Better article with more details: https://www.gamesindustry.biz/articles/2021-12-15-stalker-2-auctioning-off-rights-to-an-npc-likeness-as-an-nft
Well, one game less to consider. And it won't be on Steam anyway.
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Steam bans games using blockchain. So the same will happen to STALKER 2 as to games that previously made that move.
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Correct me if i am wrong, but it seems to me they dont break rule 13 with that move
https://partner.steamgames.com/doc/gettingstarted/onboarding
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They are not "using" NFT's ingame, they use NFT's to sell the right to be represented as one of the NPC's. The game itself is neither built using blockchain, nor it issues any NFT's.
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Because this isn't any different than a kickstarter that sells that package that says "oh if you buy the 5000 package you can have a character in the game made after you". It's the exact same stuff. They just realized some people don't just wanna straight up pay for having a character in the game or at least pay a ton of money for ijust that, they really want an "NFT" it makes them feel like they're getting 2 things now not just one thing so they are willing to spend much more. They say the nft will only be available to be sold for a certain amount of time after the auction ends, and the person has to come to their office for the scanning. So most likely a scalper that only cares for nft will buy it, but wont actually go there, and will try to sell to someone else. They just realized that NFT's atm are more popular than standalone selling a char in the game. Also, they're not selling doing anything else with nft's in the game itself.
I'm not promoting the idea, I also think it's trashy and I think it's taking advantage of dumb people but as long as they're not actually putting crypto in the games and steam itself isn't promoting that I'm like whatever, if someone really wants to give devs money for that for sure.
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I think it might not be banned if the NFT bullshit happens before the game release and outside the game, which is not clear to me from the article.
Now I like Steam's attitude towards this, but... aren't Steam trading cards blockchain-less NFTs, in a way? 😐
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Not really, since for an NFT to be an NFT you need the blockchain. Trading cards are closer to "classical" centralized currency, with Valve fulfilling the role of a central bank. Also, in my opinion cards hurt the gaming market, so stuff like NFTs might do that even more
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I wouldn't say NFTs require a blockchain. In fact, most implementations of NFT defeat the point of the blockchain and make it useless. The main difference I see between NFTs and Steam cards are that cards are not considered unique items but, on the contrary, undistinguishable commodities. Still, they are made-up digital items with made-up market value which people buy and sell and the shop owner gets a slice of the pie, so... pretty close to NFTs. :)
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I don't understand why you wouldn't consider playing the game. Does them selling NFTs have a negative affect on the game itself?
I think NFTs are one of the dumbest things ever and I would never buy one, but I would still play the game. I also don't support loot boxes, microtransactions, or DLC, but I do play the base versions of games that contain these things.
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I guess, but I don't think there will ever be enough people to boycott them for it to make a difference. Probably over 95% of the people that buy and play the game will never hear about the company selling NFTs and even if they do, most people will just ignore it and still buy the game because it doesn't affect them. The tiny percent that refuse to buy the game will probably only account for something like .0001% of the sales they will make on the game, so it will basically be like it never happened to the company selling the game. If was something more important that hurt the gaming experience for the people that don't pay extra money, then that could cause a viral outcry online from consumers and actually have an affect, but that is not what this is.
Unfortunately there are a lot of dumb people in the world that don't have self control and they will continue throwing away their money if there are no consumer protection laws in place to protect them from themselves. It's similar to the bundle companies that sell mystery bundles that are always full of junk but people keep buying them. I feel the same about when Nvidia starting selling the 20 series cards for almost double the price they should be, but gamers bought up every card they could find encouraging Nvidia to keep prices high (this was before the crypto boom that sold out all GPUs).
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Oh, I'm pretty sure that companies supporting NFTs will do A LOT to promote it. Banners. Maybe making it part of the story or basic game mechanics. Fix users with free/cheap content to interest them in greater "investments" etc. etc.
Ultimately it'll be up to national legislation to establish a ruleset here. But as with lootboxes it'll take some years of rampant abuse by companies, till politicians will react. It's really only a matter of time, as scams and fraud are already happening among the very first games to support blockchain.
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At least we know it will be bad, that's something!
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Could somebody please explain to me what's wrong with that? And please, don't be sarcastic, I'm obviously just poorly informed and genuinely curious. As far as I understood, it's not pay-to-win or some similar nonsense, more like an advanced version of those Kickstarter rewards where you get an NPC designed after you (and nobody seems to object to those).
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As far as I know (and correct me if I'm wrong), I will pick your example to say that the NPC will have an unique identifier / serial code / whatever embedded somewhere, assuring that you possess the only digital copy of that.... digital thing.
Spending lots of money on that kind of thing is what makes people so angry, I believe.
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I think you're spot on for everything here, but people seem to be bitching about something that is entirely optional, as far as I understood. xD
Not surprising, though.
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They're angry about how other people choose to spend their money. Literally.
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I can understand that. I think it's a non-issue if someone has an NPC modeled after them, but if you were constantly harassed in-game with advertisements for NFT products, that would be very obnoxious. It all depends on the implementation.
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I don't understand either. I think NFTs are really dumb, but I don't see how the game company selling an NFT would have any negative effect on the game itself for the rest of the players.
Also, if there is a player model that looks like a person that bought an NFT, that would not affect me because I don't know that person and would never know if that was the original design of the character or not. Unless it is someone famous with a recognizable face, that could actually hurt the game. I don't want to get immersed in the game and then see an NPC with the face of someone like Mark Zuckerberg, Elon Musk, Jeff Bezos, Pewdiepie, or similar.
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I wholeheartedly agree, however, I wouldn't care, even if it's one of them. Although, I see your point since I wouldn't like to see that Ninja or Zuck either xD
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The "problem" is that there is actually a limited almost non-existent use for NFTs in games. And it could be done with other tech too.
The only reason to use NFTs: Greed. And relying on the greed of other people to make it work.
Or as Jason Schreier tweeted it recently: https://twitter.com/jasonschreier/status/1470505514513674245
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I think the biggest differences between Kickstarter things and this are 1, you aren't really supporting development of the game, you're just giving as much money to the greedy devs (or scalpers, or whoever) as it takes, and that leads to 2, it's not a set price, you'll be paying way more than what it should cost for the work they have to do.
Usually (but I'm sure not always) the tiers in Kickstarter are based on the extra work needed to bring the content you provide into the game, this has no limit so you could be paying 1000x what it would cost to scan you in and add the model to the pool of characters, and it just goes straight into their pockets...
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Hmm, maybe, but this still seems to be missing all the other benefits of the crowdfunding concept, namely receiving the product, other benefits from lower tiers, etc. Plus all it's other issues.
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Seems like a little marketing gimmick to make some extra cash before the game's release. If I read the article correctly, whoever owns the NFT on a certain date gets to have their face scanned onto an in-game NPC. It doesn't affect gameplay.
It's kind of like a high-tier Kickstarter bonus that can be sold. I don't think it's that concerning. Cheeki Breeki!
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Don't get me wrong, I think the original idea of cryptocurrency / blockchain / Bitcoin is great.
But it's insane how the world is filled with people who will take any technology and use it to create the trashiest trash :/
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There is a big push against lootboxes (regulations and whatnot) so they're trying to get on this while it's still hot. In other news, dead Stan Lee recently tweeted advertising some NFT
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Ironically NFTs will be regulated way faster, because they are advertised more like stock than in-game cosmetics.
And governments are losing hundreds of millions on property taxes, because NFT marketplaces are not regulated (no reporting of sales).
While they get their portion of lootboxes from consumption taxes (ie. VAT).
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Until now I had been blissfully ignorant to the existence of NFT's. Yes, I live under a rock, so to speak.
I'mma just attempt to purge this from my mind now. XD
Edit: For anyone who wants some clarification or is possibly as out of the loop as I am, this article might help:
https://www.theverge.com/22310188/nft-explainer-what-is-blockchain-crypto-art-faq
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It seems such waste. It is NFT for sake of being NFT...
They could as well auction the right to become NPC without the whole NFT... Only nifty thing I can see that after winning theoretically you could sell it, but I don't see any reason why NFT is needed for that...
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https://www.rockpapershotgun.com/peter-molyneuxs-next-game-has-sold-40-million-in-nfts
Peter Molyneux's 22cans studio have sold around £40 million of NFTs for their "blockchain business simulator" Legacy, before it's been released. The town management game has its own cryptocurrency, of course, and this weekend they sold NFTs of virtual land for real money. The hope for crypto land barons is that they would be able to earn money back from other players through in-game business partnerships.
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"The hope for crypto land barons is that they would be able to earn money back from other players through in-game business partnerships." Lovely. They basically sell the plot of land for $7000, then people who play the game use their pc power to farm ethereum which is converted to peter's shitcoin, which then he takes a cut from and gives the user some in exchange for promoting it, so he gets 2x rich by selling you the game, and using the user as a farm machine too, all so he can convert back to ethereum and sell out in return bringing the price of his own coin down, with no contract to lock the coin generated by the admins for at least 10 years and limit it to a certain total amount possible to promote longetivity of the game or something like that at least. If this was the 2000 it would be illegal xD. What a time to be alive.
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