Just got my key. For the people still waiting, check for an email from Pixel Maniacs. It might be in the spam folder.
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Got my key, it was hidden in the promotions folder
Thamk you:)
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still waiting to see if I get a key it would be great to play the first game the demo was so fun
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@OP Some feedback.
Maybe you should bundle the first game with the second one and make the first one 90% off or free that way while the 2nd one is at full price. If you do this, i will consider buying your 2nd game at launch, and if the price is right for what you deliver in the end, i might just throw in a few GAs to help you out. I had the first one on WL, most likely from "binge watching" the discovery queue, i often add games to wishlist based on first impression, so looks, name and what type of game it is definetely have a good chance of making me wishlist something. The reviews, not so much, unless i get really interested instantly and start digging the reviews.
I've tried out the demo but did not finish it, i reached that one level with the big painting (with 4 secrets collected along the way) on the wall but was running out of time to leave to work so i had to quit there as this was the one room that was halting my progress for quite a bit of time, i know i had to send a red droid across the door to the next room but i just did not go through with it due to lack of time. From what i have played, the game was actually nice. This coming from me, i am a person who dislikes puzzles, unless they are delivered in an interisting way and aren't brute forced into the game with the intention of slowing it down (like playing a hack and slash then have your story progress stop untill you solve this 15 minute puzzle so you can continue to move on, this pisses me off big time, i grab a hack and slash game with the intention of killing stuff and move on, not to do puzzles, this is one example out of a few i can think of that forced me to quit games). It gave me similar vibes to when i played portal games for the first time. There is that touch of art, puzzles and voice acting, all mixed into a mystery box that you call chromagun, game has some good potential from what i have seen.
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same not sure how long it takes to get them or if they are still available
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A really liked this demo, but couldn't get to the end to make a feedback. So I write it to this topic: I don't know exactly why, but I got dizzy (almost to vomiting) after 20-30 minutes of play. I stop playing and got better in a minute. I never experienced anything like this, so I think it has to be something about the colors / graphics. Anyway, the logical puzzles are great, it will be a great game!
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Cool game but got stuck in the demo in the room with the big hammer. Glitched out bad and controls became very unresponsive and unpredictable. Could not make the jumps because of that and eventually gave up.
Was hoping to get the CG1 key but in the end I may have run into the same issues there.
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Managed to 100% it on second playthrough - this was super fun! I ended up sending feedback twice because I did have some lag on second run (But restarting game fixed that) and because I totally forgot to add steamGifts to the form the first time.
Worked great on Linux so I assume my Steam Deck will agree.
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Is this the right way to fill the form?:
https://i.imgur.com/LpeX9Bg.png
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Hi I've finished the demo and submitted the form along with feedback I made a few days ago, I am not really into puzzle game but I really enjoyed my experience with it.
Just question regarding the free key for the first game, how long it will take normally to be sent? Because I haven't received anything about it so far. Thanks!
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I didn't read the instructions that well and put steamgifts in the bug feedback. I hope thats ok.
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Update:
This has ended now, thanks a lot for everybody who participated!
We're giving away our first game, ChromaGun, which usually costs $12.99.
What you have to do for this:
We will email you the key for ChromaGun 1 afterward.
It would be, of course, fantastic if you would give us feedback about the demo in that form, but it is not a necessity.
Playtime of the demo is 45 minutes on average, but you can also do it in 5 minutes if you are super-smart (or if you watch a walkthrough :) ); we also have a speedrun contest running.
Our goal is to get as many players as possible into the demo as this gives the title more visibility, and to get feedback on the demo before we release the full game :)
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