Enjoy! Let this be a lesson: Never kickstart a game. I was a sucker and paid 100 dollars and now it's in a bundle. smdh.
Love yourself. Because You deserve love
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Thanks for the giveaway. I passed up on the kickstarter for this as I just didn't have any faith that they could really deliver on what they were promising.
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Kickstarter......... what a farce it's become?
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Kickstarter was a potentially good idea, but the problem I see with it is that it's asking consumers, to be investors. They being consumers just don't always seem to understand what they're getting themselves into, don't exhibit enough care, and often end up getting caught up in a kind of rush to back some currently popular thing, that a careful investor in some cases may never have touched, like with the Ouya.
I can just see Star Citizen end up being lumped together with Planetary Annihilation (PA) in the coming years. Like PA, Star Citizen may not end up being too bad of a game, but PA created a kind of hype largely, to solely due to what those involved worked on in the past that people loved, and what people hoped it'd be. Although, the end result just didn't match the expectations of many backers, and wasn't really quite there, even when they said "it's done."
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Yeah, it's too bad about PA. A large part of making a game successful is dealing with consumer expectations. If you screw up the marketing or overhype the product, you kill the demand and lose out on potential sales. PA is a victim of both things.
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Well funny enough that is already happening with Star Citizen. Mainly cause it's like playing a shooter in space rather than a space sim that was advertised to original backers. A few people are getting pissed with more getting pissed as it goes along.
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That's not too surprising, as with long projects it's not too uncommon for things to change over time from the original idea. Considering the massive number of backers, and the insane amount of money they provided, it sounds like things could get really messy even before the game is released.
One basic problem I see with this trend is the creative people behind various big games are now trying to do things without business people involved. Problem is the business people were important in the success of those games too, but many players are so anxious to give all the credit to the creative people that when they go it alone, they think only good things can come of it. Although those creative people being used to working in a team, with business people handling all the business aspects just aren't used to dealing with such things, so can prove to be rather bad at managing money, PR, and sticking to deadlines.
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Thank you
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thanks
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Thanks / Gracias =P
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thanks
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Thanks!
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¡sıɥʇ uıʍ oʇ ǝɔuɐɥɔ ǝɥʇ ɹoɟ noʎ ʞuɐɥʇ
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Thx!
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Thanks for the giveaway!
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This comment was deleted 3 months ago.
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Thank you :)
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Thanks!
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Dziękówa!!
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tnx
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Thanks for the giveaway. )
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Thanks!
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Thank you Mate
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Thanks for a chance
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thanks man!! :D
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Thanks! :)
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Thanks for the giveaway!
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Thanks !
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Thanks!
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Thank you for this giveaway.
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