This thread is about a suggestion that has been made several times for "automate" the delivery process of the giveaways, i.e. you enter the key of the game when you create a giveaway.

I am totally against this idea! "Why?" will you ask me... Because... It would become so impersonal... I have met many people by gifting my games via the chat, and a few of them are now good friends, and some even more... :p

So, please, cg, never implement that! :p

What do you think about that, you, steamgifts user?

10 years ago*

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Gotta agree with that.

10 years ago
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nonos the nini
you are a clever no

10 years ago
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ONE OF THE KNIGHTS WHO SAY NI?

10 years ago
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NU- wait, NU!, no no, NI!

10 years ago
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It!

10 years ago
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Jolly Co-operation !.

10 years ago
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It sucks. To be honest.

10 years ago
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Cause exploiters, regifters, alts and others can easily grab your games? ^^

10 years ago
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That too. But you may find someone with similar interests, a gaming partner or just a lil chat.

10 years ago
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I think it would ruin totally the spirit of giving away games. Honestly i would quit SG if something like this would happen.

In apart of the good friends i've met, well sometimes.. some of them are rude and some of them are nice.

10 years ago
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It would be faster... but on the other hand, as you said, imnpresonal, you can't really thank them, also GW creator can't enforce his rules (even for public GWs, like how much of the collection can you own) and he can't ask for a reroll since the site already gave the game... and possibly even more complications, it's good as-is.

10 years ago
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  • Yeah I really agree too, there's just the extra feeling of giving and receiving a game, even via email it'll be at least "Grats on winning, here's your key! Enjoy!" or something, and like "Thanks random stranger, wish you luck on your other giveaways!" not to mention when you add them on chat...
10 years ago
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honestly when gifting game keys i just email them instead of adding them and talking to them a lot, i usually say thanks when i receive a key this way; but ultimately its good for the other people that you have a choice to talk to them personally instead of auto delivery like on gameminer

10 years ago
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Just because you got lucky with the people you met (cough cough, me?) doesn't mean everyone is going to be so fortunatenos :/
Although I still enjoy random convos with the winners, good or bad :p

10 years ago
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You got me interested, and that means long posts.
I am against the idea because of several flaws in this. The first being extra resources used, the second being people being a bitch, the third being more work for support, the fourth being no more customisation of how a key can be gifted and the fifth being an automatic system.
The first flaw explained is that you will need more bandwidth, server CPU and RAM and Disk Space(not that important here) to host the system. That would be a problem.
The second flaw explained is that people will still try some way to exploit the new system, which would not go noticed until the winner complains that it is not the right key.
The third is the number of complains will in turn make support flooded with more support requests, which would probably overtax the already understaffed team.
The fourth is I personally, along a bunch of us, love to hand the keys directly to the winner and maybe even surprise them. With this implemented, we don't have that choice anymore.
The fifth is as what cg expressed, cg does not want a bot system like PB, not even remotely similar.

While a key system is a good idea, those flaws make it really bad.

10 years ago
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Dont forget, what happens in case a re-roll is requested?

10 years ago
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That's covered in the complains too. Still overtaxes the staff.

10 years ago
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+1

10 years ago
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Anyways. Another downside of having the key thing is that if the site was hacked a lot of keys would be stolen.

10 years ago
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I do not disagree with this anti-suggestion. It is not nonsense. The non-drawbacks do not fail to be outweighed by the disadvantages.

10 years ago
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This, and what Elbows said above/below depending on which way you're listing your forums or which way up your monitor is.

10 years ago
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Mines sideways. :D

10 years ago
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I agree! Devs who give away 25,000 should have to hand deliver each and every key!

10 years ago
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HaHaHa

10 years ago
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with a personal message for each winner.

10 years ago
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As so jatan11t continues to fight the good fight against developer giveaways that aren't actually created by developers.

10 years ago
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Well, I was referring to this giveaway, which was made by a developer.

How sad, he still has 1,786 awaiting feedback, over a year later.

10 years ago
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Further evidence that we don't use the ban hammer nearly enough.

10 years ago
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No, it means 1,786 users won and have never returned or clicked on their "won giveaway" page which automatically reveals the key and marks it as "received".

10 years ago
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Which means at best they didn't respect the creator enough to mark it as received. At worst, they re-gifted or sold the winnings.

10 years ago
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Impossible. As bobofatt said, the giveaway is automatically marked as Received when you see your key. Those users have not even saw the key. Those keys are wasted.

10 years ago
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How does that work? How can the system determine whether the key has been seen?

10 years ago
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On dev giveaways like this, the system automatically marks the key as "received" the moment it's viewed :)

It amazes me that so many winners either never logged back on to Steamgifts after the giveaway ended, or still haven't noticed the conspicuous green bar lurking at the top of their screens.

10 years ago
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That particular developer giveaway was the first one and advertised on reddit and all over the place, thus there were tons of people registering just for that. Lots just entered and did not return to the site.

10 years ago
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Not possible to re-roll those? Or does the developer not want to bother?

10 years ago
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cg doesn't like rerolling key giveaways, as keys may turn up to be used. I have the same problem as several winners in my featured giveaways have not even checked their profile to see if they've won or not.

10 years ago
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Addition to Crossbourne's comment : In this particular giveaway, it's not even possible to reroll, even if we could. 14,296 Entries and 25,000 Copies. Everyone who entered and wanted one, got one, so no other valid entries to reroll to :P

10 years ago
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Reopen the giveaway for a few hours to get new entries :p

10 years ago
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That's kind of sad :(

Still, it will be a nice surprise for those people if and when they return.

10 years ago
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Can't you email the winners to notify them about this? I imagine some of them may have simply not returned to the site, the "you've won" message is hard too miss. Or perhaps reroll?

10 years ago
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Unfortunately, no to both. We don't have some automated system to notify via mail and we don't reroll these giveaways, as mentioned earlier.

10 years ago
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25,000 new friends!

10 years ago
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I know what you did there.

10 years ago
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They are lazy. That's all.

10 years ago
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"I have met many people by gifting my games via the chat, and a few of them are now good friends, and some even more... :p"

HEHEHEHEHEHE :P

10 years ago
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I find that not only creepy but disturbing as well.

10 years ago
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Why disturbing?

10 years ago
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he means steamsex (and feels disturbed, or disturbing, i don't know)

10 years ago
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wat???

10 years ago
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Deleted

This comment was deleted 2 years ago.

10 years ago
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You're giving ki11 too much credit. He's as pervy as they come!

10 years ago
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Deleted

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10 years ago
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yeah, why disturbing ???

10 years ago
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Indeed :p

10 years ago
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Why not adding this feature but making it optional, so it please everyone?

10 years ago
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So alien, you want to get closer to people...i know where this goes...

for giveaways with many copies thats handy, otherwise no.
10 years ago
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Let it be optional only when somebody is giving away more than 100 copies or some other random number.

10 years ago
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Nah, too cumbersome.

10 years ago
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I think the ideal situation is where there are some giveaways that use a bot, and some done via the already-in-place methods. It would be A: Up to the gifter, B: Usable only for gifts in the inventory and C: Limited to whatever the max inventory space is on however many bots can be created to do this.

The advantages of such a system would be many:

  • Giveaway transactions could be completed without further action from the giveaway creator (honestly, if someone's giving away a free game, why not make it as easy for them as possible?)
  • Giveaway transactions could be completed as soon as the winner appears online.
  • Giveaways using the bot could be marked as "Verified" or some similar word to denote that the gift does for 100% certain exist in a usable form.
  • The bot could pass along a message from the giveaway creator, then add a "Please add this game to your library immediately."
  • The bot could automatically mark the gift as received when the winner receives it.
  • The bot could keep track of whether or not a winner activates their gift.
  • If you win a gift, and it is removed from your library (which only happens, to my knowledge, if it was purchased fraudulently), you would then be able to report that. Since the bot knows you had the game, it could then punish the giveaway creator as necessary. Granted, I have never heard of this scenario happening on this site but it is a possibility.
10 years ago
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cg doesn't want bots. So your entire post is invalid.

10 years ago
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How would you re-roll a rule-breaking entry, if the bot has already coughed up your giftable copy/key to the miscreant?

10 years ago
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While I did not think of that, I think the simple solution is to disallow the use of the bot(s) for giveaways with any specific rules. A more complicated solution would be to make it an at your own risk kind of situation, where the creator can make rules, but those rules cannot be enforced. However, they can then use those broken rules as a reason for blacklisting someone (blacklists do need to be moderator approved, right?)

10 years ago
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Problem is, it's not just giveaways with special rules. A lot of winners of public giveaways have "profile problems" (ie hitherto unnoticed multiple wins, regifts, are currently suspended, etc), which would be grounds for a re-roll, but you'd only notice by checking their profile before delivering the gift.

Furthermore, there are many other scenarios too. Winners may have been kicked from a gifting group while the giveaway was in progress. The winner may have bought the game while the giveaway was in progress, and forgotten to remove their entry.

This is all an aside from the slightly saddening depersonalisation of the site which the change would cause.

10 years ago
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Again, the simple solution is that creators use the bot(s) at their own risk. People could of course still be punished for breaking rules, but let's be honest here. Do you think everyone who makes a giveaway looks at the profile of the winner? I doubt that.

That said, I am fairly sure that the bot(s) would be able to access most of the information you stated. Win records are easy to look at since the info is right on this site. If the previously won copy is marked received, then there's your automatic reroll. Suspension from the site would work that way as well. Regifts I don't know how you would even check for as a person, except for the process I mentioned for multiple wins, so I certainly don't know how a bot could do it.

Groups and libraries are public info, provided your Steam profile is public like it's supposed to be. If you're one of those who privates and unprivates every time you're asked to sync, then a win from the bot could require you to resync before claiming winnings.

As for depersonalization, the site already allows gifting via email. How would this be any different?

10 years ago
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As for depersonalization, the site already allows gifting via email. How would this be any different?
See my answer below :p

10 years ago
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This is exactly what I don't want. Imho, giving away a game is not a "transaction". I'm asking for nothing in return from the winner of my giveaways.

As for depersonalization, the site already allows gifting via email. How would this be any different?
When I don't feel in a "chatty" mood, I send my gift by email. But I can personalize it (a bit). And sometimes, the winner answers to my email, and that's enough for me to not want an automated process. I'm also on gameminer, and I prefer, a lot, receiving an email with my key from a real person when I win on SG, than an automated message from a bot when I win on GM. Though, in the last case, I send a private message to the creator, but who does so? GM looks more like a giveaways industry.

I don't care, and won't be mad at him/her if the winner doesn't answer to my email or barely answers "thanks" when I send the key via the chat. I don't do giveaways for that, I am not a "thanks-whore". Though, I will be honest, SPOILER ALERT I am a human (not a skowl... and I have a nose......) END OF SPOILER, and so being "thanked" is really appreciable and enjoyable. And as I said in the OP, you will meet people by sending the games manually, and some may become your friends, and why not even more. Yes, I value some of my "internet friends" as much as my "IRL friends". So, even if an automated system would have some advantages, I'm so happy it wasn't the case when I met a few of my winners... ;p

Oh well, I think I'm going a bit out of the subject... but I hope I was clear enough in explaining my point of view. :-)

10 years ago
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Admittedly I did not consider email REPLIES from the recipient (though I did say a one-way customized message could be sent via the bot from the creator). However I fail to see why this invalidates the idea of a bot that would be used A: By choice and B: Only on qualifying giveaways. IF a person wants to give away games in the easiest manner possible, why not do everything that can be done to allow that?

10 years ago
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Yeah, sorry, I kinda skipped the 'by choice'... :p

10 years ago
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Totally agree, however i would like to see something like the sytem HiB uses for redeeming gift keys (optional). Instead of key you give link via e-mail or chat, so giving stays personal, SG staff gets less tickets about not activating, not marking received, double wins and so on.
Bonus bonus: we all have much less 'HLEP ...' threads in forum.

10 years ago
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I do like this idea :p

10 years ago
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also if for groups if a leacher wins you wont be able to re-roll

10 years ago
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Also, in some groups, a re-roll is necessary if the winner ISN'T a leecher.

Things could get insanely complicated :)

10 years ago
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Lovely group :)

10 years ago
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Nonos. You are one of my favorite people of the internet. <3

10 years ago
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^ this

10 years ago
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:-D

10 years ago
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the system is good as is now (antisuggestion accepted:)

10 years ago
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I'm with nonos ^^ havent got any problem with this current so far, so I dont think It needs to be changed

10 years ago
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I totally agree ;)

10 years ago
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I agree that automation simply isnt needed, and would only detract from the community spirit.

10 years ago
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Same. Don't fix what's not broken.

10 years ago
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Closed 10 years ago by Nonos.