I only got an hour in. Maybe I'll like it better now.
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That's kind of how long it took DayZ to get beyond early access. I'm sure many people wondered if it would ever do so. Project Zomboid is also taking a similarly long time though development seems very active. Of course these examples are massive open-world games whereas Kentucky Route Zero is not. A game like The Dream Machine might be a closer match in terms of genre and breadth of time it took to bring to completion.
edit: I seem to recall development of The Age of Decadence taking a really long time too as I was following the game the game long before it hit Steam.
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Oh yeah, I remember The Dream Machine - the demo was pretty cool. At least there, with them making the game using claymation and stop-motion photography, I can see why it takes them forever to make new content.
I apparently own chapters 1-5, and there's 6 out now which I think is the final one. I guess I should make time to play the first five chapters at some point.
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Theres some games know for taking 9 and 11 years...
also one that the author claims 'took' 20 or 30 but of course considering he stoped and returned to it with long hiatus (its an oldschool rpg\dungeon crawler that have some bad rep, its on steam).
Those numbers are always tied to really small teams (generally 1 dev, or small teams with 1 coder) and troublesome or really hard to implement games.
-some multiplayer or open world games can get ridiculously complex very quickly
-ambitious pitchs. Dwarf Fortress, zoomboid and subnautica are good examples
-troublesome code to implement. subnautica is a know example, at some points they had to overhaul code, also they had to kill a staple feature (terraforming) that they struggled with for years
-perfectionism (also tied to ambition). Owlboy and Iconoclasts are 2d platformers pixel games but with ridiculously polished art and they took very long in part because of how long it takes to make detailed pixel art in those amounts. Wasn't the single reason but it didn't help
-part-time development is very common. Even some EA games or already released in updates just don't make enough money for the teams to go full-time so they develop between their others jobs (i suspect kentucky falls on this category too)
-troubles. Some games even go to the extent of re-coding from the ground up, from switching engines to lost code (it happens)
Idk all the details from Kentucky but
-it certainly didn't made enough money to let then increase team or go full time
-certainly was part-time
-have crazy screens, transitions and such, each following a ambitious art direction. I bet many instances they tought would be simpler and struggled with
-i suspect they have one person on each area if not more hats each. One coder, one artist, etc
Its very usual for games released in EA or episodic to suffer a hit after the initial release- namely expecting cash inflow to help speed things up, then the cash is too low and that brings doubts and struggle, interpersonal included. From people wanting to give up to people actually jumping ship, plans being remade, fundraising, the list goes on
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Yeah, thats the one.
Aparently it had a release date (official? not sure) 20 years ago then he disappeared. If i recall things correctly he said he never trully abandoned it, more like 'do it next week' and picked it up back again just to stop a number of times.
I saw some youtube video listing all of his bad deeds as a dirty dev, but from what i recall the gist of it is selling his ideas too high (as if it were a big and great expected classic), being unpolite and at some point taking too long to release, where and wich price (but frankly expecting a guy that claims its a 20year old project to follow his deadline is unrealistic).
Far less then some really dirty devs in my view
Despite all that seems pretty good- not mindblowing but delivering on the hard arcane true to roots dungeon crawling... so up my beat :)
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Pretty pumped about this. Just need to find the time and mood to play it. Episode 1 was awesome. But that was so long ago, I barely remember it. and definitely have to replay it.
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lol i literally waited until now so I can finally start playing it
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7 years? not bad.
maybe they can help the idiot pimps to finish 7 days to die now.
6 years in and that game will easily hit 10 years without even leaving alpha.
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I got it for "free" with twitch prime some time ago and started today...
The biggest problem was, that there was a releasedate when they started the game set at 2016 or something...
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and it only took them 7 years
https://store.steampowered.com/app/231200/Kentucky_Route_Zero_PC_Edition/
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