Is Don't Starve already too challenging for you?
My generic Don't starve game:
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"Oh, i just bought this gam-" -Killed by a spider.
"Ok, one more try" - Killed by a spider.
"100 days!, 2 giants, 4 seasons, I'm invincible!" - Killed by a spider.
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These hand shadows.. The Sanity concept works great in the game, isn't it? :)
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At first try I thought that Reign of Giants was just some new cute additions, until summer came :D
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I played a bunch for a while. I got good enough that I could get into a self-sufficient pattern and could eat indefinitely. Then, being conservative by emotional disposition, I would continue this pattern not expanding my operation or taking additional risks. Meanwhile the game would do things like sending larger and larger packs of predators to eat me. I would inevitably die a few "years" in.
Sometime, when I have lots of time or somebody to play with I'd like to return to it. But I'd need to be pretty motivated--it seems there's no way for me to be both successful and relaxed while playing this one.
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Same goes for me, also I don't always like the idea of searching on the servers for random people to play with, since you don't know if someone is dedicated or not, they can quit from the game any time and the coherence is lost. Are there any people who are having the same idea about it?
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My experience with the servers were good, in general. I told there that i was a noob, never played before and, in one server, they explain a couple of interested things. I entered that place for a couple of days until we die ALL from spontaneous combustion due to summer xD.
In other servers nobody talked, nobody helped, only kicked as soon as I present my self as new :(
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You're not dumb - the game just throws players into a new and harsh environment without any help. You can accept that as part of the "survival" aspect or you can rely on the wiki like I do. The game is still a challenge with the extra help.
Darkness will kill you so always setup a campfire or carry a torch at night. The houses (you can't enter them) belong to pigs who wonder around during the day but hold up in their houses at night. Give them certain foods and they'll work for you but attack them and they'll become hostile. Beware of Werepigs though!
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For me this kind of difficulty and no instructions, is part of the game's charm. You have to find out how things are working by trying and failing and actually this is similar with how real life works. Also one life per game too! (ok there is some magic involved, but not going to analyse this here). It is sure frustrating to loose what you were "building" for a whole game, but you can carry your experience over the next one and do things better, faster and more sufficient that time!
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What you're saying is understood and very respectable. Even though you like to play some complex games, you prefer that the game is giving you some guidance about its controls and mechanisms.
If you ask me, this is a recent phenomenon, that difficult games without any tutorial or guidance are being released and most of the times it's almost impossible to avoid digging information from the internet, if you want at least to avoid hours of frustration, by trying to figure everything on your own.
I attribute this to a big percentage in Minecraft. There were other games to be like that before, of course, but Minecraft was a huge hit and brought many people into gaming.
Minecraft wasn't even giving you any scheme of how to craft any item, I wonder how many people found on their own how to craft most of the items and tools.
It is maybe a part of human psychology that when we are making an effort about something and it is not given in front of our plate, we tend to appreciate it more. The point is that such games found commercial success the last years and they have their target group, as they are not for everyone for sure.
For me, like I said, it is part of a game's charm to make you discover and figure out something on your own, but it doesn't mean that I like only such games or that I am going to appreciate a game just for that.
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My greed always ends up killing me in the vanilla Don't Starve. Don't think I have ever died once to starvation;
"Oh bees, if I'm careful, I could steal some hone-dead"
"Eggs could be usef-dead"
"beefa-dead"
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Exactly! Instead of playing it safe and rely on working with your current resources, that greed has proved deadly quite a lot :)
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I kind of bypassed Don't Starve and went straight to DST. It's a great game but my friends either don't have or don't want to play it. Here's to hoping they have plans of pushing Ship Wrecked into DST, but it sounds like it'll be just as complicated if not more than caves.
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How is your opinion after playing for a while more? :)
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Finally, the new expansion for Don't Starve has launched on Steam Early Access on December 1!
Shipwrecked takes place partly on the ocean and marks the first time players will be able to leave the game's landmass and journey onto the water. In the base game, the sea acts as a map boundary.
In an update posted on the studio's forum, it explained that feedback provided during the early access phase would help guide the developer as it finishes up the project:
"As with Don’t Starve and Reign of Giants, we’re going to be using early access up until the full release of Shipwrecked," it said. "Your feedback and suggestions were invaluable during the development of past Don’t Starve content and frankly, we’d be fools to not involve you again when it comes to the development of Shipwrecked."
Don't you think that Early Access should work like that in other games too? I have watched all the steps of how Don't Starve was developed while it was in early access, I was seeing all of its updates one by one and it was an impressive work and dedication put down by Klei. We have seen so many cases that the developers are grabbing the early access cash and disappear, but Klei and specifically Don't Starve was a great example of how early access games can really work.
Don't Starve: Shipwrecked will only be available through Early Access on Windows, as Mac and Linux will not be supported for the initial December 1 launch.
Update: With the last update, the DLC has also became available for Mac OSX!
Are you excited about this update and what expectations do you have?
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