thanks =) I'm used to hourboostr/singleboostr which seems that few people use it but to me it's the best of them all, even if it doesn't have that many functions (for cards I keep on using idlemaster extended for instance).. good work though mate =) I hope it's useful for other players! and I'll look at it in the next days for sure =)
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support "multi-game farming" (more than 1 game)
So, do you exploit steam glitch or this mode is entirely useless? Because there is no third option...
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This app is more similar to SAM (without achievement management, lol) than to any known idle software such as ASF of Idle Master. Well, probably there will be some users that will prefer that...
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It's always good to have several alternatives able to do the same thing, rather than to be locked to one single point of failure.
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We already have an ASF plugin as an alternative. And it's more real alternative, because it's based on different approach.
I'm not saying one can't make another SAM, but I can't see a reason for that. Right now someone may prefer this tool exactly because it does not affect achievements, because someone may believe that manually setting/reseting achievements is a bad thing and don't want to use tool that does that in any way. But if it will be basically the same? So we would have two tools, both doing exactly the same and in the same way, but one is tested by thousands of users for multiple years, and one is not tested at all and from unknown developer - I wonder, what will you chose?
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We already have an ASF plugin as an alternative. And it's more real alternative, because it's based on different approach.
We really don't have the same definition of an alternative... To me, when an alternative is close to the original, it's more a strength than a fault, as it makes it easy for users to switch back and forth. Think about all the friction switching between MS Office and LibreOffice, and yet it's only a GUI change - and LibreOffice's GUI is pretty close to what MS Office's GUI used to be a decade ago.
When you have a GUI-based program, a console-only one is a weak alternative, as many users are simply unable to use anything that's console-only (and unwilling to learn). For instance, would you be willing to ditch Chrome for... Lynx? Firefox, which is very much like Chrome (they copied their UI multiple times, even when that meant pissing off their current users), is a more viable alternative
So we would have two tools, both doing exactly the same and in the same way, but one is tested by thousands of users for multiple years, and one is not tested at all and from unknown developer - I wonder, what will you chose?
Always the same story when new software appear... Some people are willing to try new stuff, and you should be thankful because that's how you can live in a world where things aren't all monopolies. Why make Linux when we have Windows? Why make Firefox when we have MS Explorer? And why make Chrome when we have Firefox (although the world would be a better place without Chrome)?
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would you be willing to ditch Chrome for... Lynx?
Lynx is not alternative, but not because it's text-based (I'm fine with that), but because it does not supports javascript and because of that most sites won't work fine with it. Otherwise I would have already used it in some cases.
Also, this comparison is bad, because showing images - is one of browser's features, and obviously Lynx can't have it, and that may be a reason not to use it. So it's not about interface, it's about features. For example, plugin I mentioned above lacks one of SAM features - manual changing of stats (it changes those automatically when it's needed for achievements though). If you need this - plugin is not alternative, otherwise - it is.
Why make Linux when we have Windows?
Because of features Windows don't have. Linux isn't an exact copy on Windows, neither by interface nor by features, so, by your definition - it's not an alternative (as it's not close).
Thing is, there has to be a reason to try something new. And I can imagine two reasons:
Let's check it.
Example 1:
Look, there was Idle Master, but I switched to ASF, why?
Because Idle Master was unable to work on linux server (to run it constantly), but ASF was able to do it - it's point 1,
new thing does something that old thing can't.
Example 2:
Some people who used Idle Master switched to Card Idle Remastered - because Idle Master does not works anymore, but Card Idle Remastered (that is for of Idle Master) works - point 2, old thing does not work.
Example 3:
There is a tool (I don't remember it's name), that is similar to SAM, but can only reset Achievements (but can't set). Some people switched to it because they want to get achievements in favorite game again, but they consider unlocking achievements with a tool something bad, so lack of achievement unlocking is a feature in this case, so point 1.
Opinion 1:
As I said above, achievement management considered bad by some users. Thus, some people, who use SAM as a tool to idle games (yes, there are users like that) can switch to this new tool, exactly because it does not have achievement management. So, lack of achievement management is a feature in this case - point 1.
Opinion 2:
People who use SAM to unlock achievement can for sure switch to some tool if SAM will stop to work correctly. But thing is, if unlocking is based on exactly the same approach - it's most probable that new tool like that will stop working too! And plugin may still work, as it's based on different approach (or it could be vice versa, plugin will stop working, but SAM will still work. But in that case no reason to switch from SAM).
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if unlocking is based on exactly the same approach - it's most probable that new tool like that will stop working too! And plugin may still work, as it's based on different approach
I don't know enough about the Steam API to be 100% sure, but as a software engineer I really don't see why the hell there would be 2 different ways (or "approaches") to unlock achievements. If one of the tools breaks specifically for the messing with achievements part, the other will break for that part too. What may make a difference then is maybe one will be fixed while the other will not (or will take 3 months rather than 1 day because the dev is busy IRL).
I can imagine two reasons: [...] 2. Old thing does not work as it used to, but new thing works
Exactly. But then you have 2 scenarios. Scenario 1 is new working thing exists already, because someone took the time to develop a "useless alternative" while the other tool was still working. Scenario 2 is new working thing doesn't exist yet, and users have to wait for a while until new working thing appears (and maybe it doesn't). I think you'll agree scenario 1 is more comfortable.
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but as a software engineer I really don't see why the hell there would be 2 different ways (or "approaches") to unlock achievements
SAM uses steam client api functions to set/reset achievements, and then Steam client sends requests to steam network.
ASF has built-in steam client implementation, so plugin directly sends requests to steam network.
So, if, for example, Valve would change something in Steam client, but leave network protocol the same - SAM will break, and plugin will still work. If, on the other hand, steam will change something in the network protocol, but leave the client api the same - SAM will still work, but plugin will break.
As a software engineer you should have understand that yourself, because the fact that SAM (and this tool too) need steam client running, and ASF does not need it is well known.
Exactly. But then you have 2 scenarios.
But you forgot about scenario 3, useless alternative exist already, but does not works too, because it was using the same approaches. And that scenario is much more probable than the two you mentioned. Not to mention that your scenario 1 will make it useful only after SAM will break, but no way before. Until then SAM will have advantages, because it's well tested by thousands of users, and it's open source.
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Lynx is not alternative, but not because it's text-based (I'm fine with that), but because it does not supports javascript
Also, this comparison is bad, because showing images - is one of browser's features, and obviously Lynx can't have it
(I'm not suggesting you should use them, I give the links in case you're curious)
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Oh, nice. I will try those; Definitely not as main browser, but I have a use cases when I need something lightweight.
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Probably using this program is much more fun (I haven't tried, so can't tell if it's true). Why so serious?
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Well, I would never choose your idler, BUT I know for sure some people actually use SAM for idling, and that's beyond my understanding, so I guess your tool may have some user base too. People are strange.
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Programs like that exist for year, so I don't understand that "now" in your sentence".
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it had more bugs than fallout76
I don't believe you.
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I was about to ask where is the source code (preferrably in GitHub repo), but now I reconsidered.
Btw during the last Steam Sale and racing event I used this open-source project (based on Idle Master) to idle my previously finished games with achievements:
https://github.com/AlexanderSharykin/CardIdleRemastered/
https://github.com/AlexanderSharykin/CardIdleRemastered/#time-idle-mode
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Hmmm, virustotal says it's some kind of StdRt.exe file and it's detected by 7 antivirus programs, but I suppose they are false positives?
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Oh, that's the problem. Okay, then, thanks for clearing it up!
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hi,
nice work
is that tool increase the played times of games ?
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