Region restriction was the initial huge blow, been trending downward ever since. Deals aren’t as good as they once were, and the site simply aging accounts for the rest of the decline.
Nothing lasts.
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No, steam just "tightens the screws"
They forbade keeping gifts in inventory. They introduced regional restrictions. They forbade giving gifts between regions if the price is different.
Soon they will ban, in principle, giving gifts. Then the keys will be banned. Then they will be banned from buying games. And then they will be forbidden to play)))
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Yeah I think it's a bundle issue too. Most people who made GAs, and are not anymore, were most likely just getting rid of unused keys as they bought bundles. Now Humble has a bundle every 3 weeks; Fanatical is rebundling games like they can't get new games anymore.
Can we blame the grey market for this? Sure. And I'm sure it's also that people who don't trade are selling keys rather than making giveaways. But mostly it's that devs don't want to play the bundle game anymore and I can't blame them.
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Some possible reasons.
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You can't buy games for giveaways if your parents make you move out of the basement.
Wouldn't have Covid put a hold on that though? :P
Thanos snapped his fingers and half of all giveaways were deleted. (Should I spoiler that?)
Only if my girlfriend is reading this. I don't think anyone else who has had access to a computer and the internet in the past few years would be spoiled by that.
It's hard to make giveaways if your hands are covered in lube all the time.
lmao
Brussels sprouts suck. Yeah, it's irrelevant, but worth mentioning.
They DO NOT! Take that back!
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I like brussels sprouts, if cooked right, with a bit of butter and black pepper.
I have yet to try cocaine.
I do not know what Autojoin is.
I agree with the rest of these reasons, LOL
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yes I think I meant waning, but I was waxing poetic about the waning ;)
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It's a downward trend, yes, but one that started long ago, and is constantly exacerbated by more-or-less unpredictable events.
What started it all were, no doubt, Steam's ever tightening restrictions on gifting.
First they started with region restrictions, because you could get gifts from cheap regions (RU/CIS, LATAM) for a fraction of the price you'd pay in the EU/USA.
Then, since you could still get gifts from cheap ROW countries like Canada and New Zealand, they added pricing restrictions, allegedly in a move to hinder trading, but that ultimately didn't do much, since you could still stock up gifts during sales to trade/resell later... so they eventually removed inventory gifts altogether.
Needless to say, that did more harm to regular users than to traders and resellers, as they still have plenty of ways to do their business, while you can't do much if you're stuck with Steam Wallet... especially if they ban you from using it on gifting, because, yes, they do that as well.
Now you cannot reliably use sales for giveaways anymore, as you have to match sale length and giveaway length, while also trying to safeguard yourself against 1) the 1-week grace period for winners, 2) public users' tendency to use bots/scripts and only show up in person once per week, 3) the not too rare possibility of a language barrier.
Then, add to that the downward trend in bundle quality, due to publishers not wanting their games to end up in grey markets for pennies.
Which leaves grounds open for... less than reputable publishers, the likes of which you often find mentioned here and/or here given some time.
There's also fewer freebies lately, and while not worth any CV, they do contribute to raw numbers... and still help patch them up, they'd be smaller otherwise.
Next up, Humble Bundle's schizophrenic policies about gifting (that coincidentally started after IGN took over), which they like to equate to trading/reselling, and use as an excuse to refuse help at best, banning accounts at worst, hiding behind their vague Terms of Service and the USA's notoriously pro-corporate laws.
And to top it all, a pandemic-induced global economic crysis, cutting even deeper into the spending ability of those whose pockets were already tight to begin with.
Long story short, there's less money to spend (if any is left at all), less stuff to spend it on, and fewer ways to spend it the way you want.
And those who do buy bundles, might be more inclined to sell or trade their leftovers to earn something, rather than give them away for free.
Last, but not least, from a gifting perspective, the death of Tremor Games, still mourned after 2 years and half, dealt a massive blow to the already declining activity.
The period of transition between the end of 2018 and early 2019 saw the number of giveaways decline from a steady 50-60k monthly to barely 30-40k.
There's also, more than likely, lowered interest in the site, 10 years old next month, due to the aging userbase (less time to spend online when you've got work and/or a family), with newer members often plagued by the economic woes described above... or just here to leech because they saw this advertised as "a place to get free games" on some shady forum (wonder why so many newcomers seem to not have a clue about rules? I doubt they talk about "meaningless stuff" like rules there).
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Also, some of the long-term extremely generous givers got banned from the site or simply left due to any combination of IRL reasons (including finances), frustrations with other users, turning 200 years old, no longer buying games and thus no longer giving bundle spares, trolls, deleting games off their account, etc.
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I don't think you analyzed me correctly. For me it is a zero sum game if I'm giving something on a tit for tat basis. It would be much less hassle to buy or trade. Besides I don't want to be entangled in a rule set telling me what I have to give and when.
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Stats - Community - Giveaways 👀 Hmm..
When talking about this kind of thing, there are always people who talk with "experience" or "sixth sense", so I will attach a link.🔮
Per Type
See the popularity of different giveaway types per month.
From the beginning of this year, we have created Lv0 gifts for public GA in about a month.
Every month.
I've included something to educate you about how to use [SG Tools] and the percentage of users who violate the rules.
It seems that the number of SGtools users has increased not a little, and the move to GA using "Invita" has begun.
It seems that fraudsters, multiple accounts, and BOTs that violate the rules are also being suspend in sequence.
It will slowly move in the right direction.
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Users with mature steam accounts ( 5k+ games), no doubt have a wildly different experience on SG, than a user like me with ~1k games.
I can only imagine how unsatisfying their experience is, going through train after train, and seeing no GAs they can enter.
Or public GAs with the games they can enter all getting way above average entries...
Granted, these users are small as a percentage of SGs active users, but they are hugely impactful to overall activity on the site.
People with ~1k game libraries are spoiled on here, imo.
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Well for my own experience, yes, there are alot of games I already have... but then I see that in bundles as well, so it does not come as a surprise. It does mean that I will make GAs for those games that my gf and I already have, unless they are humble since i do not want to be banned.
I am in no way unsatisfied. My ratio is very much give to receive, but I am fine with that. Hope I was able to spoil some people as you call it.
GLTA :D
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Hello -
I've thought it was just me, but the statistics are showing a pretty strong waxing of GAs being offered here on SG, with a downward trend on all indicators in the statistics - users, GAs, discussions, support tickets, etc.
My assumptions may be off, but are the shenanigans with Humble keys and a trend towards people wanting to try and sell their keys now rather than giving them away key reasons why this site is flagging? I ask not to judge, but because I think this is a fun site to be a part of and am hopeful that it remains viable for years to come.
Thoughts?
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