the website doesn't adapt its layout to the smaller screen though, which the app probably does. modern web design says the website should work on smaller screens, but steamgifts isn't that modern.
Comment has been collapsed.
Hi everyone, I’ve released a new update which introduces tabbed navigation. There is only so much that can go into a side menu before it becomes cumbersome to users so this update sets up for much easier navigation as more features are introduced. You can find the .ipa here. I’ll have the website updated in the next few days with a new AltStore link.
Comment has been collapsed.
Version 2023.4.04 is now available! It brings a new Messages tab where you can view messages and mark them as read! The AltStore link has been updated on the website or you can find the .ipa here.
I've also made a small tweak to the login experience that should provide faster login, please reach out if you experience any issues.
Comment has been collapsed.
Hey all, it's been a while! Version 2024.03.25 is now available and with it, there is now a Profile tab! This is where you'll manage your login as well as where you can see a few stats about your profile.
You may also notice a distinct lack of NSFW games, I am working on some filters in an attempt to make things more App Store-friendly.
The AltStore link has been updated on the website or you can find the .ipa here.
Comment has been collapsed.
AltStore beta doesnt accept this as an source. Could you fix it :).
eror is that "One or more apps is missing marketplaceID"
Comment has been collapsed.
Hi, thank you for bringing this to my attention! It looks like the marketplaceID is for AltStore PAL and obtaining this ID requires notarization from Apple. At this time the app is not notarized, however, the source can still be added to AltStore World :)
I'm looking into both notarization and actually getting the app published into the Apple App Store but progress has been slow due to life circumstances.
Comment has been collapsed.
Good day!
I've been looking for the SteamGifts app for iOS for so long, and yet I found it)) Because it is extremely difficult to use SteamGifts from a browser on an iPhone. I downloaded the latest release from github, signed the .ipa file via GBox 5.6.6 and it works fine, all tabs work, but the login function in the profile does not work, which automatically makes the application useless, because I cannot participate in giveaways on the site without authorization. I noticed that the last release was a 1,5 years ago. Can you tell me if work on the project has been suspended? Will updates not be released? I would be extremely happy if my guesses turned out to be wrong, but on the other hand, I understand that dealing with a non-commercial product takes a lot of time and effort. In any case, good luck to you, I will be grateful for the answer )
Comment has been collapsed.
Hello, I just saw this. I have released a https://flutter.dev/ app a while ago. It works well on android and I'm regularly updating it, adding functionalities etc. https://github.com/mihalycsaba/snag
I don't own an apple computer(and not planning to), to be able to make a release properly. I have a virtual machine with the last version of macOS that is x86_64 compatible, theoretically I should be able to make the app work at least in the simulator, but it's a bit cumbersome to work in a vm and I'm not sure if I can finish it 100%, to be able to make a release build. So I didn't really dive into it.
I'm planning to make a build for windows and linux in the near future, which would prepare some of the needed code adaptations necessary for other platforms.
What needs to be done is to create some of the flutter package configurations for iOS, like for background task, notifications and objectbox. Plus some other minor apple specific configs, basically stuff that is necessary for any other iOS app, that has similar features. The app itself once these configs are done should work and look like it is on android, with some minor code modifications, like a few if statements here and there when using some of the packages.
After this the platform specific maintenance should be minimal, mostly depends on apple, how often they change requirements on the platform. I don't plan to add any other packages that require platform specific configurations.
If you are curious about flutter, it would be nice if you could help. I can answer questions about flutter and the app or if you are just curious about the topic. I can do most of the above mentioned flutter specific things in the vm too, but it would make things easier if someone could help with at least the finishing touches for release and also with releasing the app itself.
All the code is on github, GPL 3 license, which requires the source code of the derivative work to be published.
Comment has been collapsed.
0 Comments - Created 6 minutes ago by Formidolosus
17 Comments - Last post 20 minutes ago by jjj0309
5 Comments - Last post 23 minutes ago by Bomfist
5,631 Comments - Last post 56 minutes ago by JimLink
2,169 Comments - Last post 2 hours ago by sensualshakti
7 Comments - Last post 2 hours ago by rufioh
9 Comments - Last post 2 hours ago by Formidolosus
413 Comments - Last post 1 minute ago by th4
1,368 Comments - Last post 18 minutes ago by JaySir
32,997 Comments - Last post 27 minutes ago by moonlightdriver
3,446 Comments - Last post 46 minutes ago by Cutthroat
2,954 Comments - Last post 1 hour ago by TheSentinel
162 Comments - Last post 1 hour ago by Formidolosus
14 Comments - Last post 2 hours ago by grafh19
Hello SteamGifts Community!
A few years ago I wanted to learn iOS development and was inspired by the (former) SG for Steamgifts Android app so I decided to port it over, creating SteamGifts-iOS. However, after struggling to get the app through Apple's app review process I decided to set the project aside for a while.
That was until I saw the announcement of AltStore! Seeing the opportunity I jumped back into the project and rebuilt the inner workings from the ground up with what I had learned since setting the project aside. So since then, I've been working hard to make the app faster and more stable. I’ve been using it for a couple of months now and I can say it’s in much better shape now than it was 3 years ago. There might be a few bugs lurking that I haven’t found yet but I’m keeping an eye out. And that brings me to today…
Now available
I'm happy to announce that SteamGifts-iOS is now readily available! However, as you may have guessed by now there is one caveat: it must be installed via AltStore or other methods of side-loading. Although, that may soon change. I know it's inconvenient but I figured providing the option is better than keeping it from everyone.
If you have AltStore installed on your iPhone, all you have to do is click the “Install now” button from the website and it will add it to AltStore for you. If you happen to be a Patron supporter of AltStore — or are savvy enough to find the beta version of AltStore — you also have the option to add SteamGifts-iOS as a source to get automatic updates.
Users who prefer not to use AltStore in favor of other side-loading options can find the the .ipa on the Github page.
FAQs:
Comment has been collapsed.