What baffling game design choices have you shaking your head?

My recent annoyance is having to wait 30 seconds to load back into the Main Menu to be allowed to quit the game. I'm looking at you, Mad Max...

8 years ago

Comment has been collapsed.

The annoyance of wanting to play Max Payne 3 ( I beat it multiple times ) but having to wait a certain amount of time into the cutscene to even be able to skip it, even if the game is loaded! It was so ridiculous.

8 years ago
Permalink

Comment has been collapsed.

Yea, especially when you get stuck on a section and need to rewatch the same cutscene like 20 times.

8 years ago
Permalink

Comment has been collapsed.

The sad thing is I really like that game, lol.

8 years ago
Permalink

Comment has been collapsed.

Overuse of DLC(cosmetic only is an exception).

8 years ago*
Permalink

Comment has been collapsed.

Yea, fuck you, payday 2!

8 years ago
Permalink

Comment has been collapsed.

  1. Bosses that require more that one critical shots to kill. Seriously, I just shot that Nightkin on the head with a grenade launcher, how can it still be alive?
  2. Unskippable cutscenes.
  3. NPCs with different speeds that you.
  4. NPCs that just stand around ordering you. "No, Dragonborn, this button! The one right next to me, which I will not press! Press it!"
8 years ago
Permalink

Comment has been collapsed.

 1 New Vegas is not an FPS, and I frequently see people wanting FPS mechanics in stat-based RPGs. (Yet somehow not complaining that people don't die from a headshot either in Skyrim.)
 4 Well, and when you see Bethesda code in-game cut-scenes where things are supposed to happen, you see them break down (and potentially resulting in a soft lock) more often than not. So it is also partly self-defence mechanism. ^^

8 years ago
Permalink

Comment has been collapsed.

Instadeath moments due to irresponsive controls. Like, falling off a cliff, but your character always walks like he is drunk.

8 years ago
Permalink

Comment has been collapsed.

Happy Cakeday!

8 years ago
Permalink

Comment has been collapsed.

8 years ago
Permalink

Comment has been collapsed.

Controller support in PC games.

When it's there, let me choose what button look I want for promts. I get sick for getting Xbox layout, when I'm using PS3 controller...

8 years ago
Permalink

Comment has been collapsed.

Esc closes the game. Quite common in Japanese games for some reason.

8 years ago
Permalink

Comment has been collapsed.

It's an interesting topic, because some of us loves it. I was sad when they patched it out from FFXIII.

8 years ago
Permalink

Comment has been collapsed.

Out of sync talking. Characters keep on talking with their lips closed, or the other way around, where you see their lips move, but not hearing anything (Especially in HOG's)

8 years ago
Permalink

Comment has been collapsed.

You want to listen to a horror story?

There was one local distributor in Poland. He got rights for getting the first Far Cry game out here. They translated it and dubbed it.

The price back then was 30% more than average game.

For some reason, the removed the lip movement animations from game. Completely. No lip movement AT ALL in localized version.

8 years ago
Permalink

Comment has been collapsed.

View attached image.
8 years ago
Permalink

Comment has been collapsed.

Just think about it as Far Cry Retro Edition. :)

8 years ago
Permalink

Comment has been collapsed.

+1, this is really irritating.

8 years ago
Permalink

Comment has been collapsed.

I hate vision filters. Like when you come out of the water in FPS titles, you have droplets of water on your screen....or you get dirt buildup on your screen or mud blobs...even if your character isn't wearing glasses or goggles....I also hate filters in general in games.....Film Grain, color toning, motion blur....all of it!

And head bobbing in FPS titles....i hate head bobbing.

8 years ago
Permalink

Comment has been collapsed.

I'm really sick of games that use distracting, eye-straining filters or visual effects as a way of adding difficulty. Let me see the goddamn game without getting a headache.

Binding of Isaac: Afterbirth does this, Dungeon Souls does this, I can probably think of more examples if I feel like pissing myself off.

8 years ago
Permalink

Comment has been collapsed.

Oh yeah.. the notorious head bobbing.. especially in games where it adds nothing to the experience.. apart from headache.. sadly a lot of First person games lack the option to disable it ... one of the reasons why I never played more than 5 hours of STALKER

8 years ago
Permalink

Comment has been collapsed.

On a separate note, I'd like to add the following:

IOs - forcing down our throats lots of in-built apps that no one wants but can't be deleted
Windows - every design choice ever that was not "let's just copy what Apple is doing"

8 years ago
Permalink

Comment has been collapsed.

I prefer the tiles on my phone opposed to the iconfest of iOS and Android…
The GUI of Win8.x is terrible though, I agree.

8 years ago
Permalink

Comment has been collapsed.

The terrible PC port of Deadly Premonition. It was hard for me to enjoy that masterpiece with the fear of the constants crashes.

8 years ago
Permalink

Comment has been collapsed.

I will play through it in the next 2-3 months or so. How utterly terrible is it?

8 years ago
Permalink

Comment has been collapsed.

Honestly, it's the worst PC post I've played. some people are lucky and only suffer a couple of crashes. That was not my case. It was so terrible it made me forget about the graphic aspects of the port (which are also really bad)

If you have the opportunity to play it on a console (I hadn't) do It. If not, well, the game still deserves to played. If it weren't fot the crashes, I would have done all side missions and my 30 hours would be double at least.

8 years ago
Permalink

Comment has been collapsed.

Well, I played New Vegas without the community patches for quite some time. Record was the largest central quest hub CTD every 30 seconds after starting the game. Managed to do over a dozen full play through in the game regardless. So as long as it has a decent save feature to not rely on crash randomness to make any progress, I can live with it, I guess. But I hear how good it is so I'm curious.

8 years ago
Permalink

Comment has been collapsed.

That's the problem, you can't save at any time like in Fallout or similar games. You have to use a phone in tha game to save, so when you've been playing for a while without saving the fear of crashes is real.

I loved the game, but is a really odd one and maybe it's a more "personal" experience than most of games. Here's a sure thing: if you like Twin Peaks, you're gonna like this game.

8 years ago
Permalink

Comment has been collapsed.

lol try quitting properly in Assassin's Creed 1. I always just used to kill the process

8 years ago
Permalink

Comment has been collapsed.

My 0.02. I just started replaying the C&C3 games.....While not hearing impaired myself, the lack of subtitles bugs me. There's a lot going on and sometimes it's not as clear as it should be. I watch movies with them on and always enable them when a game offers them.

8 years ago
Permalink

Comment has been collapsed.

It's been like that in the entire franchise, although in the old games you could also get a text summary any time during the mission that told what happened. In the end it was more like a tradition.

8 years ago
Permalink

Comment has been collapsed.

CS:GO economy in Killing Floor 2.

8 years ago
Permalink

Comment has been collapsed.

Closed 8 years ago by Poicb.