I did search before asking and only pulled up an 5-year-old thread that ends with the suggestion to use ESGST. So please forgive me if there are, in fact, other threads on this.

I am new to trains and using puzzles within them. I have my little stock pile of games and would like to create a train with perhaps 50 cars. Life keeps me busy enough that even with help (as opposed to doing this manually) this will probably be a several week task for me. :)

Is there a best tool or tools to help create this? So far I have seen:

1) sgtools (for screening even if not for actual creation of a train)
2) ESGST
3) SGChooChoo (which seems to be abandoned?)

Is that the universe or are there other and/or better tools available?

Thank you all in advance!

2 years ago

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The built-in train tool of EGST seems rather straightforward. I can't vouch for it though as I don't do trains I give my keys away as soon as I get them.

2 years ago
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My original search was using the built-in forum search mechanism. It's looking like that was not my best option. Using an outside search engine has returned several interesting threads that I am reading thru.

2 years ago
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Can someone confirm that I have the basic process correct:

  1. Create all giveaways on Steamgifts.
    • Important! In addition to any other settings you place for your giveaways you must make them "Invite only"!
    • There are tools to help in doing this. I have especially seen SteamGifts Multiple Giveaways Creator mentioned.
    • Having the exact, literal name of games titles is very important for these tools to function "automatically"
  2. Maintain a listing of every contest
    • the list should must include the www.steamgifts/giveaway link for each giveaway contest
    • a spreadsheet is likely the best way to create/maintain this list although an export to a text file will be required before step 3.
    • the order of that list (line by line) will determine the order of your train
  3. Run the list of giveaways thru your train-building tool of preference. The two options I have seen that seem to still be in use are sgtools and esgst (discussion here).
  4. [3b] sgtools: will protect your giveaways from people finding the links via software or otherwise without going thru whatever protection, puzzles, etc. you may desire to put in place.
    • It would seem that once you start with sgtools, it will create your train. So if perhaps you wanted to use sgtools to "harden" the contest links and then create and/or manage your train with a different tool or even manually, you are out of luck.
    • Important! Get it correct the first time. If you mess up and leave games out of the train..... you will NOT be able to add them to that train. You would have to create a new train for those games.
  5. [3b] esgst: Still to be reviewed.

Assuming I am correct to this point...

Question: Referring to #2 above, how would one format the the list to have multiple keys for the same game to create one and only contest with multiple keys instead of a separate contest for each key?

Question: I believe I have seen sgtools verification protection for some contests within a train (although I might be imagining that). Would that then mean that the train creator used sgtools to create the train, or is there the ability to insert the sgtools verification into certain train cars within a train created manually or via a different tool?

Question: assuming that the creator wants puzzles inserted instead of a simple "Next" link... how would that be accomplished. Does sgtools, esgst or other have built in support for this?

Question: I have not yet investigated esgst's train making. I had started out thinking that I might be able to combine sgtools and esgst in my train building, I am now thinking that is not possible. Which leads to the question, is one of the two the better option? In my case, I would like to create a 3-tiered train will all 3 tiers originating on the contest page without the 3 tiers being readily obvious. The three tiers would be.

  1. a simple puzzle up front with "Next" linking to the following car for those who are novices or not inclined to like puzzles.
  2. simpler or mildly difficult puzzles for those who are somewhat skilled at puzzles between train cars
  3. difficult puzzles for those who are talented at solving puzzles between cars - assuming that I find the time to construct the puzzles before my patience runs out and I send the train on its way. ;)
2 years ago*
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2 years ago*
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Thank you, veebles! Very, very helpful indeed! Certainly enough that I feel confident beginning the process. I am not very familiar with notepad++, but am a longtime user of textpad as my tool of choice for all things dealing with text, Textpad has (almost) literally saved my life a number of times. :)

I think you just shone the light on an issue I have. I have 43 distinct games and 59 total keys (due to several copies of some games). Meanwhile I can create 48 total giveaways. Since I have 4 giveaways active, I currently can currently create 44 more giveaways. Am I able to create a giveaway for the 43 games or will the extra copies doom me?

2 years ago
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2 years ago*
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I thought this would be the reply, but was hoping for a different one. :)

I have the edit/re-edit disease... and I still find errors after posting. I blame it on lack of sleep/need of more coffee. :)

2 years ago
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2 years ago*
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Hey at least you've got Monster! That beast does not exist here! :)

2 years ago
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2 years ago
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Oh my! That is a riot!

2 years ago
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Just wanted to add that if you need more giveaway slots for a train, support should be able to help you out. Keep in mind that it will take a while to get a response though (in my case, it took about 3 weeks).

I'm personally still trying to figure out the ESGST tools for trains, but I can at least say the template and "create train" functions definitely help for making a lot of giveaways at once. However, I had trouble adding more giveaways if I ever used the "edit" button (had to refresh the page each time after using it, otherwise I couldn't create more), and the function for linking the carts together did not seem to work properly, although that may have been a result of me trying to mess with it too much, as well as all the times I had to refresh the page.

2 years ago
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It might take me three weeks to get my train finished! Ha! Thank for the information. Your own train and your comments about it were the "straw that broke the camel's back" (i.e. inspiration) in making the decision to make one myself. :)

2 years ago
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Hehe, hope you have fun with it~

2 years ago
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Hi, Veebles. :)

I found the thread which mentioned creating a train using sgtools:
https://www.steamgifts.com/discussion/ozlVs/i-want-create-a-train-with-sg-tools

Also, on sgtools.info there is this text in the textbox to enter the game link to create giveaway:
Paste a list of steamgifts urls separated by new lines to create trains.

2 years ago
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2 years ago*
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Honestly, I've always just done it manually. Make the giveaways as normal, as mentioned they must all be Invite Only. Keep each new giveaway open and create a new one in a new tab each time (simple middle-button click). Edit all the descriptions. Copy/paste a little Prev/Bump/Next thing. Copy the link from one giveaway, paste it into the ones before/after it. Post/edit again the description on each. Make the discussion post. Copy/paste the discussion post link into all the bump spots and re-post the new description. Done.

I did try to use the ESGST tool, but it was actually more work than doing it manually and I never did get it to work properly. And, for reference, when I do a train, it's typically two (sometimes bits of a third) complete Mystery Bundles from Fanatical, so we're talking 20 to 25 cars. I even got fancy at times and did something that actually looks like a train (using emoji/icons copy/pasted from elsewhere on the internet), complete with actual train cars each linking to a different giveaway and an engine for the bump (couldn't find a caboose emoji/icon), and it was no harder except for the fact that the way I did that I had to paste each link into the first car, then copy/paste the entire thing into each other car. I chose to go back and put {{ }} around which car was that particular giveaway to give a more visual indication of which part of the train they were on:

Example, with links and internal formatting removed:


πŸšˆπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒ{{πŸšƒ}}πŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒπŸšƒ

2 years ago
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Thank you for the very detailed explanation. It certainly would be possible to add in puzzles doing it manually. And it may come to that. Although I do still have hope of finding a tool or tools to automate a good bit of this And I am stubborn enough to spend more time and effort looking for that solution than I would actually doing it manually. :)

2 years ago
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Sgtools don't work for me(

2 years ago
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This is my personal taste, but may apply to other folks too. I like to see a train where a medium-to-hard puzzle is used to get into the first car of the train, but I would not want to keep solving puzzles for any of the other cars in the train, because I'd rather spend my time playing games I win/own than spending my time solving puzzles on multiple cars. Just something for you to consider before creating a lot of puzzles.

Thanks for this topic however. It is very useful. Have a great day!

2 years ago
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I certainly understand. It is impossible to please everyone with a single contest. I definitely wanted to allow those new to gaming or with little interest to be able to participate.

That was the reason for a single puzzle getting access to one train of cars. That puzzle will be more to the easy than the difficult side of a puzzle. The second train would have puzzles between each car for those who like me like puzzles but who are not (yet) skilled enough to crack really hard cases. The 3rd and shortest train would be for those who are at least a level above me in solving puzzles.

Based upon my current limit of giveaways I can create, I may ultimately decide to split into more than one train with more than one gateway. I am still chewing on that. :)

2 years ago
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I am getting closer to sending a train out of the station.

To this point for lack of confidence in the tools I have seen, I am handling the creation of the train myself. My first thought was to handle this within Excel. But I am bumping into a few inconveniences.... the biggest so far is the text (with sg's formatting) and the images I want to include. That could get cumbersome in Excel.

But I am prepared to go that route. But not without asking one last time. :) What software/system did you use to manually manage/create a train with more than a few cars in it?

2 years ago
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