High CV is awesome, but only applies to a small percentage of current SG users. Given the numbers of low-CV accounts, the large amount of low-CV giveaways isn't surprising. I've done some 1k CV giveaways because I think the benefit is two-fold-- better odds for those with high CV, and more incentive for others to reach such a CV level (which benefits everyone by increasing the amount of running giveaways).
That said, it's entirely up to you.
Comment has been collapsed.
My honest thought was that games before 2009 or so ... should be made with no CV to a maximum CV of 50$. As for the ones released after, not to mention the ones in 2013, should be made with no CV to a maximum of ... let's say 1000$ CV. And here i'm not talking about indie games and bundled ones. What's your opinion on this?
Comment has been collapsed.
22 Comments - Last post 2 minutes ago by Chris76de
111 Comments - Last post 16 minutes ago by Bohemius
16,702 Comments - Last post 52 minutes ago by mjy
1,212 Comments - Last post 1 hour ago by ngoclong19
52 Comments - Last post 1 hour ago by Fluffster
33 Comments - Last post 1 hour ago by Spartaaaaan
262 Comments - Last post 2 hours ago by Cromwell
2 Comments - Last post 2 minutes ago by Virgilio
73 Comments - Last post 5 minutes ago by Fluffster
26 Comments - Last post 9 minutes ago by refat17
327 Comments - Last post 14 minutes ago by DrR0Ck
16,347 Comments - Last post 16 minutes ago by DarthLonginus
196 Comments - Last post 32 minutes ago by ArtemB1988
443 Comments - Last post 43 minutes ago by canis39
lately I've only been seeing low CV giveaways (i think 100$ was the max). What happened with the high CV requirement giveaways (250-500-1000)? I'm getting ready to make some sweet giveaways in October and i'm curious if i should make them with high CV or not.
Comment has been collapsed.