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Wow... never actually expected that to happen!
Now I have to find time to play it... ... ...

4 years ago
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4 years ago
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4 years ago
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I only got an hour in. Maybe I'll like it better now.

4 years ago
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I won it three years ago, enjoyed it, and now I've forgotten the entire story lol

4 years ago
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That's kind of how long it took DayZ to get beyond early access. I'm sure many people wondered if it would ever do so. Project Zomboid is also taking a similarly long time though development seems very active. Of course these examples are massive open-world games whereas Kentucky Route Zero is not. A game like The Dream Machine might be a closer match in terms of genre and breadth of time it took to bring to completion.

edit: I seem to recall development of The Age of Decadence taking a really long time too as I was following the game the game long before it hit Steam.

4 years ago*
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Oh yeah, I remember The Dream Machine - the demo was pretty cool. At least there, with them making the game using claymation and stop-motion photography, I can see why it takes them forever to make new content.

I apparently own chapters 1-5, and there's 6 out now which I think is the final one. I guess I should make time to play the first five chapters at some point.

4 years ago
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True enough about the effort required for that style of animation, though there was a huge gap between chapters 5 and 6 so it seems like there were complications.

4 years ago
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Theres some games know for taking 9 and 11 years...

also one that the author claims 'took' 20 or 30 but of course considering he stoped and returned to it with long hiatus (its an oldschool rpg\dungeon crawler that have some bad rep, its on steam).

Those numbers are always tied to really small teams (generally 1 dev, or small teams with 1 coder) and troublesome or really hard to implement games.

-some multiplayer or open world games can get ridiculously complex very quickly
-ambitious pitchs. Dwarf Fortress, zoomboid and subnautica are good examples
-troublesome code to implement. subnautica is a know example, at some points they had to overhaul code, also they had to kill a staple feature (terraforming) that they struggled with for years
-perfectionism (also tied to ambition). Owlboy and Iconoclasts are 2d platformers pixel games but with ridiculously polished art and they took very long in part because of how long it takes to make detailed pixel art in those amounts. Wasn't the single reason but it didn't help
-part-time development is very common. Even some EA games or already released in updates just don't make enough money for the teams to go full-time so they develop between their others jobs (i suspect kentucky falls on this category too)
-troubles. Some games even go to the extent of re-coding from the ground up, from switching engines to lost code (it happens)

Idk all the details from Kentucky but
-it certainly didn't made enough money to let then increase team or go full time
-certainly was part-time
-have crazy screens, transitions and such, each following a ambitious art direction. I bet many instances they tought would be simpler and struggled with
-i suspect they have one person on each area if not more hats each. One coder, one artist, etc

Its very usual for games released in EA or episodic to suffer a hit after the initial release- namely expecting cash inflow to help speed things up, then the cash is too low and that brings doubts and struggle, interpersonal included. From people wanting to give up to people actually jumping ship, plans being remade, fundraising, the list goes on

4 years ago
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4 years ago
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Yeah, thats the one.

Aparently it had a release date (official? not sure) 20 years ago then he disappeared. If i recall things correctly he said he never trully abandoned it, more like 'do it next week' and picked it up back again just to stop a number of times.

I saw some youtube video listing all of his bad deeds as a dirty dev, but from what i recall the gist of it is selling his ideas too high (as if it were a big and great expected classic), being unpolite and at some point taking too long to release, where and wich price (but frankly expecting a guy that claims its a 20year old project to follow his deadline is unrealistic).
Far less then some really dirty devs in my view

Despite all that seems pretty good- not mindblowing but delivering on the hard arcane true to roots dungeon crawling... so up my beat :)

4 years ago
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Played first three episodes. Loved it! Time to go back and complete it

4 years ago
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I hope this episode has some nice music like the previous ones :)

4 years ago
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I'm still thinking I'll wait a bit in case if there is some minor post-update patches, but I'll certain place this game from my "wait for updates" backlog to my main "play soonish" backlog.

4 years ago
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4 years ago
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Started it years back, but stopped playing for some reason. Great time to give it another go!

4 years ago
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Well it is time to remove it from my ignore list than and maybe win it someday and play it.

I add all games that are early access for more than 3 years to ignore list as it is about 95% chance they will stay as early access + broken forever.

4 years ago
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gl

4 years ago
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Thank you for this chance :)

4 years ago
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Yay, finally I can recognize it's existence in my library and play it :D

4 years ago
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Pretty pumped about this. Just need to find the time and mood to play it. Episode 1 was awesome. But that was so long ago, I barely remember it. and definitely have to replay it.

In case you are interested, but don't own it...

4 years ago*
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Thanks a lot!

4 years ago
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Bump and thank you

4 years ago
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lol i literally waited until now so I can finally start playing it

4 years ago
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Keep in mind that if you have this game from Humble Bundle - DRM free download in your library is also updated :)

4 years ago
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7 years? not bad.
maybe they can help the idiot pimps to finish 7 days to die now.

6 years in and that game will easily hit 10 years without even leaving alpha.

4 years ago
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I got it for "free" with twitch prime some time ago and started today...

The biggest problem was, that there was a releasedate when they started the game set at 2016 or something...

4 years ago
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