What do you think about this?
Well, unless their "metric" is like having 100k total players, I believe every "fake" game that goes free will have enough players to drop cards. This is more of a hassle to us than a measure to "cleaning" Steam. Valve just doesn't make sense anymore.
Edit: oh, wait. They do. Moneyz.
Comment has been collapsed.
I think their "metric" relies on the people who actually bought the game, not the people who played the game xD
Comment has been collapsed.
Do we need two of these discussions? https://www.steamgifts.com/discussion/lGyP9/changes-to-trading-cards
Comment has been collapsed.
16,295 Comments - Last post 33 minutes ago by Haplodh
25 Comments - Last post 35 minutes ago by lewriczin
1,519 Comments - Last post 37 minutes ago by Tristar
1,798 Comments - Last post 45 minutes ago by Cacciaguida
543 Comments - Last post 56 minutes ago by Aristofop
44 Comments - Last post 1 hour ago by Chris76de
517 Comments - Last post 5 hours ago by Marius11
28,245 Comments - Last post 2 minutes ago by Gamy7
85 Comments - Last post 4 minutes ago by amusedmonkey
68 Comments - Last post 18 minutes ago by Thexder
81 Comments - Last post 21 minutes ago by ceeexo
200 Comments - Last post 29 minutes ago by samwise84
38 Comments - Last post 40 minutes ago by AlexForestry
16,779 Comments - Last post 48 minutes ago by MjrPITA
http://steamcommunity.com/games/593110/announcements/detail/1954971077935370845
"Instead of starting to drop Trading Cards the moment they arrive on Steam, we're going to move to a system where games don't start to drop cards until the game has reached a confidence metric that makes it clear it's actually being bought and played by genuine users. Once a game reaches that metric, cards will drop to all users, including all the users who've played the game prior to that point. So going forward, even if you play a game before it has Trading Cards, you'll receive cards for your playtime when the developer adds cards and reaches the confidence metric.
The confidence metric is built from a variety of pieces of data, all aimed at separating legitimate games and players from fake games and bots. You might wonder why the confidence metric will succeed at identifying fake games, when we weren't being successful at using data to prevent them getting through Greenlight. The reason is that Greenlight is used by a tiny subsection of Steam's total playerbase, producing far less data overall, which makes it more easily gamed. In addition, Greenlight only allows players to vote and comment, so that data is narrow. Steam at large allows players to interact with games in many different ways, generating a broad set of data for each game, and that makes identifying fake ones an easier task."
What do you guys think??
Comment has been collapsed.