So, I'm making a video game for my MA Thesis
It's a puzzle game based on manipulating the laws of physics - my question to You guys is - what, except gravity of course ;) - should I consider to 'play' with? :)
I'm talking about manipulating with physics, not games that use physics, e.g. Crazy Machines, Crayon Physics Deluxe etc. ;)
Also - I need some examples of games.. There are: Quantum Conundrum, Braid, And Yet It Moves, Q.U.B.E.(?), Antichamber(? not sure if I can put it in here)
Maybe I've missed something: http://steamcommunity.com/id/arxel/games/?tab=all&sort=name
But if there is any other game not on my gamelist - please tell me! :)
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Thanks for this gift :)
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Thanks! :D
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Do you know "A Slower Speed of Light" by MIT Game Lab? Not on Steam, also not really a game, just a playable techdemo.
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Thats awesome and whats I've been looking for! Know more?!!
I'm also thinking about the behavior of person and object in zero-gravity with Coriolis effect..
So some sort of techdemo/simulation of something would be cool too :)
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Thanks and things to play with that come to my mind would be dimensions (ok, already in Quantum) and time (would this be considered in the physics department?).
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portal/portal 2 definitely mess with physics. also check out A Slower Speed of Light by MIT game labs, it messes with your speed and what happens at near lightspeed levels
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Friction? "Bounciness"? Hrmm.... magnetism?
How far into the project are you? I would very much like to know more! My first MS project was also game related, and it didn't work out, so I want to see you succeed!
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Brilliant!
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Thank you
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Thanks.
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Thanks!
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Thanks heaps. :)
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Maybe something to do with changing coefficients of elasticity or making KE and momentum be strange functions of velocity instead of quadratic and linear. Adding a significant sinusoidal component might generate some interesting results or you could change an exponent.
It would be cruel to the player, but adding in a variable time delay between when they send signals and the avatar responds. Maybe this is justified with extremely slow radiowaves communicating with a robot that is moving through a room. The player is supposed to be in a control room and the further the robot is from the room, the longer the signal takes to reach the robot. You might make a sort of inverse Guitar hero lane on the side of the screen to show input on their way to the robot. A vertical line down the middle = forwards, left/right means a signal to turn (distance from center -> speed of turn), and special symbols could indicate other interactions.
4D maze-shooter with multi-objective based deathmatch. E.g. Carry the power skull for bonus damage, speed, and damage reduction (+health regen OP), but can only use one-handed weapons. Score negligible points by killing enemies and mega points by capturing the flag/bases. Perform some actions to alter the map in non-confusing ways, such as removing semi-transparent walls, activating teleporters (or teleprompters according to autocorrect [corrector]), or build/destroy ramps and bridges.
Did I earn my entry yet? :) I don't think those are quite what you wanted, but hopefully they help.
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Actually, if you take that third idea and add (destructible) health/ammo stations, a class system (with minimal trees), ground vehicles, space combat, and maybe heroes, I can stop waiting for BFIII.
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Brilliant ideas!!!!!!!
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Thanks!
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Thank you!!
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cheers
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I'd recommend Gateways, Colour Bind, English Country Tune, and Red Rolling Hood. Red Rolling Hood is on Desura and Steam Greenlight. Thanks.
http://www.desura.com/games/red-rolling-hood
http://steamcommunity.com/sharedfiles/filedetails/?id=93150950
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Can't really think of anything that hasn't already been mentioned, but thanks for the giveaway!
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Thank you
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x
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Thank you
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Water/Liquids are always a good idea ^^ Thank you :)
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Thx <3 light and shadow under different circumstances.
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I know that You wont probably be back here, but there was a game that was operating with shadows/light and I can't remember the name now..
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Thank you.
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Thank you!
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thx
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