Hotline Miami 2 requires you to quit to the main menu to adjust mouse sensitivity. The entire process, including starting the game again, takes about five minutes. That was about 50% of why I asked for a refund.
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Locking a game at a certain fps, aspect ratio, or fov.
The game I am playing now (Spec Ops: The Line) is good, but they have the aspect ratio and fov locked so I have to play with black bars and a small fov.
Edit: I also hate when a game doesn't let you rebind certain keys. They will let you rebind most of them, but for some reason there may be 1 or 2 they lock to certain keys. In that situation I have to resort to using autohotkey and rebinding my keyboard or mouse outside of the game.
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Playing Valkyria Chronicles now. Everything has a confirmation window. "Do you want to issue an order?" "Do you want to enter this menu?" "Do you want to continue the story? Are you sure you want to continue the story?" "Do you want to go back to HQ? Are you choosing HQ? Do you want to confirm you want to go to HQ? [Yes, gods fucking damn it, I want to go to that menu finally!]" "Want to load a game? Please enter the command main menu, then select the second main menu, then go to the third main menu, then select Load, then select the save game, then please confirm you selected the save game." "Want to load a game from story mode? Please select main menu, pease select Title Screen, please confirm your selection, please confirm you want to go to Title Screen. Please start the game, please select Load, please select save game, pelase confirm loading save game, please confirm continuing the story."
Great game, but I press the left mouse button about four times as much to confirm something than to shoot a damn weapon.
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Loading times on consoles since the fourth gen, where the optical storage was getting the standard, have always been terrible. Although this one is surprisingly light on everything, it uses barely 25% of my 2011-made PC. I think it really was just a bad design choice since Japanese always had more subtle ways to mask load times. (Except when it comes to Bloodborne. It just straight-up gives up and makes you watch a blank loading screen for 30 seconds on ends… at every… single… area transition. And we thought Sonic '06 was bad…)
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Literally all of GTA V Online.
It includes what you said about waiting 30 seconds for shit to load back into the main menu, along with more baffling design choices such as not merging multiple lobbies across sessions for the same event, checking for how full a job is after you've already been loaded out of session, kicking all players back to free roam instead of a lobby when a job is failed/one person leaves, etc.
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NPCs with the wrong speed; if you walk they leave you behind, if you run you leave them behind.
NPCs who are too easy to manipulate (mostly in RPGs)
Holding hands; not letting just go and discover s**t on your own, constantly throwing info at you, like constant reminders through radio what to do or tutorial hint flashing at you if you just explore the room instead of using the obviously usable object to proceed.
Not progessing the story itself, but a side story instead forced on you: "I have to go there to open that door, but in order for me to be able to do it, I first have to get the key from a dude who only gives you the key if you do a totally irrelevant side-quest that has little to no to do with the main story, but hey, gotta get the key.
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All of these!
Slow moving "follow me" NPCs... with me in behind trying to shoot at their feet to speed them up!
And yeah, "You have to hit the button! Come on, hit the button! The button!" Yeah, I know, let me see if there's ammo or a medkit first because I know when I hit the button we'll be leaping out a window or something and leaving this room behind...
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Cut sceenes during combat.
Autosave BEFORE long cutsceenes/loadings.
Pre order/DLC's that makes the game easier.. Yes i'm looking at you Tomb Raider!
Slow walk when over emcumbered/drunk in games.. Yeah the game is so much harder because it takes me 5x as long to move from a to b...
Not being able to esc out of intro videos...
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I loved how Xenosaga (PS2 jRPG Trilogy) sometimes asked if You wanted to save... between cutscenes, as they were so long :D
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Oh, unskippable cut-scenes. Remember Me has become one of my favourite games, but I cannot do back-to-back playthroughs because of the unskippable cut-scenes. Second time they always feel like a chore.
Funny how the checkpoint system used to exist because of console limitation, but now even consoles could save anywhere if the devs made scripting engines that support it. Then again, that would mess up the popular corridor/cut-scene/corridor/cut-scene game design that lets them be lazy yet fool the plebs with shiny graphics.
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Unskippable and unpauseable cinematics, scripts and dialogues.
Also always on-line for singleplayer experience
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Or 'cutscenes' that take place in-game and you're left wandering around the room waiting for people to finish talking because only "they" can open the door after their speech is done. If it's got physics, I usually spend my time picking up random objects and throwing it at people until they shut up. cough Half Life 2 cough
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All random things and in no particular order
The super-tedious and bafflingly unintuitive menu interface of the Borderlands series. Like..WTF????
Placing Assassin's Creed 3 in Colonial America and thinking people would like it.
Not making the sailing and sea fighting an integral part of the game-play...also in Assassin's Creed 3.
The trading route system of making money in AC 3 (starting to see pattern here, Ubisoft)
The shitty chariot ride in Prince of Persia The Two Thrones.
Turning The Prince into some kind of miserable emo fuck-wit in Prince of Persia Warrior Within
ALL quick-time events EVER, in ANY video game that has EVER used them.
Giving a character the ability to become untargetable in a PvP game (looking at you, Riot).
Passing off a contextual gimmick as a legit game-play mechanic, like the shooting of glass to make sand fall on your enemies in Spec Ops: The Line..
Interesting mechanics that would constitute as the game''s selling points if not for them being severely underused. An example of this is the memory altering thing from Remember Me. Not to mention all the toys you use once and then discard for the rest of the game in the Call of Duty series.
Games that force you to play tedious levels before getting to the stuff one actually enjoys. Like how in Star Wars Jedi Knight II: Jedi Outcast Kyle doesn't have his Jedi powers and light-saber for 5 levels and thus the game at that point is just a boring, mediocre, generic FPS.
The Devil May Cry series not having a fucking mouse support for the controls. The newer one doesn't count cause it was made by Ninja Theory, not Capcom.
The voice recognition interaction from Binary Domain not working as it should or...you know, AT ALL!!!!!
Really cool things that you can't unlock until well past half the game, like the Orc mind control in Shadow of Mordor.
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+1 on Shadow of Mordor and Remember Me.
Especially when in Remember Me you are given the mind change thing 4 TIMES! .. and 2 of them are pretty much the same.. Also the combo making felt bad since apprently you cant use the same move in 2 different combos so I always had 1 combo made out of leftovers..
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The cheap combo lab DLC solves the moves problem, luckily. By the time you unlock the longest one, you have enough moves to fit any play style. Although I don't mind menuing to the extent of reworking my combos in the middle of the fight based on the current enemy I'm facing.
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I'm one of those who actually quite enjoyed the story in the game. Far less black & white than previous Assassin's Creed games (the first one made an effort to at least show you that the other side also thought they were the good guys, though it handled it poorly). But AC3 had issues far beyond its basic design, like this broken round shield chasing me out at sea, falling through the ground, getting stuck, or Walls that you have to stand close to during the main storyline not being solid. Oh and a buggy AI, the economic system bugging out, quest objectives not updating and forcing you to reload and so on...
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The trading route system of making money in AC 3 (starting to see pattern here, Ubisoft)
The trade thing bugged out for me on my first attempt to send out trade caravans. Ended up not even being able to use the system. Which incidentally is the second Assassin's Creed in a row that I played where the main money making mechanic bugged out completely (in revelations it just flat out refused to generate money).
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QTE is still legit IMO - but only in non-action games. Action games should give action-y action. Telltale is good with quick-time events, as the game's pacing and style doesn't require actual covertaking, shooting and whatsoever. On the other hand, Dying Light the parkour-zombie killfest game has a QTE bossfight. I can't even...
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Shadow of Mordor also had QTE bossfights.. and regarding Dying Light ... I fucking love the last mission.. sadly they made it Single-Player so if you play co-op, you and your buddy will be playing solo the ending... and after this the stupid QTE bossfight and then your character gives even more stupid reason why he is holding to the files ... The whole story/writing made me hate Dying Light ..
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QTEs could still be used in action games, but you have to put some thoughts into how they are implemented. Sadly most action games with QTEs don't :(
Oh, and having the final boss be a big QTE, that's something that you should never do. I'm looking at you, Space Marine (never got to the end of Dying Light and I found a door that I could not open, that should have opened).
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I liked AC3 very much, the setting was fine for me... Am I weird?
Voice recognition - anyone actually uses it?
11, 14. Revealing everything at the beginning would rob You out of progression and sense of "wow, I can do this now?!". And I din't like the mind control in SoM anyway.
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Well, I guess everyone's entitled to an opinion. But still, not focusing on the sailing beyond it being a pleasant past-time between the tedious tailing missions is beyond unforgivable, you gotta admit that.
No, I obviously didn't use it. Nor did anyone else, I'd wager. Because it DIDN'T WORK. If it had, it would have been one of the coolest ideas ever. That's the whole fucking problem.
Excuse me if in a game called JEDI Knight I was expecting to play as...A FUCKING JEDI!!!! As for Shadow of Mordor, no, I didn't want everything from the start, but playing half the game without a key feature is exactly the opposite extreme and is just fucking stupid and makes no sense.
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Well, yeah, tailing was far from perfect.
I mean in general, in any game or system, the voice recognition is at most an useless gimmick.
But I want to OBTAIN the lightsaber, not start with it. Like in Kotor. It should be a glorious moment, not "it's a jedi game, here's Your lightsaber" ;)
Mind control in SoM wasn't a key feature from what I recall. Hell, I didn't even use it outside of the required fragments...
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Yeah, that's annoying.
Back in the days Ultima Online used to have themed loot, if you kill a bird you would get some feathers, if you killed an orc you would find its weapon and some gold, and so on, loot that made sense. Then they released Age of Shadows, and the first thin that happened was that I killed a bird, and found a 2-handed warhammer.
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See, I'd rather tackle this problem from the opposite angle.
That Epic Sword of Doom? The last guy who tried to kill the ant queen stuck it in her abdomen before she melted her face. That warhammer? Why would a bird engage you in combat when it could just try to drop heavy stuff on your head?
I realize this isn't tenable for a game with an infinite number of procedurally generated encounters, but it's funny to me.
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-Unskippable cut-scenes
-Quick Time events
-Instant death because of failed QTE
-No proper PC Port (ffs Why Does Fable Anniversary don't allow me to use the frekin' mouse in the menu, as the 10 years old on have this support)
-The "Real Life segments of all Assassin's Creed, (for god sake I want to play an assassin not this idiot in his office -I'M LOOKING AT YOU BLACK FLAG)
-Open world just to follow the trend (The Crew and other Ubisoft Games mostly)
-The So called "Cinematic look" with stupid Black Bars on Screen (The Order/The Evil Within)
Not a game design choice but whatever
HD Remaster for last generation Game ... Lazy cash grab
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i quite liked the current time sections of the AC games, made me feel like Indiana Jones, finding secrets, hidden from normal eyes for centuries until I found them, especially the one on the colosseum, i felt like those sections jumped the shark went they went all epic about saving the world and stuff on AC3.
The Crew open world was quite unispired and dull, but the developers were on of the first to create a open wolrd racing game, Test Drive Unlimited. :D
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Assassin's Creed's "Exitception".
Exit Animus?
Yes.
Are you sure?
Yes.
Exit Animus cutscene
Exit to menu?
Yes.
Are you sure?
Yes.
Exiting to menu
Exit game?
Yes.
Are you sure?
Yes.
Game closes
Freezes
assassinscreed.exe has stopped working.
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Loads of loadingscreens. I recently played Just Cause 3, but most loadingscreens would take a while for me. In some story missions though, you go in get a loading screen, watch a (sometimes very short) cutscene, get another loading screen, get to the objective, another loading screen, another cut scene etc. It totally breaks the immersion and it's kind of really annoying. Now I get that it sometimes is just needed, but this much?
Same with Dragon Age Inquisition (I'm playing it now for the first time). I had to go somewhere and had to load into a tavern. Then I got out (guess what, a loadingscreen) and had to get into a building that was about 5 seconds walking. Had to load again. Really makes me annoyed, especially since most interiors are just accesible without loading (so just part from the world)
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I know they always want to push the envelope, but things already look great. Let's take 1 year where graphics and whatnot stays the same and put all effort into killing load screens once and for all. Let the hardware catch up.
And no, hiding it with an elevator ride doesn't count!
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Exactly! I don't care anymore if it looks any better or not. It already looks amazing, even on lower settings. But I guess since there are so many kids out there that don't care about good gameplay etc and just want to have the best graphics possible, game companies just don't want to do that.
I wouldn't even mind if graphics went back a bit. I mean, it's great that games look so stunning, but in a lot of cases, gameplay just suffers under it and a lot of people can't even play it, since their pc's can't handle it.
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I hate Peter Molineux for very personal reasons.
Back in the days when Fable had just been announced, I bought into the hype 100%. I joined the Lionhead Studios forums and devoured every piece of information about the game. Including a piece of concept art of the hero in a chicken suit. For some reason, 12-13 year old me thought this was really hilarious, and I made a couple of posts asking if it was really going to be in the game. Peter Molineux himself replied to one of them to tell me that it would be. I preordered.
There is no chicken suit in the original release of Fable. I will never forgive him.
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He's probably the most overrated game designer (populous sucks, black and white sucks, godus sucks. Even his better games, Theme Park and Syndicate, have mediocre gameplay underneath good cosmetics.
And that's not even taking into account his constant lying about what will be in his games or why it's always someone else's fault that he fails to deliver.
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Curiosity was a game about taking apart a cube and even by that standard it sucked.
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Boss reskins, Where you just slightly change the enemy model and Bam, new boss
This is more related to consoles that have games with Multiple bosses, Boss Rush, or just hunting games
No Death penalty
Maze like levels
FPS games with QTE´s
when you must follow/listen to a character but you cant walk at the same speed
Devils third putting bats has an hazzard
No feedback to the player, that's most greenlight games right there
wobbling camera, that try to simulate human movement
Short stamina bars
Everything in Sonic 2006
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The thing that i hate the most is unnecesary complex mechanics or shitty hitboxs, unskippable cutscenes are also annoying, having to go for the same route over and over again, for example, i am playing Fable and i kinda hate the fact that i have to go for the same route back and forth, over and over and kill monsters when i go and when i come, that's a lil annoying.
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I dislike most escort missions, very few games did it well, most of those being focused on escorting another character around, like Ico.
While lots of people hated a game called Vampire Rain (a rather difficult stealth game that didn't let people act like Solid Snake, resulting in it being the world game ever according to many), that game had a lovely method for the escort mission. The useless bastard hides from enemies, and your only job is to make sure enemies won't find him, by giving you a generous timer to take them out.
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I was playing recently Dragon's Dogma and escort missions can be so slow so I just ended up putting port crystals near the escort locations and then teleport myself and the NPC to it xD
But most of escort missions I played in different games felt like babysitting and to make it worse.. some games dont let you heal the NPC because reasons ...
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That video reminds me of Soldier of Fortune: Payback. Suicidal guy, gets nicked, forces you to restart. Runs into streams of bullets to attack enemies for you.
I never passed that level. ****ing terrible.
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Escort missions in Dead Rising (which were ALMOST ALL of the missions). They are slow, they take the path with most zombies and they get stuck a lot. When they are surrounded and being devoured, you can't kill the zombies without hitting the NPC too. I LOVED first Dead Rising (didn't play the sequels) but the AI was SO frustrating.
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What baffling game design choices have you shaking your head?
My recent annoyance is having to wait 30 seconds to load back into the Main Menu to be allowed to quit the game. I'm looking at you, Mad Max...
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