The annoyance of wanting to play Max Payne 3 ( I beat it multiple times ) but having to wait a certain amount of time into the cutscene to even be able to skip it, even if the game is loaded! It was so ridiculous.
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1 New Vegas is not an FPS, and I frequently see people wanting FPS mechanics in stat-based RPGs. (Yet somehow not complaining that people don't die from a headshot either in Skyrim.)
4 Well, and when you see Bethesda code in-game cut-scenes where things are supposed to happen, you see them break down (and potentially resulting in a soft lock) more often than not. So it is also partly self-defence mechanism. ^^
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Controller support in PC games.
When it's there, let me choose what button look I want for promts. I get sick for getting Xbox layout, when I'm using PS3 controller...
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You want to listen to a horror story?
There was one local distributor in Poland. He got rights for getting the first Far Cry game out here. They translated it and dubbed it.
The price back then was 30% more than average game.
For some reason, the removed the lip movement animations from game. Completely. No lip movement AT ALL in localized version.
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I hate vision filters. Like when you come out of the water in FPS titles, you have droplets of water on your screen....or you get dirt buildup on your screen or mud blobs...even if your character isn't wearing glasses or goggles....I also hate filters in general in games.....Film Grain, color toning, motion blur....all of it!
And head bobbing in FPS titles....i hate head bobbing.
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I'm really sick of games that use distracting, eye-straining filters or visual effects as a way of adding difficulty. Let me see the goddamn game without getting a headache.
Binding of Isaac: Afterbirth does this, Dungeon Souls does this, I can probably think of more examples if I feel like pissing myself off.
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Oh yeah.. the notorious head bobbing.. especially in games where it adds nothing to the experience.. apart from headache.. sadly a lot of First person games lack the option to disable it ... one of the reasons why I never played more than 5 hours of STALKER
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Honestly, it's the worst PC post I've played. some people are lucky and only suffer a couple of crashes. That was not my case. It was so terrible it made me forget about the graphic aspects of the port (which are also really bad)
If you have the opportunity to play it on a console (I hadn't) do It. If not, well, the game still deserves to played. If it weren't fot the crashes, I would have done all side missions and my 30 hours would be double at least.
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Well, I played New Vegas without the community patches for quite some time. Record was the largest central quest hub CTD every 30 seconds after starting the game. Managed to do over a dozen full play through in the game regardless. So as long as it has a decent save feature to not rely on crash randomness to make any progress, I can live with it, I guess. But I hear how good it is so I'm curious.
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That's the problem, you can't save at any time like in Fallout or similar games. You have to use a phone in tha game to save, so when you've been playing for a while without saving the fear of crashes is real.
I loved the game, but is a really odd one and maybe it's a more "personal" experience than most of games. Here's a sure thing: if you like Twin Peaks, you're gonna like this game.
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lol try quitting properly in Assassin's Creed 1. I always just used to kill the process
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My 0.02. I just started replaying the C&C3 games.....While not hearing impaired myself, the lack of subtitles bugs me. There's a lot going on and sometimes it's not as clear as it should be. I watch movies with them on and always enable them when a game offers them.
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What baffling game design choices have you shaking your head?
My recent annoyance is having to wait 30 seconds to load back into the Main Menu to be allowed to quit the game. I'm looking at you, Mad Max...
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