you mean
A Pentium-class processor or better is recommended. More players = more CPU.
At least 16 MB RAM. 1 MB per player is recommended.
Some maps require more CPU/RAM than others.
The *.pak files from the Quake II (COD Ghosts) CD-ROM.
Enough free space on your HDD, at least ~500 MB.
If you're going to run a Q2 (COD Ghosts) server on the Internet, make sure you have enough bandwidth. The more players the more bandwidth you need.
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lel, the reason you needed NASA space station to run Crysis was because it was terribly optimized.
Call of Duty may not be great game, but at least it runs on every machine. BO2 ran at stable 150fps (according to the in-game fps counter) with my 4GB of ram, i3 2130 @3,4GHz and GTX 460 1GB.
Next gen titles are going to be more demanding because of the hardware upgrade. They aren't (primarily) going to be developed for 8 year old machinery.
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6gb ram? for what?... and 50GB space? I guess the game got at least 10,000 dog skins then...
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Are people stupid or smth? Alot of PS3 games already are about 50GB. The 780 is needed probably for the ubersampling and other hi end rendering. Did people honestly think that the games requirements would stay the same for ever? Heck a 780 can barely run Whitcher 2 @60fps with ubersampling on.
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Super sampling isn't really worth the extra performance requirements. It renders the game at 2x or 4x of your current resolution depending on your choice and scales it back down to your normal res. Few details can look nicer, but overall drop in performance isn't worth it.
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Isn't it normal to recommend something that is better than the maximum requirements, so the hardware won't be chugging every now and then? Besides, Nvidia are the business partners here and they want to make money, and as people already know that Cod audience aren't the sharpest tools in the shed. Easy money.
But still, GTX 780 is overkill for Cod.
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I have a feeling 6gb ram is gonna be the new standard for games coming out after the new systems release.
Its a a good thing really.
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That does suck but we have been at a stand still graphics/AI wise because of old consoles, so in the end this is a good thing...
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HDD: 50 GB HD space DAFUQ?
OS: Windows 7 64-Bit / Windows 8 64-Bit DAFUQ? (ok, i personally have it but stil...)
Video: NVIDIA GeForce GTX 550 Ti What the hell? These can just be recommended requirements...
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Esos requisitos no me parecen reales, yo encontre estos y me parecen mucho mas creibles que esos que son irreales totalmente, segun micromania son estos:
------------------------------Requisitos mínimos------------------------------
-Sistema operativo Windows 7 32 bits o superior
-Procesador Celeron E1200 Dual
-Core 1,6GHz o Athlon 64 X2 Dual Core 3600+
-2 GB de memoria RAM
-Tarjeta gráfica GeForce GT 230 o Radeon HD 4650 1GB compatible DirectX 11
-10 GB de espacio en libre en disco duro
------------------------------Requisitos recomendados------------------------------
-Sistema operativo Windows 7 64 bits o superior
-CPU: Core 2 Duo E8500 3.16GHz, Athlon II X3 415e
-4 GB de memoria RAM
-Tarjeta gráfica GeForce GTS 450 o Radeon HD 4850×2 compatible DirectX 11
-10 GB de espacio libre en disco duro
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Well... Be suprised how big this game would be, they are really pushing the boundries in this game, 4 main modes; Singleplayer, Multiplayer, Squads and Extinction not much info on it but the rumors are it's aliens. A (kind of) new engine, 20,000 friggin possible player models, bigger MW2 styled dynamic maps.
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I just need that 560TI .-.
I have 6GB Ram and E8500
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You're all forgetting there's a NEW lean feature that has never been added in a game before.
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50 gb of fish-move-away coding, lean feature and dogs. truly next gen guys
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holy crap, did they seriously have to use all that fucking equipment just to make fish move away? i dont know how nintendo did it back in mario 64 but im rpetty sure it was FAR less expensive
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Why not? Rage and Max Payne 3 was 30GB around, many games have been huge, expect more like this in the future.
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RAGE was using Megatextures and while for a 1meter of in-game world, the resolution of average texture was pretty low - it had the advantage, which made the terrain look all you unique, lacking any repetition whatsoever. MP3 on the other hand - while it was quite a linear game, had lengthy enough storymode, with unique set of props for almost every mission. I'm absolutely boggled, where all these resources go with COD: Ghosts - all we've seen showed rather small tile textures, with some extremely linear levels... If this is going to be like 12 hours long storyline campaign and has like 30 multiplayer maps, tons of customization of items etc. + 2 other shoehorned modes - I get it - there is a reason for that. But these requirements, with such an amount of space required, considering what was presented only give an impression of some huge wastage of resources - not only when it comes to space, but a raw computing power as well.
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I know all about how Rage works, was really into it before it released, all I am saying is expect games THIS GEN to be around this....
Also we don;t know how many props, how large, etc....this game is even until its out correct? I just don't see 50gb as a big deal...a 4tb drive is a little over 100 bucks now on sale...
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This is bullpoop, and Activision already dismissed this. Nvidia deserves to be dickslapped for spreading misinformation. 550ti vs Hd5870, right.
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Considering Black Ops 2 MP took only half the space Modern Warfare 3 MP did, I'll believe that 50gb when I see it.
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Minimum System Requirements
Recommended System Requirements
Source: http://www.geforce.com/games-applications/pc-games/call-of-duty-ghosts/system-requirements
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