You're right, they were only ever mediocre. That's why they're a small company in comparison to their competition. Though, small companies aren't necessarily mediocre--but being mediocre stunts a company's growth--thus it stays small.
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Actually, if you followed the conversation, they in fact decreased the price by a few cents by using the new bundle system. Plus, now, you're only paying for what you're buying.
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I'm uber-pissed for the 40% on Dishonored too :C
Also Fallout3 for 12€ is a joke, it's a 2009 game goddamn
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How does being from 2009 matter? It's an amazing game, personally I think Fallout 4 took a few steps back (outside of graphics and mod support, which are amazing improvements), and New Vegas was certainly not as well received as Fallout 3. If we were talking about games from the 1980s you might have a point, but games haven't improved that much since 2009, outside of graphics.
Personally I think quality is a better deciding factor for price, age isn't relevant at all for games that are new enough to run in HD.
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I spent more than 100hours in fallout3 and I re-bought it on steam (even if I don't replay games).
I paid it 2.5€ a few years ago, on an authorized store (uplay IIRC), not crap like G2A.
I love that game but that price is simply not acceptable.
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Fallout New Vegas is an odd child. FO3 came out of nowhere, and filled a hole in the market, while New Vegas refined almost everything about it - but as it couldn't show a vast improvement in graphics, people just brushed it off as mediocre and ripoff. Great showcase how gaming industry works.
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I don't know, I had some problems with New Vegas as soon as I played it. The lack of free roam really sucked, FO3 was one of the first "first person shooter" games I played where I was just dropped into a wasteland, and could go anywhere and do stuff. I loved wandering the map and just finding new stuff to do on my own, that mixed with the karma system and the SPECIAL/Skills/Perks systems really made FO3 feel like it gave freedom and choice. New Vegas said "go on this exact path, or you'll die to OP monsters". The game itself was nice, but it felt like FO3 without the full freedom. I also have to mention I didn't like the New Vegas Radio, THREEDOG was just too good to match.
If New Vegas came first I might have liked it more, but it didn't feel better to me in almost any way. The biggest change I noticed back then was weapon customization, but I didn't like that anyway because all of the stuff I found was either too expensive or didn't fell like it mattered.
Look at Portal 2. It's a sequel to a highly aclaimed game, and instead of just saying "here's more portal puzzles and Glados, have fun", they actually added a ton of new stuff. Multiplayer with it's own mode and story, new characters even with the restraint of "Chell is the only living person in the game" still there, you still have your portal gun but now you have all of the gels and such to add new layers of complexity, and all kind of other changes. New Vegas feels like if Portal 2 was just "Hey here's a Portal Mission pack, by the way we're calling it Portal 2".
I did love Old World Blues, though.
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New Vegas didn't come first… and Fallout actually was a lot more like NV before Bethesda took over and changed literally everything, from game mechanics to genre, or even most of the backstory and lore.
by the way, you can go anywhere in New Vegas as well from the start. Just since that game wants people to think while playing, most players blindly run into the first cazadore and think it is some impassable obstacle and never manage to figure out that a single stick of dynamite can let them pass.
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I don't get where you think I said New Vegas came first. I specifically said it might have been more likable if it WAS first, and then compared it to Portal 2, the sequel to Portal, and tried to say Portal 2 was a good way to make a sequel while New Vegas wasn't.
Bethesda did a good job when they "changed literally everything". Fallout 4 was pretty much the biggest hype gaming event of the last few years, some of the only things that could be bigger are HL3 or a new console. They know what they're doing, and make some of the best AAA games possible right now.
You can't ACTUALLY go everywhere in New Vegas. Yeah, advanced players can waste time getting into places they weren't meant to be by using dynamite and such, but that's dumb. Fallout 3 just let you go anywhere, and explore. New Vegas doesn't let you explore unless you know exactly what you're doing already, which defeats the point of exploring. You shouldn't have to use a guide to roam around in an open world, it's just a fact that New Vegas has a linear route you're supposed to follow while FO3 is made as an open world you can run anywhere within.
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You can. My second playthrough started by getting Chance's knife, which is past the cazadores and two deathclaw nests. I just used my head and observed the AI of these critter types; cazadores actually never leave a small territory they defend, while deathclaws cannot climb even a small rock.
The problem is, just because one played FO3, they automatically thought that New Vegas, despite being made by a different studio and being of a different genre, will play the same. This is how I can also tell on the game's forum who are the FO3 players, because they are the ones who make the "Honest Hearts is 10 minutes long?" threads, as they treat the game as a shooter and never bother to stop and look around a bit to assess the situation.
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The problem is, just because one played FO3, they automatically thought that New Vegas, despite being made by a different studio and being of a different genre, will play the same.
That isn't a problem. New Vegas is a sequel using the same game engine and the same graphics, set in the same world. The creators did a bad job if they didn't want it to be directly compared to the game that comes before it in the series. It isn't the player's fault if the creators messed up and decided to use the same exact system and series but change the core game behind that.
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Sequel, yes. But not for Fallout 3, it is a sequel of Van Buren, the never-made original Fallout 3, as the devs of New Vegas are actually the original creators of the Fallout universe.
And they used the same engine because Bethesda told them to; this was one of the criteria that let them work on their own world again. Also, Bethesda's parent advertised it as a follow-up on Fallout 3, even though the studio never said that it will be linked in any way to FO3;hell, they literally put it on the opposite side of the continent.
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Try going straight to Old Olney in Fallout 3. Fallout New Vegas is no different in that regard, it just happens that they put a deathclaw infested quarry along the most direct route to New Vegas. You can still explore and go anywhere, they just try to steer you the long way around so that you will discover certain places before reaching New Vegas. If you did that exploring stuff like so much you will find a path east near Hidden Valley that goes through the mountains and comes out near Helios One and then it's a straight shot to New Vegas from there.
I hated that the world in Fallout 3 leveled with you. There was no challenge because the game would only spawn creatures that a character at your level could handle.
Fallout 3's world is a bit more open at the beginning, but its main quest was entirely linear. You had absolutely no choice during the main quest. You couldn't side with the Enclave if you wanted, you're railroaded into helping the Brotherhood. The only choice your given is whether to insert the FEV when starting the purifier.
Not only is Fallout 3's quest linear, it makes absolutely no since if you think about it. The whole main quest is just a bunch of morons fighting over who gets to push the button to start a water purifier. A water purifier that the world doesn't seem to need. The first place you usually come across in Fallout 3 is Megaton, which has a water purifier. You're even given a quest to bring the old man maintaining it scrap metal to keep it running, and you're constantly tripping over purified water everywhere you go.
Fallout New Vegas' main quest starts out linear, but once you hit New Vegas it blows wide open and you have lots of choices. Unlike Fallout 3, New Vegas has a Faction system and the Karma system works more like it did in the original games. I would rather have open quests where I have choices that matter and a world that has some places closed (or difficult to access) at lower levels than an open world and linear quests.
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You're making one MASSIVE mistake here: Old Olney is far away from the starting point WAY near the top of the map, and you don't have to pass it to go anywhere else in a timely manner. The entire area surrounding the "correct route" in New Vegas is filled with things you have no chance of killing in a normal "no cheats no guide" game. Fallout 3 is MUCH better for just wandering around and exploring, which is what I like to do in games with open worlds, not walk a predetermined path. If I wanted a predetermined path without freedom, I'd watch a movie or play a visual novel.
I hated that the world in Fallout 3 leveled with you. There was no challenge because the game would only spawn creatures that a character at your level could handle.
That's just blatantly incorrect, there's an options menu where you can tweak difficulty. Don't pretend for a second that on higher difficulties the game is easy.
If you're judging the game entirely on the main questline and how realistic it is you shouldn't be playing Bethesda games. I played Fallout 3 when I wanted to wander around and possibly find awesome sidequests. New Vegas had some good ones, like Come Fly With Me (with the ghoul cult and the guy who thought he was a ghoul), but Fallout 3 was just full of them in any direction you choose to go in. Skyrim also did well with this, I put well over 100 hours into Skyrim before I decided I should probably finish the main questline. At that point I was already a werewolf that knew every school of magic and held a staff that did random stuff whenever I used it.
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You don't have to go to New Vegas in a timely manner either. If you want to go to New Vegas right away, you don't have to walk a pre-determined path because there are alternate routes that you will find if you did that exploring stuff you like so much.
You say you like exploring, but for some reason you're bashing New Vegas because you can't walk a straight line to New Vegas from the start. The reason they made the straight path to New Vegas difficult is to encourage players to explore instead of marching straight to New Vegas from the start.
If I wanted a predetermined path without freedom, I'd watch a movie or play a visual novel.
Umm, you just described Fallout 3's main quest. I could go on for several paragraphs about why I don't like Fallout 3's setting and main quest, but I've had this discussion many times and then someone posted this video which basically sums it up and saves me a lot of typing.
That's just blatantly incorrect, there's an options menu where you can tweak difficulty. Don't pretend for a second that on higher difficulties the game is easy.
The difficulty slider only reduces your damage and increases the enemy damage. On very hard, it halves your damage and doubles enemy damage. It does not change what types of enemies spawn. Right out of the vault in Fallout 3, even on very hard, you will never find a high level enemy except in a few areas and scripted events. As you level up, the game will start spawning higher level enemies more frequently and lower level enemies less so the difficulty remains constant and you'll never run into any surprises. Fallout 3 might as well be a walking simulator.
I much prefer New Vegas' method of having leveled areas. If you can't get in a location at a lower level, you have something to look forward too once you level up and/or get better gear, or if you can manage to tackle it at a lower level, you get a nice reward for doing so.
Yes, the very hard setting is still quite easy. It only makes the beginning a little harder, because Fallout 3 gives you so many points each level up, after a few level ups and some better gear, it still gets quite easy. In Fallout 3 it is possible to max out every skill before hitting the level cap even without the DLC. This led to a bug where you get stuck in the level up screen because you can't close it until you spend all of your skill points. I don't know if they ever officially fixed this. The last time I played Fallout 3 I used a community patch and mods to make the game harder and reduce the skill points given per level up.
If you're judging the game entirely on the main questline and how realistic it is you shouldn't be playing Bethesda games.
I'm judging the game based on how well written it is. It doesn't have to be realistic, it just has to make sense. I play RPGs for the story, for the choices I have to make and to see what effect my decisions have on the story. The exploration of the world should be part of that story. Fallout 3 was a large open world with a lot of random crap tossed in. The main quest is linear and has no choices. It had a lot of side quests, but they were unconnected and didn't fit together in any way. Most of Fallout 3's side quests, if they had any type of choice, it boiled down to one that gives you good or bad karma. Other than Three Dog mentioning the outcome of some of them on the radio, there wasn't any effect on the world.
Pretty much every quest in New Vegas fits the overall theme and has some sort of effect on the world in some way. There are lots of choices in the main quest and the side quests and several outcomes depending on those choices.
Not all of Fallout 3 was bad, and I don't actually hate it. It was an OK game in a Fallout like setting that I enjoyed at the time when it came out. Then Fallout New Vegas came out and brought back that real Fallout feeling from the first games, probably because it was written by a lot of the people responsible for the original Fallout and Fallout 2. I had hoped that Bethesda would have learned from Obsidian on how to do a proper Fallout, but Bethesda... Bethesda never changes, so we got a turd for Fallout 4. I can only hope they'll let Obsidian have a go at making another Fallout using Fallout 4's engine.
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You make no sense. The Withcer 3 is 25 E and this TES V crap is higher that ever and you also say but quality ... of what, bathesta and quality , next you will say that they also innovate with each of their games for example Fallout 4 :)).
Quality of what , I will ask you again , the difference from TES IV to Fallout 3 is minimal and Fallout NW was better stated by the fans and critics .
But Bathesta always sells , doesn't mater if they make each game wore that the last. I smelled something fishy about this SE and what do we have here it really is bad practise to sell a game like Skyrim with 25E but fans will buy and I will still not buy it , I bought TES III recently(you were talking about quality earlier :)) ) so I have enough TES for now :D
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I've already played dishonored (but on console and without dlcs)
so I'm not going to pay that much for it.
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The entire change was strictly an attempt to extract more money from customers. The only reason why the "Special Edition" is being offered for free is because it's not a good enough upgrade to be sold on its own and releasing it as "free" is a profitable marketing gimmick that will attract customers to purchasing the price-inflated bundle new bundle while distract those customers from the fact that the prices were inflated. Overall, the entire scheme is likely to net Bethesda greater profits than if it had sold the "Special Edition" as DLC or a standalone and kept the Legendary Edition, which they probably wanted to get rid of anyone since it was dissuading customers from purchasing the base game and DLC separately.
There's no point in rationalizing this behavior on Bethesda's behalf. It's just Bethesda doing what every capitalist enterprise is meant to do, as is their sole directive: maximize profits.
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Even for US price is lower, that site just failed at math lol.
Indivual Price without sale: $64,96
Bundle Discount: 39%
Price: $64.96 - 39% = 64.96 - (0.39 * 64.96) = $39,63.
So it's whole 36 cents lower at US too.
It just has crap discount due to free upgrade coming.
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Yes, it is. See my edit to the original post, which I added 10+ minutes ago, for further analysis.
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The discounts do stack? I did the calculations myself and the only way that I could be getting the $26.65 price I'm seeing is if the -59% discount is applying to the $64.96 without factoring in the -39% base discount from being bundled. If both applied, either combined or cumulatively, the price should be much lower.
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Displayed percentage is after both discounts are applied.
$43.71 if bought individually with sale.
$43.71 * 0.39 = 17,0469
$43.71 - 17.05 = 26.66
26.65 (bundle with discount, looks like a cent was lost somewhere?) / 64.96 (individual MSRP) = 59%
It will still be -39% when individual products aren't on sale. Also it does give same discount if you own parts, so no more repaying for base game.
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Thanks for clarifying. So if the bundle is ever discounted at -75%, will it cost more than how much it would be it it was the Legendary Edition, like I said? Or would they cost the same (or the bundle would cost less) and I was incorrect?
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Legendary Edition was $39,99 so it would be $9,99 with -75%
Bundle would cost (64.96 - 75%) - 39% = 16,24 - 39% ~ $9,91 (and it would display ~85% discount).
To be specific: There is no "discounts" for bundles, but individual products and bundle is automatically priced according to that).
This means Bethesda and others can't discount bundle to -75% and have DLC individually at no discount or so.
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I would assume that Bethesda would ensure that it would display as a -75% discount and factor in the bundle discount, so wouldn't it be $16.24 if it displays a -75%?
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I doubt they would, but thanks for the information. The new bundle arrangement means the products could be cheaper if Bethesda gave the same discounts it did before, since the discounts would be amplified in the bundle, but I seriously doubt they will do that. It's not in their interests to do so.
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Refer to my above comment. I'm not complaining about the fact that Bethesda is basically swindling their customers because their actions are completely expected of capitalist enterprises and completely consistent with their nature as a capitalist enterprise. It is nevertheless an example of the repugnant conduct that capitalism as a system produces and promotes, and I wanted to highlight that fact.
It's not unfair at all for them to charge you a tiny bit more since they ARE giving you more.
Except what they are giving is low-quality garbage because the function of a capitalist enterprise is to to maximize profits, which necessarily entails selling the lowest quality product possible at the highest price possible. You are acting as if I should be grateful that this faceless corporation is shoveling out more mindless entertainment and simply ignore its deceptive tactics at extracting more profits from its customers.
There's nothing shady here, you either pay what they ask you to or you don't.
Perhaps not "shady" in the sense that their actions are necessarily illicit (though they may indeed violate UK and EU advertising and retail standards), but this is obviously an underhanded change intending to increase profit margins without informing the consumers.
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From the article:
Perhaps in an effort to avoid another run-in with the UK’s Advertising Standards Authority (which eventually cleared Bethesda of similar shenanigans with Wolfenstein: The New Order in the 2015 Steam summer sale), the version of Skyrim: Legendary Edition currently on sale through Steam is (semantically speaking) a different one.
I would assume that this recent change might also pose some legal problems, since the case is almost identical (at least, from my cursory perusal of it). I don't know the intricacies of UK and EU advertising and retail law, but there appears to be precedent.
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"eventually cleared" means they did nothing wrong. It was about similar perceived price increase due to removal of cheaper option. (WOLF TNO + Old Blood was cheaper when bought together than TNO alone).
In this case discount is just compared to MSRP of Individually sold products, instead of old Legendary Edition.
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Bethesda was cleared of the charges with regard to W:TNO, but not GTA V. Unless I'm misreading the other article, this case seems similar to both cases, and the UK's Advertising Standards Authority warned that these sort of shenanigans should not happen again in the future. While Bethesda may be able cleared of any complaints that might arise because it's technically a different sale, I wouldn't be surprised if they aren't.
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because the function of a capitalist enterprise is to to maximize profits, which necessarily entails selling the lowest quality product possible at the highest price possible
This is not exactly true. The way to maximize profits is to set the price at the point where profit per unit * sales is maximized. Depending on the elasticity of demand, raising the price can actually reduce profit. Some thought actually goes into pricing, to ensure that the drop in sales due to an increase in price is less than the increase in profits resulting from the actualized sales. Or, when dropping the price, that the increase in sales makes up for the decrease in profit per unit.
While it is true that there's an incentive to charge the highest feasible price for the lowest cost for the product, there's different business models, where some companies keep costs very low and charge a discount price, whereas other companies produce premium products allowing them to charge higher prices.
Marketing, on the other hand, is about convincing people to buy something they don't need, or to convince people to pay a higher price point. One very common trick is with false discounts. A great example of that recently was the U.S. company JC Penney. They're known for selling things at a discount, so a table that is priced at $150 might always be 50% off, and therefore the real price is $75. A few years ago a new CEO took over, who got rid of the fake sales and priced items at their actual price. In the earlier example, that table would be priced at $75, no discount. Sales dropped significantly and that CEO was removed within a year.
Basically, people are more inclined to buy an item that's $150 with 50% off, than to buy the same item for $75. psychologically, they think they're getting a deal. Flash sales were a great example of clever marketing: people felt if they didn't buy right away, they'd miss that price, so you'd buy games you were only somewhat interested in because it temporarily had a huge discount
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I understand all that, but I appreciate you elaborating anyway. I'm just simplifying it, perhaps excessively so, to make a point: in capitalism and trade in general, the goal is to give the least possible while getting the most possible. That includes giving the least quality possible, as well. This doesn't necessarily mean it will be terrible quality, but it does mean that the capitalist (or trader) will ensure that quality standards are minimized such that they do not impede on profit margins. It is not profitable to make a product with the highest quality possible except in extremely special circumstances.
What you described in the last two paragraphs are, at least in my opinion, very applicable to the story in the OP. Thanks for explaining that, since it helps contextualize these events.
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No they didn't. In a lot of cases, they lowered the base price of games. Their discounts are less than before, but they didn't raise the base price of any of their games.
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Those that have Skyrim+DLCs or the Legendary edition will receive the remaster for free.
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Good thing I haven't submitted a Skyrim review yet. Well, here comes one brand new "not recommended".
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No, it doesn't. The retail price is inflated, but the bundle discount lowers it to $0.36 cheaper without any sales when comparing the base price of the bundle with the Legendary Edition. When discounting the Legendary Edition by -75%, it would render the price as $9.99. Discounting the bundle by -75% after already factoring in the bundle discount would render the price as $16.24, making it $6.25 more expensive now for the same package. It would be less expensive only if the -75% discount applied to all the items in the bundle, but that won't happen because it is not in Bethesda's interests to do so.
Overall, it costs marginally less ($0.36 less, approximately -0.009%) when not during a sale, and $6.25 more (approximately +61.5%) more during a sale, assuming Bethesda discounts the bundle and not each item in it.
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Fine and fair according to who? I don't consider it fine and fair at all. In case you weren't aware, 2K is remastering both Bioshock and Bioshock 2 and allowing owners of either (or both) to upgrade to the remastered edition for free. Bethesda could easily do the same without swindling money out of new customers with these pricing shenanigans.
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You are already being overcharged for a game that is poor quality, and like I explained above, Bethesda is only giving the "Special Edition" for free because these shenanigans they did will swindle more money out of new customers, thereby increasing their profits, than if they approached this release any other way. You may consider it "fine and fair" all you want, but the fact that you approve of being shamelessly swindled out of what little money you have to aggrandize the moneyed elites who run corporations like Bethesday is baffling.
2K is only releasing those remasters for free as a promotion in order to increase sales of the remastered copies (and the original copies before the remastered copies are released). No generosity intended; their marketing gimmick is profitable and increases public approval for 2K games, which facilitates higher profits in future ventures. If Bethesda were to follow in 2K's footsteps, it might have been more profitable for Bethesda while helping to ameliorate the extremely low public approval rating it currently has. It would have probably been in Bethesda's best interests to have done something similar to what 2K did than what Bethesda decided to do, which is why I brought it up. I'm not expecting "generosity" from any capitalist enterprise because companies and corporations are nothing more than profit-driven machines; notions of generosity are as foreign to them as are environmental considerations or caring about workers' rights.
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It's definitely not as good as it could have been and almost certainly as low quality as Bethesda could pull off. That's how capitalism works: you sell the lowest quality product possible at the highest price possible. That simple fact guarantees that any products Bethesda (or virtually any company or corporations) produces will not be as good of quality a product as it could have been if the production process was not constrained by capitalism.
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It's one of the best games to come out in the last decade, cry all you want about quality issues but it's true. Reviewers loved it, players loved it, it has a massive amount of content and mod support for pretty much endless variations of the game.
Only an absolute moron has to say "[it] will not be as good of quality a product as it could have been if the production process was not constrained by capitalism." That's true even for completely free games, since they cost money (which is gained through capitalism!) to make.
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Your personal feelings about the game don't change the objective fact about the quality of the game, which is determined by the material conditions which produced it and not whatever mood you are in or type of person you are. It doesn't matter whether it is the most highly rated game to have ever existed, or how many countless people praise the game, or how much it is modded by a community that venerates it; that nevertheless doesn't change the basic fact that its quality is inherently limited how capitalism operates as a socioeconomic system and mode of production.
Only an absolute moron has to say "[it] will not be as good of quality a product as it could have been if the production process was not constrained by capitalism."
Not at all. Just because you don't comprehend my point, that doesn't mean I'm a moron. If anything, that term would better describe you.
That's true even for completely free games, since they cost money (which is gained through capitalism!) to make.
And they cost money because of capitalism, which is my point: games like Skyrim are fundamentally limited in their quality because of the nature of capitalism as a socioeconomic system and mode of production. No amount of praise or laudation from adoring fans can change that fact. If you think Skyrim is the best game ever, then have fun playing it forevermore, but it nevertheless could have been even better if it weren't for the material conditions of capitalism and it would have been even better if it was produced in a system that did not pose such limitations on production and quality.
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Maybe you should try making your own system better then capitalism then. OH wait, I took history classes in college, those all failed...
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I don't need to. There is a rich tradition comprising dozens of philosophers, economists, and theoreticians with innumerable works who have already done the work for me, though I may too one day make my own contribution.
OH wait, I took history classes in college, those all failed...
How convenient, the official state propaganda literature as written by the revisionists historians and indoctrinators educators who agree with the system, approved by state officials who have a vested interest in preserving that system, and manufactured and sold by the capitalists whose class interest is to protect and uphold that system at all costs has definitively concluded that an entire rich philosophical tradition spanning centuries and rooted in millennia of intellectual thought is categorically wrong, end of story.
Let me know when you have some original thoughts to express, or at least something witty to say. Until then, keep your thought-terminating clichés to yourself.
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It's definitely not as good as it could have been and almost certainly as low quality as Bethesda could pull off.
There's no objective way to determine the quality of a computer game (except perhaps in some minor measurable technical aspects, such as number of bugs, various graphical aspects etc.), so it doesn't really make much sense to discuss that.
That's how capitalism works: you sell the lowest quality product possible at the highest price possible.
This is oversimplified to the point of being wrong because it implies that capitalism only results in low quality, expensive products, which is obviously untrue. A more accurate description would be: capitalism works through multiple producers trying to sell the lowest quality product possible at the highest price possible; however, competitive pressure between producers increases the quality of the products, decreases their price, or both.
There is something that fits your description quite well, though: monopolies.
That simple fact guarantees that any products Bethesda (or virtually any company or corporations) produces will not be as good of quality a product as it could have been if the production process was not constrained by capitalism.
First off, your conclusion is untrue because it draws on a premise that is untrue.
But more importantly, capitalism does not constrain anything. The very point of capitalism and the free market is freedom--to make what you want, and to try to sell it at whatever price you want. You might not succeed, however, because other producers have the freedom to compete with you, and customers have the freedom to buy or not buy your or anyone else's product.
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There's no objective way to determine the quality of a computer game (except perhaps in some minor measurable technical aspects, such as number of bugs, various graphical aspects etc.), so it doesn't really make much sense to discuss that.
It doesn't matter if there is no objective way of measuring quality. My point is that capitalism limits that quality and prevents it from being higher quality than it already is, which is true regardless of whether there is an objective means by which that quality could be measured.
This is oversimplified to the point of being wrong because it implies that capitalism only results in low quality, expensive products, which is obviously untrue.
In a general sense, I would consider that an accurate assessment. Products produced in capitalism will always, without exception, be lower quality and higher cost than they otherwise would in a post-capitalist system.
A more accurate description would be: capitalism works through multiple producers trying to sell the lowest quality product possible at the highest price possible; however, competitive pressure between producers increases the quality of the products, decreases their price, or both.
Sure, I'm fine with that and would agree with it. My statement was meant to be simple and succinct to illustrate a point, though, hence why I omitted the complexity you added to it.
But more importantly, capitalism does not constrain anything.
Yes, it does. You literally just described above how it does: the rules of capitalism necessarily compel producers to maximize profits by sacrificing quality.
The very point of capitalism and the free market is freedom--to make what you want, and to try to sell it at whatever price you want.
What freedom, exactly, is there in capitalism?
You might not succeed, however, because other producers have the freedom to compete with you, and customers have the freedom to buy or not buy your or anyone else's product.
In other words, capitalists have the "freedom" to exploit workers and compete with each other, whereas workers have the "freedom" buy the products they helped produce with the wages capitalists set for them and capitalists have the "freedom" to use the money they stole from the workers to buy products that the workers produced. Surely, capitalism is the apotheosis of liberty.
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It doesn't matter if there is no objective way of measuring quality. My point is that capitalism limits that quality and prevents it from being higher quality than it already is, which is true regardless of whether there is an objective means by which that quality could be measured.
Well, I thought we were talking about Skyrim. If we're talking about products in general, yes, we can determine their quality for the most part, and also your point is still wrong. As I've already stated, competitive pressure between producers is the force that drives quality up, as well as market segmentation, i.e. making a higher quality product and selling it at a higher price.
Products produced in capitalism will always, without exception, be lower quality and higher cost than they otherwise would in a post-capitalist system.
There is no such thing as a "post-capitalist system". Capitalism is still very much the state of affairs, even though its downfall has been predicted by wishful thinkers for over a hundred years. The fact that you mention a "post-capitalist system" as if you know the future is ridiculous, and the fact that you apparently even know the details of this supposed system so much so that you can claim it would make better and cheaper products than capitalism is doubly ridiculous.
Sure, I'm fine with that and would agree with it. My statement was meant to be simple and succinct to illustrate a point, though, hence why I omitted the complexity you added to it.
Well, the added bit conveys a crucial piece of information, don't you think?
Yes, it does. You literally just described above how it does: the rules of capitalism necessarily compel producers to maximize profits by sacrificing quality.
Did you happen to notice the following part of my description: "however, competitive pressure between producers increases the quality of the products, decreases their price, or both."? Because it directly contradicts what you just said here.
What freedom, exactly, is there in capitalism?
You ask that question in response to the quote which literally answers the question. Are you serious? Is this an elaborate trolling on your part?
In other words, capitalists have the "freedom" to exploit workers and compete with each other,
The job of the state is to make laws which prevent workers from being exploited, and this is how it works in many countries, even the US to some degree. I'm certainly not in favor of unregulated capitalism.
whereas workers have the "freedom" buy the products they helped produce with the wages capitalists set for them
The labor market is called a market for a reason. People sell their labor, and companies buy it. Both parties do so voluntarily, and if either party is unhappy with the price of the labor, they can look elsewhere.
What you seem to be talking about is 19th-century capitalism which was brutal and horrible, precisely because of government corruption and a lack of regulation.
and capitalists have the "freedom" to use the money they stole from the workers
"Stole"? I thought this was a serious discussion. I guess I was wrong.
to buy products that the workers produced.
Because the only people who buy products are people who own companies, right?
Surely, capitalism is the apotheosis of liberty.
The 19th-century version you're living in surely isn't, but the one we have in the present (albeit more so in Europe than in the US) is pretty damn good.
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Well, I thought we were talking about Skyrim. If we're talking about products in general, yes, we can determine their quality for the most part, and also your point is still wrong.
Skyrim would just be an on-topic placeholder in that argument, since my statements are applicable to any and every product produced in capitalism. How can we determine the quality of a product? What objective means of measuring quality can be used? If you have an answer, then please do tell. It would finally resolve the conceptual conflict between objectivity and subjectivity by providing an objective foundation for the measurement of qualia.
As I've already stated, competitive pressure between producers is the force that drives quality up, as well as market segmentation, i.e. making a higher quality product and selling it at a higher price.
Yes, we have established that market pressures can compel producers to produce products at a higher quality, but that nevertheless fails to address the inherent limitations that capitalism and market economics place on the quality of products. Because profit maximization is the prime motive and sole function of capitalist enterprises, they will always sacrifice quality in order to generate higher profits. That profit motive necessarily limits the spectrum of economically feasible quality.
There is no such thing as a "post-capitalist system".
Yes, there most certainly are. Just because they are not currently practiced, or weren't historically practiced, that doesn't mean there aren't coherent theoretical post-capitalist systems which can replace capitalism. You are trying to treat those theoretical systems as nonexistent simply because they aren't currently practiced, which is absurd because that implies that feudalism does not exist as a socioeconomic system and mode of production simply because it is not currently being practiced.
The fact that you mention a "post-capitalist system" as if you know the future is ridiculous, and the fact that you apparently even know the details of this supposed system so much so that you can claim it would make better and cheaper products than capitalism is doubly ridiculous.
Describing post-capitalist systems as just that doesn't imply that they necessarily will be systems which replace capitalism or which will be practiced after capitalism. It is simply a way of describing a system which can do so or which is intended to do so, regardless of whether it actually does. But yes, I do actually understand the political economy of such systems, or at least some of them, and can predict based on simple theoretical analysis that they "would make better and cheaper products than capitalism"—at least, some would. It may be an incredulous claim to you, but I suspect that it is because you aren't familiar with the political and economic theory of those systems, and don't actually know much (if anything) about them, so you would naturally scoff at the idea.
Well, the added bit conveys a crucial piece of information, don't you think?
Not particularly, at least not for the point that I was making.
Did you happen to notice the following part of my description: "however, competitive pressure between producers increases the quality of the products, decreases their price, or both."? Because it directly contradicts what you just said here.
That doesn't contradict anything I said. In fact, you are basically reaffirming that yes, the rules of capitalism do necessarily compel producers to maximize profits by sacrificing quality. Those rules, and the rules of market economics, also compel producers to increase the quality of their products so long as doing so facilitates the maximization of profits, but that is not essential to understanding my point that capitalism necessarily limits the spectrum of economically feasible quality.
You ask that question in response to the quote which literally answers the question. Are you serious? Is this an elaborate trolling on your part?
A vague thought-terminating cliché doesn't constitute a satisfactory answer to my question, which is why I asked it. No, I am not trolling.
The job of the state is to make laws which prevent workers from being exploited, and this is how it works in many countries, even the US to some degree. I'm certainly not in favor of unregulated capitalism.
Exploitation is an inherent and necessary condition of capitalism. It is not possible for exploitation to cease under capitalism precisely because capitalism by definition entails exploitation of the working class (proletariat) by the capitalist class (bourgeoisie). No amount of regulation or reform can change that because it is a fundamental and essential condition of capitalism.
To clarify, I am using "exploitation" in a strictly economic sense, not in any moral or ethical sort of way. Exploitation, in a strictly economic sense, is "the forced appropriation of the unpaid labor of workers by capitalists". More generally, it is the forced appropriation of unpaid labor from a subordinate class by a dominant class. That appropriated unpaid labor is the surplus value that workers produce, which capitalists then use to reproduce the material conditions of capitalism and their privileged position therein.
The labor market is called a market for a reason. People sell their labor, and companies buy it. Both parties do so voluntarily, and if either party is unhappy with the price of the labor, they can look elsewhere.
Strictly speaking, workers sell their labor power (which is commodified under capitalism). It is not a voluntary action, however, because capitalism as a system coerces workers into selling their labor power. This coercion is implicit in capitalism due to its class-based hierarchical organizational structure, though it sometimes manifests explicitly in the form of state violence. To treat the actions of wage slaves as voluntary is as absurd as treating the actions of chattel slaves as voluntary: just because the forms have changed, that does not mean the coercive nature of the relation is no longer present.
And no, being able to choose your master does not constitute freedom nor is it evidence that the exchange is voluntary. It may be a preferable arrangement for the slave, but it is slavery all the same.
What you seem to be talking about is 19th-century capitalism which was brutal and horrible, precisely because of government corruption and a lack of regulation.
19th-century capitalism was indeed "brutal and horrible", but you are acting as if it has significantly changed. Yes, more worker rights and protections have been won and living conditions have been improved, but this amelioration is only applicable in developed regions of the world, in the "core" of the world-system. At the periphery, however, the conditions are just as terrible, and it is the workers in those conditions who usually produce the clothes you wear and products you buy. Moreover, these partial improvements do not resolve the fundamental problems inherent in capitalism—the same problems which produced the conditions upon which we have improved since capitalism's inception—and they do not render contemporary capitalism any more acceptable as a system. Just because some slaves may be treated better now (while many still aren't), they are nevertheless enslaved. The problem isn't with the conditions of the slaves per se; the problem is with slavery.
"Stole"? I thought this was a serious discussion. I guess I was wrong.
Yes, stole. A more technical term might be "forced appropriation".
Because the only people who buy products are people who own companies, right?
Of course not, which is why I said: "In other words, capitalists have the "freedom" to exploit workers and compete with each other, whereas workers have the "freedom" buy the products they helped produce with the wages capitalists set for them and capitalists have the "freedom" to use the money they stole from the workers to buy products that the workers produced."
The 19th-century version you're living in surely isn't, but the one we have in the present (albeit more so in Europe than in the US) is pretty damn good.
From a historical perspective, it is better in some respects for some people some of the time. I don't settle with "good enough", though. Humanity in general never really has. Do you?
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Replying in two parts due to the character limit.
How can we determine the quality of a product? What objective means of measuring quality can be used?
Depends on the product. Almost any product has a number of objectively quantifiable attributes. The problem lies with those products which consist of art to a significant degree, such as computer games, because the quality of art is subjective. But I think this thread of conversation is getting off-topic.
If you have an answer, then please do tell. It would finally resolve the conceptual conflict between objectivity and subjectivity by providing an objective foundation for the measurement of qualia.
I'm not interested in discussing philosophy since it's mostly nonsense.
Yes, we have established that market pressures can compel producers to produce products at a higher quality, but that nevertheless fails to address the inherent limitations that capitalism and market economics place on the quality of products.
There are no such limitations. If someone is willing to buy a product of a certain quality, no matter how high, and there is someone else who can make a product of such a quality, and the two can agree on a price, they will transact. And just so that you don't miss this crucial bit: the above is true for products of arbitrarily high quality. There is no upper limit.
Because profit maximization is the prime motive and sole function of capitalist enterprises, they will always sacrifice quality in order to generate higher profits. That profit motive necessarily limits the spectrum of economically feasible quality.
You're repeating yourself. I've already countered this argument.
Yes, there most certainly are. Just because they are not currently practiced, or weren't historically practiced, that doesn't mean there aren't coherent theoretical post-capitalist systems which can replace capitalism.
The prefix post- means after. So, "post-capitalist system" means a system which comes after capitalism. Capitalism is the system that we presently have in place. If some other system were to replace it, that would have to happen in the future. By using the phrase "post-capitalist system", you are implying that you know the future, i.e. that there will be a system that will replace capitalism. You do not know the future.
Now, what we're actually talking about are economic systems alternative to capitalism, such as socialism and communism. These two do not work on a large scale because they make assumptions that ignore basic human nature. And we've seen what happened in all the countries that tried to implement them--they pretty much all became impoverished dictatorships.
This historical record makes your original statement ("Products produced in capitalism will always, without exception, be lower quality and higher cost than they otherwise would in a post-capitalist system.") all the more ridiculous, since capitalist goods were highly sought-after in communist/socialist countries, not vice-versa.
You are trying to treat those theoretical systems as nonexistent simply because they aren't currently practiced, which is absurd because that implies that feudalism does not exist as a socioeconomic system and mode of production simply because it is not currently being practiced.
No, and I've explained above. Feudalism existed in practice in the past; a "post-capitalist system" can potentially only exist in the future, thus it does not exist now, and its future existence cannot be claimed with certainty because no one knows the future.
Or were you perhaps referring to historical implementations of socialism and communism which indeed replaced capitalism in some countries, only to be succeeded by it in almost all cases?
Describing post-capitalist systems as just that doesn't imply that they necessarily will be systems which replace capitalism or which will be practiced after capitalism.
Yes, it does imply that. This stems from the meaning of the prefix post-, which means after. If you don't mean to imply it, more appropriate descriptions would be "capitalism alternatives", or "alternative economic systems".
But yes, I do actually understand the political economy of such systems, or at least some of them, and can predict based on simple theoretical analysis that they "would make better and cheaper products than capitalism"—at least, some would.
Once again, if you mean socialism and communism, they've been tried and they have failed. Practice is what validates theory, and from the available data it's pretty safe to conclude that the theory for those two is wrong.
It may be an incredulous claim to you, but I suspect that it is because you aren't familiar with the political and economic theory of those systems, and don't actually know much (if anything) about them, so you would naturally scoff at the idea.
You suspect wrongly. If we're talking about socialism and communism, my reason is that they're proven failures. If, however, you have some other system in mind, please do tell. It's hard to discuss when you're being vague.
That doesn't contradict anything I said. In fact, you are basically reaffirming that yes, the rules of capitalism do necessarily compel producers to maximize profits by sacrificing quality. Those rules, and the rules of market economics, also compel producers to increase the quality of their products so long as doing so facilitates the maximization of profits, but that is not essential to understanding my point that capitalism necessarily limits the spectrum of economically feasible quality.
Yes, it does contradict, and we've already covered this. But alright, I'll spell it out.
You claim that capitalism necessarily limits the quality of products.
I claim that capitalism does not limit the quality of products because products of arbitrarily high quality (meaning there is no limit) can be produced as long as there is someone willing to make them and someone willing to buy them.
These two claims are in contradiction, and I've provided reasoning for mine. Can you show that my reasoning is erroneous?
A vague thought-terminating cliché doesn't constitute a satisfactory answer to my question, which is why I asked it. No, I am not trolling.
Alright, I'll spell this out as well.
I wrote: "The very point of capitalism and the free market is freedom--to make what you want, and to try to sell it at whatever price you want.".
To that you replied with: "What freedom, exactly, is there in capitalism?".
The answer to your question is "to make what you want, and to try to sell it at whatever price you want".
You replied to a quote with a question the answer to which was in the quote you were replying to.
If that wasn't trolling, just what exactly were you trying to achieve?
As for vague thought-terminating clichés, your regurgitation of Marxism certainly qualifies.
To clarify, I am using "exploitation" in a strictly economic sense, not in any moral or ethical sort of way.
No, you're using "exploitation" in the Marxist sense. Marxist economic principles are not a part of mainstream economics, including the concept of exploitation in the Marxist sense. If you're going to use a non-mainstream meaning for a particular word, it would be nice of you to say so beforehand. Otherwise, we're not going to understand each other.
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Depends on the product. Almost any product has a number of objectively quantifiable attributes. The problem lies with those products which consist of art to a significant degree, such as computer games, because the quality of art is subjective. But I think this thread of conversation is getting off-topic.
Those "objectively quantifiable attributes" are predicated on shared socially constructed notions of reality. When it comes to determining the degree of excellence of any given product, there must be some established standards by which that excellence can be ascertained. Those standards are socially constructed and, at least as far as I'm aware, have no basis in physical reality. Then again, your statement is pretty vague, so for all I know you might be referring to the durability or tensile strength of a product.
I'm not interested in discussing philosophy since it's mostly nonsense.
We are already discussing philosophy. Perhaps you consider philosophy "mostly nonsense" because you aren't familiar with what it philosophy is and you haven't bothered to study it as a discipline? And I don't necessarily mean formally study it.
There are no such limitations. If someone is willing to buy a product of a certain quality, no matter how high, and there is someone else who can make a product of such a quality, and the two can agree on a price, they will transact. And just so that you don't miss this crucial bit: the above is true for products of arbitrarily high quality. There is no upper limit.
The profit motive, which is an integral component of the capitalist mode of production as the motivator behind production for profit, does not limit the quality of products? The fact that capitalist enterprises sacrifice quality to maximize profits directly refutes that.
You're repeating yourself. I've already countered this argument.
No, you have not. Like I explained, pointing out that "competitive pressure between producers increases the quality of the products, decreases their price, or both" does not counter, contradict, or refute the claims I made. They are mutually compatible assertions.
The prefix post- means after. So, "post-capitalist system" means a system which comes after capitalism. Capitalism is the system that we presently have in place. If some other system were to replace it, that would have to happen in the future. By using the phrase "post-capitalist system", you are implying that you know the future, i.e. that there will be a system that will replace capitalism. You do not know the future.
No, I'm not. You are intentionally misrepresenting the meaning of "post-capitalist system" to make an inconsequential quibble that such a system is not currently being practiced and to point out the incontrovertible fact that we are currently living in a capitalist system. I can only assume that you intellectually competent enough to understand the obvious meaning behind my use of "post-capitalist system" and intellectually honest enough to recognize that I am not implying any clairvoyance or knowledge of the future on my part.
Now, what we're actually talking about are economic systems alternative to capitalism, such as socialism and communism. These two do not work on a large scale because they make assumptions that ignore basic human nature. And we've seen what happened in all the countries that tried to implement them--they pretty much all became impoverished dictatorships.
Completely unsubstantiated nonsense. If you are simply going to repeat tired thought-terminating clichés and ignorant talking points to dismiss ideas you appear to fundamentally misunderstand, then there is no point in continuing this otherwise unconstructive exchange. So-called "human nature" is a product of material conditions; it is not an immutable quality of humanity. To treat it as such, especially when we are still so ignorant of how humanity and society work, is profoundly arrogant and extremely naïve.
As for the countries which ostensibly attempted to implement communism, that is an entirely different discussion which requires an understanding of the historical and material conditions of those events to fully understand. Unless you want to also discuss that, even though it is highly tangential, then we can, but those historical events have no bearing whatsoever on the political and economic theory being discussed. To imply that those undesirable consequence therefore render communism false is fundamentally fallacious.
This historical record makes your original statement ("Products produced in capitalism will always, without exception, be lower quality and higher cost than they otherwise would in a post-capitalist system.") all the more ridiculous, since capitalist goods were highly sought-after in communist/socialist countries, not vice-versa.
The term "communist country" is an oxymoron because communism is, among other qualities, a stateless and borderless socioeconomic system. It is fundamentally absurd for a "communist country" to exist. Moreover, those so-called "communist/socialist countries" were themselves economically capitalist, so their interest in "capitalist goods" is nothing more than a manifestation of the fact that people from one country are interested in exotic or foreign goods from another country.
No, and I've explained above. Feudalism existed in practice in the past; a "post-capitalist system" can potentially only exist in the future, thus it does not exist now, and its future existence cannot be claimed with certainty because no one knows the future.
I have not once claimed any certainty about their existence. I merely described "post-capitalist systems" as such because, like I said, "[i]t is simply a way of describing a system which can [exist after capitalism] or which is intended to [exist after capitalism], regardless of whether it actually does".
Or were you perhaps referring to historical implementations of socialism and communism which indeed replaced capitalism in some countries, only to be succeeded by it in almost all cases?
No, I am referring to the theoretical post-capitalist systems of socialism, communism, and others.
Yes, it does imply that. This stems from the meaning of the prefix post-, which means after. If you don't mean to imply it, more appropriate descriptions would be "capitalism alternatives", or "alternative economic systems".
No, it does not and you should know that from a basic understanding of what "after" means. Is socialism and communism intended to be systems which come after capitalism? Yes, they are; therefore, they are post-capitalist systems. This is not difficult to understand and I suspect you are being intentionally obtuse.
Once again, if you mean socialism and communism, they've been tried and they have failed. Practice is what validates theory, and from the available data it's pretty safe to conclude that the theory for those two is wrong.
If you seriously believe that socialism and communism have been tried before, at least on any large scale, then you are clearly unfit to be having this discussion. Tell me, how were any of the so-called "socialist/communist countries" socialist or communist whatsoever? Do you even have enough understanding of what socialism and communism are to answer that question?
You suspect wrongly. If we're talking about socialism and communism, my reason is that they're proven failures. If, however, you have some other system in mind, please do tell. It's hard to discuss when you're being vague.
In fact, my suspicions were confirmed by your replies. You clearly don't know even the basics of socialism and communism if you sincerely believe that they were tried and that they failed.
I claim that capitalism does not limit the quality of products because products of arbitrarily high quality (meaning there is no limit) can be produced as long as there is someone willing to make them and someone willing to buy them. These two claims are in contradiction, and I've provided reasoning for mine. Can you show that my reasoning is erroneous?
While that is technically true, that doesn't generally occur because it is poor economic planning. Any capitalist enterprise which does so would be directly conflicting with the basic laws and rules of capitalism and market economics, and they would either go bankrupt shortly thereafter or would be unable to sustain enough capital to grow their enterprise and pay those employed at that enterprise. You are basically arguing the equivalent of saying that just because some companies might actually factor in the externalities produced by their economic activities when making decisions (despite being poor economic planning), capitalist enterprises in general therefore do so as well even though the overwhelming empirical evidence proves otherwise.
If that wasn't trolling, just what exactly were you trying to achieve?
I am asking you to provide a better answer than the vague nonsense you did. The answer "to make what you want, and to try to sell it at whatever price you want" is as easily applicable in feudal markets or in the markets in the agora of ancient Greece. That is not a "freedom" of capitalism. That is how unregulated markets work.
As for vague thought-terminating clichés, your regurgitation of Marxism certainly qualifies.
You clearly don't understand even the basics of Marxism (or, as a matter of fact, political economy in general), so you are not in a position to make such claims. Your petty attempts at derogating me only dissuade me from further continuing this increasingly futile exchange.
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No, you're using "exploitation" in the Marxist sense. Marxist economic principles are not a part of mainstream economics, including the concept of exploitation in the Marxist sense. If you're going to use a non-mainstream meaning for a particular word, it would be nice of you to say so beforehand. Otherwise, we're not going to understand each other.
And exploitation, used in that sense, is a strictly economic use of it and arguably the only one. All other definitions of exploitation generally imply some moral or ethical qualities to it while failing to rigorously define the material nature of the phenomenon. While my use of exploitation does originate from Marxist thought, I see no reason why that definition of exploitation shouldn't be its generally accepted economic definition.
Marxist economics are not a part of mainstream economics because it was deliberately excluded due to its critical and tacitly anticapitalist conclusions. Neoclassical economics was developed in response and contemporary economic academia generally ignores Marxist economics precisely because it is critical of the system upon which neoclassical economics is based and directly contradicts many of its premises, arguments, and conclusions.
I apologize for not clarifying beforehand, though I assumed my meaning and use of "exploitation" would be apparent due to the strictly economic nature of what was being discussed.
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Exploitation, in a strictly economic sense, is "the forced appropriation of the unpaid labor of workers by capitalists". More generally, it is the forced appropriation of unpaid labor from a subordinate class by a dominant class. That appropriated unpaid labor is the surplus value that workers produce, which capitalists then use to reproduce the material conditions of capitalism and their privileged position therein.
You seem to be taking your definitions and descriptions of capitalism from Marx, who was an opponent of capitalism, and, more importantly, got it wrong, probably because the capitalism of his time was, as I've mentioned, brutal and horrible, which is largely not the case today.
Here's how capitalism in a free, non-corrupt society actually works:
Is there any point you disagree with? If so, why?
Exploitation is an inherent and necessary condition of capitalism. It is not possible for exploitation to cease under capitalism precisely because capitalism by definition entails exploitation of the working class (proletariat) by the capitalist class (bourgeoisie). No amount of regulation or reform can change that because it is a fundamental and essential condition of capitalism.
As I've already stated, you're using Marx's definitions and descriptions of capitalism which are outdated and wrong.
As for classes in particular, there is no such thing. The wealth people own is a spectrum, and any attempt to partition them into classes according to wealth will necessarily require arbitrary choices of where one class ends and another begins.
And if your classes are "people who own companies" and "people who don't own companies", it's easy for people to go from the former to the latter by making poor business decisions, just like it's easy for people from the the latter to start companies--in fact, some of today's wealthiest people did just that.
Therefore, the depiction of society as being divided into fixed classes of the proletariat and the bourgeoisie locked into an eternal struggle is entirely anachronistic, wrong, and useless.
Strictly speaking, workers sell their labor power (which is commodified under capitalism). It is not a voluntary action, however, because capitalism as a system coerces workers into selling their labor power. This coercion is implicit in capitalism due to its class-based hierarchical organizational structure,
Capitalism does not have a "class-based hierarchical organizational structure". Therefore, there is no implicit coercion. Therefore, labor transactions are not involuntary. Refer to my earlier description of capitalism.
though it sometimes manifests explicitly in the form of state violence.
A corrupt state will unjustly use violence against its citizens no matter what the economic system is.
To treat the actions of wage slaves as voluntary is as absurd as treating the actions of chattel slaves as voluntary: just because the forms have changed, that does not mean the coercive nature of the relation is no longer present.
And no, being able to choose your master does not constitute freedom nor is it evidence that the exchange is voluntary. It may be a preferable arrangement for the slave, but it is slavery all the same.
There is no slavery in free societies, capitalist or otherwise. You're stuck in the 19th century. Today's capitalism does not function that way. Refer to my earlier description of capitalism.
19th-century capitalism was indeed "brutal and horrible", but you are acting as if it has significantly changed.
To be precise, there's nothing inherent about capitalism that has changed. What has changed is that, for the most part, today's states regulate capitalism effectively, are reasonably corruption-free, and have more social security mechanisms.
Yes, more worker rights and protections have been won and living conditions have been improved, but this amelioration is only applicable in developed regions of the world, in the "core" of the world-system. At the periphery, however, the conditions are just as terrible,
The fault lies in the governments of those countries, whose corruption and lack of regulation allow for this.
and it is the workers in those conditions who usually produce the clothes you wear and products you buy. Moreover, these partial improvements do not resolve the fundamental problems inherent in capitalism—the same problems which produced the conditions upon which we have improved since capitalism's inception—and they do not render contemporary capitalism any more acceptable as a system. Just because some slaves may be treated better now (while many still aren't), they are nevertheless enslaved. The problem isn't with the conditions of the slaves per se; the problem is with slavery.
I've already addressed these points.
Yes, stole. A more technical term might be "forced appropriation".
And an appropriate term for this would be "inflammatory Marxist propaganda".
Of course not, which is why I said: "In other words, capitalists have the "freedom" to exploit workers and compete with each other, whereas workers have the "freedom" buy the products they helped produce with the wages capitalists set for them and capitalists have the "freedom" to use the money they stole from the workers to buy products that the workers produced."
So aside from the inflammatory Marxist propaganda, you've essentially said that in capitalism, everyone has the freedom to buy products of their choosing. I agree.
From a historical perspective, it is better in some respects for some people some of the time. I don't settle with "good enough", though. Humanity in general never really has. Do you?
I, too, strive toward improvement. However, history has shown that socialism and communism are not improvements.
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You seem to be taking your definitions and descriptions of capitalism from Marx, who was an opponent of capitalism, and, more importantly, got it wrong, probably because the capitalism of his time was, as I've mentioned, brutal and horrible, which is largely not the case today.
Marx was one of the most important economists and economic theorists of human history, a claim with which even non-Marxist academics and historians have agreed, who developed arguably the single most important critique of capitalism to have ever existed. Of course I am going to probably use some Marxist terminology when critiquing and criticizing capitalism.
What did Marx "get wrong"? That is such a ridiculously vague and characteristically uncritical assertion that it's basically meaningless and I probably shouldn't even take it seriously. Like I already explained, capitalism from Marx's time to now may have changed in many ways, but not by much and not fundamentally. Marx's critique of capitalist political economy is still both as relevant, applicable, and largely accurate today as it was when it was first developed because capitalism has a system hasn't changed much since then.
Here's how capitalism in a free, non-corrupt society actually works:
[...]
The government also limits the freedom of companies to employ labor so that it doesn't result in harm to the workers.
Corruption is an inevitable consequence of class-based hierarchies like capitalism, and "freedom" in any meaningful and emancipatory sense is not possible in capitalism.
Your subsequent litany of vague nonsense doesn't explain what capitalism fundamentally is or how it fundamentally operates as a socioeconomic system and mode of production. You simply described, in an extremely basic and facile way, how capitalism is presented and propagandized as being despite how any serious and objective critical analysis demonstrates that essential assumptions and claims it makes are false.
Is there any point you disagree with? If so, why?
Firstly, people are not simply "free to own things". Property relations are usually inherited, are highly correlated with wealth, and are determined by socioeconomic class. While it is technically true that people are "free to own things" in capitalism, that has also been true for literally every other socioeconomic system in history, including proposed ones like socialism and communism. Stating that isn't particularly meaningful, doesn't clarify anything fundamental about capitalism, and it obscures the material relations which prevent certain types of ownership.
For example, workers in capitalism do not own the products of their labor; the capitalist does. Workers in capitalism moreover do not own the means of production whereby they produce goods or the capital goods with which they produce goods; the capitalist does. These relations of property and production are crucial in understanding how capitalism operates as a system. By simply saying that people are "free to own things", you are glossing over these material relations and failing to provide a meaningful description of how property works in capitalism. When you did briefly touch on these material relations, you failed to explain how the "owner" became the owner and why the worker is just a worker and what "owner" and "worker" mean, and moreover failed to explain the relation between those two roles outside of "owner hires worker to work for owner".
The same is generally true with many of your "points", and that is why I described your list as a " litany of vague nonsense": they are vague, not exclusive to capitalism (most have to do with market economics), and fail to meaningfully explain how capitalism as a specific socioeconomic system and mode of production functions or the material relations therein.
You describe the actions of the worker, and their participation in market transactions, as "voluntary", which is patently false and I already explained why above.
Your description of the role of the state is oversimplified and inaccurate because the state's role in capitalism and market economics is far more complex. For example, the state sometimes facilitates monopolization in markets, protects monopolies, and monopolizes industries itself through nationalization. Monopolization isn't the only phenomenon that the state influences, either. The state also determines how the market operates and can manipulate the market to serve whomever's interests it wants (usually, the interests of capitalists). The state also determines the regulations on the market as well as the speed of capital accumulation, consolidation, and concentration. Lastly, the state can intervene in the market, define the scope of the market, and even eliminate the market entirely, all while upholding the capitalist mode of production. Beyond that, the state can be used to abolish capitalism or even abolish itself, as well as transition to socialism or some other post-capitalist system.
As I've already stated, you're using Marx's definitions and descriptions of capitalism which are outdated and wrong.
Both characterizations of Marx's definitions and descriptions of capitalism are untrue and you have yet to substantiate them whatsoever. You are simply asserting them as true to dismiss Marxian analysis, which you obviously don't understand. Unless you are going to at least explain why they are "outdated and wrong", don't even bother asserting as much.
As for classes in particular, there is no such thing. The wealth people own is a spectrum, and any attempt to partition them into classes according to wealth will necessarily require arbitrary choices of where one class ends and another begins.
Are you joking? There is no such thing as socioeconomic class? Are you trolling now, or are you so utterly blinded by ideology that you reject something that even pro-capitalist economists treat as a given? Class is not strata; socioeconomic strata is determined by wealth, but socioeconomic class is determined by relations of property and production. Just because wealth exists as a spectrum, that does not mean classes do. What utter nonsense.
And if your classes are "people who own companies" and "people who don't own companies", it's easy for people to go from the former to the latter by making poor business decisions, just like it's easy for people from the the latter to start companies--in fact, some of today's wealthiest people did just that.
Yes, that's true. That's a defining feature of capitalism: social mobility. In capitalism, people can enter into and out of each class depending on their relations to the means of production.
Therefore, the depiction of society as being divided into fixed classes of the proletariat and the bourgeoisie locked into an eternal struggle is entirely anachronistic, wrong, and useless.
Proletariat and bourgeoisie are "fixed classes" insomuch as they have fixed definitions and criteria for qualification. The members of those respective classes are not fixed, however, and that is one aspect of capitalism which distinguishes it from previous socioeconomic systems, such as feudalism (where the members of each class generally were fixed). Nevertheless, class struggle between the proletariat and bourgeoisie does occur, though who struggles in which respective class depends wholly on their relations to the means of production.
Capitalism does not have a "class-based hierarchical organizational structure". Therefore, there is no implicit coercion. Therefore, labor transactions are not involuntary. Refer to my earlier description of capitalism.
Are you serious? Do you not understand what capitalism is or how capitalism works either? Usually, those who don't understand socialism and communism don't generally understand capitalism, either, but I was giving you the benefit of the doubt. Of course capitalism has a class-based hierarchical organizational structure. Even the most ardent supporters of capitalism recognize this fact. What do you think the hierarchy in a capitalist enterprise is, where the capitalist is on the top and the workers are dispersed below? Or do you deny the existence of that, too? Simply rejecting a core component of capitalist economics doesn't refute my statements; it just demonstrates your complete lack of understanding of capitalist economics.
A corrupt state will unjustly use violence against its citizens no matter what the economic system is.
Corruption is not necessary for state violence to occur, even the "unjust" kind. Law enforcement is predicated on the state's monopoly on violence, and the state will use that violence to enforce its rule and the rule of the ruling class. In capitalism, that ruling class is the bourgeoisie. Every time the police come to shut down a strike or protect the private property of business owners (capitalists), that is state violence and direct evidence of the state colluding with (and serving the class interests of) the bourgeoisie.
There is no slavery in free societies, capitalist or otherwise. You're stuck in the 19th century. Today's capitalism does not function that way. Refer to my earlier description of capitalism.
I agree, which is why capitalism cannot by definition ever produce "free societies". No, I'm not "stuck in the 19th century". You are just willfully ignoring the fact that capitalism has not fundamentally changed since then, nor has it changed much if at all since its inception.
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[Part 2 of 2. See part 1.]
The fault lies in the governments of those countries, whose corruption and lack of regulation allow for this.
No, the fault lies in the system which produces those conditions and the dominant actors who perform and participate in the actions. That system is capitalism and those dominant actors are capitalists (the bourgeoisie), or their lackeys. The state is an organ for class rule which capitalists use to assert their power and control society. To blame "the government" is as silly as blaming the strings for the puppets dancing rather than the puppetmasters pulling those strings.
And an appropriate term for this would be "inflammatory Marxist propaganda".
Again, you don't even understand the most rudimentary parts of Marxist theory, so your shoddy attempts at criticism are an embarrassment and based in ignorance.
So aside from the inflammatory Marxist propaganda, you've essentially said that in capitalism, everyone has the freedom to buy products of their choosing. I agree.
Of course people do, but that is, like that list above, an extremely oversimplified and borderline meaningless statement that doesn't clarify what capitalism is or how it works as a socioeconomic system and mode of production.
I, too, strive toward improvement. However, history has shown that socialism and communism are not improvements.
When your understanding of this topic is exclusively a product of an entire life's worth of propaganda and ideology, of course you will think that.
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Of course if all their workforce was working for free and they had an unlimited amount of time and resource the game could have been so much better. And they wouldn't even need to sell it since it wouldn't have cost them anything to make it.
Unfortunately, those pesky programmer and designers are expecting to be able to feed their families in exchange for the thousands of hours they put in the game. And as a programmer myself, I can tell you that we actually try to make every piece of software as high quality as we can pull off, within the budget and time constraint.
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It would still cost time and labor, both of which are valuable, so the product would thus have its own value due to be informed by the value that was poured into it during the production process.
Unfortunately, those pesky programmer and designers are expecting to be able to feed their families in exchange for the thousands of hours they put in the game.
And that is completely achievable in a post-capitalist system wherein the "workforce [is] working for free and they had [virtually] an unlimited amount of time and resource". I am not against means by which programmers and developers subsist and provide for themselves and those for whom they care, nor do I not appreciate the countless hours of intensive labor that they put into their work. In fact, I greatly respect their work—their dedication and commitment to pouring their mind and muscle into the products they create—and I strongly believe that should be compensated for that work, praised for that work, and appreciated for the work they performed and the product that was produced with that work. It is for that very reason that I pirate products I cannot afford, for I want to be able to experience the product talented people worked so tirelessly to produce and appreciate it as such even though I cannot provide remuneration in return.
What I object to is the system under which programmers and developers—under which all workers—live and work; the system that forces them to depend on their work to live and which coerces them to work in order to continue living; the system that alienates them from their work, from others, and from the products of their labor; the system that limits and confines them to a rigid schedule and predetermined wages as set by an unelected and undemocratic tyrant who could fire them at any time for (virtually) any reason. I respect the work and the worker, but I do not respect the working conditions. I want to improve the latter so that the former two can flourish.
And as a programmer myself, I can tell you that we actually try to make every piece of software as high quality as we can pull off, within the budget and time constraint.
I don't deny that for a moment. What I promote, and want to help create, is a society in which those constraints no longer restrain programmers like you from doing what you love, truly enjoying your work, and receiving the full benefits of your labor. That is what I want for all workers, not just programmers and developers, though they are no less important.
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It would still cost time and labor, both of which are valuable, so the product would thus have its own value due to be informed by the value that was poured into it during the production process.
Here you're using "value" in the sense of the labor theory of value, which is wrong.
Value is what someone wants. As such, it is entirely subjective. If no one wants something, then it has no value to anyone, i.e. it's worthless. There is no such thing as objective or inherent value. Even food and water, which are necessary to sustain life, are worthless to someone about to commit suicide.
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In what way is the Marxist labor theory of value incorrect? The labor theory of value as conceived by Adam Smith and David Ricardo were indeed flawed and incomplete; Marx rectified that by slightly modifying the original labor theory of value.
Value is what someone wants. As such, it is entirely subjective. If no one wants something, then it has no value to anyone, i.e. it's worthless. There is no such thing as objective or inherent value. Even food and water, which are necessary to sustain life, are worthless to someone about to commit suicide.
Value is a socially constructed quality which is determined by certain variables. In that sense, it is therefore entirely and inherently subjective, but value nevertheless can be defined objectively and used as such for objective evaluation. Just because the value of something is dependent on variables which can be (or are) subjective and change according to certain conditions, that doesn't mean it is therefore inherently subjective or at least cannot be treated objectively.
In any case, your position here is inconsistent with your position on the evaluation of a product's quality as stated above. If the quality of some products, or any product, can be objectively evaluated and possess "a number of objectively quantifiable attributes", there must therefore either be some objective basis for value or, at least, that value can be treated and defined objectively despite being inherently subjective.
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But that doesn't mean that they should do it this way also. What 2k did made me buy their games , what bathesta did now just ensured me that they are still crap and I WILL still not buy from them.
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Are you talking about 2k . yep it may be the case , but I played Bioshock 1 and 2 before I Know what they are . the price for each was 2.7 E , the price of TES V is 25 as much as The Withcer 3 so only some one that really likes bathesta will buy this free upgrade for SE , LOL this looks almost like MS Win 10 free upgrade :)) :V
I also played TES V , wanted to buy the Legendary edition to play it again but now :V not gonna happen
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so what's the huge difference with the old leg-edition package and the new skyrim bundle?
both cost $40 if you don't own anything, and if discounted for 75% it costs $6 more now (leg $10, vs bundle $16).
$6 more, for people that didn't own a single item from the skyrim bundle.
$6... that's cheaper that 99% of the new released games on steam. for a game that has easily 200 hours of content. not even counting the possibility of playing with mods.
feel free not to buy from bethesda, everyone has their reasons to avoid dev/publishers.
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And we are supposed to feel grateful for being swindled out of more money for an already overpriced game?
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It is overpriced by definition because, like I I explained before, products in capitalism will always be sold at the highest price possible, not at the price that the product might theoretically be worth or proportional to whatever value that it might be evaluated as being. No matter how cheap or expensive the product may be, the laws of capitalism and market economics dictate that it will be priced higher than its actual value because that is one of the only ways of generating a profit. There are very few special exceptions to this general rule. Only in a system that does not have those laws is it possible for the price of a product consistently match its value without market intervention and manipulation.
swindled out of more money... people who bought everything get a free upgrade. those who paid nothing can buy it for the same price, then get the remaster for free.
I have already addressed this point above, including once directly to you. Did you even read my reply, or just the first clause?
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I literally just explained the economic basis for why that is the case. It's not simply my "opinion"; that's how capitalism and market economics generally work. If you don't consider it overpriced according to some subjective evaluation of its worth, then good for you and I'm glad you are satisfied with your purchase. When treating value objectively, however, it is objectively overpriced. Unless the state is subsidizing the production of Skyrim such that its price matches its value, or the state implements price controls or some other market manipulation to accomplish the same general goal, it's objectively overpriced. You might personally and subjectively assess otherwise, but that doesn't change the economic fact of it being priced higher than it is objectively worth.
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After some thought, perhaps I'm unintentionally equivocating the term "overpriced". In common parlance, it usually just means "being priced too high". I'm using it to mean "priced higher than it is objectively worth", with the implicit premise that the right price is one that corresponds to its value. It is admittedly a rather idiosyncratic use of the word that could easily cause confusion for those unfamiliar with how it is being used. That may be the root of our disagreement about whether Skyrim is "overpriced", since you are using the term to mean a subjective assessment whereas I am using it to mean something more objective and rigorously defined. I apologize for that misunderstanding. Hopefully, you better understand what I mean now.
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Sorry to say this : https://isthereanydeal.com/#/page:game/price?plain=elderscrollsvskyrimlegendaryedition TES V Legendary Edition on steam was 7.5 E 4 mounts ago and now the bundle + dlc's is http://store.steampowered.com/bundle/635/ is 25.13 E how is that 6 $ more I don't know.
And now the people will say but they give you SE for FREEEE , LOL yep learn something nothing is for free in business.
I didn't buy it when it was that low because it was not top of my priorities and now is on the bottom again .
But to the ones that think it is ok to spend 25$ for a old game then good for you PEACE :D :V
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it was $10 on steam, other sites have different deals.
btw, it's also $16 on other sites, not $25.
peace
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Sorry but it was 7.5 E(saw it with my own eyes then :D ) : https://isthereanydeal.com/#/page:game/price?plain=elderscrollsvskyrimlegendaryedition see the link here , and was even cheaper on 6.94 on Green Man Gaming .
And we are talking of steam it was 7.5 E 4 mounts ago now you don't have that option only the bundle which is 25.13 ... so if this is not "good business" from bathesta I don't know what it is :)) :V
The full price for LE was 30 Eur so -75% is 7.5 Eur , math is on my side :D
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apologist
[uh-pol-uh-jist]
noun
- a person who makes a defense in speech or writing of a belief, idea, etc.
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The price of Skyrim + its DLCs is $64.96. The bundle has a standard 39% discount making the base price $39.63 which is about 30 cents cheaper than it was before.
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And it will NEVER be $9.99 again for the complete game like it used to be. Why can't you Bethesda apoligists figure this out?
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You're just assuming this. There's no reason to believe that.
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And how did you come to that convoluted conclusion? Did you make a trip to Bethesda's headquarters and discuss this with their staff or are you pulling this scenario out of your ass? They didn't have as big a discount this time around because they're releasing the Special edition soon and it will be free for everyone who own the game + all DLC, so they don't have to give as good a deal since people are going to buy it anyway to get the free update.
All they need to do is mark the base game and DLC at 75% off in a future sale and, lo and behold, it will cost $9.91 for the whole package.
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I'm certainly not apologizing, just stating facts - I thought it was a good price that I paid, It's a shame they can't offer the "remastered" work as an optional DLC update, this pc that just survived playing skyrim (It's not the best laptop for the job) may well die at the thought of the new specs required.
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Sure, it's an overpriced product. Lots of reviews say things like "the game offers too little content for its price".
It's a game that contains $25 worth of conent less than what we're accustomed to seeing. (And incidentally, it was Bethesda themselves who showed us that the "Skyrim + DLCs" amount of content is worth $40 at full price.) Well, now the full price has gone to $65, but no content has been added. It's a clear case of "I don't recommend buying this, because things this expensive are supposed to be bigger" (or conversely, "things this big are supposed to be cheaper, as Bethesda showed us in the case of the $40 Skyrim: Legendary Edition").
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Well they're giving Legendary Edition owners a free copy of their new remaster which does cost them money to make. If everyone who didn't own Skyrim or its add-ons by now bought Legendary Edition during the sale at its previous price in wake of the new remaster's announced release, they would make nothing off of the new version they are releasing that costed them money to make. (And there are indeed people who will be buying the Special Edition at full price once it launches)
Smart business move. People need to think to themselves "Is this a business action I would personally take?" or "Is this action justified?" before they criticise.
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Yup, I know about the remaster -- but if they wanted money for it, then they should have put the price sticker on that, instead of something already on the market. If they did that, I'd be a happy panda.
It's not an action I would personally take, because it comes very close to dirty business practices (but yeah, sure, it may be profitable; as are many other dirty or downright illegal practices). This is what organizations such as Federal Trade Commission (in the US; there are other similar organizations in the EU and elsewhere) are supposed to keep their eye on. They prohibit "unfair and deceptive acts or practices in commerce".
One example of such regulations that I've just found is that "a store's products must be sold at the regular price for a 'significant amount of time' before going on sale". This would apply exactly to this situation, and the reasoning behind it is simple: if companies are allowed to raise the "regular price" and immediately put the product on discount, they are not actually lowering the price (or at least not as much as would seem), but only tricking the customer into making a seemingly bargain purchase. The legality of such deception depends on the exact applicable laws/regulations and their wording.
By the way, it is obvious Bethesda knows they're doing something shady -- they know that if they only yanked the price of the Legendary Edition up, and then gave the "discount", it could cause them some legal troubles. So they're trying to circumvent this by selling a new, "different" product. It's not "Skyrim Legendary Edition", but "Skyrim + Add-Ons" (this, and the price, being the only difference). They're knowingly exploiting a loophole in the current wording of the applicable regulations. It's the same reason why Rockstar yanked GTA V prices up before the last sale, and bundled the game with in-game money packs.
It deserves to be pointed out, it deserves to bring complaints and criticism.
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Nobody with Legendary Edition will be Special Edition, but they need the modders to optimise their mods for the new version which is why they're giving it for free to current owners. Without an active modding community, Skyrim would be almost nothing. Thus they must give Special Edition away. However, they also understand that complete newcomers will want the new version and try to exploit the cheap price.
There is nothing illegal about changing a game's price on a digital store. It's a free market. It's unethical in most cases, but in this case it is very justified. And the reason why they relabelled as "Skyrim + Add-Ons" it is to accommodate Steam's new bundle system. This system discounts the entire bundle if certain items in the bundle are already owned, therefore no items are going into the void like before and people aren't paying for a DLC they may already own.
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Smart move for whom , the ones that are fanatic for this game already bought this game , those like me who don't really like bathesta will always look at the price and say , for fuck sake what is this crap :)) :D
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Smart move for Bethesda. Their goal is to make money with their new release. They didn't make it to incur a net loss.
The selfishness of people astounds me when they fail to see the world of business. People who aren't going to buy the new version, or the newly priced bundle, are only a fraction of people looking into the game. There are plenty of newcomers who will drop the full $60 on the remaster.
If you remastered a game and it costed you a good sum of money, would you want people to get it at $10 during the sale PLUS the original version? Or would you rather raise the price and gain some profit knowing there are people who are willing to pay, and that it's justified to increase the price because everybody knows about the new version coming out?
If you didn't buy Skyrim before, it's your loss for not acting earlier. A lot of people look at the game and think "Special Edition with Legendary Edition? I must get it for cheap during the sale!" and then they see a price increase and get pissed off. Bethesda doesn't want you getting a new game they're trying to sell for $60? Hmm, I wonder why.
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LOL , why would you buy the new version for 60 $ , does it bring something new , no it doesn't. And sorry to say this , if you buy an old product with new clots as brand new you are a fool.
Why didn't I buy it when it 7.5E because I had to choose from buying it or accumulate the money for The Witcher 3 which by my opinion was worth 25E , what I loosed nothing , if I care for what bathesta did , yep I do because of principles, sorry but when you say that the SE is free and do this , what is this called bullshit but if you want to buy and support this dev and this way of doing business , it is your money but for me it is important the trust and bathesta has to earn it for now it does not have one piece of respect from me .
Let's not go in deep why they did the remastered of the game , you know it is not for the fans and not for the money from the PC fans but for 60$ for the consoles which by demographic values it is a "great model" for business.I can tell you 10 more cons for this model but for those that are fans they will buy what ever they "tell" them to buy .
It seems you imply that you know what are the cost of moving the game for the old engine to the new one , I study computer science and made 1- 2 games but don't know that much but maybe you know or maybe you don't , if you like what they are doing you should also buy all their products for now one , pre-order and also pre-order all the dlc's : PEACE .
And also I bought some remastered for example I bought Hard Reset but It was 3E and Bioshock 1 and 2 but they are 2.71E each. For the ones that say OOo but it is TES, so what if it is I bought TES III for 4.4 E . You see a 6 year old game is not worth 25 E because it is old and this is how the market works but of course Bathesta does not care because there are a lot of buyers that will buy what ever crap that this dev sells, if I find it at the price that I the buyer see it as fair I will buy it if not won't buy it , but to say this is fair business or this practice has good ethics sorry but that won't stand for me and I got 10 for my Ethics course LOL :V :D
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accumulate the money for The Witcher 3 which by my opinion was worth 25E
That's your opinion. To you it's worth 25 Euros. To you Skyrim is worth 7.50 Euros. There's your problem. You're arguing from a biased and selfish standpoint.
It seems you imply that you know what are the cost of moving the game for the old engine to the new one , I study computer science and made 1- 2 games
I do not know exact figures but guesstimating is possible. I also study computer science and have created simple games in Java and Game Maker. I am not knowledgeable and still a student who will be beginning his first year in Finance studies next year. However, the first thing people do is underestimate how much time, money, and energy a game costs to make, or even remaster. I believe you should know how much work went into the games you made, now multiply that by a few dozen, hundred, or even thousand times and you have how much work Bethesda must do to make this new game available.
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First and for the last time I already told you why I didn't buy it because it is not worth the price for ME(opinion).
The debate was for the ethics and here I am right , I give you examples with better practices from other devs ,If you say I am not right then prove the contrary :D
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Ethics are subjective. What is unethical to you may not be unethical to everyone else. Reasoning is also subjective. The reason why you and I see ethics different is because we are thinking from different mindsets.
If Bethesda increased the price for no reason and to cash out on the summer sale, then yeah, they would be unethical. With the impending release of Special Edition, they justified the price increase. Think of it as if they pulled Legendary Edition from the sale and replaced it with Special Edition. Compare this to Ubisoft, who previously have increased their prices just to discount them and make consumers feel they're getting a good sale price. Ubisoft's case is unethical. Bethesda's case is not unethical.
Inevitably, Bethesda will be compared to 2K who are releasing the Bioshock trilogy remaster, but haven't changed the price of the current games despite promising free upgrades. They're being generous. Bethesda is not. There is nothing wrong with being selfish, as they aren't doing anything unjustified. Just because another developer does it better does not mean one developer is less ethical. If a friend chooses to donate to charity, but I decide not to, does that mean I'm a villain? It makes him look better, and by default it makes me look worse. But it does not make me a villain.
Let's put you in the developer's shoes. Yes you, Andrewww2. These numbers will be made up to be as realistic as possible.
$47,500 is a lot. Don't think "Wow, they're a multi-million dollar company, they can eat it". Why would they? Why would they spend time and energy remaking a game just to eat a loss? $47,500 is a lot of money.
What would you do? Eat the $47,500 loss? You're only an indie developer by the way. Not a multi-million dollar company. That money can feed and shelter your family for a year. Or would you adjust the price of your game on sale, so newcomers to the game will have to pay for the remaster and not get a cheap ticket in? It's one option or the other.
If you don't agree with their prices, it's not because they're unethical. Just because you disagree, doesn't mean that what someone else doing is morally wrong. Circumstances can dictate whether actions are ethical or not.
I have given proof in real numbers and realistic scenarios. Now, tell me why they are unethical without incorporating your opinion. This means you cannot talk about how much you think the game should cost just because of how much time has passed since its release. It's still the same content as when it came out. People have paid $60 for it before. Look at Nintendo. Games like Mario Kart 7 and Super Mario 3D Land from 2011 are still selling for full price. The games have aged, but Nintendo still believes the content is worth their $30 release price. Obviously Bethesda believes the remaster is worth the full price, and that people should not be nabbing it for the price of a McDonald's meal.
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Of boy this will be a long response :D .
“Ethics are subjective. What is unethical to you may not be unethical to everyone else. Reasoning is also subjective. The reason why you and I see ethics different is because we are thinking from different mindsets.”
Of course ethics are subjective, we are talking more or less about good and evil, what is good for me maybe or may not be good for you or may even be evil. My mindset is from the consumer part, why because I am the consumer and not the multi-million company.
“If Bethesda increased the price for no reason and to cash out on the summer sale, then yeah, they would be unethical. With the impending release of Special Edition, they justified the price increase. Think of it as if they pulled Legendary Edition from the sale and replaced it with Special Edition. Compare this to Ubisoft, who previously have increased their prices just to discount them and make consumers feel they're getting a good sale price. Ubisoft's case is unethical. Bethesda's case is not unethical.
Inevitably, Bethesda will be compared to 2K who are releasing the Bioshock trilogy remaster, but haven't changed the price of the current games despite promising free upgrades. They're being generous. Bethesda is not. There is nothing wrong with being selfish, as they aren't doing anything unjustified. Just because another developer does it better does not mean one developer is less ethical. If a friend chooses to donate to charity, but I decide not to, does that mean I'm a villain? It makes him look better, and by default it makes me look worse. But it does not make me a villain.”
Sorry to say this be more or less they did this : LE – 30E … -75% = 7.5 LOL too little money for us to cash out… hmm let’s see steam made some bundle crap let’s use that to put the value of our game up and decrease the discounts to the max like 25% for dlc’s because those are the parts that the majority don’t have, until now nothing special maybe something in the boat of Ubicrap .BUT let’s introduce our ace SE intended for the consoles for 60$(full price for a 6 years old crap OK), but what we do with the mods for the PC this is what made the game Legendary or what ever if we give PC gamers this crap version for 60$ they will say neyyy and they will mod the old version and we will be fucked again for the consoles. Yea I know let’s give them for “freeeee” for those that have all the crap and for those that don’t have it give them this strategy for only 25E you can have LE and SE.
They didn’t “pulled Legendary Edition from the sale and replaced it with Special Edition” but with a 65$ sorry 59.96 E crap bundle so you want to tell me that the SE is worth that much LOL what is this pre-order or what , 60E for a remastered game from 6 years ago and you call this ethical LOL .
“Bethesda will be compared to 2K who are releasing the Bioshock trilogy remaster,” of course they will because ethics are composed by the market which is composed by the buyers and sellers meaning maybe I and 2k for example so thanks for proving my point :D .
This is for the first part :D
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My mindset is from the consumer part, why because I am the consumer and not the multi-million company.
No. I am thinking from both a consumer and a business mindset. You must learn to compromise. As a consumer, you need to be able to be able to determine whether a company's actions are justified or not. Having a consumer mindset does not mean everything must be cheap, and the pricing of products released must comply with your opinion.
Sorry to say this be more or less they did this : LE – 30E … -75% = 7.5 LOL too little money for us to cash out…
Did you even read my example? It's not about how much money they make, it's about not losing money on the new version just because they're offering SE for free for legendary edition owners.
LOL
I am not going to argue with you anymore. This is a very disrespectful thing to say in a debate and you take in any logical points made by the other side. I did not say I want to pay $60 either, but I understand WHY IT HAS TO BE THIS WAY.
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"I am not going to argue with you anymore. This is a very disrespectful thing to say in a debate and you take in any logical points made by the other side. I did not say I want to pay $60 either, but I understand WHY IT HAS TO BE THIS WAY."
Where did I disrespect you , if it is the LOL I apologize , but this is not a formal discussion or it is , because I don't think it is.
My mindset if from the consumer and also from a dev like 2k and the ones that made hard reset redux . You said that you are from both but made a simulation from an indie dev POV which doesn't really support your claim .
"I did not say I want to pay $60 either, but I understand WHY IT HAS TO BE THIS WAY.' You should read more news from devs and see the crap they say and deduce that only a couple of games deserve 60$ , for example CEO from EA said that they need 5 mil copies sold for Dead Space 3 to break even so .... yea they deserve how much you give them this is business not what you say.
And what do you mean with 60$, games now are 100$+ with season pass :))
I whitelisted you, I respect your opinion but I don't approve it ... maybe we can debate again and I will be more formal !
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I don't feel that using "LOL" is very respectful in a debate. It implies you find the company in subject as a joke. I respect your opinion only as a consumer, but it is too biased towards consumers for me to approve of.
yea they deserve how much you give them this is business not what you say
Actually, everything is a business decision. Anything that happens within a company that involves money or agreements is a business decision.
Welcome to the whitelist.
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Before I reply to this why do you make this uncontextual simulation , Bathesta is Bathesta not and indie, if the premise is so wrong the conclusion can not be that correct at all :D :V .
“Let's put you in the developer's shoes. Yes you, Andrewww22. These numbers will be made up to be as realistic as possible.
• Pretend your game from 2011 is selling for $7.50 on sale.
• It'll cost you $100,000 to remaster and port it to PC and rerelease in 2016. However, you promise previous owners of your games a free upgrade. The majority of your fans will already own your game.
• Your projected sales for your remaster is looking like 10,000 copies on release day, and these are all people who haven't played the game before. 10,000 x 7.50 = $75,000. You're only making $75,000 net revenue.
• Don't forget the approximate 30% Valve takes from you. 75,000 x 0.3 = 22,500. Valve is taking $22,500 of your total sales. That leaves you $52,500.
• You have incurred a loss of $47,500.
$47,500 is a lot. Don't think "Wow, they're a multi-million dollar company, they can eat it". Why would they? Why would they spend time and energy remaking a game just to eat a loss? $47,500 is a lot of money.”
Why did you have to emphasize with this “they're a multi-million dollar company, they can eat it” thing , the simulation was going so good, 47.000 $ is not a lot for an American company for example I thing is less that the annual salary of an average employee and not a programmer .
Can I answer this question with another question , why really would they need to make a remake for a game 6 years old and not do a remake of TES III for example because this is the shortest way to make money just copy paste all the code and change the parts that don’t work in the new engine[LOL hope this not the way they are doing this this ] and this is also ethical LOL , of course this is easy money but ethical no way
“What would you do? Eat the $47,500 loss? You're only an indie developer by the way. Not a multi-million dollar company. That money can feed and shelter your family for a year. Or would you adjust the price of your game on sale, so newcomers to the game will have to pay for the remaster and not get a cheap ticket in? It's one option or the other.”
AN INDIE company will not make an remake of a 6 years old game because this is bad business , indie sell if they innovate not copy paste this is what AAA do because of brand at Bathesta is AAA and made Fallout 4 :)) :V
“If you don't agree with their prices, it's not because they're unethical. Just because you disagree, doesn't mean that what someone else doing is morally wrong. Circumstances can dictate whether actions are ethical or not.”
Circumstante , you meen the context that was made by them with the SE crap, LOL I would have to be stupid to not see this , ethics are dictated by the actors and not by BATHESTA and their own-made context :D
"I have given proof in real numbers and realistic scenarios. Now, tell me why they are unethical without incorporating your opinion. This means you cannot talk about how much you think the game should cost just because of how much time has passed since its release. It's still the same content as when it came out. People have paid $60 for it before. Look at Nintendo. Games like Mario Kart 7 and Super Mario 3D Land from 2011 are still selling for full price. The games have aged, but Nintendo still believes the content is worth their $30 release price. Obviously Bethesda believes the remaster is worth the full price, and that people should not be nabbing it for the price of a McDonald's meal."
Really this is only your opinion here , this scenario may be or may not be realistic , I am not to tell if it is or not realistic. Software is different from land you should know that if you are studding CS , you don’t own software but only a license for it :D and “People have paid $60 for it before. Look at Nintendo. Games like Mario Kart 7 and Super Mario 3D Land from 2011 are still selling for full price. The games have aged, but Nintendo still believes the content is worth their $30 release price. Obviously Bethesda believes the remaster is worth the full price, and that people should not be nabbing it for the price of a McDonald's meal: those are exceptions and are from consoles I thinks which have some crap prices .
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Well, now the full price has gone to $65, but no content has been added.
The full price has always been 65$ for the game + DLC bought separately. The bundle replacing the Lengendary Edition is actually $0.36 cheaper. Plus, you can now buy the DLC at a discount even if you own the base game.
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Tl;dr : 'A $40 game + dlc bundle now costs $40 as a game + DLC bundle - only now it shows the discount you get from buying all separately! DEVS ARE EVIL for keeping prices the same!'
The quoted article as well as the info in your first update are wrong: if they do choose to put all items on sale again it will be reflected in the bundle (you get bundle discount after sale discounts, they stack). The only difference is that now you can buy DLCs for a cheaper price with the bundle discount, instead of having to rebuy a complete edition after already purchasing the base game: which is a GOOD thing.
Less rawr, more checking your math please.
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It's the publisher that recommends the MSRP to Steam, not the developers. The developers are wage workers who are paid by their development company to develop games. Developers don't make the decisions in those companies unless the developers are themselves the owners of that company, and those development companies are nevertheless usually owned or directed by their publisher. It's not the fault of the developers, who are merely workers doing their jobs; it's the fault of the capitalists who are making the decisions.
The prices are not the same, like I already explained in the edit to my original post and in this comment above.
Bethesda almost certainly won't discount all the items in the bundle at -75% like they used to discount the Legendary Edition, since it would amplify the savings in the bundle arrangement, thereby lowering their profits. They will likely discount the bundle as a whole such that it totals at -75% after including the -39% bundle discount, which will cause the entire bundle to be significantly more expensive than the Legendary Edition was.
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Now you're predicting their future behavior based on your own biases, and saying that their possible future behavior based on your guesses is 'wrong'.
So far, by using the new steam bundle system with game + dlcs (instead of a complete 'legendary' edition), Bethesda has the same price for the same games. The only differences are that the discount for buying a complete edition is shown instead of assumed, and people don't have to repurchase the whole thing to get a discount on the DLCs.
This doesn't mean it won't reach -75% again in a year or two, merely that it didn't for this one sale - when they assume a flood of people will be purchasing it anyway to get the free remaster for owners.
The fact that Bethesda chose not to put a game on the lowest ever sale price for the moment when they're giving a remastered version FOR FREE to previous owners in a couple months makes them smart, not evil.
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Now you're predicting their future behavior based on your own biases, and saying that their possible future behavior based on your guesses is 'wrong'.
They aren't my biases, they are the rational conclusions of an objective analysis of how capitalist enterprises operate. The sole function of capitalist enterprises is to maximize profits for the capitalists who direct them and the shareholders who own them. It's extremely easy to predict that a corporation like Bethesda will not discount their products more than is absolutely necessary to maximize profits, and their recent price shenanigans as described above has increased their profit margins by allowing for lower discounts and higher prices under the illusion of a better deal.
If Bethesda does discount its products more than what I've already predicted, they would do so only if they have high confidence that doing so would improve public relations, avoid legal problems, or further optimize profit margins. Unless their business models are predicting that putting a higher discount on this new bundle will increase sales such that they could generate more profit than if they did not, I would consider it an extremely low probability that they will do so, and that probability remains a virtually zero at least until this "Special Edition" promotion is over.
Perhaps you should get a better understanding of economics and economic theory before assuming that I'm simply making cynical guesses about a company I hate.
So far, by using the new steam bundle system with game + dlcs (instead of a complete 'legendary' edition), Bethesda has the same price for the same games. The only differences are that the discount for buying a complete edition is shown instead of assumed, and people don't have to repurchase the whole thing to get a discount on the DLCs.
In doing so, Bethesda now removes a consistently cheaper option for customers (the Legendary Edition) while giving the illusion of a better deal because the items are now bundled rather than packaged into a separate product. Due to how discounts work in bundles, the green discount percentage already factors in the bundle discount, meaning Bethesda can discount the bundle for a total of -75% and in doing so renders the final price higher than it would be if the Legendary Edition was discounted the same total percentage.
The fact that Bethesda chose not to put a game on the lowest ever sale price for the moment when they're giving a remastered version FOR FREE to previous owners in a couple months makes them smart, not evil.
It makes them typical capitalists. Like I said above, the "Special Edition" is only free because it is more profitable to offer it as free while pulling pricing shenanigans on the prerequisite products to swindle more money out of new customers. Bethesda is not being generous out of the kindness of its own heart; it's a profit-driven corporate machine, not a human being.
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But why would they do that exactly? If they have a 75% sale, then it will be the same as every other 75% sale they've had in the past.
Why would, according to you, they would not do this anymore just because they changed the packaging of the bundle?
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Do you mean to ask why I think Bethesda wouldn't discount each individual item in the bundle at -75%, like it discounted the Legendary Edition? If that is what you're asking, then I think so because "it would amplify the savings in the bundle arrangement, thereby lowering their profits", like I said above.
I do think Bethesda will probably still discount the bundle such that the sum total is as it always was with the Legendary Edition (e.g. -75%), thereby continuing the trend of the same sum total discounts, but in doing so the discounted bundle would cost more than the Legendary Edition discounted at the same sum total amount because the sum total discount of the bundle already factors in the -39% bundle discount that every bundle has.
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Actually, if they discounted every item by 75%, the extra 39% from the bundle would put it in line with previous discounts they had on the Legendary Edition. Putting all the individual items at a 75% discount will effectively put the bundle itself at a 75% discount.
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Actually, if they discounted every item by 75%, the extra 39% from the bundle would put it in line with previous discounts they had on the Legendary Edition.
How so? What do you mean by "in line", exactly?
Putting all the individual items at a 75% discount will effectively put the bundle itself at a 75% discount.
If so, then even individually discounting every item in the bundle at -75% would cause the bundle to cost more than the Legendary Edition at the same sum total discount of -75%.
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How so? What do you mean by "in line", exactly?
I mean it would be the same price as the Legendary Edition was at 75% off.
If so, then even individually discounting every item in the bundle at -75% would cause the bundle to cost more than the Legendary Edition at the same sum total discount of -75%.
No, it wouldn't. If every item in the bundle was discounted by 75%, the bundle would cost $9.91. That's $0.08 cheaper than the Legendary Edition price of $9.99 at 75% off
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I mean it would be the same price as the Legendary Edition was at 75% off.
They would be approximately the same price, correct, since a sum total discount of -75% for the Legendary Edition would drop the price to $9.99, whereas the sum total discount of -85% for the new bundle arrangement would drop its price to approximately $9.74, actually saving the customer $0.25. That only proves my point, though, since it shows that the discounted price of both the Legendary Edition and the new bundle could only be approximately the same if the bundle has a higher sum total discount than the Legendary Edition. It is that higher sum total discount that I doubt will occur, since it would better serve Bethesda's interests to keep the -75% sum total discount while charging $6.25 more for what is basically the same package.
No, it wouldn't. If every item in the bundle was discounted by 75%, the bundle would cost $9.91. That's $0.08 cheaper than the Legendary Edition price of $9.99 at 75% off
How are you getting $9.91? I got $9.74 by finding 15% of $64.96. Am I missing something here?
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That only proves my point, though, since it shows that the discounted price of both the Legendary Edition and the new bundle could only be approximately the same if the bundle has a higher sum total discount than the Legendary Edition.
But no one cares about the sum total discount. As long as the price remains the same, what does it matter? You keep claiming that it makes the bundle pricier on sales, but all it does in reality is put a different discount sticker on it.
it would better serve Bethesda's interests to keep the -75% sum total discount while charging $6.25 more for what is basically the same package
No it wouldn't. People are not buying a game because it's 75% off, they're buying it because it meets their price point. And they will make more sales at $10 (like they did in the past) than at $16.
How are you getting $9.91? I got $9.74 by finding 15% of $64.96. Am I missing something here?
25% of $64.96 is $16,24 (75% off)
61% of $16.24 is $9.91 (additional 39% bundle discount)
That's the way the bundle system work. The compounded rebate (of 85%) is just a rounded calculation given by the Steam store, not an exact figure.
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But no one cares about the sum total discount. As long as the price remains the same, what does it matter? You keep claiming that it makes the bundle pricier on sales, but all it does in reality is put a different discount sticker on it.
It matters because it gives the illusion of a higher discount, despite being the same price. That higher discount would appeal to many users and persuade them to make a purchase they might otherwise have not made if it was discounted at less (but nevertheless the same price). The problem with that is that Bethesda is using deceptive pricing tactics in order to increase sales.
No it wouldn't. People are not buying a game because it's 75% off, they're buying it because it meets their price point. And they will make more sales at $10 (like they did in the past) than at $16.
Are you suggesting that the exact same amount of customers would purchase a product if it was $2.50 at MSRP as opposed to $2.50 after a 75% discount? Abundant marketing data demonstrably proves otherwise, since discounting a product increases the chances of the product being purchased under the impression that it's a "good deal" as opposed to pricing that product's MSRP at the discounted price. In fact, the entire business model of some discount department stores, like Sear's, is based on that very fact.
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The problem with that is that Bethesda is using deceptive pricing tactics in order to increase sales.
You mean Valve is using deceptive pricing tactics in order to increase sales. Do you also consider every publisher that moved from the old package system to the new bundle one to be using deceptive tactics as well, or only those who happen to be mentioned in an ill-conceived news article? Did you for a moment consider that the move to the new system, done about the same time as they announced the Special Edition, could be more about giving customers an easy way to complete their collection?
Of course the fact that something's discounted will increase the number of sales. But the amount at which it is discounted is more important that the percentage of the discount. I've bought games at 50% off as well as skipped some 85% off deals because they were still over my price point. If a game isn't worth it to me at the asking price, I will simply wait for it to drop over time.
Maybe someone would be more easily swayed by a 85% off deal at $10 than a 75% off deal at $10. But if someone didn't think a 75% off deal at $10 was worth it for them in the last 3½ years, do you really think they will suddenly be all tempted by a 75% off deal for $16?
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Steam/Valve only offers the feature, it is up to the publisher to take and price it. This is what people tend to forget even when it comes to the old fiasco of paid mods: Valve only made the framework, it was Bethesda who jumped immediately on it and implemented it. Yet everyone blamed Steam.
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Steam/Valve only offers the feature, it is up to the publisher to take and price it.
Yes, and like many other publishers, Bethesda chose to adopt the new model which is far more consumer-friendly since you're only paying for what you're missing. As far as pricing it, they kept the same price as the previous package. (Minus a few cents)
Valve only made the framework, it was Bethesda who jumped immediately on it and implemented it.
If I'm not mistaken, Valve kind of partnered with Bethesda on that one. Or at least, they convinced Bethesda to be the guinea pig for that new idea they had. In that regard, they both failed at foreseeing how that would affect a large and already established modding community.
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Valve wanted to monetise the Workshop in some way and they asked Bethesda if they want to jump ship and start with Skyrim. And Bethesda naturally wanted to do it. They have been trying to get mods on consoles for the same reason. Neither are saints, but both parties were guilty as fuck, yet Valve received the larger force of the attack.
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You mean Valve is using deceptive pricing tactics in order to increase sales.
Like talgaby said, Valve only provides the framework, whereas Bethesda took advantage of this framework to manipulate the price. While it's possible that Valve knowingly implemented the framework to allow such deceptive tactics to occur, and it would be in their interests to do so, I have yet to see any persuasive (or even suggestive) evidence confirming such a degree of collusion.
Do you also consider every publisher that moved from the old package system to the new bundle one to be using deceptive tactics as well, or only those who happen to be mentioned in an ill-conceived news article?
I don't know, I would have to evaluate those instances as well. If it were any other publisher doing exactly what Bethesda did here, up to and including adding a promotion, then I would be objecting all the same. My objections are based on the activities I see and the motivations and intentions I suspect are behind those activities, not based on which publisher is engaging in the activities. I have no particular problems with Bethesda, who I consider to be just another large capitalist corporation.
Did you for a moment consider that the move to the new system, done about the same time as they announced the Special Edition, could be more about giving customers an easy way to complete their collection?
Yes, but I don't think Bethesda would do that unless it served their interests. In my opinion, a better explanation for Bethesda's actions is that they attempted to manipulate the price to increase their profit margins, which more accurately captures the motives and intents that all capitalist enterprises like Bethesda have (not to mention the historical conduct of such enterprises). It's possible that Bethesda made this change for the purpose of benefiting the consumers and helping them complete their collections, which would likely entail higher sales (and that serves Bethesda's interests). Nevertheless, I'm more inclined to believe that those are secondary (if not tertiary) to the primary goal of using the bundling mechanics to charge more at the same sum total discount (or charge the same at a higher sum total discount), since that would yield much higher sales and much better serve their interests.
I've bought games at 50% off as well as skipped some 85% off deals because they were still over my price point. If a game isn't worth it to me at the asking price, I will simply wait for it to drop over time.
I'm not sure you would be representative of how the average consumer, or consumers in general, would behave. You seem to actually put some consideration into your purchases and factor in multiple variables when making those purchase decisions, making you more an exception to the rule than a representation of the rule itself. Consumers in general, meanwhile, don't do so and companies rely on that zealous consumerism to increase their profits. In fact, that very zealous consumerism was manufactured through decades of corporate propaganda, so the commercial sector is definitely not interested in letting that long-term investment go to waste.
But if someone didn't think a 75% off deal at $10 was worth it for them in the last 3½ years, do you really think they will suddenly be all tempted by a 75% off deal for $16?
If that person is one of the thousands of new Steam users which join every year, or they are ignorant of those discount trends, or if they only became interested in buying Skyrim this year, then yes absolutely. You seem to be assuming that users in general would be aware of that pricing history, would bother to do research into it, and would make purchase decisions in a way that is similar to how you do. In my opinion, those assumptions are completely false.
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Do you have anything worthwhile to contribute, or are you just going to shitpost petty slurs and quietly blacklist me because I triggered you by having an opinion you don't like?
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Good Lord, you've got to be the biggest whiner I've ever seen on these forums.
Yes, the whole world is out to shit all over you. Get over it or don't, but quit your crying about it all the time. "Wah wah wah I can't afford this game, so I'll cry about it on SG."
Same shit, different day for you.
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What am I whining about, exactly? "Whining" doesn't mean "any expression or statement I don't like".
Yes, the whole world is out to shit all over you. Get over it or don't, but quit your crying about it all the time. "Wah wah wah I can't afford this game, so I'll cry about it on SG."
I'm not saying any such thing, I'm not "crying" about anything, and I don't care in the slightest about affording a shitty, overpriced, casualized failure of a game like Skyrim. I already own the base game, anyway, so I don't even need to worry about whether I can afford it even if I did care. If anything, it seems like you are the one who is butthurt in this encounter, since you shadow-blacklisted me for having opinions you don't like (or whatever nonsense excuse you used to rationalize doing so).
Unless you have anything worthwhile to say, I recommend you take the advice I gave to Aristofop in the comment to which you just replied.
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Why should I give away to this community when it has consistently demonstrated its utter contempt for my existence, my beliefs, and my continued presence herein? Why should I give back to a community that has consistently proven its overwhelming elitism and utter disdain for so-called "leeches" like me, no matter if the reason for why the given–received ratio is due to poverty or other financial circumstances beyond the "leech's" control? Why should I give a single shit about this community when I am harassed, degraded, and disrespected on a regular basis every time I reveal myself in a thread and express my thoughts and feelings, no matter how polite and respectful I may be, simply because I am a "leech" or some other derogatory label that serves as my scarlet letter? Tell me, inconsiderate asshole who has the impudence to tell me how to live my life and what to do with my money, why the fuck I should care at all about a community that is filled to the brim with insufferable and entitled pissants like you, who are more interested in attacking others without provocation and blacklisting them for childish reasons unfit of a rational adult than meaningfully contributing to this community and respecting the members therein?
I shouldn't and I won't. I'd rather spend that little money I have on rent, utilities, and food so that I can continue living instead of pissing it away to a community constituted of people like you. And if I ever can afford to give away again, I will be sure to provide you with the same access to my giveaways as you have given to me for yours, so that the rest of SteamGifts—the majority of whom probably aren't like you and probably are kind and considerate people—can appreciate the generosity of someone who can barely afford to be.
And I described it as "shadow-blacklisting" because you blacklisted me without my knowledge and didn't inform me of your doing so. Even a literal imbecile could understand something so simple.
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Why should I give away to this community when it has consistently demonstrated its utter contempt for my existence, my beliefs, and my continued presence herein? Why should I give back to a community that has consistently proven its overwhelming elitism and utter disdain for so-called "leeches" like me,
You always have an excuse for giving nothing back. You sure as fuck don't mind holding your hand out wanting Bethesda (and people here) to give you free games, but damned if you'll bother to find a way to do it yourself.
You're like an empty scrotum -- useless and full of hot air.
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You're like an empty scrotum -- useless and full of hot air.
That analogy made my day :)
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I already bought The Legendary Edition LONG AGO. Coincidentally, I just started playing Skyrim two days ago, after I finished Fallout: New Vegas (I Know, I Know, late to the party) and absolutely LOVED it, and was therefore hungry for some more Bethesda sand-box rpg-ing (and also didn't quite had the willingness to spend thirty bucks on Fallout 4). And I found it incredibly dull, dreary and boring as all fuck. Compared to the Fallout games, it's about as entertaining as shaving the balls of a German shepherd and compared to the other Elder Scrolls games (in which I didn't dabble a lot in the past, but just enough to make an educated comparison just by the character creation screens in each game), it's about as deep and complex as a mathematical equation with just one unknown. So my advice? Don't waste your money on this piece of droll and don't give those Bethesda ass-holes the satisfaction of having cheated out out of your money with this disgusting practice.
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I bought a legendary edition from a friend few days before the sale started(The name of the gift was The Elder Scrolls V Skyrim: Legendary Edition), however, upon activatin the gift I only got Skyrim and the DLCs, is that supposed to be the legendary edition?
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The DLC currently being cheaper than they ever were thanks to the price DROP from Bethesda by using the new bundle system, it might have been cheaper to buy them in this sale than to trade for them.
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Not sure I understand what you wrote.
All I'm saying is buying the bundle for just the DLC today is actually cheaper than buying the DLC by themselves on their best sale ever before this one. Contrary to what the title of the thread says, the price went down, not up.
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I meant I don't own 3 of the paid DLCs there and since I don't know how much discount is the bundle if you just have skyrim base, It's most likely that it is not cheaper.
Also I believe these DLCs have hit 75% or higher deals already so these measly 25% discount is not cheaper on their best sale ever.
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The bundle discount is always 39%, always. But that 39% is applied on top of whatever discount the game/DLC already have.
You're right about some of the DLC.. my mistake. Enhanced Steam was giving me the wrong prices. Dragonborn and Heartfire have been 75% off, while Dawnguard was 66% offl.
In the current sale, the 25% + 39% off you get on them by purchasing through the bundle is only 54% off. Not as good a deal as I originally thought. Still the price of the whole collection is still less than it was before the change.
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When you live in poverty, such luxuries are outside of your means no matter how many times they go on sale.
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I don't, and that's partly why I'm a so-called "leecher" here. Video games are a cheap recreational activity, however, so when I did have enough money to occasionally afford some recreation, video games are typically the cheapest and most cost-effective. I generally just pirate if I can whenever I want to play a game now, though, since even those funds are no longer coming in.
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I mean, numbers aside, leecher or not, it's really the piracy issue that bugs me. And what's more surprising as I tend to not stalk the forums much and yet you're known as an advocate for it.
In my eyes, that makes you worse than the curator/review mafias. Feel free to Blacklist me, not that it matters as you almost never give anything away. I've taken the time to blacklist you.... :)
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I was given this computer and Internet is cheap. You don't know me, my life, or my living conditions. I recommend you not speak about topics on which you are wholly ignorant, especially in public, since that is a guaranteed method of self-humiliation.
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It's laughable how shortsighted people can be sometimes. :)
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Like I said below: "I'm not so much an advocate for piracy as I like to remind people that it is an option and that digital piracy usually better serves their interests and goals than purchasing a copy."
In my eyes, that makes you worse than the curator/review mafias.
That twisted illogic is your own problem, not mine. Feel free to try and explain your position. Maybe you'll convince me otherwise, or contrariwise.
Feel free to Blacklist me, not that it matters as you almost never give anything away. I've taken the time to blacklist you.... :)
I've yet to decide whether to use the blacklist, since I still oppose its existence, but I'll be sure to put you on my list of users I will blacklist if I do decide to use it. I don't personally care if you do blacklist me, though, since the majority of your giveaways are garbage that do not interest me and you are just one of literally thousands of users who give away on a regular basis, many of whom give away much better products than you do. I probably won't even notice.
If it makes you feel better in blacklisting me and smugly announcing it like you accomplished something, I have no problem reminding you that it is an empty gesture that doesn't affect me whatsoever with the same degree of disdain.
And to think, you were on my whitelist.
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I'm not really interested in debating with you :)
Have a nice life.
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Just because someone wants a rebuttal or invites one doesn't mean you should waste your time. I mean, advocating in any way shape or form the breaking of laws just doesn't sit well with me. And whether or not my 'illogic' can be followed, I'm not really concerned. :)
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I will respond to your edit... Kinda a pointless whitelisting as the only time you used it was over a year ago before I joined the site. And no it wasn't a smug announcement, apparently some people get butthurt if you BL them silently. The 'garbage' I give away is for bundle ratio groups. I save good stuff for events on the forums :-)
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Beside whatever originally motivated me to whitelist you whenever I did, I whitelisted you because I hoped to start giving away games on my whitelist when I was able to afford it, but that day never came. Good to know you wouldn't have appreciated it anyway, so your cowardly use of blacklisting was a blessing in disguise.
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Strange, in my comment I don't remember saying you had to own it. Nor do I see where I questioned your right to own or have any game. IF YOU WANTED IT, IT WAS ON SALE MANY A TIME. I do see where I said people have had many chances at the game on sale.... That I like to think everyone owns it....
So maybe work on your reading and comprehension? Less Fox news more reading thanks.
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Again reading and comprehension. I am glad I disgust you, clearly we are nothing alike. I would have black listed you sooner but I didn't realize you existed till the moment you commented to me asking WTF. You idea of irony is twisted similar to your favorite show. I am morally superior to you but it has nothing to do with this site. Hope you are still having a good day.
Also good luck with that reading business.
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They didn't have to change anything, or if they did change the Legendary Edition into a bundle arrangement, they didn't have to inflate the price. Like I explained above, Bethesda could have done what 2K is doing with the Bioshock series and I suspect it would have better served their interests.
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Because it would have likely better served their interests, like I just said, and it would have also better benefited the customers in the process. The options you described would have been horrible business decisions on their part which would have significantly harmed their interests as a corporation.
nothing wrong with capitalism or bethesda
Nonsense.
i love them both would you rather a corrupt government running everything?
Good for you. I'd rather "the government" didn't exist.
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Communism, at least until a better system is produced out of that communist society.
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There is no leadership in communism because there are no leaders in communism. You clearly don't understand the basics of what communism is, so perhaps you aren't fit for judging its scalability as a system. What you're describing is a problem with hierarchical organization and political leaders, neither of which would exist in a communist society.
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Why do you care ? Aren't you a huge advocate of piracy anyway ?
Also aren't there some tickets to respond to on SteamCompanion or anything else you could do ?
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This story serves as an opportunity for me to present it from a perspective that is critical about capitalism (which is ultimately why all of this happened in the first place). I'm not so much an advocate for piracy as I like to remind people that it is an option and that digital piracy usually better serves their interests and goals than purchasing a copy.
I don't work at SteamCompanion anymore and I haven't for months. There are plenty of things I could do, but nothing else I can do that I want to do or which particularly interests me right now.
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No, I mean what the topic of this thread is about. "Communist country" is an oxymoron because communism is fundamentally a stateless and borderless socioeconomic system, so your second question is absurd.
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Not to sound rude but get real, a socialist system will never work and never has.
Prove it. How will it never work and when has it failed?
some people are inherently greedy and power hungry and it only takes one to bring down the whole system and usually turns into a dictatorship.
Greed is a product of alienation and the material conditions which produce it. It is not an inherent trait in so-called "human nature", nor is "human nature" an immutable quality of humanity.
not saying that capitalism is even close to being perfect there should be more checks and balances then there currently is but it sure beats most the alternatives.
Regulation and reform do not fix the inherent flaws in capitalism, nor are they effective methods of addressing the problems that capitalism produces. The bourgeoisie (capitalists collectively) will always repeal and undo those regulations and reforms because they hinder their class interest in accumulating capital. A cursory review of the history of capitalism will prove as much: reforms and regulations don't work.
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If you aren't a liberal or communist, what are you? A particularly ignorant anarchist or socialist? A fascist? A technocrat? A monarchist?
What "facts" and "history" am I ignoring? I'm not interested in the half-baked ignorant ramblings of illiterates who don't even understand the basics of the topics they are talking about, especially when they are posted on joke of a site like Debate.org. If that is seriously what you consider intellectually stimulating discourse and sound argumentation, then it's clear that no amount of discussion with you is going to be constructive.
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Everything in the bundle would have to be 66% off for the price to match the previous LE-sales (it usually did not go for 75% off. It happened, but it was not the norm).
And you're actually right about this being a slight price increase (6€), but on the other hand the bundle now also does not punish people for buying the core game first, as previously getting the LE was actually cheaper than just buying the DLC on its own. I prefer the current system to the previous one.
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Many people care, regardless of whether you personally acknowledge it. Price matters to people who have to actually worry about money, so these price changes—especially when they are done without notice and underhandedly to increase profits—are relevant so those who may want to purchase this game.
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Who is getting upset about this? I'm certainly not.
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If anything, it appears that you are the one who got upset about all this, since you blacklisted me without giving any reason and without any apparent motivation. In the future, perhaps you shouldn't project your own feelings onto others.
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I blacklisted you because you were extremely rude to another user and swore at them for no reason and you also are okay with pirating games. Sorry I didn't tell you why </3
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I was rude to someone who brought up an irrelevant fact about my profile and used a well-known slur on SteamGifts to publicly insult and degrade me. If you are seriously going to blacklist me for that, you might as well be consistent and blacklist Aristofop, as well. I can find dozens of other individuals who similarly acted that way toward me and others, as well, if you seriously insist on chiding people for misbehavior through your blacklist.
The fact that I used a vulgar word shouldn't be important in the slightest. What, are you literally a child who is afraid that your mother will be angry at you for associating yourself with such potty-mouthed people? If not, then I don't see why you care about my diction whatsoever, especially when it's not even directed at you. Vulgar words are just like any other words, used to express one's self and convey thoughts and feelings. It makes no rational sense whatsoever to care about whether I use the word "fuck" as opposed to "screw" or literally any other word when the meaning it still essentially the same. Moreover, my use of vulgarity was absolutely not without reason. Like I already explained, Aristofop was clearly being hostile toward me without provocation. I asked him if he had anything worthwhile to say. He didn't, and proceeded to flame me further, so I told him to fuck off, like any person should do when they are being flamed by someone.
Why shouldn't I be okay with pirating games? Why do you give a shit about my decisions and personal life, none of which affect you or anyone you have ever met in your life, and why do you moreover think my personal life decisions are sufficient grounds to blacklist me? If you have a problem with my opinions or decisions, have the integrity to talk to me about it, either publicly or privately, rather than blacklisting me like a coward who fears confronting beliefs and ideas that you don't like.
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Who is getting upset about this? I'm certainly not.
....
Why do you give a shit about my decisions and personal life, none of which affect you or anyone you have ever met in your life
I can ask the same questions to you about not being able to enter my GAs and being blacklisted by me.
So I am done here, good day :)
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Of course I'm upset now, imbecile, because you shadow-blacklisted for me ridiculously childish and unjust reasons. I give a shit because your decision is negatively affecting my life. The blacklist system is a way of punishing people, and in that capacity it is fundamentally a means of meting justice. By blacklisting me for the nonsense reasons you described above, you are abusing the blacklist system for your own personal satisfaction. That is profoundly conceited and demonstrates a total lack of judgment on your part.
Fuck off and good riddance.
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If it is impossible to abuse something so long as there are no rules, is it therefore impossible to abuse people if there are no laws?
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So "abuse" is a strictly legal term? It is not possible to abuse someone unless there are laws specifically defining what constitutes abuse? Surely, you're kidding? You're treating laws as if they determine the meaning of such terms and are the sole arbiter of whether it is possible for such terms to be applicable. By that reasoning, it is not possible to bully or sexually abuse someone so long as there are no laws defining that abuse.
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The definition of abuse is determined by rules. If there are no rules, some people might consider one thing abuse, others might not consider that abuse. Neither party is right or wrong. That's why there are laws and rules in the first place. Anarchy is not fun...
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Rules aren't always legally codified, though, and most arguably aren't. For example, do you or do you not agree that principles of logic and ethics constitute "rules" as they pertain to logic and ethics, respectively?
That's why there are laws and rules in the first place.
Not necessarily, but I suppose that's one way of interpreting them.
Anarchy is not fun...
I would beg to differ.
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Bethesda is only giving the "Special Edition" for free because it is profitable. They wouldn't do so if they needed to "cover that cost" in doing so, since it's not in their interest to simply give away free products.
It's obvious you want to debate economic systems, and often I would agree with you, but not on video games. They are a luxury, You will survive without Skyrim, I promise. If a grocery store suddenly increases the prices of all its items and then drops them 10%, still charging more than before, then come back and argue. A game is a silly point to be upset about. If you want it, you pay. If not, you go without.
I'm not "upset" about anything. I'm using this as an opportunity contextualize this story in a perspective that is critical to capitalism. Like I stated above: "I'm not complaining about the fact that Bethesda is basically swindling their customers because their actions are completely expected of capitalist enterprises and completely consistent with their nature as a capitalist enterprise. It is nevertheless an example of the repugnant conduct that capitalism as a system produces and promotes, and I wanted to highlight that fact."
Edit: Just saw you advocate theft. Looks like we have nothing more to talk about.
No, I do not. The notion of "theft" does not apply to software because it is intangible and infinitely duplicable.
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Why does it matter that it's an illegal act? Why should it be?
Theft implies that someone is deprived of something they previously owned. In what way is a developer depriving another developer of those assets if he or she uses them?
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Already owns the DLCs so at least I will get special edition for free when its released :D http://store.steampowered.com/app/489830/
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Also take a big L if you didn't already own this game. Easily one of the best games ever & -75% off every sale.
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Without those "console peasants" who actually buy (!) games, even without 95% off there woudn't be any AAA titles and all we'd be left would be Indie games. Not that I dislike Indie games but I'd rather have both.
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What are you implying, PC gamers don't buy games? Isn't that the point of Steam in the first place and why we're all here? If we didn't buy games we probably wouldn't be talking about the price of this bundle right now.
I also disagree with the whole "PC master race, console peasant" mentality but I will say it's nice to buy a game and not have it be completely unplayable when I get a hardware upgrade. I was way more into consoles until XB1/PS4 when they decided I didn't need to play my 360/PS3 games anymore, including digital purchases. They're getting better now but it's still annoying to have someone else decide what I can/cannot play (without having the last three generations worth of consoles hooked up).
Sorry for the unrelated rant, not sure where that tangent came from :)
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I'm not saying PC gamers don't buy games at all but the percentage of piracy is way higher on PC than it is on console mostly due to the fact that consoles normally have to be modded to play pirated games which is something most people won't bother with. Also this whole "I'm not buying unless it's 75% off or less" attitude does not really exist on console. I don't have any exact numbers to back my claim but I'm afraid (compared to consoles) there's not much money to be made with PC games which is probably the reason why the PC versions of so many big titles of the last years are nothing more but lazy console ports (plus I assume it's way less work to optimize a game for predefined hardware than for the full range of hardware available for pc).
And about the downwards compability: For me personally it's not a big problem because I switched sides from XBox360 to PS4 after what Microsoft intended to do with the XBox One but of course it would be nice to have it. But unless your old console is broken I wouldn't fixate on it too much. But that paid subsciption service Sony apparently offers to provide downward compability is simply insulting I'll give you that.
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You are aware that under some circumstances, digital piracy can boost sales, especially with exclusively digital content? If anything, digital piracy on the PC platform can actually benefit the gaming industry, especially if it uses digital piracy to its advantage by removing DRM, refusing to pursue violations, and publicly appealing to the pirating community like CD Projekt RED did.
The expectation of large discounts is almost exclusively a Steam phenomenon and is only spreading due to Steam's virtual monopoly on the digital market. Outside of it, large discounts are not much of an expectation, even within PC gaming. As for PC gaming's market share, PC gaming is still more profitable than consoles, though (as some of those links suggest) the mobile gaming market projected to far surpass both.
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Yes I've heard all that stuff before. Piracy as substitute for demos, the word of mouth benefits of piracy.
Justify it all you want in my opinion theft of intellectual property is still theft.
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In what way is it theft? Why should so-called "intellectual property rights" exist at all?
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First create something and have it stolen then we will have this discussion or probably we won't because it won't be necessary anymore. And they exist because without them all those things you take for granted and are happy to steal wouldn't exist because they were not created out of altruistic reasons but for the prospect of financial gain.
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How can software be stolen? Theft implies that someone is deprived of something they previously owned.
And they exist because without them all those things you take for granted and are happy to steal wouldn't exist because they were not created out of altruistic reasons but for the prospect of financial gain.
Sounds to me like there is a problem with the system that produces those conditions, not with my actions.
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You are aware that under some circumstances, digital piracy can boost sales,
And in the vast majority of cases, it don't. There have been developers, like Rampant Games, who have tracked sales on a day by day basis, and found that as soon as their game hits a torrent site, sales plummet.
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Actually, in only a (slight) majority of cases it doesn't, but that is only based on an overall estimate of how digital piracy affects sales. When it comes to specific trends, digital piracy actually boosts sales rather than harm them, or the boost offsets the drop such that there is not a significant impact. Unless you have scientific research on the topic you can cite that proves otherwise, the current research appears to demonstrate the aforementioned.
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You want science? Sure thing!
The Effect of Internet Piracy on CD Sales: Cross-Section Evidence
Martin Peitz
University of Mannheim - Department of Economics
CESifo Working Paper Series No. 1122
The results suggest that internet piracy played a significant role in the decline in CD sales in 2001
The paper also remarks that it's not the only factor that caused the drop in sales, but seem to view Piracy as the largest cause .
An Empirical Study of software Piracy
Eric Kin Wai Lau
Business Ethics, Vol 12, Issue 3, pp 233-245
In mainland China for example, 92% of the software installed during 2001 was pirated. This resulted in an estimated loss to the copyright owners of US$1,66 billion (BSA 2002).
This one does not make a simple 1:1 of piracy to sales assumption.
Most of the studies regarding piracy seem to be focused around Asia and Russia, and while you can't make a direct comparison, due to the the nature of the markets, it's also not a completely different issue.
As I mainly have access to databases focusing on natural science, finding reports that I have access to was a bit tricky. Those were the ones I could get with a quick search that actually directly touched on losses related to piracy. Many other talk about piracy on a cultural level.
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Thanks for the research. I still maintain that digital piracy can and does play a significant role in boosting sales, though the conditions in which that occurs are very limited and it's obviously apparent that digital piracy has significant negative impacts on sales under many circumstances.
As far as I am aware, however, those studies do not strictly prove that digital piracy does not boost sales "in the vast majority of case", since they did not analyze the frequency at which digital piracy impacts sales and in what way. I doubt there is any such research at this time (at least not readily available) which addresses that specific issue, though, and the only one I know of which comes close is the research I mentioned above, which appears to show that in an overall indeterminate majority of cases, digital piracy had a net negative impact on sales. Regardless, I appreciate the sources.
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Agree with you there, don't have any numbers on it or anything but I have no doubt piracy is way more rampant in the PC community just because of the ease, since you don't have to do any hardware/software modifications and risk bricking your hardware. As a frugal consumer however, I do tend to wait for console games to drop in price or have a sale before purchasing (still have Nintendo consoles for 1st-party titles). I may not be in the majority though :)
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You have a point but 95% of AAA titles is crap imo.
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I wouldn't go so far to call them crap because I've immensely enjoyed some big franchises like GTA or Assassins Creed but what I like about IndieGames is that they can afford to take risks when it comes to game mechanics or story instead of just adding a +1 to the title.
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But wasn't the Legendary Edition its own separate product, though? From what I remember, the Legendary Edition didn't bundle the base game and DLC as individual items like this bundle does.
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It was not, it just shared the same store page. It was a Steam package like this one, only it wasn't classified as a standard Steam bundle, where it could recognise owned content and adjust price accordingly.
I really despise Bethesda and honestly think from the bottom of my heart that they are the greediest, worst cancer in the AAA video game publishing for the past 7-8 years—outclassing UbiSoft, Activision, and EA put together—but this change seems to be made to make the players' life easier and more fair.
Because now, if you own some of the DLC (but not all), you can use Steam's new dynamic package pricing system to get a better deal on the missing content without the need to buy new keys for stuff you already own. (Previously, if you had Skyrim, then bought the Legendary, you actually got a brand new key/license for the base game again, you just never saw it.)
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Only for those who own parts of it. All flexible Steam bundles are like that, this was one of the complaints about them when they were introduced. These bundles are a good deal on sales only if they use different discounts on the individual elements.
For example, I bought the most recent DLC for Ticket to Ride at 50% discount, despite said DLC actually not being on sale right now. But the bundle itself was discounted a bit, and the dynamic pricing didn't charge me for elements I owned, so it carried over some of the discount to the one item I lacked.
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Maybe I'm misunderstanding you, but are you saying that the bundle therefore costs the same as the Legendary Edition when discounted the same amount for those who own none of the items in the bundle? Since I own the base game (a gift from year or two ago), it would cost me more than it otherwise would if I didn't?
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The bundle now SHOULD cost the same for those who don't own anything, sale or no sale.
The bundle outside the sale would cost less than the old Legendary for those who own the base game and want the DLC.
The bundle costs more if you own the base game and the bundle itself is on sale, as the pricing is not really correctly factoring the discount you get for owning parts of it alongside the bundle's own sale discount. This is the flaw that is present on all similar Steam bundles now, not just this particular one.
In reality it costs now a lot more, but because you didn't check the bundle itself:
Skyrim -50%
DLC each -25%
So the problem is not the system right now but the fact that Bethesda is not using the same 66% discount as they usually did in the past 3 sales for the complete editions. The discount is significantly lower, but in return the bundle is still a lot cheaper than the individual products.
It is actually a small dirty little trick, as they will give all owners a brand new Steam product for free. Square once did a similar game replacement, when they removed Deus Ex 3 and its DLC, Missing Link, and replaced them with the combined edition, Director's Cut. When DC was added to the store, they decided to offer it for 5 bucks of the owners of the original (10, if you didn't have the DLC), but it was still a fraction of the store price then.
Bethesda decided to hide the same price with a clever trick of not offering the same discount as they used to and hiding it a bit. Not too ethical, but still a lot more straightforward than what they did to Obsidian.
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Well yes, the bundle costs approximately the same amount without a sale, but during a sale it appears to be more expensive now, even when the total discounts are the same. If this problem is just something that is due to Steam's bundling system, however, then I suppose it's not completely fair to hold Bethesda accountable, though I don't doubt for a moment that Bethesda may already know of the flaw and is currently exploiting it, if only during the Summer Sale.
So the problem is not the system right now but the fact that Bethesda is not using the same 66% discount as they usually did in the past 3 sales for the complete editions. The discount is significantly lower, but in return the bundle is still a lot cheaper than the individual products.
Wasn't the Legendary Edition -75% before? Or am I thinking too far back?
Of course the bundle is significantly cheaper than the individual products together (that's the function of bundles), but it appears that the bundle would cost more now than when it was simply the Legendary Edition because the bundle discount is now subsumed in the total discount. Since the bundle discount was being used to offset the inflated MSRP back down to approximately the same base price as before ($39.99 then and $39.63 now), having it subsumed in the total bundle discount causes the final price to be higher with the current bundle arrangement than with the Legendary Edition. Am I misunderstanding or overlooking something here?
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Wasn't the Legendary Edition -75% before? Or am I thinking too far back?
Yes and no. It was at -75% at the 2014 sale and this is that somehow really stuck in people's head. the full packs have been on a 66% sale ever since then.
On the other hand, the Legendary had three 75% sales this year: a daily, a mid-week, and a weekly.
Am I misunderstanding or overlooking something here?
Just the trivial thing you already said in the first part: this bundle is more expensive because the discount is lower (25% on DLC instead of the previous 66%). Simple as that. So, they didn't inflate the price, they just decided to not sell it as cheap as they did before.
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Just the trivial thing you already said in the first part: this bundle is more expensive because the discount is lower (25% on DLC instead of the previous 66%). Simple as that. So, they didn't inflate the price, they just decided to not sell it as cheap as they did before.
If the sum total discount of the bundle was -75%, though, would it not be $16.24 rather than $9.99 as it would be with the Legendary Edition? Perhaps Bethesda didn't inflate the price, but the new bundle that replaced the Legendary Edition would still cost more even when its sum total discount is the same, correct? Yes, that would be because they are technically not discounting it as much, since all items in the bundle would have to be discounted at -75% for it to be a fair comparison, but it is nevertheless a "a small dirty little trick" to swindle more money out of new customers while giving the appearance of being discounted just as much.
I feel like I appear really dense for not understanding this, so I apologize, but I'm not very familiar with how Steam's bundle system works and it seems confusing.
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You're really cherrypicking information here, to make the bundle seem a lot worse than it actually is. Yes, if the "bundle" is listed as having a discount of 75%, then that means that it will be more expensive than previously, as that factors in the 39% bundle discount. If the individual components were 75% off, then that would give the bundle an 85% discount.
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And it is almost certain that Bethesda will opt for the former because it better serves their interests.
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Now you're just assuming things. There's a clear and obvious reason for why Bethesda would not give Skyrim a heavy discount right now, and that's because the upcoming edition that they're going to release, which they give to all people who own Skyrim + DLC on steam, you can't make assumptions about future sales based on this.
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It's an assumption based on overwhelmingly strong evidence of how capitalist enterprises operate since capitalism's inception. For that reason, I have very high confidence in my prediction. I may be wrong, but only in my prediction and not in my understanding of Bethesda's behavior as a corporation. If they do defy my expectations and the latter (or something similar) occurs, then it is because that is the more profitable option according to Bethesda's business models and its sales projections, not because they are acting in conflict with their own interests.
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The reason why they had bigger discounts in the past is also due to how enterprises operate. They set the price at a point where they think they'll maximize profit. Sales are not something that's done out of kindness, it's done out of capitalist greed. Currently they figure that they'll make a bigger profit by not discounting their games as heavily, previously they figured that they would maximize profit by having heavy discounts.
Also, please not that Bethesda recently permanently lowered the base price (by 30€) on some of their games. This is once again due to how enterprises work, they figure that a 1½-2 year old game won't sell as well at 50€, so they dropped it down to 20€. This was not done because they wanted to be nice to us, but because they figured that that would maximize profit.
To me your complains here, blaming capitalism for them not putting things on as high discounts here, while choosing to ignore that capitalism is also to blame for the bigger discounts that you blame capitalism for not giving you.
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The reason why they had bigger discounts in the past is also due to how enterprises operate. They set the price at a point where they think they'll maximize profit. Sales are not something that's done out of kindness, it's done out of capitalist greed. Currently they figure that they'll make a bigger profit by not discounting their games as heavily, previously they figured that they would maximize profit by having heavy discounts. Also, please not that Bethesda recently permanently lowered the base price (by 30€) on some of their games. This is once again due to how enterprises work, they figure that a 1½-2 year old game won't sell as well at 50€, so they dropped it down to 20€. This was not done because they wanted to be nice to us, but because they figured that that would maximize profit.
I agree. I'm simply expressing my analysis of this event and what I predict Bethesda will now do. Regardless of whether I am right or wrong in those particular predictions, the intents and motives behind their actions will remain the same.
To me your complains here, blaming capitalism for them not putting things on as high discounts here, while choosing to ignore that capitalism is also to blame for the bigger discounts that you blame capitalism for not giving you.
I'm not complaining. This change doesn't really impact me that much and only decreases my chances of purchasing the DLCs even further (and those chances were already very low). I'm simply making observations and using this story as an opportunity to open discussion about the economic motivations behind such changes, which I think is beneficial in raising consciousness about capitalism and how it works as a system.
I'm not ignoring that it's those same interests and rules which cause Bethesda to increase discounts and make other changes that benefit consumers. In fact, I have repeatedly acknowledged that, including directly above: "[...] If they do defy my expectations and the latter (or something similar) occurs, then it is because that is the more profitable option according to Bethesda's business models and its sales projections, not because they are acting in conflict with their own interests."
My goal was to contextualize this recent event in economics and economic theory, not to complain or to blame capitalism for the discounts not being to my liking. In all honesty, I value discussions like the ones I had in this thread far more than such trivial matters or even Skyrim and its DLCs themselves. The fact that the bundle arrangement is more expensive than the Legendary Edition when both have the same sum total discount is unfortunate and disappointing, but it's merely a minor and momentary irritation to me and it irritates me more because I despise the sort of tactics Bethesda used than because of the price increase. If anything, I'm far more interested in using the anger of those learning about this as a means of introducing them to explanations for why it occurs than being angry about it myself.
I didn't mean to give the impression that I personally cared that much about this issue, that I'm complaining about, and that I'm unfairly blaming capitalism out of apparent frustration, and I apologize if I did so. I thought I was extremely clear in my tone and transparent in my goals and objectives for creating this thread, but I suppose not.
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I'm not complaining. This change doesn't really impact me that much and only decreases my chances of purchasing the DLCs even further (and those chances were already very low). I'm simply making observations and using this story as an opportunity to open discussion about the economic motivations behind such changes, which I think is beneficial in raising consciousness about capitalism and how it works as a system.
By pointing out that they price specific luxury goods at specific price points? If you look at the price history of Skyrim: LE the only conclusion you can make based on this is that they price it based on expected demand, and they expect that demand will rise now that they've announced that you'll get the enhanced edition if you own all the DLC. If you look at the price history for Skyrim: LE you'll see that Bethesda has no problems giving it steep discounts. They've even put it at 75% off at one point this year (6 apr 2016). You're just drawing conclusions based on very limited data, when there's a clear reason for why they are doing what they're doing.
The fact that the bundle arrangement is more expensive than the Legendary Edition when both have the same sum total discount is unfortunate and disappointing,
It's not though... it's roughly the same price, the discount is just shown differently. And if anything, the bundle arrangement is far more consumer friendly than the previous way it was handled, because now you can get the DLC at a bigger discount if you own the core game.
I thought I was extremely clear in my tone and transparent in my goals and objectives for creating this thread, but I suppose not.
The problem is that you're cherrypicking information, drawing conclusions based on very limited data, and presenting it in a way that gives false impressions of what's going on. That is not good ground for an objective discussion, that just makes it look like you're pushing an agenda. If any meaningful discussion is to be had, you need to look at things over a longer period of time, not just a single data point and you also need to take into consideration why some datapoints might differ so much from other data points. This is information that needs to be presented at the outset of the discussion, otherwise you're not really discussing what's going on, you're drawing conclusions based on information you can't draw conclusions from.
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By pointing out that they price specific luxury goods at specific price points?
No, by pointing out the underhanded tactics they use to manipulate those prices and increase their profit margins.
If you look at the price history of Skyrim: LE the only conclusion you can make based on this is that they price it based on expected demand, and they expect that demand will rise now that they've announced that you'll get the enhanced edition if you own all the DLC.
The issue is with Bethesda's pricing and bundle shenanigans, and my analysis has been related to that, not with the Legendary Edition's pricing history and the reasons why it had changed over time. Yes, Bethesda does probably expect demand will rise, which is why they increased the price to capitalize on that increased demand. Nevertheless, the issue is with the methodology Bethesda employed to accomplish this. Rather than choosing a number of other possible arrangements which would have probably been just as profitable while not using deceptive marketing tactics to do so, Bethesda chose to make changes that mislead the consumer, exploit mechanics in how pricing and discounting work in bundles, and use a promotion as a cover for these activities to generate higher profits.
Why did Bethesda do that, instead of something similar to what 2K is doing with the Bioshock remastering promotion? Why didn't Bethesda simply price the "Special Edition" instead of offering it as a free upgrade and using higher sales revenue from swindling new customers to pay for it? Why wasn't Bethesda more transparent and explicit about these changes, and why did it choose instead to make them without at least informing the community? Was this change meant to benefit consumers or benefit Bethesda? These are the questions I wanted to raise and potentially answer. Although it is important to also understand that Bethesda's pricing of their products are primarily driven by changes in demand (among other variables), as well, I was more interested in highlighting the motives and intentions behind this change and explain why this change occurred in the way it did.
If you look at the price history for Skyrim: LE you'll see that Bethesda has no problems giving it steep discounts. They've even put it at 75% off at one point this year (6 apr 2016). You're just drawing conclusions based on very limited data, when there's a clear reason for why they are doing what they're doing.
Yes, I am making assumptions based on my understanding of economics and the centuries-long history of capitalist enterprises behaving in ways that share the same basic motivations and intentions. I think there is ample data to substantiate such assumptions; why you think otherwise is a mystery to me.
Of course, an extremely basic explanation of Bethesda's decision consists of pointing out that product prices are usually influenced and partially determined by the demand of the product being priced. That doesn't explain the motive or intent behind Bethesda's decision, however, just a general reason why prices might change.
It's not though... it's roughly the same price, the discount is just shown differently. And if anything, the bundle arrangement is far more consumer friendly than the previous way it was handled, because now you can get the DLC at a bigger discount if you own the core game.
Yes, it is, as I and others have explained numerous times in this thread, including in the edit to my original post above. Instead of explaining it once more, I'll just refer you to my previous comments here, here, and here.
Yes, in some ways, the new arrangement benefits the consumer by allowing new customers receive discounts for every item they already own in the bundle when they purchase the bundle. The new bundle arrangement also precludes the possibility of gifting the entire Skyrim package to someone without purchasing and gifting each item individually, as well, though. Both of these, in my opinion, are merely byproducts of the change. They weren't intended by Bethesda when the change was made, or at least that wasn't the (primary) motivation behind making the change.
The problem is that you're cherrypicking information, drawing conclusions based on very limited data, and presenting it in a way that gives false impressions of what's going on.
What information am I "cherrypicking"? The conclusions I've drawn are based on ample historical data, so I don't know how you could possibly accuse my conclusions of "being based on very limited data". In what way is that so? And how am I giving a false impression of what's occurring? I'm making predictions and postulations based on my observations of, and experience with, capitalist enterprises; my knowledge of economics and economic theory; and my understanding of this particular event and the intricacies therein. If you disagree with my conclusions, you're free to object to them and try to provide a refutation of them, but you seem to be implying that I am intentionally trying to mislead the audience, which is patently untrue.
That is not good ground for an objective discussion, that just makes it look like you're pushing an agenda.
Of course I have my own agenda, my own motivations and intentions, for my posting this thread. That is true for just about everyone when just about anything is done. Sometimes, those motives and intentions are ulterior or are otherwise originating from a position beyond the current matter or interaction, but that is a common part of human social relations. I think I have been rather candid and transparent in my positions, intentions, and motivations for this thread—especially more so than is expected of, and usually performed by, someone in my position. My "agenda" is apparent for all to see and I have even explicitly articulated it to you and to others in this very thread. I'm not sure what more you want from me.
f any meaningful discussion is to be had, you need to look at things over a longer period of time, not just a single data point and you also need to take into consideration why some datapoints might differ so much from other data points.
My analysis of Bethesda's motives and intents are predicated on over 300 years of trends on how capitalist enterprises behave, even longer if you count the feudal merchants from which capitalism and market economics originated. I would consider that to be a pretty long period of time and strong empirical foundation. Perhaps if I studied Bethesda's particular behaviors further and researched its history of conduct, I might be able to make more accurate predictions and postulations, but I honestly doubt they would be much different from the ones I have already presented.
What more data do you think I should have presented in my original post for the discussion of this particular event, and what data am I failing to consider that is relevant and crucial to properly analyzing what occurred?
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It's not the percentage that's important, it's the price. You're right that if they make it 75% off it wouldn't be $9.99, but that doesn't mean that they can't make a discount larger than 75%.
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Of course Bethesda can, but they almost certainly won't.
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Yep, this is when you are getting to the right spot.
Technically, they didn't do anything special, they just renamed the previous Legendary and changed the Steam package type. But by this, they managed to reach a deal where their 5-yo game now increases in price on sales compared to the previous amounts.
So no, they didn't technically increase the price, but they managed to make it more expensive with a subtle dirty trick. Don't worry, this is normal from Bethesda.
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I don't see how changing it to a bundle increases the price. Just because it's a bundle now doesn't mean they can't make the bundle $9.99 like it was before. It'll have a higher percentage off now that it is a bundle, but there's nothing they can do about that. They made it into a bundle so people who only own parts of the Legendary Edition can get the rest for cheaper instead of having to purchase them separately.
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But that has nothing to do with changing the bundle type. They could have simply put the old bundle at 60% off this sale and achieved the same final price. Except now, with the bundle, those wanting to buy whatever DLC they're missing are getting the best deal ever on them.
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In case anyone wasn't aware, Bethesda as reportedly inflated the cost of Skyrim and all its DLC by removing The Elder Scrolls V: Skyrim - Legendary Edition from the Steam Store and replacing it with the "The Elder Scrolls V: Skyrim + Add-Ons" bundle. The Legendary Edition is no longer available on Steam, and may remain that way permanently. It is therefore no longer possible to purchase the Legendary Edition, which costed less than the base game and all the DLC. If you want to have the DLC, you must either purchase them individually or through the aforementioned bundle, and you must own both the base game and all the DLC in order to "upgrade" to the Special Edition for free.
Source: http://www.pcinvasion.com/bethesda-inflated-price-skyrim-legendary-edition-prior-steam-sale
Isn't capitalism great?
EDIT: Apparently, the article mistook the $43.71 price of all the games individually as the discounted price, which is incorrect. According to SteamPrices.com, the Legendary Edition costed $39.99 in the United States before it was removed. Now, it costs $64.96, but has a bundle discount of -39%, rendering the bundle cost when not during a sale at approximately $39.63. Therefore, this new bundle arrangement technically costs less, saving the customer approximately $0.36 (assuming the game is being purchased at its non-discounted price). Nonetheless, it is true that Bethesda inflating the price to give the new arrangement the illusion of being a better deal since it's discounted.
I suspect that as a result, it's now very unlikely for Bethesda to sell this "The Elder Scrolls V: Skyrim + Add-Ons" bundle at a -75% discount, like the Legendary Edition used to have been, due to that bundle discount. Even if it does, however, the -75% discount would
(unless I'm mistaken) replacelikely already count the -39% bundle discount, thereby rendering the -75% discounted bundle's cost being $16.24 rather than the $9.99 that the Legendary Edition would have costed at -75%. In that sense, Bethesda definitely did inflate its price. By turning the Legendary Edition into a bundle arrangement, Bethesda is probably less likely to put the Skyrim base game and all the DLC on sale at -75% or higher, and doing so makes the game cost more if it ever is discounted due to the mechanics of discounting bundles. Regardless what discounts it may put in the future, it has already ensured that the price of the bundle this sale will cost more than the Legendary Edition in previous sales because its base price as been inflated.Comment has been collapsed.