Cause exploiters, regifters, alts and others can easily grab your games? ^^
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It would be faster... but on the other hand, as you said, imnpresonal, you can't really thank them, also GW creator can't enforce his rules (even for public GWs, like how much of the collection can you own) and he can't ask for a reroll since the site already gave the game... and possibly even more complications, it's good as-is.
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honestly when gifting game keys i just email them instead of adding them and talking to them a lot, i usually say thanks when i receive a key this way; but ultimately its good for the other people that you have a choice to talk to them personally instead of auto delivery like on gameminer
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You got me interested, and that means long posts.
I am against the idea because of several flaws in this. The first being extra resources used, the second being people being a bitch, the third being more work for support, the fourth being no more customisation of how a key can be gifted and the fifth being an automatic system.
The first flaw explained is that you will need more bandwidth, server CPU and RAM and Disk Space(not that important here) to host the system. That would be a problem.
The second flaw explained is that people will still try some way to exploit the new system, which would not go noticed until the winner complains that it is not the right key.
The third is the number of complains will in turn make support flooded with more support requests, which would probably overtax the already understaffed team.
The fourth is I personally, along a bunch of us, love to hand the keys directly to the winner and maybe even surprise them. With this implemented, we don't have that choice anymore.
The fifth is as what cg expressed, cg does not want a bot system like PB, not even remotely similar.
While a key system is a good idea, those flaws make it really bad.
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Anyways. Another downside of having the key thing is that if the site was hacked a lot of keys would be stolen.
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This, and what Elbows said above/below depending on which way you're listing your forums or which way up your monitor is.
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I agree! Devs who give away 25,000 should have to hand deliver each and every key!
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As so jatan11t continues to fight the good fight against developer giveaways that aren't actually created by developers.
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Well, I was referring to this giveaway, which was made by a developer.
How sad, he still has 1,786 awaiting feedback, over a year later.
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Further evidence that we don't use the ban hammer nearly enough.
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Which means at best they didn't respect the creator enough to mark it as received. At worst, they re-gifted or sold the winnings.
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Impossible. As bobofatt said, the giveaway is automatically marked as Received when you see your key. Those users have not even saw the key. Those keys are wasted.
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How does that work? How can the system determine whether the key has been seen?
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On dev giveaways like this, the system automatically marks the key as "received" the moment it's viewed :)
It amazes me that so many winners either never logged back on to Steamgifts after the giveaway ended, or still haven't noticed the conspicuous green bar lurking at the top of their screens.
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Not possible to re-roll those? Or does the developer not want to bother?
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cg doesn't like rerolling key giveaways, as keys may turn up to be used. I have the same problem as several winners in my featured giveaways have not even checked their profile to see if they've won or not.
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That's kind of sad :(
Still, it will be a nice surprise for those people if and when they return.
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I find that not only creepy but disturbing as well.
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Why not adding this feature but making it optional, so it please everyone?
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So alien, you want to get closer to people...i know where this goes...
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I think the ideal situation is where there are some giveaways that use a bot, and some done via the already-in-place methods. It would be A: Up to the gifter, B: Usable only for gifts in the inventory and C: Limited to whatever the max inventory space is on however many bots can be created to do this.
The advantages of such a system would be many:
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How would you re-roll a rule-breaking entry, if the bot has already coughed up your giftable copy/key to the miscreant?
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While I did not think of that, I think the simple solution is to disallow the use of the bot(s) for giveaways with any specific rules. A more complicated solution would be to make it an at your own risk kind of situation, where the creator can make rules, but those rules cannot be enforced. However, they can then use those broken rules as a reason for blacklisting someone (blacklists do need to be moderator approved, right?)
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Problem is, it's not just giveaways with special rules. A lot of winners of public giveaways have "profile problems" (ie hitherto unnoticed multiple wins, regifts, are currently suspended, etc), which would be grounds for a re-roll, but you'd only notice by checking their profile before delivering the gift.
Furthermore, there are many other scenarios too. Winners may have been kicked from a gifting group while the giveaway was in progress. The winner may have bought the game while the giveaway was in progress, and forgotten to remove their entry.
This is all an aside from the slightly saddening depersonalisation of the site which the change would cause.
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Again, the simple solution is that creators use the bot(s) at their own risk. People could of course still be punished for breaking rules, but let's be honest here. Do you think everyone who makes a giveaway looks at the profile of the winner? I doubt that.
That said, I am fairly sure that the bot(s) would be able to access most of the information you stated. Win records are easy to look at since the info is right on this site. If the previously won copy is marked received, then there's your automatic reroll. Suspension from the site would work that way as well. Regifts I don't know how you would even check for as a person, except for the process I mentioned for multiple wins, so I certainly don't know how a bot could do it.
Groups and libraries are public info, provided your Steam profile is public like it's supposed to be. If you're one of those who privates and unprivates every time you're asked to sync, then a win from the bot could require you to resync before claiming winnings.
As for depersonalization, the site already allows gifting via email. How would this be any different?
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This is exactly what I don't want. Imho, giving away a game is not a "transaction". I'm asking for nothing in return from the winner of my giveaways.
As for depersonalization, the site already allows gifting via email. How would this be any different?
When I don't feel in a "chatty" mood, I send my gift by email. But I can personalize it (a bit). And sometimes, the winner answers to my email, and that's enough for me to not want an automated process. I'm also on gameminer, and I prefer, a lot, receiving an email with my key from a real person when I win on SG, than an automated message from a bot when I win on GM. Though, in the last case, I send a private message to the creator, but who does so? GM looks more like a giveaways industry.
I don't care, and won't be mad at him/her if the winner doesn't answer to my email or barely answers "thanks" when I send the key via the chat. I don't do giveaways for that, I am not a "thanks-whore". Though, I will be honest, SPOILER ALERT I am a human (not a skowl... and I have a nose......) END OF SPOILER, and so being "thanked" is really appreciable and enjoyable. And as I said in the OP, you will meet people by sending the games manually, and some may become your friends, and why not even more. Yes, I value some of my "internet friends" as much as my "IRL friends". So, even if an automated system would have some advantages, I'm so happy it wasn't the case when I met a few of my winners... ;p
Oh well, I think I'm going a bit out of the subject... but I hope I was clear enough in explaining my point of view. :-)
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Admittedly I did not consider email REPLIES from the recipient (though I did say a one-way customized message could be sent via the bot from the creator). However I fail to see why this invalidates the idea of a bot that would be used A: By choice and B: Only on qualifying giveaways. IF a person wants to give away games in the easiest manner possible, why not do everything that can be done to allow that?
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Totally agree, however i would like to see something like the sytem HiB uses for redeeming gift keys (optional). Instead of key you give link via e-mail or chat, so giving stays personal, SG staff gets less tickets about not activating, not marking received, double wins and so on.
Bonus bonus: we all have much less 'HLEP ...' threads in forum.
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also if for groups if a leacher wins you wont be able to re-roll
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Also, in some groups, a re-roll is necessary if the winner ISN'T a leecher.
Things could get insanely complicated :)
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the system is good as is now (antisuggestion accepted:)
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I agree that automation simply isnt needed, and would only detract from the community spirit.
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This thread is about a suggestion that has been made several times for "automate" the delivery process of the giveaways, i.e. you enter the key of the game when you create a giveaway.
I am totally against this idea! "Why?" will you ask me... Because... It would become so impersonal... I have met many people by gifting my games via the chat, and a few of them are now good friends, and some even more... :p
So, please, cg, never implement that! :p
What do you think about that, you, steamgifts user?
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