Discussion about glitches or insane game logic

Tell, which things you don't like on games and are annoying for you or which ones do you find really hilarious.

Any funny pictures about game logic are welcomed.

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9 years ago*

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Which game logic is most annoying for you?

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IRL or profession logic broken (inventory limits or unlimited, sprint limit, character can't do things that can be done IRL even tho it has training for it and also things can't be done IRL are done in game like big heavy swords, etc.)
Visual bugs or problems (Anything that breaks your immersion visually - texture gaps, physics glitches, animation problems, framerate drops or lags)
Escort styled bugs (AI can't travel normally - is trapped, gets lost, gets itself killed by enemies or casually walks into pit or lava)
Invisible walls (Invisible force keeps you to go to some direction or other easily reachable places denied by game logic)
Dialogue misunderstanding (you chose option and character says something different or in different tone than you thought he/she would)
The computer is a cheating bastard (clearly unfair things - unlimited ammo of enemies, different rules apply to you than to enemies, rubber band principle, etc.)
Loading times or unskipable cutscenes
Controls, camera or view problems
Others (Share your experience of suffering)

I don't like invisible walls or unskippable cutscenes when the content can be repeated.

9 years ago
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Unskippable Cutscenes! Agrrrgh!

9 years ago
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I hate broken escort quests/missions. The ones that aren't broken can be reasonably entertaining though.

What's also a pet peave of mine is when characters in cutscenes suddenly seem to lose abilities that they have in-game. Like when you walk into an obvious trap fully prepared to deal with it, and the cutscene promptly forgets all of that and gets you captured/exploded/whatever anyway.

9 years ago
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Yes, I know what you mean. For example I just played Witcher 2 and there is ability that allows you to deflect arrows and crossbow bolts, yet in cutscene you can die by arrows even if you already obtained this ability.

9 years ago
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I'm not sure how "Controls, camera or view problems" and "Visual bugs or problems (Anything that breaks your immersion visually - texture gaps, physics glitches, animation problems, framerate drops or lags)" are considered "logic" in any way. I'd say these are more poor game design than video games logic.

9 years ago
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I would consider it game "logic" since you can only encounter it in games, not in real life. And they are recursive programming problem in many games. But I know what you mean with word "logic" so most of them would fall more under glitches and bugs. They are still made out of functions and procedures and those still work on basic logic principles.

9 years ago*
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I somewhat feel that stuff in games which are accidental aren't exactly logic, but yeah, I get what you're saying.

9 years ago
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Escort missions are so annoying, TBH I don't like bot companions at all, even in Skyrim they are so annoying even if usefull in many ways. The only exception is Elizabeth from Bioshock, she seems more human than me :P

9 years ago
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checkpoint system... where's my good old QUICKSAVE/LOAD button?

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  1. Press F5
  2. Walk 3 meters
  3. Press F5
  4. Repeat
    Profit.
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*step 2.5: fail a jump
3: f5
4: die in a bottomless pit
5: goodbye savegame

happened in half-life 1 :(

9 years ago
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Oh dear... That moment of panic when you load 10 times trying not to die... :c
Thanks Cthulhu most new games with Quicksave checked the "in air" condition before saving D:

9 years ago
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Yes, I hated to have some quick/autosave where I immediately die half of the second after.

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  1. Forget to press F5
  2. Die
  3. Rant for yourself and sulk after
  4. Load last save and repeat last 3 hours of gameplay to get on same point
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Escort missions are so annoying, AI can get so stupid it drives me nuts (literally). Also

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:|

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:|

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:|

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:|

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:|, I mean :D, I can't tell for sure if xarabas is not amused because of the picture or that he's mimicking the character on picture or because of his name got too popular.

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:|

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I once played Aion on the first days and it was horrible.... there was a NPC to talk for a quest and then to start an escortquest and the NPC was buggy. Nearly 50ppl were standing near the NPC and trying to get the Quest

9 years ago
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i also hate stupid side missions with impossible difficulty or when they are badly designed. GTA is the best example.

View attached image.
View attached image.
9 years ago
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man, I really hate those Zero missions on GTA:SA. Why someone would use a fkn RC plane when I have 32987987 weapons to do that same mission in less time

9 years ago
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The construction site mission >:(

9 years ago
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Duuuude! all honorable mentions, if I could pick/vote 2-3 then I would. But what took the cake is my recently finished The Witcher 3...controls, both Geralt AND Roach (horse), man that was annoying!

Other honorable mentions are camera, think in Resident Evil (old ones) where you had fixed camera angle and if it didn't allow you to see, it was pretty much designed to be that way (jump scares maybe) or just a tiny slipup. But now, games that the camera just go NUTS and turns around you/your enemies without you wanting to, gash that's so irritating! how many keyboards, pads and maybe even tv's or monitors were damaged/broken because of that? XD

Good topic!

9 years ago
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I can't wait to play W3 :3 I'm finishing W2 the other choice path.

9 years ago
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Awesome, keep your save, you can import it (or simulate your choices) and it will change quite a few things in TW3.
Most people finish one path and then reload and do the other one, just to get the best of both worlds -or stories in this case- :)

9 years ago
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Enemies with unlimited ammo until you kill them. then they have like 3-4 bullets left. I get ti why, but it brakes the immersion.

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You should play "I Am Alive" :D. I mean I liked it, kind of, but this exact problem is there very noticeable. You'll remember the game for long mostly because of this :D

9 years ago
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i really loved fallout 2 just for the opposite. enemies have limited inventory so if they use medkits or ammo they would ran out of stuff to loot when you killed them. :3

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Well, at least this thing can be explained - you killed them right before they shot their last bullets XD

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I always saying in any game something like: "Yea, sure, you guys just stand there and I'll deal with thousand enemies", but at same time, escorting bunch of idiots which you must defend is my worst nightmare. I was just replaying Fallout: New Vegas, actually, and remember that quest :). Anyway, I love playing stealth in Fallout, but stupid companions open fire everytime, when your status gets "Caution", it's so annoying! Also, you can kill anyone with melee weapon, their body and blood can fly right in their allies faces and they will not give a shit, just because you was "hidden", they will not even get alerted! NO FUCKS GIVEN! No reputation/karma penalties either, you wasn't seen! All melee weapons in the game counts as "silent", even if it actually makes a loud sound and your victim screams in pain. It's just so stupid and funny at same time... You can kill lots of no-name neutral (or enemies, if you disguised) NPCs and get lot of weapons\ammo early in game. Oh, and you can also throw spear right in the head of enemy, while he talking with other guy. His friend, who saw this, will not give a shit about it, like nothing happened...

At same time, this is not working with certain enemies. If you kill one while "hidden", other enemies, in small radius, will be alerted forever (your status will be "caution", change to "hidden" for a moment and immediately change back to "caution" again). I killed Deathclaw with melee while hidden in their cave, other two, that was nearby was alerted forever, they couldn't see me, my stealth at 100, and it's dark in there. If you don't move (or move slowly), they will never notice you, even if you really close to them...

p.s. can't wait for Fallout 4, lol

9 years ago*
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I hope they fix these problems with AI and stealth in F4, I would like them to be more tactical, cover and not running around like headless chickens when you snipe them all from far away. It was too easy while using sniper weapons in F:NV

9 years ago
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When I was playing first time, I was sniping as well. But it will alert other enemies, so you need to wait after every shot (if you want to get crit from sneak attack). There's silenced pistol, though, but it literally does no damage...

On my 2nd playthrough (which I just did on Xbox), I was mainly kill with melee weapons (lead pipe at start, then I got Thermic Lance from Legion and then I switched to power fist and finally got "pushy"). You can kill deathclaw with full health with just one punch. I found this method so much funnier

There's 2 achievements, which require you to heal yourself with food and stimpaks for 10k HP each... Well, using this method, I restored only 4k health combined. I just wasn't got hit too much for entire game! Got these achievements by hurting myself with explosive weapons in my own house...

9 years ago*
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I was using silenced sniper rifle, but even with very long distance you don't need to have it silenced (if you have long draw distance set). I think there is fire or some sort of smelted metal that damages you in intervals when you step on it, I used that for the food achievement.

9 years ago
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Lazy level design with non-sensical obstacles which makes you look for an alternative route.
Pretty much this:

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9 years ago
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9 years ago
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I should vote bad escort AI, but I haven't seen it as often as I used to -- designers learned. And hell, sometimes it's even good these days. So instead, my vote goes to invisible walls. It's just bad design. There's no excuse for it. None.

IRL logic is weird sometimes too -- unvaultable chest-high walls and impassable gently-graded slopes among the worst (hmm... "invisible walls"? is that you again?...)

I don't mind the computer cheating so long as it's by design.

And graphical errors/flaws are something I probably actually enjoy.

Very nice list!

9 years ago
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For me, the camera... i can handle the other options, with if the camera starts doing weird things i get nauseus and have to stop playing... it happens to me with Dark Souls, i only played for 5 minutes because the camera movement made me sick

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Casually walks into lava pit... AAAARRGGHHHHHHHH!!!

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they always do, thinking like nothing would happen to them, AI delusions :D

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God damn you invisible walls! You let me jump over that thing, but why not this thing? This thing is even shorter than that thing!

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I just wanna vote escort missions in general. Just the whole concept of them isn't fun at all. I mean why the hell would I want to be protecting a random character that I don't care about with my own life. I already have my own life to be worrying about.
This as a concept needs to be dropped from games all together.
Games like wolfenstein the new order has it right. Anytime your going somewhere with a character before entering any fight scenes you all split up. So theres no protecting anyone. This is what games need to do!

But I voted controls camera and view problems. Because that makes or breaks a game. If you can't even look around properly then how are you meant to play the game?

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I. Hate. Escort mission.

9 years ago
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Invisible walls, definitely. Especially in open world games like pretty much any bethesda game. At least Fallout 3 made them somewhat believable by adding giant piles of rubble where the invisible walls were.

9 years ago
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Speaking of game logic, I always felt dissapointment seeing how playing as a slightly insane dictator In Tropico series is not how the game was meant to be played at all.
I just wanted to build giant oppulent palaces for my cats and have people shot for being unemployed.

9 years ago
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foot high fences in a game without jumping.

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