Will this affect how many points it will take to enter one of these bundle giveaways?
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Possibly, depending on how important contributor credit is to people. It could also make people less likely to buy and gift any indie game, because if it goes into a bundle in the future, they may not get full credit for it. I think there really needs to be a distinction between tradable game gifts (which can be proven via screen shots of users' inventory of gift histories) and bundle key gifts. The proposed solution seems to treat them the same way, which isn't really fair. I think whatever solution is implemented needs to account for this difference.
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I came up with something while I was bored this morning.
I didn't like how it could be unfair to those who don't abuse bundles yet still seeing their contributor values go down. I also don't like seeing how the community gets riled up about bundle games. It makes this place seem really hostile to people who are just giving away some games.
I made up a little example of maybe how we can use this new system but make it so that people can still give tradable bundle games without seeing their contributor values going down, and have people make bundle game giveaways and hopefully not be yelled at.
In this first image I made it so that bundle key is an option that you can use,and if selected will modify your value contributed based on cg's system above.
The second image shows the giveaway page. People can clearly see that it's from an indie bundle.
The third image shows the profile page. You can see both contributor values - the 'regular' one and one that's been adjusted for games from indie bundles.
Also, please have a CLEAR link to the FAQ in the front page or in the header bar. The one at the bottom of the screen is too small to really notice and the one in the forum is not that easy to get to, especially if you're very new to the site.
Edit: Maybe this won't work either I guess... forgot that it may be against the terms of service for those bundles to gift games separately. In which case individual bundle games probably shouldn't be gifted at all.
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It is a violation of the terms of most bundles to gift the individual keys and we don't want to encourage people to do this, and especially not advertise it. With the number of bundles it's just become too much strain on the mods to police them. Plus people who knowingly abuse the system would still not check the box and say they got the key from somewhere else. (Heck, with the number of people creating giveaways by mistake, I think the box would probably go unnoticed by many.) I think what the mods are doing is good, it just needs some fine-tuning in order not to affect legitimate gifters too much.
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Yeah well maybe we should make it CLEAR in the giveaway creation/front page/FAQ (also make the FAQ more visible) that bundle keys are in violation of bundle sites and that suspension or ban may occur if keys are submitted for giveaways.
One of the more common criticisms I've seen in regarding this site from people is that they are unhappy to receive so much negativity for their giveaways when it's not clear that bundle games are against the rules. I'd have to agree that this is something that's kind of a problem right now - there is no clearly stated rule about it unless you go dig around in the FAQ (which again, also requires work to get to).
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But that's wrong - at least from Gala. They've tweeted and stated on their website that they don't mind people parting out keys, since most of their games don't come with DRM Free or Desura keys (HIB or Royale respectively).
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I like that idea in general sign
Although like some already suggested I'd prefer the solution of not allowing individual bundle keys in the rules. Even though the site has no intention of assisting or helping someone breaking the TOS of his/her individual contract (if there is such a clause), I think we'd be on the legally saver site with that rule surviving the changes.
And just to make that clear: I don't live in an illusionary world where I honestly believe it's possible to control anything any more than the mods already do.
But just for example: If giving away individual bundle keys is against the agreements of the individual bundles contracts (and that would be something we could easily write into the rules and easily check), that means it is not explicitly allowed, we could still suspend people and delete such giveaways. If someone for example writes in the description that this key XY is from that bundle ABC and giving away such individual keys is not allowed by the TOS, why not try to prevent it at least.
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So I recently started to create giveaways and reached $24.97 in contributor value.
I bought a four pack of Horde from which i contributed two and Civ III complete in summer sale.
I was happy to finally enter contributor giveaways with more than these damn $9.95.
With the new system I drop to $5.99 and the +$10 contribute giveaways are now more than out of reach.
I think the winner should check if he got a gift or a key to differ between people who farm contributor points an people who bought a real gift-able copy. And the funny thing is, the longer you are on board and contributing, the more your contributor value decreases because more of your regular bought games will be in future giveaways.
So I guess I only give away AAA titles or DLC?
Just my two cents.
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I think this is the best solution i've heard so far, but I think that games given away before they were in a bundle should still have the contributor value.
For example, I've given away Trauma, and 3 copies of Magicka. If Magicka were to be in a bundle now, It would mean I lose all my contributor credit ever, because it would think that I only ever gave away bundle keys.
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as a broader fix why not make the value for bundle(and select other, with appropriate notification to gifter of course) keys adjust based on current availability? first one listed gets priced at full value(5p at moment?) second at 4, 3rd at 3, etc, after 5 they're worth a penny, makes flooding the market with them rapidly pointless and spreads out the giveaways of sale games. this could be expanded a bit the other way, rare games that are in high demand, say borderlands 2 at the moment, get a 2 or 3x bonus, instead of being worth 60 they're worth 120. this greatly reduces the appeal of nuclear dawn and the ship also.
also and imo, group giveaways should not be valued at full price, leads to a situation where it'd be easy for a friend and i to simply buy games we want, give em to friend to group 'giveaway' here and get points for, i dont believe thats the intention, but until a group is over say, 10 real ppl its abuseable, hell right now with my tf2 idle accts and the above friends'(with another friend i can bump this to 30), i could make myself a group of 15 and only ever enter friend or myself in the giveaway. some reduction for private groups seems reasonable, if its intended to be given away to make someone happy a 25% or whatever ding in its value doesnt mean anything and makes the guys like moneyhypemike who do a ton of public giveaways actually get the credit they should.
in the end, as long as keys are allowed and the systems pricing of a game is unstable(how will retroactive additions to the 'bundled game' list work?), someone will abuse the system. the above mentioned scenario is even easier to abuse with nonsteam games like bf3, any sort of proof you ask for aside from literally logging into the acct(unreasonable) is fakeable.
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Why not just remove the whole contributor only raffles?
That is really the only reason why people posted single keys from bundles to boost their value to get into restricted give-aways. I mean if this site is ment for giving games who cares about how much someone gave away its all picked via rng anyways.
This just seems like a quick fix for the contributor give-aways that should of not been put in anyways.
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Maybe contributor value could be calculated by number of games and number of DLCs. The contributor thing is a good thing to encourage creating giveaways but I think the value should not be the price of the game. I mean different areas on the planet even pay different amounts of money for these games. So it is quite hard to make it fair for everybody when game prices is the base of calculation.
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Someone else in this thread suggested making contributor status simply yes or no -- either you've contributed or you haven't. That might be an option worth considering as it would allow people to be recognized for contributing to the site (without them, there is no site) and have giveaways specifically for them, but simplify things since the exact value of what's been contributed wouldn't affect things anymore.
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Create a giveaway for Fortix and you're a contributor! Having just a yes/no system would make contributor giveaways pointless because people would just create giveaways for the cheapest game or dlc and be a contributor. There would have to be some specific amount you have to give away before you're given the contributor status.
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It's very strange for me.
My $145 transform to $55
i'm pretty sure that i'll stop giving away here any games which already was in bundles. Cause some of my games were in keys and it could be from bundles. But some of my games was steam-gifts, but it still counted as bundle keys. I'm disappointed.
If it's possible i suggest to create bot (such as PlayBlinks). And if i has steam-gift, i could send it to him and he will send it to winner.
And at least one my game was given away BEFORE it come in bundle. It's PAM. I'm pretty sure, cause i bought it as 3-pack and still has 1 copy in my inventory. And it's not count as full-price game.
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I checked my giveaways list and i think that system doesn't count date of giveaway, cause my 100%-not-bundle giveaways about 50 bucks. With PAM it should be 60. Not so much. But i also has few from-bundle games (and still has few additional copies in my inventory) and it's the reason for me to don't like new system.
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I don't like the idea. I never gave any games I received from bundles, only a few IGN Prime keys and giftable copys. I prefer to play (and giveaway) indie games, but with this idea I would risk that any indie game I'll submit will be later on a bundle and lose its value on this website :/
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I still think the entire contributor system should be scrapped, or made a flag. I would have gave away for the sake of giving away still, the contributor status was a nice bonus... but now I feel as if I am being punished for a crime I didn't commit (I gave away non-bundle keys, either inventory items [had in inventory since before the Bundle with it], or a key bought from indie dev and an extra I had kicking about from a giveaway) The new system has now prevented me from putting up the giveaways I had intended to do. (I bought Carmageddon: Reincarnation 4 pack ($100) with the intention of giving away 3 of them...but now it goes into a bundle in 2013 [Stainless is an Indie Dev], I am suddenly a monster? I can't afford Skyrim for myself, let alone giving away a copy, and I didn't want to exploit the Contributor system by flooding Trains (like others did), but now I see I should have. 1 Copy of trains and I would still be a good contributor, even though my Indie spending value was higher than the non-indie.... I really would like to support indie devs more than other big namers like EA...oh wait EA did an Indie Bundle.... simply because the little known games are often great little gems of games, that others may miss out because they don't have big flashy ads like Diablo III. The system seems to support AAA or Bust...but still not even that is safe... like I said EA did an Indie Bundle, THQ is in one now, Double Fine is Indie again, Stainless is indie again, Plus there have been cases where AAA games have been given out. Will IGN Prime givers be punished now too? What if you get a free copy of the old game when the new one comes out (Re: Torchlight 2) would everyone who gave Torchlight 1 out in the past be punished (because out of fairness, those that gave away these new Torchlight 1's are no better than those giving out a spare bundle key when they already had the game. (For example The Void has been in two bundles, I am sitting on a spare key for it, because I didn't want to break the rules... but how is that different than getting a spare copy of Torchlight, neither did you pay extra for, both are spare games? This site is about giving and sharing, but is turning into an a playground for those with deep pockets... where the well off get more of the pie than those less fortunate who likely really need it more. Like the contributor giveaways that have values of over $1000 to enter... pretty sure, assuming they didn't exploit some system, such as buying extra low on steam {re:trains), or asking devs for keys (re:Secret of the Magic Crystals), etc. are all people who could have easily got the game for themself rather than taking it away from someone who couldn't afford it themself. Those usually only have a couple entires in it <20. On that note, I can even see a massive flaw with the new system. Private and Group giveaways. If Person X bought a 4 pack (Say Borderlands 2), that person X and their friends intended to share with each other (perhaps even went in on together. All they have to do is make a private group giveaway, have the other 3 friends enter it, and suddenly, Person X now have over $100 in Contributor value. The only real way I can see to fix that problem is to set the entry limit to say 500 entires for it to count to your total. This however would cause there to be no advantage to high contributor value giveaways as anything over $100 tends not to make it to 500 entires that often... so why bother having a dollar value assigned to contributor status at all. If you wanted to encourage people to keep doing giveaways #1) Stop punishing those that do giveaways (re:indie games) #2) Don't use a full price value for giveaways. Why not just add contributor flags. You could always make flags expire after a set period of time, say 30 or 60 days, so then you would have to give away again to get your status back. If you really wanted to hurt indie game devs, like you are now with this system, you could always make it so you can build up flags on your account, and you can only enter as many contributor give aways as you have flags for (they are refunded when the giveaway is over until they expire) have it be a limit of 1 flag on your account for l indie/exploited games. So there is no advantage to spamming Shadowgrounds.
Edit: Sorry for the long rant .
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I had it nicely spaced out, it compressed when I submitted it. I will go in it again and do the double space method to fix it.
Edit: didn't work.
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In comparison to
Both games have been given freely, neither has been in a Bundle (unless you count the Infinity Bundle...which I doubt highly was exploited)
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The main difference if that Faerie Solitaire was given outside of this giveaway also. But it doesn't sound right still. Altough Pkeod doens't enter giveaways so his contributor's status doesn't matter as much in this situation, it cheapens the gesture somehow.
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So has Dwarfs though, it has been given out in Steam Forums, Facebook, pretty sure it was on Reddit too, although not certain.
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There have been some giving away but nowhere near the numbers of Faerie Solitaire.
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Hi guys, I have a suggestion: see this reply to other thread. (original topic here, end of first page).
If you think my idea it's not good, maybe can we "add" it to cg's idea?
I want to see opinions from other users.
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As people probably aren't even seen my idea (through the links on post above), i'll post the original replies here:
(slight edited for better understanding)
My idea: When a game become available on a bundle [ex: "Tiny Bang Story", on new BuildABundle2], the mod shoud add an extra game entry on giveaways game list [ex: "Tiny Bang Story (new)", with $1 value], but just remove the original game from game list [remove the "Tiny Bang Story" with normal $10 value], keeping the old entry just for history. So, after this moment, we can only make giveaways of the "new" Tiny Bang Story [with $1 value], discouraging the bundle key exploit. If someone wants to make a genuine giveaway of the "real" Tiny Bang Story ($10 value), I think they'll do it, even if they'll get a lower contributor value. [sorry for my brazilian self-taught english]. What the people here thinks about this idea?
paulomorbeck (1 week ago)
I like this. How would the length of time the games remain as 'bundle keys' be decided though?
cordateflame (1 week ago)
Forever. Explaining this idea better: once a game appears in a bundle some admin need to create another entry for the same game, but with the "new" on description ($1 value as an example), an keep the "old" entry for this game ($10 value) only for history, but DISABLED for future giveaways. So we'll have the "old" giveaways ($10 value, now disabled for the eternity) and "new" giveaways ($1 value, available for future giveaways). So, once a game appears in a bundle, it'll remain as "low" value forever. And a "real" gifter wouldn't mind if (s)he gets a low contributor value in a freshly-created giveaway. Understand now? What do you think?
paulomorbeck (1 week ago)
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You use Amnesia as an example, but wasn't that part of one key? You couldn't possibly give Amnesia away on Steam as a bundle key. A lot of Humble Bundles have used combined keys, and you ought to make sure the new system excludes ones that can't be given away alone. Also, I assume this won't apply to giving away a complete bundle gift URL? And what about bundle games that were legitimately purchased? It would obviously be hard to moderate/implement, but ideally there would be a way to distinguish between giving keys and giving gifts. I assume trading history isn't something the Steam API exposes though. Also, what happens when, say, someone gives away a large number of games that later become bundle games? Does the site remember the value they were given at the time of gifting, or does it still apply the new system? And what if someone gives a bunch of bundle games, but later gives enough legitimate games to get the full value from them?
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Hey everyone, it's no surprise we've been struggling with bundle keys lately, and we're bouncing a lot of ideas back and forth. One suggestion is below, and we're curious to hear what people have to think.
Proposed changes to contributor values
Bundle games, and those freely available at one time or another (Ex. Shadowgrounds), will only add a maximum of 20% to a user's non-bundle contributor value. For example, if a user has submitted $50.00 in non-bundle games, they would have a cap of $10.00 (20% of $50.00) for any bundle games submitted. Therefore, if they submit $10.00 or $10,000.00 in bundles, their contributor value would reach a maximum of $60.00. To further demonstrate, a few scenarios are below.
User #1
Previous value: $119.95. New value: $119.95. They receive full value for Amnesia due to the amount of non-bundle games they have contributed.
User #2
Previous value: $39.98. New value: $23.99. The value of Amnesia drops from $19.99 to the max of $4.00 (20% of the Counter-Strike value) since their non-bundle contributions are quite low.
User #3
Old value: $69.95. New value: $23.99. Same as the above, the max of 20% is reached, so it cannot increase any further through bundle games.
User #4
Old value: $29.98. New value: $0.00. With zero contributions not from bundles, their contributor value remains at zero.
How will this affect your contributor value
Add /update to the end of your profile URL, and you'll see a new contributor value in brackets, next to your existing one. This reflects the updated value, limiting bundle giveaways to 20%. This will have no affect on the vast majority of our users, and only begins to adjust values on those that have submitted a higher than usual amount of bundle games.
Proposed changes to what can be submitted
Lately, the rules are difficult to understand. Certain bundles can only be submitted at given times, and there are over 100 individual bundle games. Users submitting individual bundle keys, whether on accident or on purpose get a bad reputation, and it's the cause of countless arguments. It creates a lot of confusion and brings a negative feel to the entire community, which completely goes against what we're trying to accomplish. The above changes would mean anything can be submitted at any time, and the site will automatically keep contributor values in line. If someone enters a $120 contributor giveaway, you know a minimum of $100 is coming from non-bundle games.
Feedback
No changes have taken place yet. At the moment we're looking for feedback from the community to decide on a fair approach. Please post your thoughts below. Thanks!
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