basically.

I had recommended someone make a VR group a few months ago.

1 month ago
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Hi :) do you have a link for that group I can take a look at? Seems interesting :)

1 month ago
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Yama is a member of the group so was easy to find
https://steamcommunity.com/groups/giftsondeck

1 month ago
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thank you, I am so bad a steam groups search so I am thankful you found it :)

1 month ago
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3 weeks ago
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only way would be to make a group that requires some form of proof to join.

odds are outside of playing required groups it won't get played regardless.

1 month ago
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Your comment just made me realize that in some cases it would be useful to have an option to have the multiple groups selection be an "and" instead of an "or", so the entries would have to be in both/all of the selected groups instead of one of them.
I wonder if something like that could be set up as a custom rule in SGtools.

1 month ago
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Maybe for other contexts, but for this one, the "playing required" would inherently guarantee they have a VR to play it, otherwise they can't play it > break the playing required rule > get kicked.

1 month ago
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You can do it in the coleypollockfilet way - make a group, (or use your whitelist) and only let people join who have completed a VR only game at least a day before your post.

1 month ago
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Or VR exclusive inventory item. I remember getting a hat which showed up in my inventory while poking around Steam VR.

1 month ago
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I have 3 VR items, but they are marketable.
I don't think VR have any unique items. The closest are CSGO items for owning either just HL Alyx or Steam Index, I guess.
But apparently you can get them just by logging your Steam account to other PC that has Index, which means there can be lot of "fakes"...

I feel like the only 100% sure option would be "to join group, you'll need to add me on Steam, then start VR and share your broadcast and do some VR stuff".

1 month ago*
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Actually, you're right. I no longer have that hat because I sold it.

1 month ago
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Leaked GA's is sadly always an issue, no real way of protecting against that if you don't count you doing manual checks on all winners.

As mentioned above, make a group that's VR only;
Perhaps possible to make a custom SG-Tools protected GA?
Or simply make a regular GA, write in description you only will allow users with time in VR-only games on Steam, and do manual check on winners. Re-roll any winner that don't fit the bill. Don't do that, read comments below.

1 month ago*
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Advise against this. I don't think staff have confirmed this but rerolling for lack of owning a VR headset would be very similar to region restriction not being setup correctly. Chances are you are going to get a fair amount of people who don't read and enter the giveaway, and then reroll, after reroll, after reroll (creating a loop) that is too much hassle for staff.

1 month ago
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85% of the ones that enter a public GA will not read the description.
This was shown in many many many tests from different people (from myself too).

And I don't think that the mods would enforce a "you need to have a VR headset" custome rule.
They enforce the sg rules and there isn't something like this.

1 month ago
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I removed the bad piece of advice. I actually first went into the Guidelines and FAQ to prove you wrong (I so love to be right, lol) but couldn't find what I needed so I'll admit I was wrong. Didn't we use to have a "you have to agree to what GA creator asks of you to join"-type rule though? Or have I dreamt that?

1 month ago
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Didn't we use to have a "you have to agree to what GA creator asks of you to join"-type rule though? Or have I dreamt that?

No, as far as i know, such a rule don't exists too.

You could enforce such stuff in groups, like "allow to delete the GA if the key is already used", but if such stuff happen and the winner don't accept the deletion of the GA then the sg mods will not do something and you would be forced to deliver a key/gift that is ok or would need to accept the "not delivered" mark in your profile. Only thing that could happen then, is that the group owner could kick that member to prevent that it happen again.

1 month ago
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Dammit, I so wanted to be right - even if it was only "back in the day". But alas, it is not to be this time.

Next you gonna tell my my love affair with 27-YO Christina Aguilera was a dream too, eh?
Take all my accomplishments away in one day, eh?

;-)

1 month ago
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Next you gonna tell my my love affair with 27-YO Christina Aguilera was a dream too, eh?

It is for sure so real as the love affair that a woman thought she had with Brat Pitt for 1,5 years, without to ever meet him in person, and sended him a lot of money (because he can't access his money because of the divorce etc.) ;)

1 month ago
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LOL!

1 month ago
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I removed the bad piece of advice. I actually first went into the Guidelines and FAQ to prove you wrong (I so love to be right, lol) but couldn't find what I needed so I'll (not gladly) gladly admit I was wrong.

1 month ago
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Unfortunately, VR users only group doesn't solve a large part of the problem - this of folks not heaving VR gear (and they are likely to give away the best stuff) making GAs to VR users. As for the groups requiring games to be played, they usually have too small player base for VR only GAs guarantee the 5 entries.
Also, the fact alone, that a person has timed playing a VR game does not necessarily mean, that they have a headset, if no achievements are earned - I think, that without a VR gear we can still idle VR games for cards. So I don't see any easy solution here.

1 month ago
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Well, if you give it away in a play requirement group (e.g., TalePlay), then the winner has to play it, so they necessarily have to have a VR headset.

1 month ago
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Would they get 5 entries though? On Playing Appreciated this could be a problem, IMO.

1 month ago
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Good point, haven't thought about that. Though I'm now seeing TalePlay GAs with 50+ entries, so there is not that few group members there.

1 month ago
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I don't think OP would care about CV.

1 month ago
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Or use the known cheat tools for the playtime and achievements.....
As many do

1 month ago
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you can do an invite only ink and just drop it in live vr vids n podcast but give a lot of time in giveaway cause most seem new to pc and dont even know about steamgifts yet and would think its a scam

1 month ago
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There was group for VR owners on SG but the group didn't get much attention and quickly died (no more than 25 members now).

Besides the group suggestions above you could also create a whitelist giveaway. Create a thread saying VR owners who are interested in X game/s, please comment and you will add to your whitelist temporarily (you can remove after the giveaway or keep if you want to do it again some time). You of course would have to manually check each person who comments to make sure they have played a VR game or some evidence of them owning a VR set.

1 month ago
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I'd join a group for VR gamers. (Even though the Australian summer means I can only imagine playing at night right now. Those headsets get gross in the sweaty heat)

1 month ago
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Maybe a group for VR gamers will work

1 month ago
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make a thread about ga ask for some kind of pic proof and whitelist them

1 month ago
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Lots of interesting ideas, thanks folks. I doesn't seem like there's any sure-fire method (greed will find a way), but there are some good ideas to increase the chances of somebody actually having a headset.

I guess another possibility is to solicit interested parties who already have the game wishlisted AND have some time on VR games on their profile, and temporarily add them to my whitelist. I may not find 5 entries, but that's not the end of the world. I would also open it up to Actually Playing Games.

1 month ago
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post invite links to the flat2vr discord

1 month ago
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I disagree with the "already wishlisted" part of your suggestion. This is a wildly arbitrary constraint that randomly rewards people who either have way too much on their wishlist or uses scripts to manipulate/fluff their wishlist, and randomly punishes people who have cleaner manually maintained lists.

There are plenty of suggestions in this thread that are already sufficient (VR only playtime, pictures linked to owners, exclusive VR profile content, trusted Steam groups) that you should have plenty to work with without having to integrate wishlists.

As a side note, I also believe the "must own VR already" requirement in itself is debatable, as you can never rule out whether someone intends to obtain a device in the future (this is near impossible to prove) and your giveaway may even encourage them to do so, so you should consider whether it is even worth the hassle to go through all this just to ensure that current owners have an advantage.

Other than that, thanks in advance for your generosity! 🙏🏻

1 month ago
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Yep, "already wishlisted" is imperfect for all of the reasons you mention. Most of the other suggestions are also imperfect, but require more work for me and/or the GA entrant. That said, I will probably go the "trusted Steam groups" route, e.g. Playing Appreciated and/or Playing Matters route. Thank you for the input.

1 month ago
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As the GA maker, it's your call for your requirements, but if you'll indulge another point of view...

For me, it's the chicken and the egg. A VR headset would be a huge outlay in my recreational spending, so I wouldn't want to spend so much AND need to spend then still more to get some VR games in order to use it. Or what, I'll get the VR gear for Christmas and wait until my birthday to get a game to use it?!? I'd want a pile of VR games in my library as step 1, collected one by one via deals and trades, to then justify buying the VR gear as step 3 (step 2 being a long process of justifying that spend, and the step 1 pile being a factor in that justification). I'd want the $500 gear cost to 'unlock' $500-worth of games already in my library "going to waste" without the gear. That might sound silly to someone more financially savvy, but that's how my brain works/sputters along.

Did all y'all VR players really buy the gear and your very first VR game(s) all in one splurge? I don't mean it as a criticism, just a curiosity.

3 weeks ago
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I understand your reasoning. I'm not saying you're wrong or anything. But if it were me, I wouldn't enter for VR-only GAs until I had a headset (and of course wanted to play the game).

In my case, I didn't buy any VR games until I had bought the headset (recently-- a gift for the family from Santa). In fact, I'd "ignored" so many that I'm having to track down games that I'd be interested in acquiring so I can un-ignore them.

3 weeks ago
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