Cause exploiters, regifters, alts and others can easily grab your games? ^^
Comment has been collapsed.
It would be faster... but on the other hand, as you said, imnpresonal, you can't really thank them, also GW creator can't enforce his rules (even for public GWs, like how much of the collection can you own) and he can't ask for a reroll since the site already gave the game... and possibly even more complications, it's good as-is.
Comment has been collapsed.
Comment has been collapsed.
honestly when gifting game keys i just email them instead of adding them and talking to them a lot, i usually say thanks when i receive a key this way; but ultimately its good for the other people that you have a choice to talk to them personally instead of auto delivery like on gameminer
Comment has been collapsed.
You got me interested, and that means long posts.
I am against the idea because of several flaws in this. The first being extra resources used, the second being people being a bitch, the third being more work for support, the fourth being no more customisation of how a key can be gifted and the fifth being an automatic system.
The first flaw explained is that you will need more bandwidth, server CPU and RAM and Disk Space(not that important here) to host the system. That would be a problem.
The second flaw explained is that people will still try some way to exploit the new system, which would not go noticed until the winner complains that it is not the right key.
The third is the number of complains will in turn make support flooded with more support requests, which would probably overtax the already understaffed team.
The fourth is I personally, along a bunch of us, love to hand the keys directly to the winner and maybe even surprise them. With this implemented, we don't have that choice anymore.
The fifth is as what cg expressed, cg does not want a bot system like PB, not even remotely similar.
While a key system is a good idea, those flaws make it really bad.
Comment has been collapsed.
Anyways. Another downside of having the key thing is that if the site was hacked a lot of keys would be stolen.
Comment has been collapsed.
This, and what Elbows said above/below depending on which way you're listing your forums or which way up your monitor is.
Comment has been collapsed.
I agree! Devs who give away 25,000 should have to hand deliver each and every key!
Comment has been collapsed.
As so jatan11t continues to fight the good fight against developer giveaways that aren't actually created by developers.
Comment has been collapsed.
Well, I was referring to this giveaway, which was made by a developer.
How sad, he still has 1,786 awaiting feedback, over a year later.
Comment has been collapsed.
Further evidence that we don't use the ban hammer nearly enough.
Comment has been collapsed.
Which means at best they didn't respect the creator enough to mark it as received. At worst, they re-gifted or sold the winnings.
Comment has been collapsed.
Impossible. As bobofatt said, the giveaway is automatically marked as Received when you see your key. Those users have not even saw the key. Those keys are wasted.
Comment has been collapsed.
How does that work? How can the system determine whether the key has been seen?
Comment has been collapsed.
On dev giveaways like this, the system automatically marks the key as "received" the moment it's viewed :)
It amazes me that so many winners either never logged back on to Steamgifts after the giveaway ended, or still haven't noticed the conspicuous green bar lurking at the top of their screens.
Comment has been collapsed.
Not possible to re-roll those? Or does the developer not want to bother?
Comment has been collapsed.
cg doesn't like rerolling key giveaways, as keys may turn up to be used. I have the same problem as several winners in my featured giveaways have not even checked their profile to see if they've won or not.
Comment has been collapsed.
That's kind of sad :(
Still, it will be a nice surprise for those people if and when they return.
Comment has been collapsed.
I find that not only creepy but disturbing as well.
Comment has been collapsed.
Why not adding this feature but making it optional, so it please everyone?
Comment has been collapsed.
So alien, you want to get closer to people...i know where this goes...
Comment has been collapsed.
I think the ideal situation is where there are some giveaways that use a bot, and some done via the already-in-place methods. It would be A: Up to the gifter, B: Usable only for gifts in the inventory and C: Limited to whatever the max inventory space is on however many bots can be created to do this.
The advantages of such a system would be many:
Comment has been collapsed.
How would you re-roll a rule-breaking entry, if the bot has already coughed up your giftable copy/key to the miscreant?
Comment has been collapsed.
While I did not think of that, I think the simple solution is to disallow the use of the bot(s) for giveaways with any specific rules. A more complicated solution would be to make it an at your own risk kind of situation, where the creator can make rules, but those rules cannot be enforced. However, they can then use those broken rules as a reason for blacklisting someone (blacklists do need to be moderator approved, right?)
Comment has been collapsed.
Problem is, it's not just giveaways with special rules. A lot of winners of public giveaways have "profile problems" (ie hitherto unnoticed multiple wins, regifts, are currently suspended, etc), which would be grounds for a re-roll, but you'd only notice by checking their profile before delivering the gift.
Furthermore, there are many other scenarios too. Winners may have been kicked from a gifting group while the giveaway was in progress. The winner may have bought the game while the giveaway was in progress, and forgotten to remove their entry.
This is all an aside from the slightly saddening depersonalisation of the site which the change would cause.
Comment has been collapsed.
Again, the simple solution is that creators use the bot(s) at their own risk. People could of course still be punished for breaking rules, but let's be honest here. Do you think everyone who makes a giveaway looks at the profile of the winner? I doubt that.
That said, I am fairly sure that the bot(s) would be able to access most of the information you stated. Win records are easy to look at since the info is right on this site. If the previously won copy is marked received, then there's your automatic reroll. Suspension from the site would work that way as well. Regifts I don't know how you would even check for as a person, except for the process I mentioned for multiple wins, so I certainly don't know how a bot could do it.
Groups and libraries are public info, provided your Steam profile is public like it's supposed to be. If you're one of those who privates and unprivates every time you're asked to sync, then a win from the bot could require you to resync before claiming winnings.
As for depersonalization, the site already allows gifting via email. How would this be any different?
Comment has been collapsed.
Admittedly I did not consider email REPLIES from the recipient (though I did say a one-way customized message could be sent via the bot from the creator). However I fail to see why this invalidates the idea of a bot that would be used A: By choice and B: Only on qualifying giveaways. IF a person wants to give away games in the easiest manner possible, why not do everything that can be done to allow that?
Comment has been collapsed.
Totally agree, however i would like to see something like the sytem HiB uses for redeeming gift keys (optional). Instead of key you give link via e-mail or chat, so giving stays personal, SG staff gets less tickets about not activating, not marking received, double wins and so on.
Bonus bonus: we all have much less 'HLEP ...' threads in forum.
Comment has been collapsed.
also if for groups if a leacher wins you wont be able to re-roll
Comment has been collapsed.
Also, in some groups, a re-roll is necessary if the winner ISN'T a leecher.
Things could get insanely complicated :)
Comment has been collapsed.
the system is good as is now (antisuggestion accepted:)
Comment has been collapsed.
I agree that automation simply isnt needed, and would only detract from the community spirit.
Comment has been collapsed.
16,558 Comments - Last post 43 minutes ago by Kenruyoh
223 Comments - Last post 2 hours ago by aurum34
30 Comments - Last post 3 hours ago by alberto64674yt
1,254 Comments - Last post 7 hours ago by Hogan09890
112 Comments - Last post 8 hours ago by JMM72
14 Comments - Last post 11 hours ago by Akylen
47,280 Comments - Last post 11 hours ago by Wolterhon
229 Comments - Last post 8 minutes ago by xurc
36 Comments - Last post 20 minutes ago by venturercatt
16 Comments - Last post 24 minutes ago by RePlayBe
960 Comments - Last post 37 minutes ago by Codric
757 Comments - Last post 1 hour ago by Fitz10024
6,553 Comments - Last post 1 hour ago by Williamatics
42 Comments - Last post 1 hour ago by Mhol1071
.
Comment has been collapsed.