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Posted this on the Steam forums a bit ago. Figured I'd post it here as well.
I'm disappointed, overall. This seems like a fairly bad port of the N64 version, for the reasons discussed below:
The textures, etc. aren't matched very well. Text is high-resolution but the title logo contains obvious texture seams. Rayman's eyes are noticeably poorer quality than the rest of him. And I swear to god, the tutorial fairy dude did not puke rainbows on the N64.
The controls are wonky. Arrow keys to move, A to jump, Space to attack, Z to dive, Ctrl to strafe, and the camera controls are Q, W, and End, no way to enter first-person mode that I could see, and no configuration option. Hell, playing around with the in-game configuration options is a good way to get a CTD. I don't even know if you can play this with a gamepad, and let me tell you, you'll need it, if only for the enhanced mobility a joystick gives you.
The draw distance is shot to hell. I played this game on the N64, and let me tell you, on that system I could definitely see Lums fade in with distance instead of the instant appearing crap they've got in this port, and I could see the lums in the last section of Fairy Glade (the part with the updrafts) BEFORE I was next to the updraft they were in. In this port, I have to be almost on top of a lum before it shows up, and given how many high-speed and zoomed-out sections this game has, that's a good way to add fake difficulty to an already pretty tough game.
The music's different than the N64 version. I'll be the first to admit this is more a matter of personal taste than anything else, but there's a few instruments that this version is missing from the Fairy Glade BGM, and to me it hurts the piece.
Some of the information given by the game itself is just plain wrong. For example, the tutorial tells you to press J if you want to read the flavor information that collecting Lums gives you, when it's actually F1.
I can't imagine it'd be too difficult to fix most of these issues, as they're probably all fixable by literally going into a config file and altering a couple lines of text, but they're still pretty big issues in my book.
Basically, if you still have a working N64, the Rayman 2 bonus is not worth preordering Origins over. That's not to say Origins isn't worth preordering, just don't do it if the main reason you're doing it is getting a copy of Rayman 2.
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