Description

If you haven't watched the 1989 Japanese horror film Sweet Home, go do so, it's good fun. Then find a way to play the Sweet Home video game adaption for the Famicom. Then see where a lot Resident Evil got it's roots from. That's my friendly suggestions.

Thanks!

1 year ago
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I'm at the very least taking that suggestion for the movie. So even if I don't win the giveaway, I'll have won something anyway. Thanks! 😁

1 year ago
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thx for the giveaway and movie suggestion!

1 year ago
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Thanks for the game!

I recall playing Sweet Home back in the day [on emulation], but I don't really remember it now. :S

While I don't know about the RE games having roots in Sweet Home, it wouldn't surprise me; Having played the RE games when they were new, all the friends I had at the time agreed every part of RE and RE2 was extremely derivative and predictable [Pool on the ground? look up! Boarded windows? Okay, definitely going to be an issue going past them one way or another], at least to those of us already familiar with zombie films and tropes.

(Which is less to say that we expected zombie games to be massively original, and more that we expected that the games were going to be a lot more "horror" genre for those unfamiliar with such tropes, whereas to us it was really just another B zombie film, but in game form.)

What made the games stand out for us was their focus on puzzle solving while dealing with limited ammo and zombies lunging at you, creating tension filled puzzling (and ideal circumstances to rib on your friends while watching them play, while simultaneously being able to enjoy cooperating on puzzle-solving).

It's a pity that the games started moving into a more action-focused, monster-based gameplay style, which only made them even more predictable (well, other than in regards to "what weird monster are they going to come up with next", which is definitely always quite unpredictable), while also completely losing the kind of slow burn, carefully crafted tension of the earliest games. Between RE4 and RE7 that was especially true, though Village and its DLC seem to have a bit more of a classic undertone to their (still action-heavy) gameplay, from what I've seen from gameplay videos.

In short, been counting on the remasters/remakes to scratch that more traditional survival horror itch for me, and while this one lacks the modernized appeal of the newer remakes, I've been a fan of its distinctive, off-gothic art style ever since I played the original on Gamecube (and apparently they updated the controls on this remaster, so that should be good!). So again, thank you for the game! ^.^

1 year ago*
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